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Found 124 results

  1. Hi, I've done a quick patch for TSS. This includes: - Bow range changes and longbow is a semi-siege weapon - Bows are not anti-air except short bow, renamed Anti-air Bow - Staff range changes - Weapon stats and price changes for better balance - Swords are called Blades and blades are replaced with knives/daggers with stats equivalent to javelin/short spear/spear for the sword line - Better class distinction without altering the way they work - Nerf to mounted units (caps and fliers get 6-7 movement instead of 7-8), most of them can't double the final boss except Eirika/Ephraim (late promo), max def/res nerfed too (+5 from unpromoted class with tweaks due to branched promotions - Great Knight 8 movement, paladin is more like silver knight (lance) while GK is gold knight (axe) - Seth's bases untouched but he falls off towards the end of midgame even at level 20 - Promo gains drastically improved (more like Fates promo bonuses, some are Awakening level like trainees into t1 and knight into general, although the base used is closer to Radiant Dawn t3 promo gains) - Trainees have 5 base move and usable bases (Ewan's bases untouched but he gains better stats on promo to make up for that) - Mage Knight is now a frontline class - Most units got base stats changes due to their class bases improving and some got personally buffed (pegasi mostly) - Lgd weapons give +3 instead of +5, bow gains str instead of luck, Vidofnir is now correctly between Audumla and Garm, Wt is similar to iron/E rank, no monster effectiveness - Naglfar weighs 6, so Lyon doesn't lose spd anymore - Spd capped general with Garm can still double endgame boss (from 19 spd with Garm's +3) - Enemy growths are more balanced, following their class theme (expect promoted enemies to be closer to Fates proportionally to the stat caps of TSS) - Monsters have better bases and follow the same growth pattern as humans (beware of fog maps) - Rogues have 7 movement since thieves have 6 - Everyone is usable, some units fall off (Seth, Forde is what the womanizer cav from FE6 should have been, Garcia but he has a longer lifespan) - Changed the dragonstone a little, now Myrrh is better for the time it lasts - Soldier is now more like Radiant Dawn soldiers, bases and growths (don't put weaklings in their range) - Formortiis has -5 def/res since you don't have effective weapons anymore (except...TA-DAAA! Myrrh's dragonstone! And now she can even double him) - Try different promotions, mounted promotions give less stats than unmounted to classes that don't have a mount in t1, making up for the advantage in mobility and they fall off anyway Link for download (patch US clean ROM with an UPS patcher): https://www.dropbox.com/s/20snosffcvdbek6/FE8%20simple%20patch_full%20balance%20patch.ups?dl=0
  2. This game’s content rating is E for everyone. Please tell me your thoughts of the hack and what you think needs changing or what changes you appreciated or didn’t. This is basically complete I don't really know what else to do with it other then improve the graphics and fix bugs. This is a gameplay hack of FE8 that includes some of my ideas from my thread: The reason I give bosses more than one weapon sometimes is because the weapon durability is low. High defense or resistance units have more HP to compensate for 30 being the def and res cap. All three difficulties work so you can choose whichever you want, but I recommend starting with the Normal difficulty. The changes are found in the Revision 7 download. Download link: https://www.mediafire.com/file/dr9fhs4yw058s6a/FETTD+V1Rev7.rar/file Screenshots: https://www.mediafire.com/folder/o430z0hhr43os/Screenshots You should patch a clean FE8 US rom with a UPS patcher like NUPS. Things to know: The Sound Room is already 100% unlocked. Poison does 5-15 DMG. AS to double is 3. Growth rates can be displayed in game by pressing Select on the unit stats screen. Support bonuses that gave +5 give +2. Weapon Triangle now give 10+ or - hit instead of 15+ or - You can hold L to disable animations. In CH 5x all allies start with the Easy Mode weapons I strongly recommend you keep them until CH9 if you play difficult mode just in case but if you if you don't want to play easy mode drop them. There are OP Easy Mode weapons available in the preparation screen armory for free, be sure to drop them when you don't want to play easy mode anymore. Mansel is supposed to heal with the Fortify I don't know why he doesn't. You can go into the Guide menu command for information on how to use the Sus/Bck command if you don't know how to use it. Credits: Jesus SacredStones (For the original weapon icons) Tequila Crazycolorz If someone else deserves credit please tell me and I'll put them in the credits Enjoy! ☺️
  3. feu thread: https://feuniverse.us/t/fe8-complete-iron-emblem-v1-0-full-length/12539 Iron emblem is a hack designed with the only playstyle bieng ironman (never resetting to restart a chapter, and the run being completely over when you have a game over). Every single unit is a generic, complete with covered eyes and identical mugs, and even no real names! They are all just as strong as the enemies, and nothing more, so using them may be a bit more difficult than the usual FE unit fare. The gameplay and setup of the hack were very inspired by my experiences with fe1/11. The challenge, then, is making your way through all 21 chapters successfully while getting invested in this group of nobodies trying to make their way through a cruel and harsh world of bloodshed and war. I hope you enjoy! Story: The story is a simple tale of a small group of soldiers from the southern country of Boreal winning minor victories in their war with Austral, and the events that transpire on their quest to help the war effort. Along the way, they grow in numbers, strength, and acclaim, eventually performing one last act of heroism. Features: Units send their items to the convoy upon death 50 total units obtainable throughout the game 20 chapters and 1 gaiden to play All the usual Quality of Life improvements (Health Bars, DangerRadius, Growths Display, etc.) A couple new classes Please note before downloading that this game has a special function where if you reset a map after losing/in the middle of playing, the game will automatically gameover next time you try to restart it. This is to encourage the player to play in an ironman way. There are also 2 versions, one with custom menus by WarPath, and one with vanilla FE8 menus. Please pick whichever version you think may suit you better. TO CLARIFY: YOU CAN SUSPEND AND RESUME, OR RESTART CHAPTER IF YOUR LAST SAVE WAS IN PREPARATIONS. YOU DO NOT NEED TO BEAT THE GAME IN ONE SITTING OR USE SAVESTATES. Download: https://www.dropbox.com/sh/lf45d1xrqvu4ith/AABoRiYpH3lFzGmkvoet-Gk1a?dl=0 Screenshots Please check the guide!
  4. A year or two ago, I played [Fire Memeblem 0, by SD9k. It's a meme edit of FE7 where every player unit has 0 in all of their bases, barring HP, which was set to 1. It's obviously and intentionally unfair, as FE7 was never designed to be played with such incompetent player units. But recently I thought to myself, what if it was? This hack is designed around the restrictions of extremely weak player units. Each of the 8 playable units in this hack has 1 base HP and 0 base everything else. To compensate for this, additional restrictions are in place. Everything is locked at 100% hit, and growths are fixed. Weapons have had to be slightly altered to fit in with this style. New stuff! - Ring System FE4's ring system is present in this hack, but the rings present all have explicit downsides, giving them more strategic use. All or Nothing could be exactly what you need to secure a kill, but it also renders the few existing methods of taking hits unviable. Ring bonuses also stack. - Refined Dancer Rings (note: no longer rings to avoid confusion) Thanks to the hack's short nature, you can use weaker versions of Filia's Might and Nini's Grace wherever they may help you, without fear of needing them later. These two mechanics work together to create statstacking in a form very similar to Fates. - Maps This hack consists of 5 relatively short maps, each with a unique look and song. Enjoy the game's gradual shift from puzzle to traditional FE as your options expand. Download here (apply the patch to a clean FE8U rom): https://www.dropbox.com/sh/lz6jef1cr6pfqjp/AAAYTdfD6u0P3f-6hi1qonqCa?dl=0
  5. i have no idea if i have posted this in the right forum anyway, i'm trying the gay fates and want to rebuild a cia file with all paralogues unlock. i have no idea how to patch it to gamedata.bin I'm asking if anyone of you have the gamedata.bin.lz with gay fates + all paralogues unlock thank you!
  6. Hello, you lovely anime-chess players ! My name’s Zeldacrafter64, as you’ve probably already figured out, and I’m here to share my project with you ! Now I know what you might think : "Hey, haven't I seen that title before ?", "Oh, I remember that one, it sucked". Well, after one year spent rotting in the "concept" category, I am proud to announce my little baby is finally ready to be played by the whole world ! I also apologize for how amateurish the concept topic was. I was really a beginner at the time and barely had any idea what to do and where to go. Oh, and while I'm apologizing, let me apologize for my frequent errors. I'm not a native English speaker, so please correct me as often as possible, or else I won't improve (Same goes with my hack, obviously !). Download it here ! I -The Hack's Story II - About the Hack III - Features - 22 playable chapters out of 23. I’m not that good at designing things gameplay-wise, but I hope you’ll enjoy some of them ! - 61 playable characters! Each one coming with a different personality ! It’s unlikely you’ll like every one of them, but I’m sure you’ll find a favorite in no time ! - Only infantry ! On both sides ! Horses, Pegasi and Wyverns don’t even exist ! Because some people just want to see the world burn ! - More weapons for some classes, including Assassins and Generals with Bows and Heroes with Lances ! - The most basic bunch of patches you could ever imagine ! IV - Screenshots V - Credits : Do you want to be a part of this train wreck I call a project ? Do you have Discord ? Then that’s great, 'cause here’s the project’s discord server : https://discord.gg/vCYEp5E Thanks for your attention, and I hope you'll have fun playing my hack !
  7. I have created a small hack for FE8 that gives every weapon the range of a siege tome, Seth also has a warp staff. Download!
  8. A while back, I created a small hack for FE6 that replaces every promotional item in the game with a Master Seal, which can promote any unpromoted unit regardless of class (except Roy). That's right, now you can use any combination of units you want, without having to worry about late promotions! Download! RHDN Page Apply on a clean Japanese ROM. The English translation made by Gringe is also applied with the patch.
  9. Hello, and welcome to Terper's (that's me!) Fire Emblem: The Sacred Stones Rewrite Project. The name's a placeholder until I can think of a catchy, melodramatic title. Just call it "Rewrite" for short or whatever you'd like. The Sacred Stones is a pretty cool game. It's got monsters and dragons and swords and sorcery and branching promotions which is like, whoa. But I also think the plot is sort of undercooked. Our two main leads are fairly static characters who do not really grow or change. Immediately after her castle is taken, Princess Eirika gives a short speech about how she must not give in to despair, and proceeds to not give in to despair. And that's fine, I guess, but I want to see her deal with the events taking place around her in a more interesting way. I want to see her come to terms with her place in this conflict and grow as a person! And from that budding desire to change a few things about our main characters eventually grew this beautiful* need to change how pretty much the entire plot plays out. So one day I decided: Hey! It would be very productive and not at all a waste of time to rewrite the story of FE8 from almost top to bottom. Behold, some images from the intro: Fascinating. But that is, of course, only working with what is already there, just changing and adding a few words here and there, adding a little bit of emotion. That's boring. So I have also added some entirely new scenes that give further development. Here are some pictures of that, but not too many, because I want you to experience them in the game itself: So let me lay down the law here: This is not a relocalization. By which I mean this is a rewrite. The story and the characters WILL differ from the original author's intent and I apologize if I change things in ways you don't like. I'm sorry. This means that if you encounter any discrepancies between how characters exist in this hack and how they are in the Original/Heroes/Cipher/Japanese Original, well then there should be a reason for it. Hopefully a decently good one. At times I might have rewritten a perfectly fine line for no good reason just because the mood struck me. As of the time that this thread goes up, I have rewritten everything between the Prologue up until the Route Split (spoilers: There will be no route split. A) Because I'm lazy and B) Because it limits the characters' development if our two leads can't be together and interact and talk and grow). I have not rewritten Supports yet. I'm going to. If there are only a few minor issues in this current patch, then I will not update the patch until I am done with Chapter 16. After that will be the final major update with the rest of the story, and then a couple of eventual bug fixes and quality assurance stuff after that. What you should know going into this: If anyone in your party dies, it's game over. Let me repeat that: If Anyone Dies, It's Game Over. This includes enemy units that you can recruit. Killing Joshua in Chapter 5 will cause a Time Paradox. Keep your save states ready. Or the reset button. I'm sorry if you love to Ironman. The story will assume that you have recruited everyone. Please do not go around Joshua and "forget" to recruit him in an attempt to spite me just because I won't let you kill him. Not only would that be very rude, he will still show up in the story, and you will only have yourself to blame for this. Shame on you. You can't play on Easy because I'm using some of those tutorial prompts for new scenes. I have made a few gameplay changes here and there and they are basically untested. Please give feedback on that. Also please give feedback if anything breaks/you encounter some odd glitch. I have never hacked before. This is scary. Some of these gameplay changes are made for story-purposes, some are things I think could be rad. Please also give feedback and share your thoughts on what you think of the story since this is a story-focused hack. I would like that. I try to be woke, so if you find anything unwoke, then please bring it to my attention. English is not my first language and though I think I'm pretty good at it, if you encounter anything weird, well then that's why. If you find any typos or weird sentences, do mention them. Reviews: If this interests you, then rev up your favorite UPS patcher and apply THIS PATCH to your rom. If you don't know how to do this, just google "UPS Patcher". I believe in you. A list of significant enough gameplay changes that they warrant mention: Every single thing in here is subject to change at my whimsy.
  10. Hi, I've seen a big topic about hex editing for Radiant Dawn that I've barely started reading, and I was wondering if the same could be done for Path of Radiance. I have downloaded HxD (I don't know if it's the easiest to use), I'm totally lost in how to make it work, the Data file seems to not be compressed, but all I see is a list of Aid per class and some skill names with capacity, I don't understand the rest and the hex code lines look like Chinese to me, I know they're multiples of 16 (from 0 to 15) but I can't find the value that is linked to the capacity taken by the skills for examples, all I see is 40s and 50s on one line, there aren't any numbers corresponding to 10-30 capacity. I'd also like to be able to edit the class stats and such. I've been looking for Nightmare editors for years since they're much easier to use than learning to use a hex editor when you're no programmer, but never found any (I've Dld a randomizer/editor but it never launched for some reason). The items would also be a good thing to be able to edit, so that early game weapons weigh less (giving them the same Wt as in TSS would mostly fix the problem with early game snails, and giving tomes the same Wt as in FE6 which has the most usable magic of all the GBA titles unless FE7 is the same, all I know for sure is that TSS has wonky tome Wt, if their tomes weigh more than axes how are these book wanderers supposed to carry them? Gleipnir is 5 or 7 Wt more than the axe Garm that also gives +5 spd!). I think mages would appreciate not having to reach high levels of str to carry their final tomes. I'd also buff Laguz weapons of course, I love Laguz.
  11. Hi, Like I wrote in the last Laguz topic I've opened, I've worked on a Laguz rebalance patch with nightmare modules (can only mod class and unit stats/growths). Every non royal Laguz in this mod has the same stats in human form he/she would have in halfshift, since halfshift is so rare and I can't edit unit skills or their items/level. This means they have nearly their full form stats in halfshift and they have more in full form. Basically, they're close to capping several stats in full form while some of these stats are overcapped in human form (mostly speed). Human form has higher caps, especially in speed and defenses to follow the stats expected in halfshift. Link to the Dropbox file: https://www.dropbox.com/s/4nyth7hd8ba0m4h/FE10Data.cms.decompressed.compressed?dl=0 DL wiiscrubber, lauch the program, select a Radiant Dawn game file (keep a backup), part 1 (there are part 0 and part 1), Data, Data.cms, right click, replace, wait until wiiscrubber confirms the patch has been applied, close, play on Dolphin. By class: Tigers have 32 max speed in full form, don't remember the value in human form but it's higher than 16 (probably between 17 and 20). Cats have higher def/res, 4 def lead for males, 4 res lead for females. Probably gave them higher max speed in human form, unchanged in full form. higher def/res caps in human form. Wolves are the middle ground between cats and tigers, 36 or 38 max speed, 38 max str, better max stats in human form. got Volug in p1 he's bonkers with nearly his full form bases in halfshift. I'll keep wildheart on him for p3 I think so he doesn't become too hax. Still outdoing any DB unit before long. Ravens are like cats, the nine tails of the skies (with canto on top), bumped thair human form move from 6 to 7 because they were the only non dragons to have 6 movemet in human form and 8 in Laguz form. Better caps both in full form and human form (34 strength in full form, Vika will be usable). Hawks are like wolves, the middle ground between tigers and ravens. Basically you'll never need to use them in full form before the tower. Why give that to Laguz? Since their only tool to fight all the time is halfshift and it's locked to DB and late GMs, I gave them their wildheart stats in human form. You'll be able to experience what a laguz would be if it had wildheart from the get go and then they won't need any level up to be tower-worthy, 24 base def Mordecai in human form with 13 speed, 48 def (overcapped) and 26 speed in full form, 21 base str = 42 in full form. Royal Laguz without formshift. Wildheart is their formshift. Actually except a few things (like tiger speed vs lions), they have better stats than the royals at some point. I buffed Nailah because of her availability (+1 base speed and +1 or 2 base strength, +1 base def), and Naesala because he's inferior to all other royals on top of having S strike instead of SS. I nerfed Tibarn (-1 movement because why did he have the highest in the game? lower speed I think, lower strength maybe). I also modified a few things on Beorcs. Meg and Fiona have t3 stats very different from other classes of the same tree (since Fiona has 50 max HP, I bumped her def/res over 30, while Meg has more speed, more res and less def than generals). Generals all have the same caps, better than what they used to (40 def instead of 36-38, 32 or 33 speed instead of 30-31 for Brom, etc), Paladins also have better stat caps in t2 and 3 (basically paladin caps from gba in t2 with 24/20 def/res instead of 25/25, 1 less in offensive stats in t3 than in t2, 25/26/24 in t2, 34/35/33 in t3). Jill's t2 and 3 caps are modified (she far closer to Haar instead of being a completely different class, she's a female wyvern lord instead of female wyvern knight basically), better bases so you don't have to dump 3 stat boosters on her just to make her slightly better than "barely usable" and then you can give stat boosters to whoever you want. Astrid basically gained +2-+3 in every base stat, +5% speed growth. Rolf got +2 in almost every base stat. Gatrie got better stats but not incredibly more. Shinon has less def I think, more attack (since he's an archer, not a knight, and he faces many ennemies he can't kill without a crit in the first maps). Titania has different caps so she will not be the same. Falcons all have been buffed, their caps adapted, and Seraph knights are better than female sentinel (not higher caps but high enough where it matters unlike OG and more balanced, better offense). Sigrun is usable, Marcia too, Tanith is good. Nephenee was buffed in a non gamebreaking manner: +2 base speed (doesn't change her damage, only she can double more what she should already double if her weapon wasn't 3 Wt too heavy for her) and better hp/def (she has -6 or -8 hp compared with class base in OG, why even put class base stats for 1 unit and put negative numbers in unit base stats? Just like Mist and Volke). Brom has better bases, especially skl (since he needs some in order to disarm). Heather can actually steal heavy stuff (19 strength instead of 15, don't worry she's still using knives so she won't become better than Nephenee long term but she could be better short term). Swordies and thieves have better strength caps, Zihark has less shitty bulk, Mia has bases more fitting to her base level, Lucia is more usable in p4 and more Jaegen in p2, Aran has slightly better bases, Meg has instantly usable bases and has better stats than Nolan with 5 less levels than him (promoted her at 15 and she was better than Nolan 20/1). CKs are overall more worthy of investment, Makalov is about on par with Kieran and Geoffrey, Danved has slightly better bases and 5% more growths to stay relevant. No one should die in 1 hit in their recruitment chapter I hope, at least not one hit from mooks, including Rhys and Mist, and Laura. Micaiah is actually funny to use, don't get tricked by her bases, her growths are worth it (twisted Myrrh's growth rates a little), magic classes stat caps are more GBA-level good (not as much insane def as in GBA games but the rest is approximately on par). Ilyana is biffy mage (not ultra biffy but more able to take a hit than any non-Micaiah mage), Soren is faster at base (he can hope to double some day), Beautiful lady fire sage is good, Tromod got like +4 everywhere to make up for shitty availability. Bastian is more usable, basically 0 investment for a t3 Soren. Tauroneo is bulkier at base. Nolan has good base speed and 10 base def. etc. I don't spoil everything, basically everyone's usable. Have fun!
  12. hello does anyone know how to convert NTSC-U code to pal code?
  13. I don't know if anyone else has ever seen these pictures, but I assume it is Fire Emblem Path of Radiance, but with GBA sprites. Does anyone have any knowledge on this or anything really about what this even is. I believe this goes here but can anyone help with any info?
  14. Hello FE Fans! I've been having a lot of fun lately hacking FE games and mostly adjusting Fates growths for some pretty fun results (Kana having 125% in all stats may have been overkill...) but I want to make a more balanced one for Echoes and release it to the public so I'll need a small bit of help. Firstly I will require two rules to start renovating this game. 1. The amount I should tamper with. Echoes can be broken just like all FE games but if I give everyone 127% (The max) in all stats, it wouldn't be that fun, would it? So I'd like to hear your thoughts on where my limits should be. I should have a set percent I can buff (50%, 100%, 150%, etc...) so I'd like your thoughts on that. 2. Should I make characters more balanced or give the same level of buff to everyone? This is the main issue I have right now. I know there's a tier list for FE: SOV so I've come up with a personal problem. Should Alm be as strong as Forsyth? And if I did only give small buffs to high tiers, what is a small buff? And what tier list would I even use? This issue has been driving me nuts and I'd like to know if the imbalance should stay or if I should give higher buffs to low tiers. Yeah that's all I got for now. Depending on feedback time, the patch should come out in two to five days. I hope I can make this game something fun and maybe have this be a series where I'll update and balance my old personal hacks on FE6, FE7, FE8, Awakening, and Fates. But yeah I hope to hear from you all with what you may want from a buff patch to FE15. Thanks and good day to you all!
  15. Hello everyone, I'm currently working on hacking Radiant Dawn to make it more in line with PoR's mechanics. Here are some of the things that I have been able to accomplish: Characters have higher base stats similar to what they would if they were that level in PoR. For example, a Level 5 promoted Marcia in PoR would (on average) have 2 more points of Str, Skl, and Spd. Similarly, any character growths that were lowered in RD have been restored to their PoR growths. For example, Nephenee's Str growth is now 40%, just like it was in FE9. Gave the same stat caps to tier 1 and 2 classes as they have in PoR. (For tier 1 units, it's mostly the Res stat) For example, Soren now has the same stat caps that he had in FE9 (as a Sage) Renamed classes for consistency. (Lance Armor ---> Knight) (Wind/Thunder/Fire Sage ---> Sage) (Lance General ---> General) (Dragonmaster ---> Wyvern Lord) Made Jill and Ilyana pre-promotes, making every playable PoR character promoted. Brom is now a Lance General. All Thunder tomes are more powerful and accurate. Their stats are a mix of FE9 and 10's. Bolting has the same weight as in PoR. Light has 1 more might. (Like in the GBA games) Certain characters have different stats in their initial chapters. For example, Nephenee now has a Steel Lance in 2-1, which doesn't weigh her down. Meg is now a Lance Knight and comes with an iron and steel lance in her joining inventory. I have attached some screencaps to exemplify. What I need help on is: Modifying Ilyana and Jill's levels in their joining chapters (1-3 and 1-6, respectively, as they now join as pre-promotes) Giving Lance Generals Swords instead of Axes (like in PoR) Modifying the starting gauge of several laguz. For example, I want Lethe and Jannaff to start every chapter with full gague like PoR. Modify gauge decrements so it decreases slower for cats, hawks and ravens. Fitting some names properly. (Dracoknight ---> Wyvern Rider) I changed Dracoknight to WyvernRider (without the space) because otherwise that would add bytes to the file and crash the game. Give Paladins access to a second weapon. (Geoffrey Bows, Titania Lances) (Possibly) Making Tormod an Archsage in 4-4 (Possibly) Make every enemy Armor and General a Lance Armor/General. Basically tier 1 uses Lances and tier 2 uses Lances + Swords. If anyone is interested in collaborating with me on this project, please let me know. I appreciate any help.
  16. It always bothered me how growths and bases make little sense in this game, thus, I've created this patch, which I dubbed Vindication. since it's meant to make everyone to be as balanced as possible as they deserve. Broken characters shall be knocked from their high horse, while characters that are too hard to use will become just as good as your usual good character. Changed quite a few things and removed some irritations (like Echidna using an heavy axe and being easily beaten in Hard mode for instance, now she is equipped with a sword by default and thus the RNG is much less likely to hate you). This project is finished, but it migth be tweaked further later on. Also, if anyone could point me to a way to raise Roy's level cap as a lord and experience gained (not as a Great Lord) and only for him, I would be gratefull. NOTE: This balancing patch is meant to be played in Hard mode, if playing in normal mode, characters dependent on Hard bonuses might become underwhelming as a result. *UPDATED TO V.2.1.* (New Update) 2.1 changes -Made some more changes to characters growths and bases. - Knight and General MOV increased by 1. - Horselaying weapons updated (needs to be tested whoever, so might have bugs, we will see) Now, it can be downloaded via MEGA, if the link isn't working for some reason, do tell if that's the case: The 2nd download is for the japanese untranslated version, for convenience sake. https://mega.nz/#!22JQlY5D!tO8Rx2TPLo4UOCiaIUpn-Q9b7ScoECZ8nXeTmSJXaY8 https://mega.nz/#!r5MC2QrA!4kQBQDBGt3c5TkzDID5bx3_PcWH71PrekoTSAA6p5cs Future plans: -Tweak any issues that might pop up. Keep me informed of any oddities. NOTE: Due to not having the microsoft tools program active, I will not post the excel file from here on, until that problem is solved. I will see if I can find another method to make a list.
  17. In my current probject and one I'm going to be theoretically doing in the future, I want to add a base like in FE9/10 with conversations, forges, etc. It doesn't need to have any of the fancy stuff, but I do want it to be different from the preparations screen and have Base conversations. I also want to add AoE spells, but don't know how. Any advice is appreciated! I'm making it in FEBuilder.
  18. Hi, I remade the 'The Black Knight Theme' and 'Unstoppable Destiny' in GBA format to use in hacks if people want. Here's a video: If I shouldnt have made a new topic for this, I'm sorry. Free to use, no credit needed, although appreciated. Unstoppable Destiny.s The Black Knight.s Video CREDITS: Ike Mug - MarioKirby Black Knight Animation - Luerock, Cipher Lee and CanasNiimeHugh Ike Animation - oracle_of_fire and Khrene Cleaver The Black Knight Theme GBA Ver. - Me Unstoppable Destiny GBA Ver. - Me Mist & Black Knight Mugs - Me (Lol, not proud of them xD)
  19. Welcome, ladies and gentleman! I have a great pleasure to inform you that I am working on a new hack: Fire Emblem: The New Dawn! The story picks up where FE6 leaves us (Bern being defeated, Idun unsealed, Roy learning the 'truth' about the Scouring) and tells the story after ten year,s when the allied occupation (Lycia and Eturia) of Bern ends. Meanwhile new disorder erupts in Lycia, as some of the nobles are displeased of Roy's new kingdom (which he formed after the war). Unrest raises on the Western Isles due to lack of competece of the new Eturian king. Isles, despite gaining partial independence are still owned by Eturia in some parts. A young sacean girl named Sarnai is passing her final trails before becoming a true sacean huntress. All these three stories are connected by a sinister cult, worshiping that what used to be... FEATURES: a) Reworked promotions. I added some new classes and made the already existing not to double. For examble, the armor knight now promotes to (of course) General or Vanguard (heavy knight with lances, bows and magic), archer has 'hunter' and the second chosable class, etc; b) Compeling, epic story with a darker overall tune comparable to FE4; c) Fates of many characters revealed at once (many are dead, though :D); d) Custom animations for most characters; e) Epic and moving end to some stories unfinished in the previous games. RETURNING CAST: - Roy, king of Lycia - married Sue (not Lilina and this is a plot device!) - uniter of Lycia, most do not understand his dream. Believes in humankind; - Sue, queen-consort and true heir to the Caelinian throne. Mother of prince Hector of house Pherae; - Lilina, marquesses of Ostia. Has some doubts about Roy's monarchy, but supports him nonetheless. Still has hots for him; - Priscilla, marquesses of Cornwell - the house was rebuilded by Roy; - Echidna - Queen-regent of the Wester Union. Tries everything in her power to stabilize her homeland and cease any hostilities with Eturia; - Milidain - new king of Eturia. He is bad at being king and relies on his trusted advisors do rain in his name; - Klein - helps Milidain with his work. Is often sent as the embassy of the king; - Danyan, the Silver Wolf - raises the new generation of famed sacean nomads; - ??? - the defender of Sacae, known as the Beast (can't reveal this one, it's too hilarious); - Nino - the new archsage; (-ish? not really, very powerful. Speaks with ghosts); - Lugh, Raigh, Jaffar - Nino's family. Along with her try to avert the inevitable fate; - Gwynevere - the new queen of Bern; - Idun - snapped out of it. Finally. - and many more... NEW CAST: - Theodore - marquess Arphen; - Daria - daughter of Erik; - Darius, son of Erik - Hector - son of Roy (yes, he has THE NAME) - all the others marquesses; - Gren, knight of Arphen; - Gerard, illian merc; - Jeff, very bad spy thief; - Elizabeth - cleric; - Thorne, new marquess Thiria, Roy's trusted advisor; - Sarnai - young huntress from Sacae; - Big chuck of characters that are in a way spoilerish. If anybody wants to help, I would welcome it openly. You can contact me eaisly. I should reply the same day. Progress info: ACT I: - Lycian arc: 5/5 chapters made! - Interlougue 1: done! - Sacean arc : 0.5/5 chapters made - Interlougue 2: done! - Eturian/Islander arc: 0/5 chapters made ACT II: - Mid arc: 0/3 chapters made - War of the Sun God arc: 0/6 chapters made ACT III: - Return of the Old Gods: 0/5 chapters made - Final arc: 0/3 chapters made Total: 5.5/32 chapters made Credits: Credits.txt Regarding the potential hype: Don't. I know that there are people that will hype my hack. I firmly believe that it will be good, very good. But I don't want enybody to expect more than can be done with the limited human resources (ie. me) and the engine I work on (ie. FE8). If you believe that it will be revolutionary - you'll be disappointed. Just - don't hype.
  20. Hello, I have recently discovered the joys of FE Builder and have been working on my own creation. But I have hit a road block with a problem involving the prologue chapter. For some reason whenever I try and move Eirika next to one of the chapter's enemies, the game will just crash and bring me back to the title screen where I can resume or restart the chapter. The crash occurs any time I press the A button and issue the move command that would have her destination be a tile adjacent to an enemy, once she finishes moving and arrives on that tile it will crash (before any attack, wait, etc menu has a chance to pop up). If I move her to any other tile the game will not crash. Even having her wait and letting the enemy move adjacent to and attack Eirika will not crash, its only if Eirika moves. Seth in this chapter can move and attack just like normal, only Eirika will cause a crash. If I allow the chapter to be completed without this problem (by simply not moving Eirika next to an enemy and letting the enemies die on enemy phase) and advance to chapter 1 and beyond, this issue does not come up again and Eirika can move and attack just fine. I have played as far as chapter 5 without this issue happening past the prologue. Does anyone know what might be causing this on the prologue specifically?
  21. Hello SF! After much time in the shade, I’m here to announce my project. Fire Emblem: Souls of the Forest is a gameplay focused hack made with FEBuilder that I’ve been developing since around late 2017, and now I feel like it’s a good time to make a public release. I’ve done changes on this project which I feel modify the vanilla FE gameplay to give the game it’s own unique, yet not cluttered, experience. The hack features: Three difficulties and many custom gameplay options, such as 100% Criticals, Fixed growths, Reverse mode, and many more. Lunatic Reverse is the intended mode for those seeking a tough game, but Normal and Hard are also avaliable, and the modifiers are completely optional. 16 chapters and 3 sidequests, the first 8 chapters and 1 sidequest have writing in them. 27 playable characters, all with custom portraits. The standard quality of life hacks, such as warnings for effective/killer weapons, HP bars, growth rate display, etc. Classes each only have access to one weapon type, but weapon triangle power is greatly increased. Bows have 2-3 range as standard. Mounted units have a bit less move in general, but possess Canto+. Custom art mostly made by myself, or obtained from the Ultimate Graphics Repository. Almost entirely custom music. Strong emphasis on weapon types and class individuality. Master Seals as the sole promotion item. No ambush spawns. Generic replacement units that join if you lose enough units. There’s supports, they increase based on deployment, similar to games like Path of Radiance and New Mystery, but there’s no writing done on them yet. Specific gameplay changes can be read in the diary that the game has. Patch download: https://www.dropbox.com/s/buhv906u505p8w1/Sotf8.1.ups?dl=0 The hack’s discord: https://discordapp.com/invite/BjcX3zJ Screenshots:
  22. Hi sorry, i am trying to do my personal hack on Fire Emblem 8, with Fe Builder, i make all good but i want to ask you how to put a new character (for example Hector) not in a single chapter but in all the rest of the game... because when i put him in a chapter, in the latter chapter he doesn't exists... can you help me?
  23. I started this hack around the start of december, since I don't have much time on PC, the progress is kinda slow. About my last hack, the Dark Emblem, I accidentally courrupted the files and since the hack was kinda lmae and messed, I decided to start a new one.(No random-generated maps this time, I swear) Story: In the Melgen continent, there are two very powerfull countries, they're Arcadia and Petos, Arcadia suddenlly started to invade other countries, even though king Arcadio and King Petos are on good terms with each other, so wat's the reason that made king Arcadio suddenlly attack it's neighbors? Follow the story of Izarck, as he makes his path from a simple squire to a famous Hero. Features: No bandit chapters! New items. New icons for new items. Some new classes. 7 chapters as of now(counting the prologue and chapter 4x) Some new music. New mugs. New events. New maps. Deep plot(Not much at the start I admit, but what FE game starts with a good reason to fight?) New custom battle animations. All chapters have hidden items and secrets.(Except for the prologue, don't bother searching) Some screenshots: Download: http://www.mediafire.com/file/ba417u1z9azcuza/Izarck%27s+Quest.rar Update notes: Known issues and gliches: Lamp sword use effect works properly but it crashes the game if used right after resuming a chapter. Make sure to always savestate before using it's use effect. By grammar isn't the best, if someone could help with it would be of great help. The same can be said about my mugs. Credits:
  24. Hello everyone! and sorry for my bad english xD. later I want to do a english patch. Now I want to post a proyect in witch I am working alone (but not for that is sooo bad). The history is from 1000years after the sacred stones. The olds nations dont exist anymore and new countries have formed, Arcadia, Lydia and Precia. Precia is knowed for his great military power, Arcadia by his connections to the sea, and Lydia by his great commerce. History: Our protagonist invade a castle with his army because his earl is guilty of a exclave trade, after killing him, they go back to Arcadia castle to report what happened but in his way they found a band of Precia soldiers seeking the prince´s Diego. After their painful path, they realize that Precia captured Arcadia and his only way is go to Lydia for help. In other side, his sister Melissa is fighting with his own army triying to stop Precia. Other screenshots: Credits for the animations and sprites: Nuramon: Soldier Sprite Orihana_Saki: Rein Sprite Orihana_Saki: Sussan Sprite Orihana_Saki: Serval Sprite StefanDesic: Nephenee Sprite Orihana_Saki: Hardin Sprite LetsGoForlt: Gregor Sprite Capibarain: Melissa Sprite LordGlenn: StatusBackground Demo Patch (Spanish) Ver. 3.5 (Chapter 1 to final) http://www.mediafire.com/file/0m5nwbfgdak9o89/Lost_Legacy_3.5.gba/file Here the demo. If you find a problem plis tell me c:
  25. Hello everyone! I recently uploaded a Demo-Patch from my first self-made Rom-hack. But thankfully eclipse told me, that there was something wrong with it (oversized and bad link), so I changed it a bit. The file size should be now smaller and better for a download. It would be a great help for me, if you would check it out, if the patch and the link are ok! You don't have to download the hack, only if you're intrested!!! (And why are the screenshots so big...?) Dropbox link: https://www.dropbox.com/s/n2y64b7lf5ez21i/NarcianFe (Demo).zip?dl=0
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