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Found 9 results

  1. I was thinking about it in my head but should the next fe foucs on a specific culture(s) or just carry on with a european medival setting. I would personally like and african based continent or maybe and iberean continent. Also i would like the next game whereever it takes place to link a previous world to it without the use of dlc ect. what would you like the setting to be?
  2. Hey guys, I managed to join BoomBoomPrints since last June and I managed to make a good amount of artwork that I did. I did managed to get one person buy the Two Pots artwork. But, sorry about with these prices in the site, I kept them as Default and I don't want to lower it since the Raising in case if someone buys it and get the money transfer to PayPal will get lower also. But here's the link of the page that has my artwork. And I have about a total of 33 artwork post it right now. And, I am going to be working on a illustration of a Female Robin holding Baby Lucina. Also, I'm planning using it to go to DigiPen Institute of Technology on my future goal and I am going to get a Lucina amiibo from eBay and getting some of the games also. And by the way, I did asked for approval and Avyen Knight (aka VincentASM) saids it's ok that I can post this to the creativity section. Edit: Forgot to update this thread that I already bought the Lucina amiibo and also, I can take on artwork requests on this thread to work on that has to be appropriate enough and can be upload it to BoomBoomPrints.
  3. I've played many titles of fire emblem. :) Here is a list of things that I've made(that are my opinion of course) to improve future titles. A majority is based off of things in fire emblem fates since that is the most recent title a future fire emblem game would most likely derive content from this version. [spoiler=Skills] -When using warp you automatically "wait" after teleporting. It's not even an option since this could activate a personal skill such as Kiragi's personal skill. Still provides little restriction to movement without overpowering opponents. -skills such as aether, sol, luna, astra, etc. are unable to activate criticals. -if aether/astra activates when attacking shield gauge only goes up for the first attack(prevents the individual from potentially gaining a full shield bar, etc. in 1 battle. -the return of nihil(only allowed on 1 unit, perhaps endgame content only 1 rewarded per file and only 1 unit with this skill is allowed over wifi): negates skills on enemy unit in combat with this unit and the unit with the skill nihil, basically if you put nihil on a unit there's no point in putting other skills on it since they'd be useless including something like +5 hitpoints. -When "replicate" is used the replica has no items in its inventory. -miracle activates at 100% only if an enemy's lethality activates otherwise it has regular activation in all other conditions. (essentially these 2 negate each other, miracle's sole purpose to prevent lethality's bypassing of damage infliction to win). -Cancel returns-ability to completely negate a move(boss only obviously but still annoying to face, dragonskin was underpowered compared to this). -Regression-new ability that would cause dual guard shield bars to drain rather than increase when in combat with this unit. -Immunity-new ability that would negate status effects on this unit [spoiler=Weapons] -there needs to be a weapon that targets each specific class such as "vowbreaker" bonus damage to priestess/monk, currently restricted to hammers, dragon-based weapons, and a bow that targets tome wielders -weapons that grant bonus damage to all weapon types: currently missing shurkien, bow, lance, etc. -new weapon that gives renewal ability(monk/priest restricted) -Return of the Runesword(heals damage dealt), with other weapon equivalents such as a Rune lance, Rune bow, etc. (all placed with the same restrictions as Nosferatu) -Buffer sword, buffer bow, buffer lance, buffer shuriken, buffer axe, etc. : weapon that grants the skill "nihil". The weapon must be wielded for it to take effect. I see this as "overpowered", so perhaps endgame you're given an option to choose only 1 weapon the bow, shuriken, lance, sword, etc. -Return of Venin weapons for usage -weapons that grant "breaker skills" return(from fire emblem awakening) [spoiler=Stances] -guard stance change: if pair up users switch, shield bars drain completely. If the enemy's attack misses or deals 0 damage the shield gauge is not drained when full -attack stance change: nearby ally does regular damage but cannot follow up, critical or activate skills [spoiler=Status effects] -debuffs(not self-inflicted) such as those caused by shuriken, setsuna's yumi, drain defense, draconic curse, etc only take effect if damage was dealt. -abilities such as poison strike, savage blow, etc. only take effect if damage was dealt -self-inflicted status caused by things such as dragonstone(+), silver yumi, etc. only lower stats when the user initiates battle -freeze-double accuracy halve usage -rescue staff and hexing rod having the same range as freeze -rescue staff: can only be used on a unit that has already moved, is within range of an enemy unit, and can no longer move hence the name "rescue" -ward staff(returns): doubles a unit's resistance(wears off over time); -20% every turn until normal in 5 turns -critical ward staff(new): protects an ally from criticals wears off after several turns. -poison: reintroduced via reintroduced venin weapons from past games with standard effect -sleep staff: reintroduced via sleep staff from past games -paralysis: reintroduced via new weapon/skill exclusive to character such as MU or late game unit or caused on maps by pitfalls, by enemies, etc. -restore(staff): reintroduced to heal status [spoiler=Classes] -shuriken users such as dread fighter/master ninjas deal half damage from a distance and deal regular damage up close when using shuriken - bow users such as snipers/ballistician/bow knight utilizing the skill point blank deal half damage up close, and regular damage from afar. [spoiler=My Castle] -Once you have beaten the game(post game)weapons provided to you via allies in MyCastle now are from +1(most common) to +7(rarest) -You have the option to decide whether or not you want your characters to be "recruited/purchased" that have no shield if your team loses, etc. -You are only allowed to acquire skills through actual battles being completed with enemy units using weapons equipped(game won't allow you place units such as singer Azura with a bow in the inventory if she has no wieldable weapon equipped. -The throne is the only place where you can restrict movement to your unit. -You have the option to decide whether or not to allow your team to be "taken" to an enemy's castle if they visit your MyCastle. -You have the option to decide whether to allow enemy units with DLC skills/units to combat your MyCastle. -losing or forfeiting a battle grants 0 battle points. -Only one bond unit is produced for each card(1 per person you "visit") with multiple options appearing where you select the one you want. [spoiler=DLC] -experience DLC should be easy for any character to level up(a lvl 1 archer can gain a lot of experience by killing a level 1 monster rather than being forced to wield a "blessed weapon" that deals 1 damage thereby making it nearly impossible for them to get a kill at their current level. -experience DLC monsters run only not retaliate with ridiculous abilities that restrict movement(defeats the purpose of the DLC by slowing you down), etc. -DLC like museum melee would grant higher level weapons such as +3 - +7 very often compared to getting them in MyCastle by reward from NPCs. [spoiler=Gameplay/Other] -the ability to capture any enemy boss unit(aside from plot restricted ones such as endgame boss, etc.) to use on your team. These units should have their own critical quotes, images in battle, unique stat growths, etc. -if future remakes are made of past titles such as sacred stones there should be no massive changes such as "a customizable unit", excessive relationship focus with children, etc. Just stick to the original game primarily with bonus content such as MyCastle returning. -allow DLC music to be played in MyCastle and added to options under change music. I'm looking at you Vanguard Dawn... -playing on classic mode provides x 2 reward chance post game. For example, you gain double battle/visit points from MyCastle battles when people battle/visit you or vise versa. You recieve an increased chance for rarer items +3 - +7 weapons etc. from NPCs in MyCastle. Units obtain double experience from battles(unless difficulty is changed or the option is changed by the player, option appears before battles). -ability to save several wifi matches(like in the recent pokemon games, super smash, etc.) -And please bring back the following recruitment theme...: D
  4. Given what we know about the first batch of dlc for fates, what would YOU like to see in future dlc? I personally would like to see: 1). Apotheosis 2.0 -I never beat the first one, but I did like the challenge for what it is worth, and I would love to see what they do with the new mechanics. 2). Scramble map for the child units -Might be a good way to get some more development and dialogue for the child units. 3). Story/scramble map for the underdeveloped units (Kamuisexuals) - Getting more dialogue and characterization for the characters that seriously lack it would be nice. 4). A what-if scenario where Kamui/Corrin dies in the early game. Could have a set of maps for both Hoshido and Nohr. -Could be interesting. Kind of like future past.
  5. Hey folks, i'm getting a capture device here during the holidays, I was thinking to myself. When the English version hits sometime next year, why don't I stream it? If all the stars align properly that is, so I'm just trying to find out here, would anyone be possibly interested in joining me for that? Provided it all works out.
  6. The "The War For Our Future" thread is starting to become popular now, and in typical role playing fashion we're starting to make personalities and back story for our characters. This thread is where you write down your character bios! [spoiler=Bio template. This is optional, so use it if you wish]Name: Birthday: Birthplace: Last Known Residence: Class: Speciality: (List special skills). Voiced By: (Can take out if having trouble. You may list JAP and/or ENG voices). Crit/Skill Activation Quotes: [spoiler=Dusk]Name: DodgeDusk (Dodge and/or Dusk is acceptable) Class: Was a Sniper, but has recently reclassed into a Warrior Birthday: 30th July Birthplace: Small village in Ylisse Last known residence: A Valmese inn Critical hit/skill activation quote: "This is for them..!" "You never stood a chance!" "Meet you in the afterlife!" (He no longer says this, due to believing that he now has a reason to live) "How unfortunate!" "Your death will please me" Voice actor: Steve Valentine Stats: HP: 80 Str: 50 Mag: 5 Skl: 46 Spd: 42 Lck: 45 Def: 35 Res: 30 Axe: A, Bow: A Appearance: Has very similar hair to Narbarl/Naverre but is coloured white instead. He dons a light blue fedora with a white feather on the right side. He wears an asymmetrical white jacket, which reaches to the back of his left leg. Wears white trousers, white top and light blue gloves, boots and a light blue muffler, which covers most of the lower half of his face. Ever since chapter 1, his left sleeve has been mostly ripped off, due to being stabbed in the arm with a killer lance, and there is a gaping hole in his jacket, due to being shot in the shoulder by Breezy. He'd repair his clothes, but he thinks that the rugged look matches his personality and past Bio: Puts others before him, but his exterior is moderately cold. Has good intentions but can be a bit blunt and condescending but ultimately respects everyone in the army. Is very sarcastic and is the one who plays with his hair the most He never knew his parents, as they were killed by bandits before he could even remember. Somehow avoiding them, he ended up wandering into a small village and was adopted by a young couple out of pity. The couple weren't very nice however, as they forced him to study in isolation with little food or water. When he was around 9 bandits yet again attacked the village, killing the couple, as well as the others. He hid whilst this savagery was going on, and when it all finished the village was pretty much beyond the point of repair. Armed with a bronze axe one of his carers used trying to protect to village, he set off on his own. Not used to the outside world, he quickly fell unconscious out in the wilderness When he woke up, he found himself in a bed. Realising he was in a house he quickly found the owner outside chopping wood with his axe. After a conversation he found out that his man was a retired Feroxi soldier who used to fight representing Basilio in the arena until he was bested and nearly killed by the now-current champion, Lon'qu. The man decided on teaching Dusk everything he knew about an axe and trained him up until he was about 11. Around this time, Dusk noticed the man had an old iron bow in one of his closets. Explaining to Dusk that he used to be a warrior, warriors wielded both axes and bows. Dusk though that bows were a lot cooler and asked if he could be trained with a bow instead, which the man happily obliged to. This carried on until Dusk was around 13 or 14 when his training was finished. Thanking the old man, he decided to wander off and try life as a young mercenary. After a year or so, he found a quiet Ylissean village not too far from the Ylissean-Plegian border and decided to stay there. He tried joining the local mercenary group there (which consisted of a bunch of kids around his age, with the leader being a young adult) but none of them were happy with it and mocked him. Infuriated, he challenged the leader in a 1v1 to the death. After blundering wit his bronze axe the axe broke under the sheer strength of his opponent. Switching to the iron bow his old teacher gave him, he showed an excellent display of archery and nearly killed his opponent. Surrendering, the leader gave up his title and gave it to Dusk, thinking he was the better fighter. Thinking that he was much better with the bow than he was with the axe, he disregarded the axe and carried on training further with the bow. The other mercenaries quickly grew fond of him, and they eventually all became friends Was in the war against Plegia during Emmeryn's rule commanding a small force of close friends protecting a village. Would've won the day without any problems but the Plegians did a dirty trick which ultimately had the whole village burning to ashes and was the only Ylissean who walked out alive that day. Has survivor guilt because of this and doesn't want anybody to be too close to him, as the pain of losing another close friend could prove too much. His cold demeanour was somewhat forced by this event, but he was never exactly open arms to begin with After this he became a mercenary with morals, which is a rare trait for someone who had little money and barely any emotion. One day he was offered 50000G to be the husband of a daughter to a man who was an important figure in Valm. He accepted and is now officially married, although he had no special feelings towards this woman, until she was killed by a bunch of local bandits. Promising her he'd always be by her side protecting her he felt even more guilty about being alive. Since then he told himself he'd never get too attached to anybody ever again. In memory of her he still wears a chipped ring on his ring finger, but is covered up by a glove so nobody can see it. After the events of chapter 8 he no longer wears this ring, since he is in a relationship After chapter 3 he starts to question himself, seeing most of the things he believed in was crushed in a single night. He hides himself from everybody as he sees himself as a failure, only showing his face for important discussions. Otherwise he's either in his room or in the courtyard during the late hours of night, practising his bow (and maybe something else?) After the events of chapter 8 Kat and him started a relationship. For the first time in his life since his friends were killed he felt happy for once. Since that night his attitude has been a lot more upbeat and optimistic, but snaps very easily when something gets brought up that involves negativeness and Kat mixed together, or when his feeling of guilt is brought up [spoiler=Kat]Name: Kat Original name: Agrona Zaphikel, though if your name is Alicia, Sorin, Dusk, or Phoibus, call her that at your own peril. Most recent name before Kat: Elspeth Zatara Age: Appears 25. Her current body is over 200 years old, however, and her mind is even older. Birthday: No longer remembers. Celebrates it at the end of the year. Birthplace: Her original country is long gone, and forgotten by history. Last Known Residence: Ylisse, which is how she came across the Dreamers Class: Currently FE2!Priest Speciality: Assassinations, Rallying, Convoy management, Black Magic, Scolding Voiced By: Tara Platt Crit/Skill Activation Quotes: "Goddess Rally." -> For the Goddess Rally only "Yeah, no." "You're boring me." "Enjoy the afterlife." "I'm sorry, Mila…" Appearance: Currently has short black hair, with a bright blue right eye and a blue-green left eye, courtesy of Dan. Wears an assassin's outfit that's not quite as tight as the typical female assassin garb. Weapons: Swords and Black Magic, though she keeps a dagger on hand in case of emergencies Bio: Known as Mila's Warrior, Protector, and Assassin, she's far older than she looks. Due her contract with Mila, she has a type of immortality where she can be killed, but is instantly reincarnated as a baby again. Once she reaches a certain age, varying throughout the years, she regains her memories and takes her place again as a neutral guardian. Due to reasons she still hasn't truly revealed to the others, however, she has chosen to not be neutral in the Anna conflict, instead fighting alongside the Dreamers. However, the fact that they'll all eventually die on her scares her, due to how close she's becoming to all of them. ​In most of her lives, she's leaned towards the assassin profession as it's the most familiar to her. However, she has trained in many other types of weaponry and magic, though daggers, swords, and black magic are always her best. Since Tabitha's death, however, she hasn't practised and, to her chagrin, she's very rusty and practices often to regain her skills. Recalls only having one loving family in all of her lives, her most recent one. Thus, their loss was absolutely devastating to her (especially her little sister, Tabitha), and triggered events that separated her from Phoibus, her one constant throughout the many lives, due to his own contract with Doma. Has recently started up a relationship with Dusk, and, while this makes her incredibly happy, she's also very scared that his insistence on heroics will lead him to an early grave. Due to coming from a time where kissing wasn't kept just for couples, she freely kisses people, as a sign on admiration of affection, something Dusk hasn't realised yet. Remains the army's biggest enigma, due to everything she's seen, yet also appears to be one of the few people capable of holding all of the Dreamers together, something she doesn't quite understand. Her loyalty, or the faith she has towards a person can be lost if the person commits genocide, or something similar. A couple of days after chapter 11, she has been rendered bedridden and thus, can not do as much as she wants to. Yuffie has allowed her to travel via his dead wife's horse, which will make transporting her to and from places easier. [spoiler=Sorin]Name: Sorin Age: 20 Build: 1 Hair: 5 Hair: Silver Voice: 2 or Calm Birthday: August 29th HP: 80 Strength: 41 Magic: 41 Skill: 42+5 Speed: 44+5 Luck: 40 Defense: 38 Resistance: 42+5 Weapon Ranks (Awakening) Swords: A Magic(Anima, Light, and Dark): A Class Change "I will grow stronger. No matter what."(Class Up) Class Change "For the light at the end of the tunnel."(Class Change) Dual Support "I'm here." "This is nothing to you." "I'll watch your back." Dual Strike "Too Slow." "That all?" "Need a hand?" Dual Guard "I won't lose you." "Aren't you lucky." "Get Back!" "Just in time." Critical "Checkmate!"(Couldn't resist) "You're only asking to die." "Step Down." "C'mon, fight back." "There's no escape for you." Partner Defeated Enemy "I didn't need your help." "...Thanks I guess." "Well done." Enemy Defeated "Try again." "Did that hurt?" "*Sigh*" Voice actor: Brandon Karrer Appearance: A Grandmaster but with the clothing of Izanagi-No-Okami from Persona 4 The Golden (minus the helmet) or at least the cloak and chest guard. Roster A tactician found by Chrom in a field outside Ylisstol. He has a very rich bloodline that started back in the days of the Holy War. Also where his family blade, the Purgatorial Abysm was made. Refuses to use magic(Well this incarnation does.) no matter how proficient his is and chooses to hone his rather amazing sword craft. He mysteriously has both the Mark of Naga(On his chest from his mother, Chrom's Half-Aunt) and the Mark of Grima(on his right hand from his father, just guess) but tries his best to keep them hidden. Isn't afraid to get his hands dirty in wartime but loving to his allies and family. Fell into this outrealm and began helping the resistance somehow becoming its leader. Tries not to crack under the stress but... The most easily hid emotions of the army. His mother is the bastard child of Chrom's grandfather and a mistress of his. Although this making her Chrom's father's half sister, she was still shunned by him and the rest of House Ylisse despite her pacifistic nature(Which was later adopted by her half niece, Emmeryn.). Eventually she ran away and by chance met Validar. She somehow fell for him and bore him a son. Afterwards however she found out about his sadistic Grimleal desires and in attempt to save her son tried to return to Ylisstol but was denied by her half brother and exiled. The rest was lost to history....or was it? Due to Sorin's lineage of having Exalted and Grimleal blood along with many other bloods, using either Light or Dark Magic make the symbols of his hybrid blood cause him great pain. Using Thunder Magic is extremely easy for him and yet very powerful(During the Holy War, his blood becomes mixed with Tiltyu's Freege Blood.). Sorin himself has been reincarnated and has taken place in many major conflicts throughout history. It follows his bloodline and so far, he has been in Jugdral, Archanea, Elibe, Magvel, and Tellius. Once they die, that reincarnation's soul is sealed into Abysm to aid the future ones. His ancestors found the Purgatorial Abysm. Purgatorial Abysm was made back during the 12 Crusaders battle against the Dark God, Loptyr. Due to all the positive and negative energy from Naga and Loptyr this it was made from the mixture of both energies and took the shape of a blade. The blade was found by the original Sorin's family and was passed down eventually going to him. Abysm "infected" Sorin's family's blood with both Naga and Loptyr energy changing it into the only blood accepted by it. The Naga and Loptyr blood eventually fused many generations before the first Sorin was given the blade forming the Holy Blood known as, Purgatorial Since it was made from Light and Darkness it has an aversion to both while having a slayer effect on both and has been sought after because of the immense boost in power it gives. It is a powerful channel for light and dark magic as well as a unmatched physical weapon. Due to the blade's neutral alignment and the fact that the first hands laid on it were those of Sorin's family there is now a seal preventing those other than family from harnessing it's it because now Sorin's blood is the complete median. The blood can be replicated though. Just not easily. In Awakening, Abysm is acquired by Sorin from Tiki once they climb the Mila Tree. It was found by one of her followers once his mother lost it. [spoiler=Anonymous Speed]Name: Anon Class: Hero Birthday: 4/22 Birthplace: Unknown, somewhere on the Altean continent Residence: Wayfarer Specialty: Axes, science, surprise and variable tactics, preparation, deduction Voice actor: Nolan North Class change: 'Let's see what else I can learn this time...' Dual Strike: 'Impress me!' 'May help?' 'I love the feel of a fight during all times of the day!' Dual Strike: 'Excu-se me,' 'Worthless protoplasm!' 'Double the power!' Dual Guard; 'Access denied!' 'Ah-ah-ah,' 'Failure! You okay?' Critical: 'You think you've seen it all? I can do so much more!' 'Breathing is strictly prohibited among the enemy ranks!' 'Heheh, behold!' 'Strike a pose!' Partner defeats enemy: 'Well, color me impressed,' 'Hm, I must do better!' 'Well, I could learn a few things from you,' Defeats enemy: 'Heheh, I love a good fight!' 'Quite the experience!' 'Whoo, glad that's over,' Appearance: Tall, pale faced with curly brown hair. Has a flawless jawline. Bio: A high end mercenary, Anon has spent almost half his life trying to better his faith, fighting and mind, and over the years has accumulated an impressive collection of texts, weapons, scrolls, and other trinkets and trophies. He has very high professional standards, believing that any qualified professional should be able to complete their job without collateral damage or civilian casualties. Despite his love of warfare and obsession with weaponry, he is picky about who employs him, and has a strong hatred of unnecessary death, such as slaying surrendered humans and slaughtering individuals not directly involved in the fighting. He has vast array of fighting techniques and facts at his disposal learned from intercontinental travel and devoted study, to the point of his having a web if contacts in several underground circles if battle and theorization. Generally, Anon is boastful, difficult to deter and upbeat, taking joy in every moment of his fights and every so often making some snark remark. He's also very scientific, thinking through even the most ludicrous of possibilities and explanation and being well versed in a handful of fields of research. He is rarely worried or somber, except in scenarios were he perceives himself unable to protect close associates of his, such as his family or allies. However, he has a difficult time getting over his failures. His many possessions make his quarters the most cluttered of anyone in the army, he despises waste or time or resources, and is very strict about being prepared. One last defining trait about him is his over-zealously celibate tendencies, taking pride in his single life style and having high disgust to the point of hatred towards explicit sexual material. He has a brother named Block, an archer of engineering ability to rival Anon's genius. Anon puts a lot of faith in his brother and is on good terms with him, as he writes when time allows and has left him in charge of looking after his family while he is busy in the Dreamers campaign, never showing doubt in Block's ability. [spoiler=Carter]Name: Carter Birthday: October 21st Birthplace: Ylisse Last Known Residence: Ylisstol Outskirts Class: Dark Flier; War Cleric on foot. Speciality: (Timeless) Tomes, Singing Voiced By: Karen Strassman Crit/Skill Activation Quotes: "You can try..." "Get ready!" "Slow down!" "Not today!" Appearance: Long, smooth brown ombre hair. Usually puts hair as a bun (w/ side braid) or high ponytail (just in case any of you don't know what these look like). Has her share of dresses, usually shirtdresses or wrap dresses. If not, she normally wears crop tops with high mini skirts, or her tank tops with skinny jeans & UGG boots, or short shorts and sperrys'.. (LOL I feel like I just described my dream wardrobe). Bio: A generally nice girl with an alter ego.. that is if you can trigger it. Is honestly blunt, and extremely rude. If you can get onto her soft side, then kudos. A normal girl in Ylisse, living with her brother and sister. She joined the group after reading said recruitment. Being one of the first to sign up, she has become the Master Tactician, alongside her old friend, Sorin, who has become the commander. Her reasons for being mean are unknown, but you should never do anything to upset her. Gets upset real easily, and likes to have things her way. Is smart academically, but physically weak. When in a tantrum, adrenaline rises a thousand fold, and her strength becomes uncontrollable. Doesn't spend much time fighting with most of the group, as she just stays behind and practices her magic. She spends most of her time singing, regardless of others' opinions. She is usually shy and withdrawn, and extremely self-conscious. She aspires to be a singer. The one with the loudest scream. [spoiler=Polydeuces]Name: Polydeuces (Poly for short) Birthday: April 25th Birthplace: Regna Ferox Last Known Residence: Ylisstol Outskirts Class: Hero Speciality: Ranged Swords, Diversions Voiced By: Katsuyuki Konishi (JP)/DC Douglas (ENG) Crit/Skill Activation Quotes: "Time for the showdown!" "I'll rip you in two!" "Witness the impossible!" "Your ass is mine!" Appearance: Short, messy, greyish-white hair and a scar on his face. His battle model is more akin to Linus & Raven's models from FE7, as he wears a dark blue and black longcoat with the Roman numeral 'IV' on it, signifying his past as "The Emperor of North Ferox" as well as lending to the tarot motif. Under the coat, he wears light armor akin to that of the Bow Knight or the traditional Mercenary class. Bio: A young man from Regna Ferox with a chip on his shoulder and a flair for dramatic entries into battle. He joined the Anti-Anna Brigade alongside Kat and several others, but due to a supply snafu, he did not appear until later in the liberation campaign. Poly is a classic case of split personality syndrome; on the battlefield, he was formerly known as "The Emperor of Northern Ferox" due to his wild and vicious fighting style - which he pays homage to with the 'IV' on his coat - whereas off of the battlefield, his scatterbrained intellect allows him to be the ideal diversion specialist for the army, though he occasionally gets lost in the woods if he ventures too far in. He's known for being a great cook amongst his friends, though he is generally reluctant to showcase this side of himself. As a former Khan of Regna Ferox, Poly holds considerable influence amongst the Dreamers, but rarely acts serious in relation to missions due to his rather lackadaisical nature towards life in general. His family is considered a very touchy subject, as his parents were both high-ranking Grimleal priests from Ferox and his former wife, Sumia, was murdered and devoured by the Risen after an ambush led to the fall of Regna Ferox to the control of the Annas and their legions. His daughter, Cynthia, remains alive, and is currently travelling with Chrom and several other survivors in order to find a safe haven whilst the Dreamers attempt to purge the world of the Anna infestation. He has an eye for romance, at least where it concerns others, and often attempts to pair people in the army up with their comrades in order to promote chemistry (or something like that). Despite this, he has no eye for romance relating to himself now, since his wife was killed. He's also noted as the one who slayed the former Khan of Ferox, Basilio, in combat, though he claims it was out of respect for him as opposed to a grab for power. [spoiler=Ace Tactician]Name: Ace Tactician (or just Ace) class: Grandmaster Birthday May 1 Birthplace: ??? Last Known Residance: Ylisstol Castle Voice Actor: Wendee Lee Critical hit/skill activation quotes: "Keep your hand raised to the level of your eyes!" "Rest in ashes and dust!" "You can't stop Chaos" "My appearance means doom for you all!" Stats: HP: 80 Str: 39 Mag: 44 Skl: 37 Spd: 42 Lck: 45 Def: 39 Res: 42 Appearance: Long brown hair kept in a high ponytail with long side bangs, wears glasses. Wears the standard Grandmaster outfit but with a red sash around her waist. Has on her right hand, a brand consisting of a golden bird flying towards the rising dawn sun. Bio: A kind, cheerful and idealistic woman who is an expert with swords and magic tomes. She values friendship, honesty and loyalty. Ace was born with strange powers, although she had trouble controlling them until she was eighteen years old. Whenever Ace gets angry or upset, her normally brown eyes turn deep red and she becomes a formidable opponent in battle. She watched her best friend, Gaius die before her eyes by an Anna, and because of this awful tragedy, refuses to let anybody else that she considers a friend die. Due to slipping into an extreme grief fueled blind rage, Ace suffered from memory loss afterwards for a time. Due to spending time with the Azure Dreamers, Ace remembered that her best friend's name is Gaius and that she married Ylisse's Prince Chrom after defeating Mad King Gangrel and that she has a daughter, Lucina. And there were events that suggested Gaius might not have been dead after all, and that she was from an outrealm. Ever since meeting her twin sister, Alicia for the first time since being separated at birth Ace learned that Gaius was alive thanks to Alicia’s powers of Soul Judging. The two have since formed a close bond despite their separation for so long. Ace has since then become a bit protective when it comes to Alicia, even going to far as to pummel those who would hurt her, physically or mentally. She has also developed an aversion to watching people die, either by suicide or an enemy. Ace fights on for the day she can see her husband and daughter again, though after hearing what Alicia went through in life Ace also wishes for her twin’s sisters. happiness. Outside of battles, Ace can be found constantly studying to improve her skills and tactical prowess as to not lose her edge. The one most likely to lose her temper. Ace’s powers include: super strength when Chaos Mode is active, taking the form of either a bird or blue flames and empowering her allies by channeling her power into her friends. And occasionally dreaming about events. Tumultuous Arrangement's (AKA chaos mode) limitations is this: 1) Ace has to get angry at something, eg a foe or something the foe did. 2) There has to be enough chaos around her to tap into the skill, like a raging battlefield with lots of fighting and bloodshed. 3) There's also the risk of Ace losing her perception on who's a friend and who's a foe if she stays in Chaos Mode for too long since she hasn't mastered it yet. So Tumultuous Arrangement is purely a battle skill since it requires Chaotic energy to be used. [spoiler=Alicia Taylor]Name: Alicia Taylor (or just Alicia) Class: Grandmaster Birthday: May 1 Birthplace: ??? Last Known Residence: Somewhere in Eastern Ferox Voice Actor: Caitlin Glass Critical Hit/Skill Activation quotes: "Rulebreakers shall be punished!" "Your actions shall be your undoing!" "Your time on this plane has ended!" "Farewell." Dual Guard quotes: "Overruled!" and "Motion denied!" Stats: HP: 80 Str: 44 Mag: 40 Skl: 41 Spd: 37 Lck: 44 Def: 42 Res: 40 Appearance: Long brown hair with half in a bun and the other half down to her waist. Also wears glasses. Wears the standard Grandmaster outfit but with a blue sash. Also has on her left hand, a brand consisting of the morning sun rising over a blue set of scales. Bio: Ace Tactician's twin sister and the Heiress of Order, also skilled with blades and tomes. She was raised in Ferox by her uncle, an assassin known as ‘Twilight Jack Taylor’ who she referred to as Father in public to make everyone think she was his child. Alicia values honesty, order, friendship and written rules and regulations. Alicia used to come off as cold, logical and emotionless to most people, but now she's better about being herself around others. Alicia deeply cares about her twin sister, Poly and the friends she makes. Alicia being the Heiress of Order has the duty of guiding the souls of the deceased to their proper plane of existence, which means she is capable of reviving a select few people who are not ready to move on to the next plane of existence. Her powers include turning the vilest of evildoers into stone and the Risen since they are unnatural creatures, dismissing the bound souls inside Risen under the right conditions and empowering her allies. She can also cast magic without tomes, though doing so tires her out since it uses her own energy to power the spell. Her limitations are these: 1) Alicia's surroundings must be calm for her to use her powers, it can't be in the middle of a raging battle. 2) Alicia herself must be calm and collected. 3) For dismissing Risen, the souls used to create said Risen must be displaced from their proper plane. If no soul was used, this ability doesn't work. Also doesn't work if they are souls Alicia hasn't guided to the correct plane yet. Alicia as a child discovered she could sync with the emotions of others, given the proper environment and the person allowing her to peer inside. Though this ability was sought after by many people seeking answers their loved ones, leading to Alicia’s empathy power being abused for purposes without the best intentions in mind. Tired of being someone else’s tool, Alicia ran away and discovered a place where the planes of Earth, Heaven and Hell intersected, creating a neutral ground where secrets could not be concealed. It was also where the souls of the deceased would often gather before moving on. This place became Alicia’s safe haven where she often expressed her feelings, locked away from the outside world below her. When Alicia’s uncle died from walking into a trap set by his rival, she found out first when she encountered his spirit in the Neutral Ground. Alicia would later find out her crush was the one responsible for setting up her uncle’s demise. This added grief caused Alicia to become disillusioned with romantic relationships, and resulted in the young man being turned to stone. Even after taking over leadership of her uncle’s assassin group as ‘Emotionless Judge Taylor’ people still sought after her empathy powers, now even more so after being refuted to lack emotions of her own. Alicia fled to the Neutral Ground one night, frustrated over being used to solve other people’s relationship problems and inadvertently summoned her uncle’s soul from heaven. At his advice, Alicia resigned as leader of the assassin group and freely wandered around Ferox, Ylisse and Plegia as a freelance mercenary. Though years of having her empathy power used for other people’s personal gain rendered her unable to freely express her emotions around other people out of fear that her gift would be discovered, thus adopting a façade of being logical and stoic. Her only safe haven at that time was the Neutral Ground. After noticing the disappearance of many deceased souls from other planes, Alicia traced their disappearance to the very outrealm where she meet her twin sister for the first time since birth. It was in this same outrealm that she met and eventually fell in love with Polydeuces, the ruler of Regna Ferox, after seven years of believing she’d never love again. Alicia has since then decided that her true home is here by the side of the man she dearly loves, using her intellect to help the country prosper after the war. Outside of battles, Alicia is normally found reading books pertaining to legends, rare weapons and items and/or tactical strategy tomes. Has the best control of her emotions of the army. [spoiler=Crizix]HP 63 STR 21 MAG 42 SKL 35 SPD 40 LCK 43 DEF 20 RES 47 Bio: A modest, self-effacing girl that loves to help others when she can. She is very kind, but quiet and somewhat of a doormat. She values solitude, but is always happy to hang out with friends. The one who stutters most. She spent her childhood reading fiction and studying magic in a convent. As her "sisters" always spoke against violence, she started learning to use Staffs at a very early age, avoiding Tomes until she was fourteen. Even then, she had to train with her offensive magic in secret. After she was given Luna, her trusty steed, for her sixteenth birthday, she decided to travel around Yliesse to learn more about the world. However, the Annas started trying to wipe out humanity after some time, so she joined the fight against the unnatural family tree. Although she tends to shy away from everyone in the army, deep down she truly cares about them all. [spoiler=Giraffatitan]Swordfaire, Zeal, Wrath, Gamble, Astra Bio: Niall was adopted at 15 when his parents died of some strange disease. 2 years have passed since then and he teaches many how to wield a blade. Other bios are in second post
  7. Hello! This here is a thread I started to discuss and help refine ideas I had for an FE game. So, why don't I start out? My plot frame: You have a Mercenary band, whom are hired by a kingdom (Lanex) to help them avoid being conquered by a neighboring kingdom (Akur) who is currently kicking their ass. Events ensue and we see that the king of the Akur (Albin) has a talented warrior and tactician (Cyth) leading his army, whom also seems to be very secluded. The player army eventually leads a counter offensive against Akur after being typical FE protagonists and kicking everyone into ash. In one timeline (ah la Awakening), the army goes in and defeats Albin, but Cyth starts a trap, incapacitating the mercenary force and allowing him to take control of Akur and lead a yet more successful military campaign, taking over the continents and (when they attack him once again) killing the original generation. This leaves the second generation alone in a desolate future, where the children, resorting to underground tactics, can barely put up a fight and are soon defeated by Cyth who, testing the power of a new incarnation of the Fire Emblem (Dark Emblem, a treasure hidden within the castle of Akur from a war many centuries ago), fucks up time itself and sends the children and a bunch of other things back to the past, just after the start of the original quest. The break in time causes a similar reaction to occur with the Dark Emblem in the past, and now a whole new chain of events have been set into action to motivate the rest of the game. Well, that was the basic outline of the plot. Of course, it's devoid of a ton of details, backstory, and the extensive character list I created (as well all the gameplay ideas I had), but I thought it was a good way to break the ice. So please, tell me what you think of this and any future updates I may have. All constructive criticism in great appreciated!
  8. This is something that's bugged me ever since the Future Past or Future of Despair DLC came out and the bosses of the first 2 episodes were shown. Both of these bosses are Morgan, as far as I've seen. But what irks me is the fact that BOTH genders for Morgan are shown. The male Morgan in the first episode, and the female in the second. Again, as far as I've seen and what the DLC conversations tell me. Now, for all intents and purposes, these DLC episodes are, supposedly, what would happen if Lucina DIDN'T go back in time. Could this mean that, if the Avatar DOES indeed marry, he/she has twins? Now, I know the ending for Morgan shows that historians believe that Morgan came from a DIFFERENT future, but hear me out. What if the Morgan you get IS indeed from the same future as the same Lucina that goes back in time. And what if the avatar that does fall to Grima's will DOES have twins? Here's my theory: The Morgan obtained (I know I'm sounding like Morgan is an item, but this is for the sake of there being either a female or male avatar, and if I don't keep it general like this, the replies to this would be filled with "YOU CAN MAKE BOTH GENDERS FOR THE AVATAR AND GET DIFFERENT GENDERS FOR MORGAN") is actually NOT named Morgan at all. The child that travels back in time is one of a pair of twins. In the process of brainwashing/hypnotizing, one of them resists and escapes to go back in time. However, in the process, loses their memory. After ending up in the past, all they can remember besides how to fight is that the avatar is their parent and the name Morgan. Assuming the name is it's own, it introduces itself to the Avatar as well as the rest of the army as Morgan. However, in reality the twin that DID get taken over was named Morgan. Again, this is just a theory.
  9. Jedi

    My Future.

    I wasn't exactly sure which section to put this in but.. Yeah here goes. Mods feel free to move this to an appropriate area if its in the wrong spot. Hey SF. Jedi here and I've been here for over a year now, time sure flies doesn't it? Well I have some news. In about a month I will be going to a place called the Job Corps, its for people ages 16-24 [i am 21 for reference] and it basically is free housing and job experience every day and I even get paid every week I am there for the program like a job. I will get experience and cash to start my actual life. 5 years ago my parents divorced and I've been with my Dad ever since but I've been on the lazy side when it comes to starting out on my own, I've been a bit of a layabout but now.. This opportunity comes up and I have decided to seize it, I will on still via a laptop my Mom is giving me for this, but not nearly as often. On week days I'll be doing stuff from like 8am to 4pm. Along with an 11pm curfew. I have a car still in Arizona I plan on getting up here to Oregon via when my Dad grabs stuff out of storage for us along with my Great Grandfathers furniture, which both sides of my family agree will go to me along with his old WWII pistol. He passed away about 11 years ago but his stuff has been kept in storage.. No one in the family was sure who would get the stuff.. But in the end they decided I'd be the best choice. After the job corps I am intending on moving out on my own and seeking my fortune in one of the states I have yet to visit. Which state is that? Eh I'm not decided yet but I'm sure it will be a great place. My new Step-Mother has been harsh on me and this is part of why I agreed to do this Job Corps stuff.. I can barely spend any time with my Dad and I get blamed for the silliest and stupidest things.. My actual Mother has also agreed that after I finish the job corps I will be getting a sum of money along with the final Job Corp sum. So most likely I'll have the ability to start off somewhere fresh as mentioned previously. why am I telling you all this? Well I just wanted you lot to know, and the fact that I won't be on nearly as often when it starts, but I'll pop by here and skype whenever I can. Because I'll miss chatting with you people as much as we have been. Still have a month though!
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