Recently, Square Enix released a final demo for Bravely Default 2. Unlike the previous demo (and basically all previous Bravely Default demos), it is a section of chapter one of the game rather than a self-contained side-story. You also can't save; instead you play the section for up to five hours, and any subsequent playthroughs have to start from scratch. So, here's a thread for discussing it, as well as the changes that have been made since the first demo.
Right away, I can say that, as they said in their demo-feedback video, a lot of the guesswork has been taken away, which is very useful. However, I have noticed a few gameplay changes that weren't mentioned in the feedback video, and that I'm not fond of. The biggest one would be some of the changes to various abilities:
Unlike the previous demo, a lot of the vanguard and monk abilities now cost HP to use, including shield bash. And it's not a small amount of HP either; shield bash costs 10% of the user's maximum HP, and that's the smallest HP cost, with some abilities costing as costing as 35% of max HP. Why? Why was this done? I guess I can kind-of understand it for a class like monk, but Vanguard is basically supposed to be a tank! Why does the tank; the unit that's supposed to soak up damage from enemies, have abilities that require sacrificing their own HP to use? That makes no sense at all.
What do you think?