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  1. Based on the description here (Translated from original YouTube comment) Hello I have attempted to recreate the layout of the Defeat Bandits map from FE6, which is one of the four lost trial maps. The reconstruction is far from perfect, since I have little experience with FEBuilder (Which I used to make the recreation), but I did my best to recreate it based on the alleged known details provided for the map. You are free to use this as much as you wish, as long as you do not claim it as your own. P.S. This is a fan-made reconstruction based on unconfirmed information, and therefore may not be accurate. Please do not treat this as official in any way.
  2. Since the recent 2/9/2023 Nintendo Direct revealed Nintendo just added the Game Boy for regular Nintendo Switch Online and Game Boy Advance for Nintendo Switch Online + Expansion Pack to the Nintendo Switch eShop at the same day. I'm going to predict that next year's announcement in a future Nintendo Direct in 2024 that we might possibly going to see TurboGrafx-16 Online added for regular Nintendo Switch Online (while Sega Genesis was popular in West, I think TurboGrafx-16 might get some more Boost since it was in Wii Shop Channel & Wii U eShop with a limited stuff) while Nintendo DS Online might show up for Nintendo Switch Online + Expansion Pack like GBA had. So, if you had any predictions what next console(s) that you might predict to expect for Nintendo Switch Online and Nintendo Switch Online + Expansion Pack in 2024 Nintendo Directs, you can post them here.
  3. I made dis. I don't know if people still play this but if you have ideas to improve it, or find any bugs or it's hard to use tell me. Requires Cheat Engine, VBAM (or similar), any FE GBA ROM (all regions seem to work). 1. Open Rom 2. Load chapter 3. Open CE and attach to vbam (the glowing icon) 4. Load table 5. Start enabling things with mouse or space and open submenus with arrow keys, space or mouse. With the help of: https://gamefaqs.gamespot.com/gba/563015-fire-emblem-fuuin-no-tsurugi/faqs/35138 https://gamefaqs.gamespot.com/gba/468480-fire-emblem/faqs/31542 https://gamefaqs.gamespot.com/gba/921183-fire-emblem-the-sacred-stones/faqs/36978 https://serenesforest.net/binding-blade/ https://serenesforest.net/blazing-sword/ https://serenesforest.net/the-sacred-stones/ FE6.7z FE7.7z FE8.7z
  4. I was wondering if there was any way I could get access to, and play the fe gba games. I don’t have a computer, so emulation is out of the question, and I bought a copy of fe7, fell in love with it, but when I got to chapter 16, it froze and deleted all of my data. Turns out it was a bootleg and all of the authentic gba games cost so much and the bootlegs have major issues.
  5. Hi, I've done a quick patch for TSS. This includes: - Bow range changes and longbow is a semi-siege weapon - Bows are not anti-air except short bow, renamed Anti-air Bow - Staff range changes - Weapon stats and price changes for better balance - Swords are called Blades and blades are replaced with knives/daggers with stats equivalent to javelin/short spear/spear for the sword line - Better class distinction without altering the way they work - Nerf to mounted units (caps and fliers get 6-7 movement instead of 7-8), most of them can't double the final boss except Eirika/Ephraim (late promo), max def/res nerfed too (+5 from unpromoted class with tweaks due to branched promotions - Great Knight 8 movement, paladin is more like silver knight (lance) while GK is gold knight (axe) - Seth's bases untouched but he falls off towards the end of midgame even at level 20 - Promo gains drastically improved (more like Fates promo bonuses, some are Awakening level like trainees into t1 and knight into general, although the base used is closer to Radiant Dawn t3 promo gains) - Trainees have 5 base move and usable bases (Ewan's bases untouched but he gains better stats on promo to make up for that) - Mage Knight is now a frontline class - Most units got base stats changes due to their class bases improving and some got personally buffed (pegasi mostly) - Lgd weapons give +3 instead of +5, bow gains str instead of luck, Vidofnir is now correctly between Audumla and Garm, Wt is similar to iron/E rank, no monster effectiveness - Naglfar weighs 6, so Lyon doesn't lose spd anymore - Spd capped general with Garm can still double endgame boss (from 19 spd with Garm's +3) - Enemy growths are more balanced, following their class theme (expect promoted enemies to be closer to Fates proportionally to the stat caps of TSS) - Monsters have better bases and follow the same growth pattern as humans (beware of fog maps) - Rogues have 7 movement since thieves have 6 - Everyone is usable, some units fall off (Seth, Forde is what the womanizer cav from FE6 should have been, Garcia but he has a longer lifespan) - Changed the dragonstone a little, now Myrrh is better for the time it lasts - Soldier is now more like Radiant Dawn soldiers, bases and growths (don't put weaklings in their range) - Formortiis has -5 def/res since you don't have effective weapons anymore (except...TA-DAAA! Myrrh's dragonstone! And now she can even double him) - Try different promotions, mounted promotions give less stats than unmounted to classes that don't have a mount in t1, making up for the advantage in mobility and they fall off anyway Link for download (patch US clean ROM with an UPS patcher): https://www.dropbox.com/s/20snosffcvdbek6/FE8%20simple%20patch_full%20balance%20patch.ups?dl=0
  6. This is my place to share my assets. Give credit where it's due, I was lazy and decided to indicate who needs to be credited by the folders in the "all of my weapoon icons.rar" file! I hope you all will enjoy my work! http://www.mediafire.com/folder/81slm49dquypf/Fates-Blade's+Assets Also, everything in there is F2E (or free 2 edit) just be sure to credit.
  7. I’ve been playing sacred stones blind and since I don’t have much experience in emulation I opted to use arcade spot(an online emulator) but it is very prone to crashing. Is it possible for me to use my save states from that on a different emulator?
  8. Help I wanna Make a Fe GBA Portrait For Characters That I can Just Envision In My Mind, But I dunno how to do it on Android as that’s My Only Way of Doing Things, I need help Please, Someone tell me the Ways Of Fe GBA Portrait Making Skills
  9. Hello everyone! Ya boi Arden here. So I'm making an FE4-style hack on FEGBAeditor, and I made a bunch of holy weapon sprites for it, and I thought I'd share them all with you! Granted, I'm new at sprite art (like very new) and most of these sprites I made using an incompatible palette and had to drag them through the GBAeditor filter in order to use them in-game, but I hope you all enjoy! I would make a drop box and share them with everyone, but I think I'll wait to make a drop box for the full rom hack. The sprites use different design inspirations. Some are based on their original sprite art, some are based on their concept art, some even use tcg art, although I didn't really use Awakening designs, since I find most of them ugly. I didn't include a Mystletainn sprite cuz I'm still working on it. I don't know why, but I cannot for the life of me make a half-decent looking Mystletainn. Ares is hiding that crap. Pls halp. The List: Balmung uses concept/tcg art, All the magic tomes use in-game sprites, Gae Bolg/ Gungnir use concept art, Helswath uses concept art, Tyrfing is a mix between in-game sprite and concept art, Yewfelle uses in-game sprite, and Valkyrie uses the very specific in-game sprite you see on the holy blood character screen. Edit: Sorry the images are so smol, nothing I can do about that.
  10. I recently started making custom animations for classes following the ultimate tutorial. I already managed to make and replace a few of them successfully. Yesterday I was making another one, I loaded the script with Feditor, but when I tried to save it it gave me the following error: Model.PortableClassAnimation.writeToFile: Exception PCA: Stream error in call to dump (File) and it only creates the Frame Data.dmp file. Now it happens even with the previous animations I made, which worked before, so it isn't the new script's fault. I tried closing, opening and saving feditor, loading an idle animation script from the ultimate tutorial, using an unmodified rom, downloading feditor again, and resetting the computer; but none of these changed the problem. Any ideas?
  11. Hi, I am editing a rom for personal use in which I change some characters and I would like to know if there is any way to change the name in all the dialogs at once and not every time the real name appears, for example I want to change "Seth" for my name "Elgard" but I want to do it in a faster way since there are many characters that I am going to change their names, the story of the game remains unchanged. the only thing I am looking for is to change the dialogues in which "Seth" appears for "Elgard". it's possible?
  12. We play Hector Mode for the first time LIVE NOW!! Come Support my new Fire Emblem playthrough!! Three Houses Maddening was an amazing run. Now it's time for a new journey with The ChoZen One!!
  13. Does anyone have any recolors using FE Recolor with the numbers they used so I can get some ideas on how to color my sprites, i just have the basic in game sprites and i cant make a decent looking recolor to save my life.
  14. I was thinking about this, and If Sharena haves her GBA-styled sprite? And also Alfonse, Anna, Fjorm and another Heroes charactera haves their GBA-styled sprites too? I don't know.... Is this a great idea, or not. Because, Heroea is a Mobile game, and isn't canon at all, and more difficult to make the rom hack project.....
  15. Hello there my friends, I'm new to the forums and I want some suggestions for playing the GBA fire emblems romhacks (Fire emblem 6 and 7). Last week i've played this Sacred Stones Reskin and Rebalance: Oh man, let me say this is a wonderful romhack, top of the line in my opinion, very nice sprites and animations, a lot of diverse skins for a lot of characters, and new custom classes too. So, I don't know many reskin romhacks for FE 6 & 7, can you guys indicate me a top quality reskin (and rebalance if comes together, but i truly want is a reskin), like this one I've linked, romhack for both FE 6 and 7? Observation: I don't want romhacks with custom story, like The Last Promise, I want romhacks with primarily top quality reskins for the original story of Binding Blade and Blazing Blade.
  16. Trying something new, to increase participation we will vote on which game. Well theoretically participation should be up due to sequestered people anyway. To avoid the spoiler effect we will use ranked voting: If any choice has >50% of 1st choice votes, it wins. If no winner, eliminate the choice with fewest 1st choice votes, moving up 2nd choices to 1st as needed afterward, and check step 1 again. Ties are broken using the sum of voting ranks (Last choice is 0 points, 2nd last 1 point etc). This way you don't really need to worry about "wasting" your vote on a potentially unpopular choice (i.e. spoiler effect) because your vote will just transfer to your next preference anyway. Rules set will be more or less usual, don't want to clutter up the OP with several of these before the game is even selected. Naturally they will be open to change in the spirit of the thread. Our candidates are: FE6 Normal Mode, 6 people FE7 Hector Normal Mode, 5 people FE8 Hard Mode, 4 people And to spice things up with an experiment, FE8 Hard Mode with FULL Lagdou Ruins, 4 people If the winner needs more people, we just wait for 1 or 2 more. Conversely if the winner is for fewer people, the largest, earliest subset of people with a valid winner will be used. For example, if the winner of the first 4 votes is FE7, but the fifth vote makes the winner a 4 player option, then the earliest group of 4 voters with a valid winning option will be used. Heck, I'll leave the draft method up to the people as well. Normal Draft Screw Over Your Opponent Draft Auction See my previous threads for how an auction would operate, for example https://forums.serenesforest.net/index.php?/topic/89726-fe8-auction-6-partial-lagdou/. From that you can probably guess my first choices: FE8 + Lagdou FE8 Hard FE7 Hector Normal FE6 Normal Auction Normal Draft SOYO Draft Now cast your votes, The Senate commands you to dewit. Edit: Teams: MacLovin: Vanessa, Moulder, Garcia, Colm, Duessel, 2nd Lord, Marisa Wargrave: Seth>=5, Lute, Cormag, Forde, Neimi, L'Arachel, Syrene, Ewan Emerson: Franz, Natasha, Gerik, Ross, Saleh, Dozla, Knoll, Amelia Peppy: Artur, Tana, Gilliam, Kyle, Joshua, Innes, Myrrh, Rennac
  17. I'm trying to insert magic animations like Apocalypse, Gleipnir, Naglfar, demon surge, shadowshot, etc. into the rom hack for new tomes and i'm not sure how to make it work.
  18. I am pretty curious to know what's the difference between ROM's that are on version 1.0 and the ones with version 1.1
  19. As the title implies I'm curious as to how such a thing could be accomplished with as much stability as possible. At present it's just for a little project me and a friend are working on for our own amusement and as anyone new to this sort of enterprise we started tossing ideas at the wall. One of the most common things we ended up coming up with were classes/characters that wielded physical and magical means of combat at the same time. At the moment my computer doesn't want to cooperate and search directly search on this site how much it's been asked about, but the only thing i could find was a several year old conversation with empty links in it. Sorry if this question is answered and I couldn't find it or if this message is a little choppy. I have a ton of information i'm absorbing right now. Thanks in advance! 😄
  20. Good night! Tonight I want to suggest a challenge on FE 8: TSS. The concept is this: make the route split real. In hard mode no grind of course. Rules: 1. Ephraim route will never use any unit from Eirika's route past chapter 8. Not even Colm. I suggest you keep your keys for Ephraim's chapter 9 otherwise you will miss the ocean seal worth 5k gold which will be your only item worth gold for quite some time if I recall correctly. 2. Not only units : Eirika's inventory is Eirika only and every item in the supply gotten before chapter 8 will be discarded and every unit prior to chapter 8 outside Eirika and Kyle/Forde will be killed before the route split (you can kill Colm after it for convenience). 3. The only exception to rule 2. is ch7 knight crest, which is given to either of Ephraim's guards before ch9 (ideally after the route split and before entering the first route exclusive chapter) so that you have a Seth-like Jagen and a normal cavalier. 4. You can and should raise both cavs in ch5x (because it's more convenient for ch9 and 10 and also because the next point is quite restrictive). 5. Your chosen prepromote: Kyle: he must have a speed inferior to 13 before promotion and be level 1 promoted for ch9. The goal is to have a mini-Duessel with 8 movement. Forde: he must not be able to ORKO ch9/10 units (at least the mercenaries) after promotion. He must also be level 1 promoted for ch9. None can get any exp as a paladin before ch9. Forde will be a mini-Seth but he will certainly struggle doubling or ORKOing for the whole game, thus I suggest that Kyle is the one early promoting since being mini-Duessel for what's left of the game is better than being inferior to both Seth and Titania. At least with lv 20 stats he can remain useful for the whole game. 6. If you want to make the route split even more real, you must also kill Innes and Saleh when they come back, bye bye to their inventories too. Eirika will have to find her path alone to Ephraim unless you can send someone from Ephraim's group to help her. 7. To continue on the same settings, I suggest you kill Gerik and Tethys without taking their inventories. They're more Eirika's underlings by being Innes' mercenaries than they are Ephraim's. 8. Dozla, L'Arachel, Ewan, Marisa, Cormag, Duessel, Tana, Amelia, Rennac, Myrrh, Knoll and Syrene are all usable, either because they're route neutral (Marisa is an ennemy anyway, Amelia too, Ewan recruits Marisa, he's also your only mage besides promoted L'Arachel, Rennac is an ennemy recruited by L'Arachel, Myrrh is glued to Ephraim and Knoll is purely coming from Ephraim's route since he comes from Grado's prison, Cormag comes in Gerik's place in Ephraim's route with the same settings and Syrene comes post reunion so she's allowed on both routes, and L'Arachel is recruited in the same conditions in both routes). 9. Eirika can use the ch5 skill tome and dragonshield, otherwise she's useless in the last chapter. She has to be used only in the Endgame (promote her before the final chapter). The other chapters she has to be benched (except ch8 where she must clear her entry room by herself and can help for the last parts of the chapter, if you're short on ch5x potions and elixirs, since Ephraim and his guys are forbidden to use the supply and Eirika's inventory). She also must be the only unit to take kills in her team before the route split. It is a good way to make her at least playable in the Endgame, and with so few decent units you'll need all the fighting force you can get. For Eirika's route: 1. Choose between pre-route split group and post-route split. If you choose pre-route split, Seth is forbidden. If you choose post-route split, he's the only unit who can be used alongside Eirika, Tana and Amelia in ch9. You can even choose to kill him after Innes' group has joined, since you don't need a Jagen anymore, Gerik is OP and Eirika's route doesn't need to rush before Rennac's recruitment. If you use Seth, he must have base speed before chapter 9. Good luck getting both villages for the angelic robe! 2. No unit from Ephraim's route is allowed (Cormag, Duessel, Knoll, Myrrh are forbidden) and if you consider Tana to be Ephraim's wife before Eirika's friend, then she can only be used for ch9 village rescue. If you play with pre-route split units of course none of ch9 onward units are playable, including Tana (you'll need to ferry Eirika to Innes in that case, which is harder than talking to Innes with Tana). 3. Any pre-route split unit used must be at the same level Ephraim's group would be if you chose Ephraim's route, and Gilliam or Franz must be Jagenized with the same rule as Kyle (well, Gilliam must be at 13 def max before promotion since it implies 15 def after promo which is already overkill for Eirika's route, but honestly pre-promoting Gilliam is 100% better than Franz, at least Gilliam will be useful without doubling everyone while Franz would be trash). 4. Same rule for inventory and supply, same restrictions as Ephraim's route, Eirika only once your units are on equal level with Ephraim's group in the Ephraim's route scenario. It's like Eirika is your Jagen XD. Pre-route split units are forbidden to use pre-route split stat boosters or to carry anything other than their initial inventory into ch9 onwards. 5. Forde and Kyle must be killed once you've completed ch5x, manage Ephraim's inventory wisely! He will carry it to the Endgame with the Solar Seal and Siegmund! If anything seems vague, you can ask me or suggest your complements to these rules. Have...fun? LoL.
  21. So, If you don't know what FE Recolor is,1) Why are you here, and 2) It is a program made by BwdYeti. (Link Right here) It's a very cool program that lets you recolor sprites from the GBA era of Fire Emblem. However, it is missing a lot of sprites, and while the Pirate one is easy to find, the rest, like the FE6 exclusive Sprites and ESPECIALLY the monsters from FE8, are really hard to find, to the point where through all my digging, I could only scrape up a tutorial on how to make sprites compatible. So I made pretty much all the sprites I could, and they're all here: Missing Sprites Here, Ta Daaaaaa These include all the Monster sprites, Most, if not all FE6 Exclusive Sprites, and some missing sprites from FE7. I also did some work on some already existing Sprites, so that it shows more versions that use it's palette. For Example, the Female Druid sprite uses the same Palette as the Male Druid, however the original FE Recolor Sprite image only showed the male, so I put in the female. I marked the ones I worked on under revised so that you don't have to change anything, its just so that you can see it for an example. Directions Step 1: Extract all to a safe Location where it wont cause any hassle for you Step 2: Go into Missing Sprites>Sprites and Copy all the Pictures there into FE Recolor>sprites>battle_sprites Step 3: Go into Missing Sprites>Data and Copy all the .dat files into FE Recolor>data>sprites, This makes it so that you don't have to manually re position all the Palette indexes. For the Revised Sprites: Same steps as 2 and 3 except be sure to delete/move the previous .png and .dat files before adding them. UPDATE I've added The FE7 Female Thief Sprite, It could be the FE6 Sprite, but It was just easier to make an all new one. -Added Berserker (Hawkeye) and a Lucius Sprite on the Bishop image. Notes So I have tested all the sprites I could with BS Palette assembler, however, I could not test the Monster sprites, Zephiel's sprite, or the Manakete-transformed sprites. Please tell me if they don't work too well in-game and please provide screenshots. Also make sure its correct on your end. Also, If I missed any sprites, please tell me, as I'll make it and add it on. Thank you in advance! And I hope I was of help.
  22. Title pretty much sums it up. I want to try giving my FE project a more subdued art style akin to fe4/fe5 (but not exactly like it).
  23. I've been wondering for a while what's next for FE and also what the fanbase is hoping for. We've got 3H DLC coming for a while still, but I have to imagine IS are already working on plans for the next entry. And with FE growing bigger than ever with each new entry since Awakening, there's quite a lot of possibilities imo. I think it's generally assumed they're working on an FE4 remake, but the director of SoV did state he wanted to do FE6 next, so it isn't a sure thing. There's also the possibility of a new Warriors game or another spinoff, remasters, and classic games being added to the Japanese Nintendo Switch Online app. That's without even considering a new game or follow up to 3H. So what would everyone prefer to see next? For the first question, try limiting yourself to your top 3 most wanted choices. Also, if discussing possible follow ups to Three Houses, please spoiler tag anything that reveals details about the story. I personally do want to see an FE4 remake next, as I feel it could build on the engine they've got for 3H and as it was sort of an inspiration for the story this time, it makes sense to remake it now. I'd also love a Tellius remaster double pack, as it's my favourite FE world. And finally, I'd love some sort of follow up to Three Houses, as I think Fódlan has a lot of potential still and we haven't really had a direct sequel/prequel in a while. Thoughts?
  24. Hello guys Im creating my new Pokemon Gba Rom HACK, please comment if you wanna add some thing to it:3 Base Rom[Pokemon Emerald] There was a young man named Deilan who got 17Yr old today, blahblahblahblahblah New Region: West and East Arc New Starter All OG 150 and some Gen 2-3-4-5 Pokemon Gen 1-3-5 Starter are Catchable B/W Repel System Exp If Caught Exp Share System Harder 16 Gym Leader Elite Four, and Tournament Elite Champion and Hidden Bosses New Two Evil Teams Pokemon Ranger[Work as Cop]
  25. Hello everyone! I recently uploaded a Demo-Patch from my first self-made Rom-hack. But thankfully eclipse told me, that there was something wrong with it (oversized and bad link), so I changed it a bit. The file size should be now smaller and better for a download. It would be a great help for me, if you would check it out, if the patch and the link are ok! You don't have to download the hack, only if you're intrested!!! (And why are the screenshots so big...?) Dropbox link: https://www.dropbox.com/s/n2y64b7lf5ez21i/NarcianFe (Demo).zip?dl=0
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