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Hi, What team compositions do you use and why (easy-normal modes, not hard which is a different game)? For me it'd be: Act 1: a) Nolan+Fiona (BEXP+energy drop if needed, you have 4k BEXP when you get her anyway and no one else needs the energy drop since...), Zihark+Volug (1 level up of BEXP for str or def when I get him+dragonshield, now he shits on act 1 and goes through act 3 easily, if you can give him a 2nd BEXP level up for the one that didn't go up it's nuts but that would be at the start of p3 since Fiona needs the BEXP left from p1 after he takes 1 level up from it), Sothe (no dedicated support sorry). b) Aran+Edward (I save scum his level ups so that he gains def nearly every level up in early game, then he can tank 2 tiger hits in 1-3 and 2 steel axe/lance hits in 1-4 on top of ORKOing everything, now he's Aran with speed, I give Aran the first robe and Edward the 2nd one when he's in t2 if needed, otherwise I can save it for someone else like GMs or p2 people joining the GMs since GMs have very high HP across the board) (+3 def, +8 hit, +8 avo, Caladbolg +8 avo/crit avo, Aran can now get to 28 def in t2 instead of 25, which goes a long way to help him fulfill his role), Sothe/Fiona+Volug (choose which one you prefer, better affinity that needs early help or better earlygame that falls of a cliff in p3 and of the Himalaya in p4 and endgame). c) Jill, Nolan+whoever (say Leonardo for +2 atk/def), Zihark+Volug (still the same investment in Volug since he becomes twice better with the early help and tanks 5x better with +3/+5 def in halfshift, +4/+6 in full form, going from 13 to 16/18 def and from 18 to 22/24 is pretty...beastly), Sothe. Act 2: a) Haar, Brom (kinda forced anyway since Nephenee can't take 3 hits for all of p2)+Heather (water/fire helps both, more level ups for Heather means more strength to steal heavier things and more avoid not to die in the process, I've had her dodgetank 2-E in easy once, she barely got hit without any support and ended it in t3, OFC never happening in normal), Mordecai-whoever you can support him with (he'll get +1 atk/def just from his own affinity anyway, but Brom has to be his best option even though keeping them together isn't the best tactical choice since they fill the same role and if Mordecai is shifted ennemies will only attack Brom, rendering tiger useless), Lucia when she's around (if I can give her a miraculous level up and savescum it for actual stats she may even see use in p4...or not, but I like her, too sad she sucks so much availability-wise since everything is fixable with p3-4 BEXP fountain), Lethe if I'm in the mood to use her (rarely use her past p2 anyway, her sister actually grows some speed and energy drop is all she needs to get better than Lethe with the flourish scroll you get and her better availability in p3, also not dealing much damage actually helps her grind her claw rank, while OHKOing would hardly get it up for later, and she has actual res for a Laguz which is appreciable, also caps early enough to BEXP non spd/skl/res stats, or Ranulf is simply forced and better anyway, I would've loved for Lethe or Lyre to have innate 0 cost flourish, that would give them a real purpose other than filler #25). Kieran+Geoffrey. 1-turning 2-E. b) Brom+Heather, Mordecai+X, Lucia, Marcia+Danved (both can go up ledges in p3 CK chapter, which is more than any paladin can achieve, Kieran and Geoffrey can handle the middle houses fine at base), Haar (no extensive use this time since Marcia is gonna replace Nephenee later without even hurting GM exp pool or gold, better res cap, good enough str/spd, canto better than +2 str no canto shitty start). Not 1-turning 2E since now I want the dragonshield and nullify, and Danved and Marcia need CEXP more than BEXP and Laguz won't get any BEXP from 2-E anyway. Act 3: a) Gatrie, Shinon, Titania, anyone from GM I want to field, Mordecai, healers, Janaff/Ulki (or both if I have enough room), Heather when thief is needed. b) Rolf (with 3 str/spd level ups he starts doubling and dealing damage, then he reaches 23-24 speed and doubles everything but swordmasters, dealing more damage than Shinon against anything he doubles, just be sure he levels str+spd 3x in a row and everything will be fine since his strength will inevitably follow without any BEXP abuse), Mist+Brom, Heather for thief jobs, Mordecai + water/fire/thunder affinity partner (might be Lyre for thunder), Kyza, Lyre, Sigrun/Tanith, Ranulf (, Lethe). Ike is mandatory so I don't need to mention him. Helps a lot with cats' avoid with his earth affinity. Don't find Mia good enough to use her above easy, she doubles but her damage is craptastic before she reaches Vague Katti/Alondite anyway and ranged swords are both weak and inaccurate. Facing wyverns as soon as chapter 2 doesn't help her either (unless she can use a wyvernslayer, even then 17 str only goes so far and she still tinks on generals, meanwhile Zihark has earth affinity + easy BEXP abuse and faces Laguz, and Edward has more strength than both in t2 and 3 and has bonus def from support in case he doesn't dodge, neither Mia nor Edward have avo from affinity but Adward has more HP + Caldbolg bonus luck if needed, so he dodges better than her and he has easier access to earth affinity since he has 3 of the same movement range as soon as p1, Volug being too far to help him, also DB has more gold to spare in buying good weaponry than GM so Mia is doomed by lack of funds, vantage is crap if you can't OHKO and in RD it's not even guaranteed to proc like in Awakening/Fates when you're <50% HP, also early access to Paragon and resolve vs crap personal skill, no access to resolve 'til ch2 when things start getting easier, and Mia has competition with much better units than herself, while DB is all ests or mediocre prepromotes, what with Haar taking half of every map by himself for all the time he's around and cutting everyone else's exp because no one matches his mobility and stats before the hawks come to play, he's legit Ike on steroids flying on a dragon with an eyepatch and killing everything while sleeping, imagine if he was awake -_-). Act 4 is just the same as before but spreading your units depending on the maps you want them in (Marcia Haar or Tanith Haar can now get a support together for more avoid, not for Haar but for the seraph knight, going to Micaiah's army, I don't remember if Tanith can go there or if she's forced into GMs DB, same for Sigrun). Endgame is not even the game anymore, just throw all of your cheats together and ROLFstomp it since it' the least fun part of the game and completely unbalanced with speed caps and co, you have enough OP units by then not to care for who you raised.
More than a year ago, I started to plan a Transfer Run using all of the Greil Mercenaries. I also wanted to record it, for myself, and for sharing it with a friend of mine. After a few months of getting all I needed, last summer I finally started and finished the run. My original idea was to do two simultaneous runs: one with Easy Mode and Fixed Growths, for transfer; one with Hard Mode and Random Growths, to record. But after 8 chapters or so, I found out that Fixed Growths mode is sooooo annoyingly tiring and boring, a lot more than the reset-based RNG abuse for Random Growths. So I ended up going only for the Hard Mode+Random Growths instead. Since I started the run without paying too much attention to the level ups for the 8 first chapters or so, I thought that maybe I wouldn't be able to cap as much stats as I wanted. Oh dear Ashera if I was mistaken! I got to cap a lot more than I could have ever achieved with Fixed Growths! If I had started to control the level ups from the very beginning, I could have capped HP for Oscar without having to use a Seraph Robe for just ONE HP point, and maybe some other stat for Titania and Shinon. Well, enough talking, these were the results (capped stats in black) Ike 60 HP, 26 Str, 8 Mag, 27 Skll, 28 Spd, 19 Lck, 24 Def, 22 Res S rank in swords (Skills: Aether) [supports: A Soren, B Oscar (+1 Attack, +42 Avoid)] Easy one. I only needed to use one Seraph Robe and one Talisman for him. Impossible to kill. Mist 45 HP, 20 Str, 26 Mag, 24 Skll, 26 Spd, 26 Luck, 9 Def, 29 Res A rank in swords, S rank in staffs (Skills: Miracle and Sol) [supports: A Boyd, B Rolf (+3 Attack, +1 Def, +7 Hit)] She was obviously one of the toughest to cap, at least at the beginning. I remember using 1 Energy Drop, the 3 Secret Books and 1 Talisman. With a forged 19 Mt. Silver Sword (conveniently named Sieglinge) and a Runesword, she took a peacul stroll around the final chapter, annihilating everything on her path. She got hit once, she recovered :) I enjoyed making such a pitiful character into such a beast. Boyd 60 HP, 30 Str, 2 Mag, 28 Skll, 27 Spd, 25 Def, 12 Res S rank in axes, B rank in bows (Skills: Resolve, Wrath, Tempest) [supports: A Mist, B Titania (+4 Attack, +2 Def, +17 Hit) Only a Dracoshield was used on him. Also impossible to kill, since past that huge HP and defense lies the Resolve+Wrath combo :D Rolf 60 HP, 25 Str, 11 Mag, 30 Skll, 28 Spd, 21 Lck, 25 Def, 23 Res, S rank in bows (Skills: Nihil, Smite (con raised to 9)) [supports: B Mist, B Shinon (+1 Def, +5 Hit, +10 Avoid)] Rolf, that one little beast who beat even Ike stat-wise. Pity that he can only use a bow! Believe me or not, I only used one Seraph Robe on him. It's just that on the first boss abuse I did (just the mission when you recruit him), he got a lot of incredibly lucky level ups, and he was also rather lucky through the rest of the game :) But I also RNG abused him, of course. Mia 60 HP, 22 Str, 10 Mag, 29 Skll, 30 Spd, 22 Lck, 22 Def, 25 Res, S rank in swords (Skills: Vantage, Adept) [supports: A Rhys (+3 Str, +15 Hit)] For my beloved waifu, I wanted to make a transfer as perfect as possible, and Ashera was on my side. With a bit of luck, A LOT of RNG abuse during the last chapters and one Seraph Robe, I got her to cap even HP, Defense and Resistance. I'm eager to see Mia's performance at Radiant Dawn's Hard Mode! :) Gatrie 60 HP, 29 Str, 2 Mag, 27 Skll, 24 Spd, 13 Lck, 30 Def, 13 Res, S rank in lances, E rank in swords (Skills: Luna, Provoke) [supports: A Shinon (+3 Def, +7 Hit, +7 Avoid)] Knight Ward For the Win. That's all :D Well, I've to say I needed a bit of RNG abuse for him to max Def. Strange, I know. With a cap Spd of 24, he didn't double attack that much at the final chapters, but he didn't get doubled either, and that was a HUGE plus to his defensive capabilities :) Shinon 45 HP, 25 Str, 11 Mag, 30 Skl, 28 Spd, 18 Lck, 21 Def, 15 Res, S rank in bows (Skills: Counter, Provoke, Gamble) [supports: A Gatrie B Rolf (+4 Def, +12 Hit, +17 Avoid)] Poor Shinon didn't have a lot of luck, specially in that boss abuse I did against Petrine. But oh well, if trained, Shinon is godly anyway. Oscar 60 HP, 26 Str, 10 Mag, 26 Skl, 27 Spd, 13 Lck, 27 Def, 13 Res, S rank in lances, A rank in bows (Skills: Savior, Guard) [supports: B Ike (+20 Avoid)] Even without offensive skills or two supports, Oscar was also one of my main guys (who wasn't anyway...?). As I said before, I had to use a Seraph Robe on him for only ONE HP point. If I had started to take care with level ups from the very beginning, I could have used that third Seraph Robe on Shinon or Titania :( I also used a Dracoshield. Reyson 32 HP, 3 Str, 20 Mag, 17 Skl, 26 Spd, 27 Lck, 3 Def, 29 Res I suppose the Sp cap can help him a bit at Radiant Dawn :_) I used the Speedwing you get at the final chapter for that. Getting him to level 20 was obviously easy with boss abuse. Soren 38 HP, 9 Str, 30 Mag, 28 Skl, 28 Spd, 18 Lck, 11 Def, 28 Res, S rank in wind, A rank in fire, D rank in thunder, B rank in staffs (Skills: Vantage, Adept) [supports: A Ike (+1 Attack, +22 Avoid)] The important thing here is the capped Speed. Add the unbelievably high Str to the mix and you get a real juggernaut. With that much Spd, the Avoid granted to him by Ike, and that Skills combinations, he could even fight on the frontlines a bit. Oh yes, I had to use one Spirit Power with him, by the way :_) Titania 49 HP, 25 Str, 26 Skll, 27 Spd, 20 Lck, 23 Def, 15 Res, S rank in axes, A rank in lances (Skills: Sol) [supports: B Boyd, B Rhys (+2 Attack, +2 Def, +20 Hit)] Exactly the same I said for Shinon applies to Titania. She would have loved to cap her HP... She was good anyway, it's just that the others were way better. Rhys 41 HP, 3 Str, 29 Mag, 22 Skl, 25 Spd, 24 Lck, 11 Def, 30 Res, S rank in staffs/light (Skills: Miracle, Shade) [supports: A Mia, B Titania (+1 Attack, +1 Def, +10 Hit)] As with Soren, the most important stat for him to cap was Speed. 25 Speed combined with 3 Strength added a lot for him, offensively speaking. And that's all. Even if I don't remember all of my run's details by now, as I said, I recorded it, so if anyone wants some help for a transfer run, I'm here to answer questions too ;) I also got max bonus exp at almost all chapters, EVEN the desert chapter with the laguz (with all items collected), so I can help with that too.