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Found 14 results

  1. I'm currently at HBD on the maddening GD route. Claude, Leonie and Hilda are all in flying classes, while Byleth is still an Enlightened One. When Lorenz and Ignatz spawn, I just let them die bc I'm not using them. 2 questions: - How do i manage to safekeep Byleth? I can't kill enemies fast enough with the other 3 to prevent Byleth from getting swarmed. - Lysithea, Marianne and Rafael just don't spawn? I've made it to turn 13 and these pricks still haven't appeared despite the others spawning at like turn 4 Many thanks!
  2. This is something that I noticed was scattered throughout topic threads that was derailed for a number of reasons (and I can imagine this one going to be derailed as well). But this is something I've wanted to turn into a full blown discussion for a while. Though I can understand if we're going to sound like broken records at this point but I think it's still fun worth discussing. But here goes: The debate about is Paladin still worth using over Wyvern Lord has been going on for awhile and while I can see where most people would pick Wyvern Lord over Paladin, I would like to at least attempt to point out some niches Paladins have over Wyvern Lords. First off, between the two, Paladins are easier to get into rather than Wyvern Lord. Wyvern Lords of course have a higher investment required but a lot of the times it is worth it. But let's do a quick comparison and highlight their pros and cons. This will also factor in the combat arts Swift Strikes and Vengeance in particular since these two tend to the most used by end game. I can sometimes see Tempest Lance or Knightkneeler used throughout the game, especially in the beginning. I'll point out some pros and cons for the both of them. If I am missing something or you disagree, please respectfully comment down below. Paladin Pros Low-Mid Investment (Lance rank B and Riding rank B required for 100% certification) Solid growths across the board though the spread in growths are mostly minor Lancefaire at level 20 for both male and female units 8 move, can dismount and Canto Access to infantry, horseback, heavy armored, and flying battalions which tends to offer better overall stats Can be paired up with follow up, healing and guard Adjutants Cons While growths are still solid the glaring negative is -10% in speed Terrain Resist is too situational to be useful Hates traversing through sand and thickets as it hampered their movement thus you're forced to dismount if you want slightly better move Lower strength growth and stat modifier than Wyvern Lord It's mastery Aegis while can be helpful at times, it's proc is dependent on your Dex stat which isn't always consistent. So it is a cautious con at best Wyvern Lord Pros Great growths in HP, Strength and Speed in particular Axefaire at level 20 as a Wyvern Rider onwards Avoid +10 combines beautifully with Alert Stance and it's plus variant 8 move, can dismount and Canto Flight allows them to fly over all terrain maximizing the support from Stride, Rescue and Warp for insane movement and positioning Higher strength growth and modifier than Paladin It's mastery Defiant Crit while some don't like it because of it's requirement, but can be devastatingly powerful when knowing how to manage low HP Cons High investment needed (Lance rank at C, Axe and Flying rank at A is required for 100% certification) Can only access flying battalions which only a couple off hand offers good stat buffs Can only be paired with Follow up adjutants Has to dismount in order to take advantage of Heal/Avoid tiles. While it is minor con, they are noticeably slower than Falcon Knights in terms of speed growth. There are probably more you guys can think of than me but these are the things that come to mind for me. One thing I can also point out, while Paladins can also take advantage of the Stride and others, buildings and in some cases terrain can still slow them down. Especially when there are enemies in the way. The exception to the rule is if you're using Pass with Bernadetta and/or Anna and they are in the Cavalier/Paladin classes so they can zip right pass them. Pass while not required on any end game set can be a fun ability to take advantage of, couple that with dancing and on a non crimson flower route, dance of the goddess (Blue Lions Dancer and Opera Company) you can pull off a lot of neat strategies if you're looking to either clear as many enemies as you can or if you're doing a LTC run. When it comes to the combat arts Swift Strikes and Vengeance, this is where it gets interesting. The paladin class offers a +2 strength modifier while wyvern lord offers +4 in strength, but paladin gains Lancefaire which allows them a +5 attack when using lances so those combat arts among other lance combat arts gets the maximum damage. Let's say that we are using the Cichol Wyvern Co. Battalion in this example. If were to do the math this can look like this: Strength +2 ability from the Fighter Class Strength +2 as a stat modifier for Paladin Death Blow (+6 in attack) Lancefaire (+5 in attack with lances) Cichol Wyvern Co (+7 in attack when max level) +3 might from a unit they share a special bond with i.e Seteth with Flayn Now this looks great as a Paladin. As a Wyvern Lord though, since they only have a strength +4 as a class modifier they won't maximize the damage out with this set up but for some it doesn't really make that much of a difference. Seteth and Sylvain are the two of the three swift strike users that can fully maximize their damage thanks to supports. Sylvain can go with either Ingrid or Felix, or even both (I think they can stack but don't quote me on it) so he would be the benefit the most out of getting that additional +3 might. Especially if he is next to Ingrid thanks to his Philanderer ability where he'll get another +2 attack. Ferdinand gets the short end of the stick because he only gets a special bond support with Lorenz and it only ends at support rank B. While +2 Might is still good, you have to get Lorenz in position where not everyone really wants to Lorenz just for that purpose. Though at least Lorenz is usable on maddening but far less useful compared to those three. Vengeance can be used with Bernadetta, Dedue and Cyril and that has a number of factors going into which of the three is the best vengeance user. Bernie has the advantage over the two of them since she bores a crest and has Persecution Complex which grants a +5 attack when under 100% HP. It's an amazing ability for sure but she is much more frail so she needs a guard adjutant and or the blessing gambit activated. Dedue is the bulkiest and has a better strength growth but has a bane in riding so it'll be a slow grind before he can jump into Paladin. Dedue also has a special bond with Dimitri so that plus 3 might can be helpful for sure. Cyril can potentially reach better stats among the two of them but requires some baby sitting himself since his bases aren't the greatest starting out. Also fun fact: the Azure Moon route is the only route where you can have 3 vengeance users while on a non Crimson Flower route you can have all 3 swift strike users. There are other combat arts that we can go into like Frozen Lance or Shatter Slash that can do along with other abilities pending on which character you're using but honestly that will take some effort but can be worth using as well. Frozen Lance more so if you're going down the magic route. What do you guys think? Do you still prefer Wyvern Lord over Paladin anyways? Have you given the Paladin class a shot since you like to maximize the swift strikes/vengeance damage? Was it worth the time and investment to reach these classes? By all means comment here.
  3. On July 17th of this year, I started my first time Maddening Mode run of Golden Deer with no new game + and with a twist..... NO DIVINE PULSE!! What a journey it has been. I always been quite casual when it came to playing Fire Emblem. but I have learned a lot on this journey. The struggles, to the restarts, to the hard as heck paralogues, to our blessed Ignatz!! All of it was quite the experience and has made me an even better Fire Emblem player. Join me today as I take on the final map of Golden Deer in the FINALE of my Maddening Mode run!! My hardest experience and greatest challenge with Fire Emblem thus far!! Ending it with a grand finale to remember.... Let's do this!! Live right now!!
  4. About This "Series" (I already did Black Eagles, where Dorothea won, and Blue Lions, where Dimitri won.) : After a long time to digest all the characters, who is your favorite Golden Deer character? It can be based on design, battle capabilities, character arc, etc. Please feel free to comment why you chose the character. To make this fun, I have decided to morph this into a competition. Each week, for about eight weeks, there will be a poll asking what your favorite Golden Deer character is. The character who receives the lowest number of votes will not be on the following week's poll. It will be interesting to see how the votes will change when a character is voted off the poll. Hopefully, the character of your choice makes it to the top! Week One Results: Unfortunately, Leonie has been eliminated! Week Two Results: Unfortunately, Ignatz and Raphael have been eliminated! Week Three Results: Unfortunately, Lorenz and Lysithea (😭) have been eliminated! Week Four Results: Unfortunately, Hilda has been eliminated! This week (WEEK FIVE) we will be eliminating ONE character to determine the WINNER!
  5. I've recently been playing through Verdant Wind (my second Three Houses playthrough overall), and one thing I've noticed is that, for all of Claude's talk about wanting to open up Fodlan to the outside world, very little of his route is actually about that. I thought back to the Crimson Flower route; in it, Claude arranges for Almyran forces to save the capital from the Adrestian forces; protecting the city and making them heroes to the Alliance; ensuring they're welcomed in. It got me thinking: what if he did this before? In every route, during the five years, Claude brought in Almyran forces to repel attack from the Adrestian Empire and/or the Fearghus Kingdom/Dukedom (depending on the route); leading to the Leicester Alliance opening up to Almyra. In routes with the battle of Gronder Field, Gronder Field becomes more of a three-way fight, as Dimitri does not approve of Almyran forces in Fodlan (as their warrior-culture clashes with his ideals). In Verdant Wind, Claude is careful and more willing to be less secretive thanks to Byleth. Outside of Verdant Wind, his downfall comes from him overplaying his hand: because he doesn't have the professor, he creates alliances with Sreng and Dagda to assist in "opening up" Fodlan, and this gets seen by many as Claude allying with hostile nations and letting them "invade" Fodlan. To add to this, there would be some interesting notes on what Claude's doing from other characters as well. For just one example, Sylvain, if not recruited, will call out Claude on allying with Sreng: a nation Sylvain's family protects Fodlan from. Meanwhile, if recruited, he talks about having to interact with people from Sreng that are in Claude's army. Students from the Empire would also be against Claude for allying with Dagda. etc. What do you think?
  6. I'm planning to start a Golden Deer run on Maddening now that I've finished Crimson Flower and and Azure Moon (on Hard). I'm trying to plan out classes and skill sets for my units but I keep running into issues. I'd love to get some advice about my units and definitely feel free to contribute any tips for Maddening in general as well. My planned roster is: F!Byleth Claude Hilda Marianne Lysithea Leonie Ignatz Felix Petra Sylvain Mercedes Linhardt I'm really excited about these units, but there are a few that are giving me issues as far as planning goes Least Problematic: Marianne - Dancer I used her as a Bishop and a Dark Knight on the previous routes so I thought I might try out Dancer Marianne since I've seen so many people recommend it. Linhardt - Bishop Healer. Holy Knight doesn't seem to offer much and when I used Marianne as a Dark Knight I was a bit underwhelmed by her ability to actually heal. Warp x 2 is also nice Mercedes - Gremory She's another healer. I think some people recommend Bishop over Gremory bc of the extra healing, but Mercedes doesn't really have all that many issues healing to full as a Gremory in my experience. The one extra movement is also nice I suppose. I'm definitely open to hearing a dissenting opinion on this though Lysithea - Gremory Standard Lysithea. I've seen some people use Dark Knight over Gremory for the -faire skill but that seems like a lot of effort for a unit that's going to one shot most everything anyways. Without the extra weapon ranks of Dark Knight I should be able to invest more into authority for a good magic-boosting gambit and more into reason to maybe get the range+1 and -faire skills Felix - War Master I used him as a Wyvern Lord last run and he was incredible. I've heard he's perhaps the best War Master in the game Claude - Barbarossa Excited to marry Claude. He's hot. For skills I was thinking Death Blow, Bow Prowess, Alert Stance, Close Counter, and then eventually the S+ Bowfaire. Only issue with Claude is that he's definitely going to want either the Rafail Gem or the Aurora Shield and he might have some competition... Could Use Some Advice: Ignatz - Sniper/Bow Knight Ignatz's ideal build would probably look something like: Death Blow, Bow Prowess, Bowfaire, Bow Crit+10, Mov +1. The issue is getting to those A+/S/S+ ranks. I'm wondering if I don't bother with his lance and riding skills for bow knight and just keep him focused on bows the whole way through (after the detour to get Death Blow) to rush him towards those better bow skills (and towards top tier battalions as well). Hunter's Volley seems extremely OP, so there's definitely an argument for keeping him a sniper the whole way through. Biggest downside is losing Mov+1, though I could maybe keep one of his rallies on him? I don't know how valuable one rally skill will be late game. I should also note that my plan is to run Ignatz with Raphael as a guard adjutant for the extra might. Bonus is that this should keep Raphael decently leveled through Ch. 13 as well. Leonie - Sniper/Bow Knight This is roughly the same dilemma that I have with Ignatz. I'm more tempted to eventually make her a Bow Knight and snag the Mov+1 even if I eventually turn her back into a Sniper for Hunter's volley. She has all the proficiencies of a Bow Knight. I could use some advice on her skill build overall. I'll definitely pick up Death Blow. I don't know if I should send her through archer to get Hit+20 or Pegasus to get Darting Blow. Getting all three seems like it would take way too long and might not be necessary. Sylvain - Wyvern Lord/Paladin Sylvain definitely wants to use Swift Strikes. I used him as a Wyvern Lord last Hard playthrough and he was great most of the way through but a bit underwhelming towards the very end of the game. He had trouble one-rounding some enemies and some hit rate issues too. A lot of people recommend against Paladin due to the speed penalty, though with all the enemies on Maddening gaining craptons of speed, I'm not sure it's worth the effort to try to keep up only to lose. Paladin has less strength but the right -faire skill. Since Sylvain wouldn't be flying/need that high of Axe rank, I could invest more into authority for a better battalion (this would also benefit other fliers since they are competing for fewer battalions). Also, I could give Sylvain a guard adjutant as a Paladin (preferably Ingrid for the extra might) which is always nice. But giving up flying is a big sacrifice... I also wouldn't know what skill build I'd be aiming for for Paladin Sylvain (Death Blow, Lance Prowess, Lancefaire, Aegis, Mov+1)? The Real Problem Children: Hilda - Wyvern Lord/Falcon Knight I used Hilda last route as a Wyvern and she was great! But she was also no Petra. Towards the end of the game she had a lot of hit rate issues. Originally, when I was planning the team I was going to run both Hilda and Petra as Wyvern Lords, though I soon realized that that I'd probably end up running the same build on each (Death Blow, Darting Blow, Axe Prowess, Alert Stance+, eventually Axefaire). I'm not sure that it's worth running Hilda as a Wyvern just to be a worse Petra. This would be exacerbated by recruiting Petra somewhat late so that her bases would be significantly boosted. Hilda could fill in the role of Falcon Knight on my team, which would see her using lances instead of axes. This could boost her hit rates a bit, and give her a bit more of a niche, with the one major downside being I'd be running Lance Prowess in a Lancefaire class e.g. Freikugel would take a significant nerf. She also seems like a more likely candidate than Petra to be a Falcon Knight since Hilda has a better resistance stat and would actually be able to do the mage killing that a Falcon Knight is expected to do. Byleth - I don't even know anymore My two previous runs I ran Byleth as a Wyvern and he was excellent. I've switched it up this time and went with female Byleth, and was curious about Falcon Knight. Ideally I'd like to have at least one Falcon Knight on the team since they are great at killing mages and a lot of later maps have siege tomes and such. My major issue with Byleth is also an issue with my team composition. I don't have a sword user on the team at all (besides Marianne, who really should be dancing every turn and whose Levin Sword/Blutgang isn't going to help out on the anti-magic armor monsters). Byleth seems like one of the most natural choices given her sword affinity, She also gets Windsweep which I anticipate would be quite excellent on Maddening since the enemies hit so hard. My original plan was to try to get Byleth as a Falcon Knight who used swords - this sounds really great, move in, windsweep, canto out - but in order to do that she'd need at least: D+ axe for Brigand to get Death Blow, B+ Lances to get Falcon Knight, A+ Flying for Alert Stance+, ideally S+ swords to get swordfaire to make up for not having Swordfaire as a Falcon (basically same issue if I tried sword user wyvern too)... And that's not even factoring in authority. Also that route would make it a lot harder to recruit Caspar for his paralogue, which means losing the Rafail Gem which wouldn't be ideal with so many fliiers. I also feel like going from Wyvern Byleth to the lower strength Falcon Knight Byleth with no -faire using lower might weapons on a mode where enemies are tankier... That's just setting yourself up to be disappointed. I could just make her a Falcon Knight and use lances, but that doesn't solve the sword issue. I could make her a Wyvern once more, which would be great but wouldn't solve the sword issue. My first time through the game on CF I had no sword units and regretted the choice due to sword-weak monsters and there just being a plethora of really excellent swords. Losing out on flying Byleth would be a bummer and would feel like I'm not using her to her fullest extent. Depending on what happens with Sylvain it would also bring the total number of fliers down to 3 or 4. I've heard that on Maddening flying is a little less important since maps are slower and incentivize turtling more, but 3 fliers would be much more restricting than 5. Losing flier Byleth would also make it harder for units to make use of the 1.2x boost in exp from Byleth's ability since Byleth can't canto next to them. I could run Byleth in a sword class, but I've never actually ran any of the sword classes (last run I just had Dimitri as a Great Lord use swords). Enlightened One seems very underwhelming. Mortal Savant seems like a meme. Swordmaster has pretty good abilities and growths but it's locked to 5 mov which is gross. Assassin certainly seems like the best choice out of these. No strength growth is a bummer, though Byleth has great base strength and the growth won't matter too much in the long run... I definitely need another opinion about the sword classes Petra - Wyvern Lord/Falcon Knight/Assassin/Swordmaster Wyvern Lord Petra is really quite incredible. So much so to the point where I feel as though using any other class with Petra would be misusing her. There is a possibility for Byleth to go Wyvern and Petra to become my sword unit. I've heard good things about assassin Petra for example, but I'm worried about her getting strength screwed. I could have her as a sword-using Falcon Knight but the lack of a faire might really hurt her damage output. And for assassin, losing the strength growth would hurt rough 3 or 4 points by endgame, which isn't huge but isn't nothing. Ideally she'd be a wyvern still, but that would mean Byleth would need to be the sword unit. This was a ton of text and I really appreciate if you've read through it. I'd definitely appreciate any advice on these units or on Golden Deer or Maddening in general. I'm also trying to figure out when exactly to recruit most of these. I'm probably going to stick with OG Golden Deer for the first few chapters until recruiting Sylvain (beginning of chapter 5?) for his relic. Felix and Petra want to be later due to the way their bases will be inflated. Petra should maybe be earlier since I want her to get both Death Blow and Darting Blow... Linhardt and Mercedes probably don't matter as much. Please give me critiques and let me know what you think. Thanks!
  7. There has been a fair amount of talk recently about a golden ending in three houses where all of the lords survive and everybody huggs and doesn't die! Unfortunately, this golden route would be REALLY boring, since it would be more about politics than actually doing stuff. Describe what you think it should look like, the more implausible, the better! For example... The game would probably look something like this: To form an alliance, Dimitri and Edelgard get married, whether this is arranged or not. Meanwhile, Claude would probably have to marry someone high up in the Adrestian-Faerghus empire. In an attempt to gain more power/leverage in Fodlan and remove conflit beween the chruch and Edelgard, Claude would probably become a diplomat working to find common ground bewteen them. At some point, the church starts to suspect that the Sltherers are doing stuff, so they send someone to investigate. They'd probably discover some stuff, so while the Adrestia-Faerghus empire is busy looking for clues, the Slitheries come forward and blow up some people and derailing the peaceful empire that had been built. In this conflict, Edelgard and the church are forced to work together, where they gain a better understanding of each other To fight the Slitheries, united Fodlan/surrounding territories slap the slitherers. Rhea dies while fighting and/or comes to accept humanity. After the war, Claude becomes king of Almyra, and works with the Ardestia-Faerghus to build a better future. Dimitri gets hit by a stray dark spikes spell from Lysithea and dies So, what do you guys think good Implausible stories for a golden ending in Three houses would be like?
  8. Hey guys, I’m creating ideas for a remastered version of FE Three Houses. I really want to improve on it’s mechanics more than anything. I would love it if we could incorporate new characters, classes and locations. Note: please do not include memes or replacing characters
  9. Basically what it says on the tin. I am aware that some say that the game does not give you enough time to really make a good decision, but still. Based on what you value in a student-teacher relationship, as well as your own personality, which House would you pick if you were in Byleth’s shoes? As in, a mercenary who would suddenly need to be a teacher? Personally, I would want a relatively easy year if I were Byleth. So, I would go for those most willing to learn. Those are the best students, at least to me. I’d also not want any trouble-makers, no matter how they make trouble. For these reasons, I would actually choose Blue Lions. As Dimitri says, he, Annette, Ingrid, and Ashe seem to fit the description. And I would not see anything wrong with Dedue and Mercedes, either. The only two possible trouble makers here would be Felix and Sylvain. But I can take a sharp tongue to philandering any day. The Black Eagles have three that I think would be big trouble makers: Caspar, Linhardt, and Hubert. Caspar is the loud, muscle-headed dude who would probably pick fights on campus, Linhardt would be sleeping in class, and Hubert would just feel fishy to me. As for those who fit the description of the student I look for, Edelgard and Petra seem to fit. Ferdinand does not seem to have anything going on other than his rivalry with Edelgard and his nobility, and Dorothea and Bernadetta just don’t seem to say anything to me, either. The Golden Deer, on the other hand, would have Claude (he even says he is the embodiment of disrespect, but guy is just unpredictable in general) and Lorenz (arrogance and not shutting up. Claude even says he doesn’t) and maybe Hilda (laziness, as Claude says) as troublemakers and Lysithea and Ignatz as those students I’d want. Though, Leonie is also someone I’d like to have as my student, because of links to Jeralt. Raphael and Marianne do not say much. For me, it would be BL>GD>BE.
  10. Here's something I'm curious about. With something I'm wondering is that who here would prefer them break conventions and have each house be their own thing, as opposed to there being a Revelation-but-better situation where the three lords eventually join forces and you have the force of all the game's playable characters on your side (with "true ending" not necessarily meaning "all sunshine and rainbows ending"). My personal opinion is that I prefer the latter because I have an affinity for "true" endings because I like the closure they provide, and like having all the characters be available, but I'm interested to hear what everyone else thinks. Thoughts?
  11. I was trying to find some info on all the students' default class line that were used from all four routes when they weren't recruited before the timeskip. I know that Fates did it the same with showing all the retainers' and others' default promotional line up from all three routes back then (including the Family Royale DLC) and I kinda wanted it it similar for my Three Houses Playthrough. I am currently playing the Black Eagles route in Chapter 2 and I am planning on promoting every Black Eagles students as well the recruitable Blue Lions and Golden Deer Students to the specific class that they were used from Blue Lions and Golden Deer Route in the future. Did anyone played any of the routes knows what the students promoted when they were enemy units? I noticed I watched few videos that noticed some that I am not too sure if I got this right, can you correct me on this one from judging through the timeskip portraits: I think Petra is suppose to be an Assassin I think Dorothea is suppose to be either a Dancer or a Warlock I think Hubert is suppose to be a Warlock I think Caspar suppose to be a Wyvern Rider or Fortress Knight (It's hard to tell from the armor he's wearing) I did saw Mangs's video that Cyril was shown to be a Wyvern Rider, I heard people mentioned about he was supposed to be a Sniper (Can anyone clarify that Cyril wasn't ment to promote as a Sniper in Black Eagels route?) I did saw that Reunion video battle showed Bernadette is a Sniper I think Leone is suppose to be a Bow Knight or a Paladin like Jeralt. I think Ferdinand, Sylvain, and Lorenz were supposed to be Cavaliers. I did saw Dedue and Raphael were Armored Units. I know that Edelgard, Dimitri, and Claude have exclusive classes of their own.
  12. First I'll start off by stating, this games easy to learn. learning curve is so wide and in open book view that even a small child can get it. Now for GD(golden deer) path for recruitment, all but House leaders and retainers can be recruited. Duh! Flayn gets accepted after saving her, her brother(official stance)<--View spoiler for the real version) can be recruited after the war starts, he is automatically accepted in after declaring war on the empire(post war)(before learning about Rhea) see spoiler 2 to know what happened to her) Gilbert cannot be recruited in Golden deer. Alois can be recruited Just before the war starts.(see spoiler 3) Catherine & Shamir - lvl 20 to recruit them(not sure if its different for anyone else) to recruit Felix without butt kissing its Flat A rank sword and around 25-31 spd.(not sure what brand of crack the ppl were smoking when they made the recruitment page) Dorothea is the same but with authority and charm Golden deer Retainer(Nader) cannot be recruited.(may change via april 2020 DLC) Judith Cannot be recruited.(may change via april 2020 DLC) wartime Only ashe leaves your party(must beat him up) keep in mind you can spare him and re-recruit him mid fight) if you want to keep him you may not wanna click fast. if you manage to recruit all students and staff(the ones available), you'll gain access to ALL sacred beasts, meaning more special weapons to be had. when fighting sacred beasts always bring Flayn with you, have her attack the beast at least once(all of them) including the entities that are part of the side story, you may find some decent info and some hidden secrets. read spoiler 4 if you wanna know sooner than later.(perhaps more story will be given regarding this via DLC) Golden deer path --> golden saints(Flame emblem army) not sure if its the same if you choose to just look for rhea, but its not without bloodshed(spoiler 5) final boss is lvl 60 has 100+ HP best to level to 54-60 to beat the final boss. if all you do is grind anyways than this shouldn't be an issue. Spoiler 1 Spoiler 2 Spoiler 3 Spioler 4 Spoiler 5
  13. I was thinking about how there are topics asking what house people will pick for their first playthrough of Three Houses and something occurred to me. We still aren't entirely sure what happens to the two houses that aren't picked. There have been speculations about the stories merging later or possibly the other two becoming enemies or rivals, but nothing has been confirmed quite yet. Which would you prefer; joining the party or enemies? And that brings up another question. Since there is so much customization for classes, do we still get to choose classes for the houses other than the one we pick? Or will those characters default to specific classes? There's a lot to think about and a lot to discuss here, so I'm hoping to hear everyone's thoughts!
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