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Found 108 results

  1. Hello everyone! I recently uploaded a Demo-Patch from my first self-made Rom-hack. But thankfully eclipse told me, that there was something wrong with it (oversized and bad link), so I changed it a bit. The file size should be now smaller and better for a download. It would be a great help for me, if you would check it out, if the patch and the link are ok! You don't have to download the hack, only if you're intrested!!! (And why are the screenshots so big...?) Dropbox link: https://www.dropbox.com/s/n2y64b7lf5ez21i/NarcianFe (Demo).zip?dl=0
  2. Welcome, ladies and gentleman! I have a great pleasure to inform you that I am working on a new hack: Fire Emblem: The New Dawn! The story picks up where FE6 leaves us (Bern being defeated, Idun unsealed, Roy learning the 'truth' about the Scouring) and tells the story after ten year,s when the allied occupation (Lycia and Eturia) of Bern ends. Meanwhile new disorder erupts in Lycia, as some of the nobles are displeased of Roy's new kingdom (which he formed after the war). Unrest raises on the Western Isles due to lack of competece of the new Eturian king. Isles, despite gaining partial independence are still owned by Eturia in some parts. A young sacean girl named Sarnai is passing her final trails before becoming a true sacean huntress. All these three stories are connected by a sinister cult, worshiping that what used to be... FEATURES: a) Reworked promotions. I added some new classes and made the already existing not to double. For examble, the armor knight now promotes to (of course) General or Vanguard (heavy knight with lances, bows and magic), archer has 'hunter' and the second chosable class, etc; b) Compeling, epic story with a darker overall tune comparable to FE4; c) Fates of many characters revealed at once (many are dead, though :D); d) Custom animations for most characters; e) Epic and moving end to some stories unfinished in the previous games. RETURNING CAST: - Roy, king of Lycia - married Sue (not Lilina and this is a plot device!) - uniter of Lycia, most do not understand his dream. Believes in humankind; - Sue, queen-consort and true heir to the Caelinian throne. Mother of prince Hector of house Pherae; - Lilina, marquesses of Ostia. Has some doubts about Roy's monarchy, but supports him nonetheless. Still has hots for him; - Priscilla, marquesses of Cornwell - the house was rebuilded by Roy; - Echidna - Queen-regent of the Wester Union. Tries everything in her power to stabilize her homeland and cease any hostilities with Eturia; - Milidain - new king of Eturia. He is bad at being king and relies on his trusted advisors do rain in his name; - Klein - helps Milidain with his work. Is often sent as the embassy of the king; - Danyan, the Silver Wolf - raises the new generation of famed sacean nomads; - ??? - the defender of Sacae, known as the Beast (can't reveal this one, it's too hilarious); - Nino - the new archsage; (-ish? not really, very powerful. Speaks with ghosts); - Lugh, Raigh, Jaffar - Nino's family. Along with her try to avert the inevitable fate; - Gwynevere - the new queen of Bern; - Idun - snapped out of it. Finally. - and many more... NEW CAST: - Theodore - marquess Arphen; - Daria - daughter of Erik; - Darius, son of Erik - Hector - son of Roy (yes, he has THE NAME) - all the others marquesses; - Gren, knight of Arphen; - Gerard, illian merc; - Jeff, very bad spy thief; - Elizabeth - cleric; - Thorne, new marquess Thiria, Roy's trusted advisor; - Sarnai - young huntress from Sacae; - Big chuck of characters that are in a way spoilerish. If anybody wants to help, I would welcome it openly. You can contact me eaisly. I should reply the same day. Progress info: ACT I: - Lycian arc: 5/5 chapters made! - Interlougue 1: done! - Sacean arc : 0.5/5 chapters made - Interlougue 2: done! - Eturian/Islander arc: 0/5 chapters made ACT II: - Mid arc: 0/3 chapters made - War of the Sun God arc: 0/6 chapters made ACT III: - Return of the Old Gods: 0/5 chapters made - Final arc: 0/3 chapters made Total: 5.5/32 chapters made Regarding the potential hype: Don't. I know that there are people that will hype my hack. I firmly believe that it will be good, very good. But I don't want enybody to expect more than can be done with the limited human resources (ie. me) and the engine I work on (ie. FE8). If you believe that it will be revolutionary - you'll be disappointed. Just - don't hype.
  3. ~~~~~~Narcian and the Mirror Chamber (Demo)~~~~~~ (Dropbox link at the end) Greetings dear friends! (You can skip the introduction by scrolling down!) My name is Max. I first heard about these Rom-hacks through a Let's Play. (*cough* *cough* Mangs: Sacred Chairs) I really enjoyed it, so I decided to create my own one. Apperently I've found FeBuilderGBA and downloaded it. I had no idea what I was getting in to... First, FeBuilder is a extreme massiv programm at first glance Second, I had no ideas where to start... So I closed the programm and left it for a year. BUT, now I returned with more power and knowledge about hacking and I started my own hack for REAL! It was quite simple for the first chapter, but, the more I got into it, the more problems accured. How to insert music, create special and unique events and so on. I made like around 500 safety copies, cause I always messed something up. But I didn't give up and now I have my very own first 4 chapters. There are still many, many things to change and improve, but whatever! The only thing I couldn't fix was the world map. You'll see by yourself what happened. Still I hope, that when you are really gonna playing my hack, you have much fun and most importantly(!) give me some feedback what I should change/improve! 😉 ~~~~~~Information about the Hack~~~~~~ Creators: Alexandra & Max Title: Narcian and the Mirror Chamber Chapters: Ch0-Ch3 (cause it's just a demo) Gameplay: The first chapters are pretty basic, but chapter 3 got some special objective. Difficulty: It's automatically set an hard. Music: I think I played with custom music the longest. Is it good? You'll hear it. Story: You will see, where I tried to make a good plot and where I just inserted memes... Characters: There are some unique characters...and Gheb. Credits to the Female Fighter animation: Original Tellius Fighter by MK404 Design by Pikmin1211 Axe animation by Maiser6 Handaxe animation by Maiser6 Unarmed animation by Maiser6 Palettes by MK404 and Pikmin1211 Map Sprite by Pikmin1211 Class Card by flasuban and Pikmin1211 This animation is just beautiful! I guess that's with the informations, so have much fun with trying it!!! 😊 This link contains: screenshots, readme, the patch of the hack! Please inform me if something doesn't work!!! https://www.dropbox.com/s/6lecv5f95fp524p/NarcianFe (Demo).zip?dl=0
  4. Hello SF! After much time in the shade, I’m here to announce my project. Fire Emblem: Souls of the Forest is a gameplay focused hack made with FEBuilder that I’ve been developing since around late 2017, and now I feel like it’s a good time to make a public release. I’ve done changes on this project which I feel modify the vanilla FE gameplay to give the game it’s own unique, yet not cluttered, experience. The hack features: Three difficulties and many custom gameplay options, such as 100% Criticals, Fixed growths, Reverse mode, and many more. Lunatic Reverse is the intended mode for those seeking a tough game, but Normal and Hard are also avaliable, and the modifiers are completely optional. 16 chapters and 3 sidequests, the first 8 chapters and 1 sidequest have writing in them. 27 playable characters, all with custom portraits. The standard quality of life hacks, such as warnings for effective/killer weapons, HP bars, growth rate display, etc. Classes each only have access to one weapon type, but weapon triangle power is greatly increased. Bows have 2-3 range as standard. Mounted units have a bit less move in general, but possess Canto+. Custom art mostly made by myself, or obtained from the Ultimate Graphics Repository. Almost entirely custom music. Strong emphasis on weapon types and class individuality. Master Seals as the sole promotion item. No ambush spawns. Generic replacement units that join if you lose enough units. There’s supports, they increase based on deployment, similar to games like Path of Radiance and New Mystery, but there’s no writing done on them yet. Specific gameplay changes can be read in the diary that the game has. Patch download: https://www.dropbox.com/s/buhv906u505p8w1/Sotf8.1.ups?dl=0 The hack’s discord: https://discordapp.com/invite/BjcX3zJ Screenshots:
  5. [FE5] EnDavio's Thracia Palette Mod - Version 1.0 This hack for Fire Emblem: Thracia 776 modifies some units' portraits and palettes to make them consistent with the game's official artwork. The modified units right now are: -Callion -Dean -Glade -Saias -Homer This patch is compatible with the Project Exile english translation patch. If you wish to apply both of them, remember to APPLY THE TRANSLATION PATCH FIRST, otherwise it won't work. Download Here Changelog: - Ver. 1.0: Initial release Installation guide: 1) Obtain an unmodified ROM of Fire Emblem: Thracia 776. I can't help you with this. This patch only works with the cartridge/ROM version of the game. 2) Extract your ROM, flips.exe (included in the patch folder) and EnDavio's Thracia Palette Mod.bps. 3) Open flips.exe and click the "Apply Patch" button. 4) Select EnDavio's Thracia Palette Mod.bps. 5) Select your unmodified ROM. 6) Choose a filename for the patched ROM and open it in an emulator to play it. Credits: EnDavio - Hacking Special thanks to everyone that supported this project in the Project Exile Discord Server, especially to Ando, HidoranBlaze and Robert of Normandy, for helping me to understand the ways of ROM hacking. Also, thanks to Raymerald for helping with some colour choices. Finally, thanks to Shouzou Kaga, Intelligent Systems and Nintendo for making this great game. -EnDavio
  6. As the title states, I'm looking for an Action Replay code for PoR that allows the use of the Debug menu for the US version. I've tried the one here (https://tcrf.net/Fire_Emblem:_Path_of_Radiance/Debug_Menu) bur for some reason everytime I put it into my AR, it says the code is used for another game. Or does anyone have a way around this limitation of AR?
  7. Hello everyone! and sorry for my bad english xD. later I want to do a english patch. Now I want to post a proyect in witch I am working alone (but not for that is sooo bad). The history is from 1000years after the sacred stones. The olds nations dont exist anymore and new countries have formed, Arcadia, Lydia and Precia. Precia is knowed for his great military power, Arcadia by his connections to the sea, and Lydia by his great commerce. History: Our protagonist invade a castle with his army because his earl is guilty of a exclave trade, after killing him, they go back to Arcadia castle to report what happened but in his way they found a band of Precia soldiers seeking the prince´s Diego. After their painful path, they realize that Precia captured Arcadia and his only way is go to Lydia for help. In other side, his sister Melissa is fighting with his own army triying to stop Precia. Other screenshots: Credits for the animations and sprites: Nuramon: Soldier Sprite Orihana_Saki: Rein Sprite Orihana_Saki: Sussan Sprite Orihana_Saki: Serval Sprite StefanDesic: Nephenee Sprite Orihana_Saki: Hardin Sprite LetsGoForlt: Gregor Sprite Capibarain: Melissa Sprite LordGlenn: StatusBackground Demo Patch (Spanish) Ver. 3.5 (Chapter 1 to final) http://www.mediafire.com/file/0m5nwbfgdak9o89/Lost_Legacy_3.5.gba/file Here the demo. If you find a problem plis tell me c:
  8. Hi all so I've worked on a Fire emblem sealed sword hack a while ago and i'm currently just playing through it to test it out and fix any errors. I would love to upload a patch for others to play, however, I do need some people's permission before I do so. I have used a few different sprites from other hacks, I had used a bunch of different class animations and so on. I've been using FEBuilder. Now, I believe a few things were snagged from Elibean Nights, some from The Last promise I think. I downloaded a bunch of the class animations from different sites that said they were fair game to use, but want to double check first, some of them being dracoknights with axes, hoodless shamans and mages, bard using light magic, etc. Errr….also, downloaded a huge page of weapons sprites that I used and inserted into the game, It's still the same game, with a bunch of different supports, boss dialogs, boss palettes coloured and a few added classes and more weapons. Anyways, hope I can get all the proper permissions and give credit where it's due! Thanks for reading! Jaygore
  9. Hello everyone. I'm starting my new project, Purging Flame, a reimagined balance patch for Blazing Sword. The goal of this project is to create a FE7 that is balanced in a different way than the original. Siince the original was already somewhat balanced to begin with. Objectives: - Increase difficulty of Lyn mode - Fix supports growth rates - Make a few units actually worth using (Dorcas, Barte, Karla... etc...) - Make enemies more quality based in difficulty, rather than quantity based. - buff some units so they can deal with those changes. Here are some videos that I already posted:
  10. What is the best hacks or cheats for Fire Emblem Echoes: Shadows of Valentia? I’m mainly looking for hacks or cheats to get the rare weapons, Astra, Sol, Luna and also easy level promotions, maxed stats, learned all weapon skills, and after all that, if it’s possible, save the file and not continuing the hacks or cheats. My OCD is killing me. Those items are way too hard to find and I don’t have the time to grind for them. :( Any help would be great!
  11. It always bothered me how growths and bases make little sense in this game, thus, I've created this patch, which I dubbed Vindication. since it's meant to make everyone to be as balanced as possible as they deserve. Broken characters shall be knocked from their high horse, while characters that are too hard to use will become just as good as your usual good character. Changed quite a few things and removed some irritations (like Echidna using an heavy axe and being easily beaten in Hard mode for instance, now she is equipped with a sword by default and thus the RNG is much less likely to hate you). This project is finished, but it migth be tweaked further later on. Also, if anyone could point me to a way to raise Roy's level cap as a lord and experience gained (not as a Great Lord) and only for him, I would be gratefull. NOTE: This balancing patch is meant to be played in Hard mode, if playing in normal mode, characters dependent on Hard bonuses might become underwhelming as a result. *UPDATED TO V.2.1.* (New Update) 2.1 changes -Made some more changes to characters growths and bases. - Knight and General MOV increased by 1. - Horselaying weapons updated (needs to be tested whoever, so might have bugs, we will see) Future plans: -Tweak any issues that might pop up. Keep me informed of any oddities. NOTE: Due to not having the microsoft tools program active, I will not post the excel file from here on, until that problem is solved. I will see if I can find another method to make a list. Fire Emblem Vindication 2.1.ips
  12. Hello, Been a while, but I need some help. For some reason only 1 of my characters can trade with someone. I've hacked up to chapter 3- Bandits of Borgo. Im thought it was a tutorial lock, but im making sure everyone plays on hard mode. Any and all advice is helpful as I started hacking with the new FEBuilder tool maybe a week ago, so im really bad. Thanks Alot -Ashton
  13. Everytime I download a rom hack, some of the rom hack patches are .rar files. Please help.
  14. Well, I am gonna say it, I speak spanish, so please, if you talk that language, answer me with it, now the important thing: I am going to develop a new Fire Emblem 8 hack, and I need some help with it, specially with the sprites, I mean, I will make it with a friend of mine, but I need someone that can and wish to help me with it, because none of us have the pacience or the skill to do the sprites we need, so please... If some of you could help us, it would be nice. Thank you.
  15. Hi, there everyone. The purpose of this topic is to revisit a project of mine, a balance patch and see if there is anything else I can do to improve on it. For that purpose, I'm going to post here videos and screenshots of my playthrough so that everyone can see and throw in their opinions on this patch. Well, then, for starters, the characters growths for chapter 1: Roy: HP 90% STR 65% SKL 55% SPD 70% LUK 60% DEF 35% RES 35% Wolt: 80% STR 50% SKL 50% SPD 45% LUK 40% DEF 25% RES 15% Marcus:: HP 60% STR 35% SKL 40% SPD 30% LUK 20% DEF 20% RES 20% Allen: HP 85% STR 55% SKL 40% SPD 35% LUK 40% DEF 35% RES 20% Lance: HP 80% STR 40% SKL 50% SPD 50% LUK 35% DEF 20% RES 25% Bors: HP 90% STR 50% SKL 40% SPD 35% LUK 50% DEF 45% RES 20% Now, here are the level ups in this chapter: Wolt off to a nice start Allen gets level ups in areas that aren't particularly his expertise but will do Lance doesn't start so well Wolt gets an level for killing the boss and is a bit meh I will post the video at a later date.
  16. Hey guys, Here's what's been done so far: - dumped the installed CIA as a .CXI using GodMode9 - extracted gamedata.bin.lz from .CXI file by mounting it as an Image - tried to paste edited gamedata.bin.lz within the currently installed title (mounted as image) - met with error saying I cannot paste files in a virtual game path I'm trying to edit the classes and characters using Nightmare and FEFeditor but to no avail. Any help would be greatly appreciated. Thank you!
  17. FE_Joshua

    Awakening GBA

    Okay, so like many others my opinions on Awakening are mixed. I don't have much of a problem with characters or even the rather basic story but more so the gameplay I've decided that I want to remake awakening as maybe a rom hack of FE7 but before i started I wanted to see if anyone was even interested in the idea or if there were some blatant problems that I am just not seeing.
  18. Hello, and welcome to Terper's (that's me!) Fire Emblem: The Sacred Stones Rewrite Project. The name's a placeholder until I can think of a catchy, melodramatic title. Just call it "Rewrite" for short or whatever you'd like. The Sacred Stones is a pretty cool game. It's got monsters and dragons and swords and sorcery and branching promotions which is like, whoa. But I also think the plot is sort of undercooked. Our two main leads are fairly static characters who do not really grow or change. Immediately after her castle is taken, Princess Eirika gives a short speech about how she must not give in to despair, and proceeds to not give in to despair. And that's fine, I guess, but I want to see her deal with the events taking place around her in a more interesting way. I want to see her come to terms with her place in this conflict and grow as a person! And from that budding desire to change a few things about our main characters eventually grew this beautiful* need to change how pretty much the entire plot plays out. So one day I decided: Hey! It would be very productive and not at all a waste of time to rewrite the story of FE8 from almost top to bottom. Behold, some images from the intro: Fascinating. But that is, of course, only working with what is already there, just changing and adding a few words here and there, adding a little bit of emotion. That's boring. So I have also added some entirely new scenes that give further development. Here are some pictures of that, but not too many, because I want you to experience them in the game itself: So let me lay down the law here: This is not a relocalization. By which I mean this is a rewrite. The story and the characters WILL differ from the original author's intent and I apologize if I change things in ways you don't like. I'm sorry. This means that if you encounter any discrepancies between how characters exist in this hack and how they are in the Original/Heroes/Cipher/Japanese Original, well then there should be a reason for it. Hopefully a decently good one. At times I might have rewritten a perfectly fine line for no good reason just because the mood struck me. As of the time that this thread goes up, I have rewritten everything between the Prologue up until the Route Split (spoilers: There will be no route split. A) Because I'm lazy and B) Because it limits the characters' development if our two leads can't be together and interact and talk and grow). I have not rewritten Supports yet. I'm going to. If there are only a few minor issues in this current patch, then I will not update the patch until I am done with Chapter 16. After that will be the final major update with the rest of the story, and then a couple of eventual bug fixes and quality assurance stuff after that. What you should know going into this: If anyone in your party dies, it's game over. Let me repeat that: If Anyone Dies, It's Game Over. This includes enemy units that you can recruit. Killing Joshua in Chapter 5 will cause a Time Paradox. Keep your save states ready. Or the reset button. I'm sorry if you love to Ironman. The story will assume that you have recruited everyone. Please do not go around Joshua and "forget" to recruit him in an attempt to spite me just because I won't let you kill him. Not only would that be very rude, he will still show up in the story, and you will only have yourself to blame for this. Shame on you. You can't play on Easy because I'm using some of those tutorial prompts for new scenes. I have made a few gameplay changes here and there and they are basically untested. Please give feedback on that. Also please give feedback if anything breaks/you encounter some odd glitch. I have never hacked before. This is scary. Some of these gameplay changes are made for story-purposes, some are things I think could be rad. Please also give feedback and share your thoughts on what you think of the story since this is a story-focused hack. I would like that. I try to be woke, so if you find anything unwoke, then please bring it to my attention. English is not my first language and though I think I'm pretty good at it, if you encounter anything weird, well then that's why. If you find any typos or weird sentences, do mention them. Reviews: If this interests you, then rev up your favorite UPS patcher and apply THIS PATCH to your rom. If you don't know how to do this, just google "UPS Patcher". I believe in you. A list of significant enough gameplay changes that they warrant mention: Every single thing in here is subject to change at my whimsy.
  19. I was wondering if anyone had music from golden sun that was compatible with sappy since sappy usually doesn't take golden sun music.
  20. I have a vision of how this hack will be, and here is how it would be. I need help to make this vision a reality, so if you know anything about Rom Hacking Fire Emblem 8, feel free to tell me.
  21. So I'm using the FeBuilder app, and the map sprite doesn't show if I hover them or when I control them to move. Is there a way I can fix that?
  22. As the title says, how do you make a hack of a 3DS title? I know of the tools used for older systems but not tools for the likes of the 3DS. Please bestow knowledge upon me so I can broaden my horizons. Thanks in advance.
  23. Hello! I would like some help/a tutorial about how to edit texts in Fire Emblem 4. I tried to use the script dumper and inserter from the link with that post but I can't find how to make it work :/ Thanks in advance for your help!
  24. Update Log V 1.03 (CURRENT): This English version of the patch was updated to fix Fergus's promotion. The Japanese version is unchanged, as this glitch was only present in the English version. V 1.02: Fixed graphical glitch that occurred when viewing Alva's PRF in chapter 10 V 1.01: Fixed Forseti to be magical instead of physical --- I am very happy to announce the release of my FE5 Reverse Recruitment hack. For those that don't know, a reverse recruitment hack is one that completely reverses the order in which characters are obtained throughout the game. So in the case of FE5, Galzus is the new lord. See the screenshots for examples. Patches Important Note: The English version of this hack incorporates the "Unified Thracia" menu translation by ChimeraHardline, and all credit for the translation goes to Chimera. Details on the menu translation can be found here. English Menu and RR Patch Japanese RR Patch These are IPS patches, so you will need an IPS patcher such as LunarIPS to apply them. You should apply these to an unheadered, .srm ROM version of Thracia 776. You will know the ROM is unheadered if the filesize is 4096 KB. It probably will not work if applied to the NP Rev A version of Thracia 776. The English version should be applied to a clean Japanese ROM, since it already incorporates the translation. Guide I have created a handy Spreadsheet guide that covers recruitment, special events, and PRF weapons to help you as you are playing through FE5 RR. The spreadsheet also includes unit stats. Known Bugs/Issues Character portraits are not changed during dialogue or story. I will probably work on this once a full English patch is released. Some PRF weapons don't include who they are for in the item description. Some say they are for a unit that they are not actually for (Eg: Hammerne still says it is for Safy). Make sure you check the spreadsheet guide if you need help figuring out who a PRF belongs to. The cutscene after the prep screen in chapter 17A freezes the game. It is skippable, so press start as soon as you finish in the 17A prep screen. The animation where Finn kills the boss of chapter 23 will skip itself. This is to prevent the game from freezing if the animation plays out. Various animations are not correct (Eg: Unpromoted Deen has the female dragon rider animation instead of male) FAQ Do characters have their normal growths? How did you calculate the character base stats? Character growths are kept the same (Eg: Ced still has his insanely good growths from vanilla FE5, but now has room to grow and use them). Base stats were calculated by either leveling or "deleveling" characters to their new level, and adding in or subtracting promotion bonuses as necessary. When leveling or "deleveling" characters, all promotions were assumed to occur at level 10. What about movement stars, leadership stars, and PCC? Characters keep their movement stars and PCC (Eg: Galzus still has 5 movement stars and a PCC of 3). However, leadership stars are based on the character who is being replaced (Eg: Saias does not have 3 leadership stars. However, when Halvan is recruited in chapter 23, he will have 3 leadership stars). The leadership stars were done this way for 1) balance reasons; and 2) because leadership stars can be tricky to change for some characters. What about Weapon Ranks? Weapon ranks are based on the character that is being replaced. (Eg: Vanilla Dagdar had A rank in Axes, E rank in bows. Amalda, who replaces Dagdar, now has an A rank in swords, and an E rank in staves) I used some discretion when replacing mono-weapon characters with multi-weapon characters. Why does Ronan have an E rank in Swords? He is a sniper! This is because he needs to be able to use swords for the cutscene where he teaches Cain Astra in chapter 15, or the cutscene softlocks the game. Overall, I decided the impact of giving him E rank in swords was pretty low considering his join time and how slowly weapon ranks build in this game, you would have to grind the heck out of him to have him actually use any decent swords. How do you get through Manster without a thief? Every character that joins in the Manster arc now joins with 3 door keys in their inventory. This means there are enough door keys to get through and get all the chests in Manster just by recruiting all of the Manster units. Some enemies also carry door keys if you need more. Why doesn't Galzus have insane health like he does in vanilla? Galzus's HP was the one stat I decided to nerf from what it "should be" based on the calculations. Otherwise, he would have 40 HP at base. He is already a really strong Lord, he doesn't need 40 HP. It won't work in my emulator. What should I do? Use SNES9X. The English patch expands the size of the ROM, which some older emulators don't like. How did you make this? This hack was done using Nightmare and hex editing in HxD. Who are the route split characters? A Route Characters: Brighton (Alva must be dead or unrecruited), Machyua, Lifis, Dagdar B Route characters: Ronan, Marty, Eyvel How do supports work? Supports are based on the new characters. So Galzus only supports Mareeta, he doesn't support 10 people or whatever like Leif does. Credits The English patch is the work of ChimeraHardline. Many thanks to ZaneAvernathy, for answering questions I had and also for providing much of the FE5 hacking documentation I used. Thanks to the authors of the FE5 nightmare modules, without which this project would not have been possible. Also thanks to Kirb who helped supply me with some documentation that I needed. Screenshots
  25. Hi, I remade the 'The Black Knight Theme' and 'Unstoppable Destiny' in GBA format to use in hacks if people want. Here's a video: If I shouldnt have made a new topic for this, I'm sorry. Free to use, no credit needed, although appreciated. Unstoppable Destiny.s The Black Knight.s Video CREDITS: Ike Mug - MarioKirby Black Knight Animation - Luerock, Cipher Lee and CanasNiimeHugh Ike Animation - oracle_of_fire and Khrene Cleaver The Black Knight Theme GBA Ver. - Me Unstoppable Destiny GBA Ver. - Me Mist & Black Knight Mugs - Me (Lol, not proud of them xD)
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