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Personally I would love to have a base building mode in FE switch because i love games where you can build and design your own base to be at. Do you think a My Castle or a new base building mode should be in the game? Do you have any ideas for it?
So what are your thoughts on FE switch being open world (This has not been confirmed, just me asking a question) When I say "open world" I'm not talking a game that plays just like breath of the wild or anything, but instead a game where the map in between chapters (like in sacred stones, awakening, and echoes) that is open world and 3d with side quests. So for example - Chapters are played out just like in any other Fire emblem game, you still have support conversations and all of that stuff ( and maybe children, that is another thing, what are you guys thoughts on the marriage system? should it be brought back?) So it is like any other fire emblem game with the exception of in between chapters you have a giant map ( like breath of the wild size) That you get to run around on in 3d and explore. More and more parts of the map would open up as you progress through the story. But this can be used to get from one part of the story to the next just like in Sacred Stones, Awakening, and Echoes. While on this map you can encounter bandits attacking villages and monsters in caves, and when you encounter them you strike them and go into classic combat ,just like in echoes with the dungeons. There would also be hundreds of side quests that you can do, and you could find hidden castles and villages and rescue people to recruit them but they don't have to be rescued for the story. SO it would play like a regular FE game with an open world. I feel like this could add a like a hundred hours to your play time.In My opinion this would be (if done right) the best Fire Emblem game ever. And should this be ported over to new 3ds as well, (it just wouldn't work on old 3ds) I think they could port it I mean they ported Xenoblade Chronicles. SO those are my thoughts, What do you guys think?
What could Fire Emblem Switch learn from past games in the series. There's a lot of discussion to be had here, whether it be the inclusion of Voice Acting like in Echoes or having Dragon Vein styled mechanics like in Fates. There's a lot to be said of what this new game will take from what it's learned over it's 15 game lifespan. If anything at all, what would you like to see return? I wouldn't mind seeing the return of FoW maps maybe with a dragon vein style mechanic to help disperse the for in certain hidden away areas, for example.