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Found 8 results

  1. This just a what if fire emblem question as say what Lord eliwood passed away early in Roy's childhood how would his adventure be like? How would his relationship be with Lilina and not to forget what about his personality be like? How would he recruit units?
  2. So I was just curious how feasible it would be to recreate all of FE 6 or 7 within FE8. I imagine using FEbuilderGBA would help. Do you think you could just copy and paste the entirety of one of those games and insert it into FE8? I was just thinking about this because it would be cool to bring the branching promotions to the older game. What do other think about this?
  3. This is a lot similar to my Blazing Blade question of the same topic... Basically what I'm asking is what are the best units to invest time and resources into? As I said in my previous thread about FE7 I'm not really a big fan of pre-promotes unless they really are good and contribute the whole game (Like seth in the sacred stones) and the "Rate the Unit" threads for FE6 seem to heavily favor pre-promotes, which I'll repeat am not a big fan of. So which are the best units to train that aren't so? So far, I'm on chapter 4 and am using Lot, Roy, Lance, Alen, Shanna. Dieck and now Lugh. I picked Lot because he was the best one I had for fighter and I eventually want a Warrior to me team.
  4. Hi! I want to add new battle bow animation to Lord class. Hope you take a little time to check where I was wrong : 1) I press "Extented list" -> change "Total number of new data allocate" to 3 -> press "Reallocate data and repoint" : 2) The new weapon type slot battle animation appear, I changed it to "3" which is for bow type battle animation -> write to rom : 3) I press "Import battle animation" then choose a bow animation I dowloaded : Then the error begin, it change both bow type animation I've just created and original Eliwood sword battle animation to the new bow battle animation that just be imported : The same error go with any class. A class like Fighter which have hand axe type animation , is changed to a new battle animation that would be imported, too. Also, is there a site that after we upload a image, we can edit, resize it ? But still able to image copy that link to paste somewhere else. I'm using imgur.
  5. Hello there my friends, I'm new to the forums and I want some suggestions for playing the GBA fire emblems romhacks (Fire emblem 6 and 7). Last week i've played this Sacred Stones Reskin and Rebalance: Oh man, let me say this is a wonderful romhack, top of the line in my opinion, very nice sprites and animations, a lot of diverse skins for a lot of characters, and new custom classes too. So, I don't know many reskin romhacks for FE 6 & 7, can you guys indicate me a top quality reskin (and rebalance if comes together, but i truly want is a reskin), like this one I've linked, romhack for both FE 6 and 7? Observation: I don't want romhacks with custom story, like The Last Promise, I want romhacks with primarily top quality reskins for the original story of Binding Blade and Blazing Blade.
  6. I am planning to do a playthrough of FE6 and I don't know who to use. Any Recommendations?
  7. Hello, dear SerenesForest regulars, First of all, I would like to thank this site so much, as well as the PegasusKnight community. The massive treasure trove of information about the series proved invaluable to us; first for discovering the series as players who wouldn't have had the chance to know about much of the older offerings of the series - and second, for the very detailed information about enemies, weapons, and detailed early drafts of translated game text before it was compromised by technical limitations (this goes especially for NES games) I fell in love with the series and took an interest in helping with an ongoing Arabic scanlation of the manga Fire Emblem Hasha no Tsurugi and eventually decided to do the game. The big problem was that game modifications are an order of magnitude more difficult than airbrushing static manga scans, and Arabic script has enough quirks it doesn't lend itself too well to game mods. Most translation patches are for games built for Unreal Engine 4, after an 2016 patch that added full Arabic support, and it's harder to find people willing to add that support from scratch for older games that require that. It's easier to dismiss as impossible. You can download FE6 - Sword of Seals - Arabic patch from here: https://mega.nz/#!Ub40GKjY!-lhoAkR0CvNL-miDGU_437EwAR66qdsrj78ACSx1Nkc Apply to a Japanese FE6 ROM using a UPS patcher. And more… Fire Emblem 1 (This is its link ) Fire Emblem 6 - Sword of Seals (The Binding Blade) As many in the know may be aware of, Fire Emblem games on GBA have a compressed script (except for the unique case of the unreleased official Chinese port of FE6) that uses a Huffman variant. Moreover, as Fire Emblem 6 never got an official English port, it uses Shift-JIS primarily with the fan patch only partially covering it with an ASCII support hack. Besides both edits of the English translation patch (we settled for the second), the massive help that was FEditor Advance (by Hextator and Zahlman) and FEBuilderGBA (by 7743)‎ can't be understated, for it was the reason why the project could continue at all. This game was a massive labor of love. Most translated text was inserted in the game by 2017, but the trials and tribulations of real life sidetracked us a bit, and we were overwhelmed with the massive, soul-crushing, cursed, abominably-written support conversations that were as big as the main story. With just two translators, I don't think a repeat of that will happen and we might just skip them in future projects unless we get more manpower somehow. We did finish those for the record (they took 9 months of the project alone). The last hurdle was menu text needed to play the game (you don't say) but a lot of it was the same text that fell between the cracks and wasn't covered by the ASCII hack. Much help goes to 7743 for helping us out with tips that eventually made it all click and save the project. We released an April Fools day early build of this without the dots on the letters for a quick laugh and intended to distribute the real deal days later, but we discovered last minute text crashes and softlocks in various pieces of text. The prank was noticed by some official Arabic language localizers on social media, and that made our day and probably motivated us for that last lap, so thanks for them. And now here we are. The final patch is now live, as a BPS patch. We also finished the scanlation project for Hasha no Tsurugi wrapping up loose ends from when it all begun. We're really grateful we were afforded the opportunity, the will and the good fortune to finish this project, and for all the good friends we met on that path.
  8. So, you know how in the FE8 Nighmtare modules that you can edit the bonus stats weapons give the unit if they equip them? Well, I am trying to find a module similar to that in FE6 but I can't seem to find one. Is there a way to edit weapon bonuses or is there no way without hex editing?
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