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Found 268 results

  1. So, I recently got my hands on the Invisible Kingdom/Revelation side manga released for Fates. I’ve been translating it with online translators so I can read it, as I cannot read or speak Japanese, but there’s a few lines of dialogue that either the AI cannot detect the characters used or the translation comes out borderline nonsensical. Can anyone help translate these? Just a quick note—for the first two, the lines I need translated are the ones in black with a white border, in a font that resembles messy/quick handwriting.
  2. This is my first time posting here so I don't know if I'm doing this right. So, I'm playing the Lil' Manster translation of Thracia and in chapter 15 I picked the B route, which I don't regret, but I really wanted to have Sleuf, Misha and Amalda. Is there any way this is possible, like with cheats? That is, if it doesn't break the game. *Update: I'm in chapter 23 and I got all the characters I wanted so far but Saias is not appearing!
  3. hello! made an account just for this lmao i'm playing on an emulator and i'm trying to add multiple avatar units to one save file but i'm having trouble figuring it out. i've speedrun the game three times (not very good times pls don't ask what they are) just to add three barely-touched corrins to the logbook and i'm wondering if there's a faster way i wanna play through the game with my brothers with each of us using our own avatar units, i thought it would be fun but having to abuse ryoma and speedrun to the endgame is time consuming : (
  4. I accidentally passed down Dragon Ward to Kana instead of Swordfaire because I didn't know that skills that you learn during the paralogue get passed down to your kid. Does anybody have a castle with MALE Kana with Swordfaire? I'd really appreciate it. (Note: My avatar is female, so it has to be male Kana. I found someone with a female Swordfaire Kana, but that didn't help.)
  5. Okay new here, been playing with Febuilder and I have questions. 1. Is it possible for multiple class change routes, as an example say a knight into either a general, or great knight with a Knight's crest, or into a paladin, or general with a master seal? 2. Can you have more than 3 class up choices? 3. Aside from a limit of the 255 character limit, can you set randomized units or generic units? Like having commanders and each commander has a team of 5-7 generic units that can all class up and have their own items and stats? 4. Is there a way for multiple commanders on the world map, like sending Erika to her mission and then switch to Ephraim an do his mission? If so can you designate different units to each? 5. Where can I find the different patches for Fe8 like the skills system and others? 6. Where can I find free portraits, animations and more? 7. How do you add different types of shops like say a repair shop, or a recruiter, and is it possible to make a weapon forging shop. 8. Can you have multiple level flags, like alternative routes?
  6. I've been listening to the same songs for quite some time now and Spotify shuffle just ain't enough to keep them feeling fresh. Any of y'all wanna share some band recommendations? and some songs i should start off with? or just post your favorite bands or songs idk just share some music please. Preferably rock music 🙂
  7. Hi, I've played a fair bit of fire emblem but I just started playing through Sacred Stones for the 1st time on hard mode. I've just finished chapter 5 and I wanted to know if it's realistic to keep most/all units up with the main team by grinding a so that I can try different teams for different chapters and will this either take many hours of mindless grinding or turn the game into a complete faceroll? I ask because so far I already really like every single character in Eirika's army (apart from Artur, sorry bud) and I really want to try each and every one of them out on a run of the game so I can form my own opinions on them both as units and characters throughout the whole game. Typically whenever I play other games with infinite grinding such as awakening, birthrights, rev, etc. I tend to spend most of the game raising a vast majority of the units and then in the last 5ish chapters I'll pick out my favourites now that I actually have experience to base my decision on and build a team for endgame like that. I'd just like to know if this will work in Sacred Stones. Thanks a bunch in advance for any help or suggestions.
  8. I have restarted this chapter like 10 times. I can't recruit Joshua or get the villages without people dying. I have never played this game before but I thought the hardest difficulty would be fine.
  9. Hello Serenes Forest. I'm a long time FE fan, first time poster. I've been trying my hand at FE spriting as a sort of side hobby. But I'm not an artist by any means so progress has been terribly slow. Now I think I have a sprite sheet for Wonder Woman attacking with a sword that I am somewhat proud of (at least, it looks OK when I animate it to my untrained eye). But, I can't put it into a FE game due to something related to colors being messed up. When I try to requantize to only 16 colors on Usenti, it all glitches out and gets rid of the color I am using for Wonder Woman's borders. Any help? I read that for this type of thing you really need an experienced sprite who can help you get rid of colors. I tried the pixel joint color thread, but that seems way more abstract/theoretical than what I need. Thanks in advance. Of course, any comments/feedback about the sprite in general is appreciated. Just be gentle lol.
  10. Hello everyone! I just started the game a few days ago, and I'm loving it so far. I'm at chapter 10 on Ephraims route and wanted to know if it is worth killing the boss "Beran" there, he has 3 bows if I remember correctly so is it worth it to kill him, since he has a ton of health and I can't take him down easily. Also I would love some general tips on the game, since I haven't played any of the older games, ( I have only played Shadows of Valentia ). As you have may guess I picked this game to play since it was said to be one of the easiest games in the franchise. Another reason I wanted to try it is because there is no casual/no perma death mode, so I wanted to challenge myself to see if I can beat it with the least of deaths possible, since I haven't played with perma death ever. Sorry for rambling about, Im excited since I'm enjoying the series a lot. Edit: thanks for the help! I apriciete it a lot, I just finished the chapter where you get Ewan, so I guess I'm of to grinding him up a bit, since he is kind of useless as of now. I have another question though, are promotion items finite, and are they missable? I'm coming of Fe echoes where I just need to go to a statue so I'm not quite used to the item promotion system yet. Also if the items are hidden on enemies/villages, is there a list/map where they are shown so I don't miss anymore than I already may have missed.
  11. Serenes Forest has been having issue on my phone since yesterday. I can't post on topics, sent private messages or even access thing like my inbox or account options on my phone. If a try to make a topic it takes me to a blank page. Anyone know how to fix this? However all this thing work on my computer. Edit- Nevermind it finally started working again.
  12. There are many topics that I have I want to remove but the only problme I don't know where the thingy is can someone help me find it?
  13. Hi, I need help with a pairing, I'm in chapter 4 and I just conquered Silesse, I saw that Sylvia x Claud and Eirinys x Lewyn conversation didn't trigger because Lewyn is paired with Sylvia, but I want Lewyn with Eirinys and Sylvia with Claud, I read that killing the wrong lover erases the love points but that's not true, in Lewyn's lover it's still written "Sylvia". Is there a way to fix the pairings since killing Sylvia doesn't work?
  14. Hello, I was going to create custom supports for FE: Fates, but each time I try to compress GameData.bin into GameData.bin.lz, but each time I drop the GameData.bin file into FEAT, it does nothing. I tried Batch LZ77, but I don't have .NET 3.5 (This is another person's computer). Also, I cannot turn the .txt support file into a .bin.lz in FEAT. It just gives the same result. Also, when I put the custom supports into the "@U" folder (I have the European Special Edition), the supports don't show up. Here's my folder structure: SD/luma/titles/[titleid]/gamedata/m/@U I've heard that you need to hex edit on @UnassumingVenusaur's website, but I cannot open it (I don't want my family to think stuff)
  15. Hello my friends. It's been a while a group of friends want to play the same fire emblem game at the same time with each one controlling a character in the map, as if we were playing a D&D campaign. We accept suggestions of which game to play, especially if there are any good modded roms with this purpose, since I personally don't know any.
  16. So yeah... Fates is my first step into the land of the 3DS games, and only my 3rd FE game overall. My first 2 were Path of Radiance, followed by it’s sequel Radiant Dawn, and I’ve enjoyed these SO much that I really wanted to check out more of the series. Anyways, after a bit of research.. I ended up going with Conquest, as I personally found even Radiant dawn a bit too easy, even on hard mode (it was more annoying than hard, considering no enemy attack range, but w/e), and wanted a challenge. However, I feel I might be regretting my choice, not because I’m worried about the game being too hard, but because I have literally no experience with these game mechanics. So what I’m trying to figure out, and would like to know more about is the following: 1) How important is utilizing the pair-up and attack stance mechanics? Like is the game strictly balanced around using these as much as possible? 2) In regards to pair-up and attack stance.. let me know if I’m understanding it correctly. - For pair-up, you pair-up via in the ingame command, and upon pairing up.. you gain stat boosts (based on your support level with the unit you are paired with, along with additional stats based on units class). There is also some meter that builds up (how exactly does this fill up, is it based on attacking/per turn?), and when maxed, it automatically activates on your next battle negating all damage. I believe that’s extent of my knowledge on pair-up, if there is anymore mechanics/benefits that revolve around pair-up.. please let me know. - As for attack stance, this is automatically activated as long as you are adjacent to an ally unit, and when entering a battle, the unit you are adjacent to will also unleash an attack. I believe that’s the extent of my knowledge on attack stance. Does support bonuses also affect attack stance (or the units class?)? What dictates the amount damage that the non-lead unit will deal? Can the non-lead unit activate/proc combat skills? I’m assuming all weapon triangle advantage/disadvantage and weapon effectiveness is taken into account for the non lead unit? Who gets the bulk of the exp... the lead unit, or the one who dealt the final blow? 3) Promotion, seals, and so on. This part I’m completely lost on. I’ve tried reading into it, and instead I manage to get even more confused. If somebody can please explain to me how leveling and promotion works, along with a gist of how all the seals work, or even link me to something that does.. I’d really appreciate it. I don’t know if this is true or not, but it seems like it is incredibly easy to mess something up considering all the different avenues you can take in regards to promotion and using seals, and how and which skills you acquire and so on... and I’d like to benefit from these things as much as possible. 4) Is there a “calculations” page somewhere that I can refer to? On the main page of serenesforest.com, when choosing the 2 games I previously played (PoR & RD), there was a calculations tab that told me how hit rate/avoid is calculated, how attack speed is calculated along with the doubling threshold and so on. I don’t know where to look for any of this information all in one spot. In game it tells me you need 5 more speed than your enemy to double, but how is speed calculated in this game.. if the weapons don’t have weight? Is it just my listed speed value with no further calculation? Does Awakening and Fates use similar calculations, and if so.. can I just refer to the calculations tab on the awakening section? 5) The weapon triangle. I understand how it works in regards to: Swords/Magic > Axes/Bows > Lance/Hidden Weapons > Sword/Magic, what I want to know is what is the WTA/WTD in this game? 6) If there is any other general information, tips, or advice... or anything that will help for a first time playthrough, that would be absolutely awesome and much appreciated. Such as building supports, best weapons, good units, good skills, good classes, and so on. I’ve been trying to look for all this information, so I am sorry if it’s readily available, it’s just I keep finding basic guides of things I already know, or I find something else that just makes things even more complicating after reading it. Thing is I when play games like this, I like knowing how everything works and how my stats are calculated, and so on, so serenesforest has been a god send for me, but there seems to be a lack of general information on this game and I feel like I’m at the point where it’s not even worth getting into and checking out older FE titles instead. Or maybe I should play Awakening first to get a feel for the newer mechanics? I don’t know. Seriously, any help would be greatly appreciated, as I really want to give this game a chance as the the art style looks amazing to me, it seems to have a lot of depth (which I like, as long as I understand how everything is working), and it’s suppose to present good challenging gameplay.. which are all things I look for in a game like this. Thanks in advance to anyone that goes out of their way to leave a comment, and I apologize for asking so many questions at once.
  17. Hello everyone, I am (or was....) doing my 8th playthrough in general and the third on maddening. After I already did VW on maddening because of the golden home screen, I also did an AM run (NG+ this time). Even though I am not a big Fan of Edelgard I wanted to play her route on maddening (also NG+) just to say that I cleared all of the three house leader routes on maddening ( I don´t care about SS, It was not very appealing to me). I guess you all know that after the first 2-3 runs you get sick from exploring the monastery (or the first part in general) which in my case mainly consists of raising the motivation of your students in the dining hall and gardening. Anyway while playing with the Black Eagles I got bored as I got closer to the timeskip. Hence I stopped playing for a few months. Today I picked it up again and forgot or ignored the fact that I was/am in the "holy tomb month", were you are supposed to talk to Edelgard in the entrance room and follow her, in order to play CF. I was stupid enough to just ignore the condition to play CF, namely talking to Edelgard... I stopped playing right after my dumbass saved the game before the end of the month mission, so no more exploring... I guess it is not possible, but I am too desperate right now... so is there any possibility to restore overwritten Data/ save files? Or is intelligent systems maybe going to patch the conditions for CF route? (I know that that would be almost impossible, but I am just so goddamn upset because of my own stupidity...) Hope you guys can help me, even though I highly doubt it
  18. Hi! So I want to make some sprites by editing the current sprites. I can't find a transparent PNG of the beasts (taguel, cat laguz, dragon, etc). Does anyone know where I am able to find it? If so could you please post the images (transparent if possible! if not white background will be okay) here? Thank you!
  19. I have been trying to get my animation script to work for a while but it just wont take. I followed the Ultimate tutorials instructions but I'm still having trouble to get it to work. This is my first animation script so it makes sense that I'm having issues but I always get an unexpected error I've tried to look up how to solve this issue but those solutions still didn't help. Does anybody have an idea on why my script does not work. Please help. Hawk Laguz GBA.txt
  20. Hi everyone. This is my first post, and I apologize if I'm ignorant of common knowledge on this forum. I got into Fire Emblem just last year, and Path of Radiance is honestly the first RPG I've ever played. I finished a playthrough on easy mode through both PoR and Radiant Dawn, and wanted to do another run on a harder difficulty setting. I've been looking through this forum, and it appears my efficiency at playing the game is drastically below par (e.g. I don't finish a chapter on BEXP pace, I often place characters in situations that result in their deaths multiple times, my characters are often underleveled, etc). I know this a rather difficult question to answer, given how broad it is, but do you guys have any tips for how to play the game better? I know a lot of it will obviously come from experience, but I was wondering if there were some important fundamental concepts I had to get down to stop running around like an idiot. I have some basic knowledge, such as the weapon triangle, attacking outside of range then inside it, but I feel like I'm also letting many mechanics wash down the drain, such as shoving (is it that useful?), rescue, Order/Direct, etc. Again, I apologize for asking such a broad question, but any help would be appreciated.
  21. I have Radiant dawn V 1.01 and I am absolutely HELPLESS with the whole find the code in hexidecimal method. I have TRIED many different links to figure it out but i just cant. Can Anyone please tell me the code i can use for THIS version to remove the stat caps on everyone? I used to have this back in the day but i guess the updated game file changed everything?=\ or if anyone could tell me where to find the OG game version isntead it should work that way?
  22. Hello everyone, I'm currently working on hacking Radiant Dawn to make it more in line with PoR's mechanics. Here are some of the things that I have been able to accomplish: Characters have higher base stats similar to what they would if they were that level in PoR. For example, a Level 5 promoted Marcia in PoR would (on average) have 2 more points of Str, Skl, and Spd. Similarly, any character growths that were lowered in RD have been restored to their PoR growths. For example, Nephenee's Str growth is now 40%, just like it was in FE9. Gave the same stat caps to tier 1 and 2 classes as they have in PoR. (For tier 1 units, it's mostly the Res stat) For example, Soren now has the same stat caps that he had in FE9 (as a Sage) Renamed classes for consistency. (Lance Armor ---> Knight) (Wind/Thunder/Fire Sage ---> Sage) (Lance General ---> General) (Dragonmaster ---> Wyvern Lord) Made Jill and Ilyana pre-promotes, making every playable PoR character promoted. Brom is now a Lance General. All Thunder tomes are more powerful and accurate. Their stats are a mix of FE9 and 10's. Bolting has the same weight as in PoR. Light has 1 more might. (Like in the GBA games) Certain characters have different stats in their initial chapters. For example, Nephenee now has a Steel Lance in 2-1, which doesn't weigh her down. Meg is now a Lance Knight and comes with an iron and steel lance in her joining inventory. I have attached some screencaps to exemplify. What I need help on is: Modifying Ilyana and Jill's levels in their joining chapters (1-3 and 1-6, respectively, as they now join as pre-promotes) Giving Lance Generals Swords instead of Axes (like in PoR) Modifying the starting gauge of several laguz. For example, I want Lethe and Jannaff to start every chapter with full gague like PoR. Modify gauge decrements so it decreases slower for cats, hawks and ravens. Fitting some names properly. (Dracoknight ---> Wyvern Rider) I changed Dracoknight to WyvernRider (without the space) because otherwise that would add bytes to the file and crash the game. Give Paladins access to a second weapon. (Geoffrey Bows, Titania Lances) (Possibly) Making Tormod an Archsage in 4-4 (Possibly) Make every enemy Armor and General a Lance Armor/General. Basically tier 1 uses Lances and tier 2 uses Lances + Swords. If anyone is interested in collaborating with me on this project, please let me know. I appreciate any help.
  23. Hey all, I’ve been using this site for a while for general stats/class info and stuff, and I’d like to think that I have a generally good understanding of the game. however after around 10 attempts, 4 of which I reached the final map on (2 azure moon, 2 Crimson Flower) I still cannot beat NG maddening. I’ve been using dlc Boosters, units, classes, battalions, additional paralogues, those online spirit things, hell I did my last run on casual, but I just can’t seem to get more than 2 or 3 units to a point where they’re useful. So, before I inevitably restart again, I wanted to try and retrace my steps on my latest run, to see where I went wrong. Before I get to team comp, I’d like to admit to three big mistakes i know i’m making. 1: spending too much time on the supports and paired endings aspect. I need to save that for normal and hard runs (or ng+). 2: overusing warp skipping (especially in BL). I feel like this probably led to my units being woefully underleveled for the final confrontation. 3: I’m stone cold broke cuz I spent all my money on things to trade for renown for the wayseer (see problem 1). Luckily I had enough to fix up most of my weapons for the fight, but yeah. Budget is non existent but anyways, heres what I’m working with Byleth: lvl 38 Wyvern lord hp 55 Str: 35 Mag: 18 Dex: 25 spd: 28 lck: 25 def: 20 res: 17 cha: 42 Abilities equipped Alert Stance lancebreaker axe prowess 4 hp +5 death blow inventory is sublime sword, hexlock shield, killer, steel, and training axe (all +) Arts are smash, helm splitter, and wrath strike (no better one to use :/) battalion: cichil wyvern co (5) Pretty Certain I went wrong here. Got relatively early wyvern lord despite not having req. lvls. I recruited every unit, so likely my lack of focus killed this one. But yeah, poor stats and a poor understanding of how much time I should be spending in certain classes was bad. Dmitri: lvl 39 great lord (masters halfway thru map) Hp 63 mv 9 (dlc shoes) str 38 mag 14 dex 27 spd 31 lck 19 def 26 res 11 cha 36 Abilities: battallion wrath lance prowess 5 mv +1 swordbreaker lance crit +10 inventory is silver shield, spear of assal, lance of ruin, brave lance, areadbhar, scythe of sariel. arts are tempest lance, knightkneeler, glowing ember. battalion is blue lion knights 5 Dmitri can crit p easily, and tanks alright, but can’t orko, so I need to soften units up beforehand, which can be a pain. Overall a little dissapointing for a lord, but far from my worst unit Lysithea: lvl 40 dark flier (certed for gremory) hp: 36 str 11 mag 42 dex 37 spd 37 lck 14 def 13 res 22 cha 23 abilities reason 5 dark mag range +1 mag+2 fiendish blow alert stance inventory is thrysius art is draw back battalion is Nuvelle Fliers Corps 5 lysithea has been a beast, but at the same time hasn’t been orkoing enemies like in previous runthroughs. I believe I spent too much time in dark flier (no mag growths), but canto and thrysius are a hell of a drug Constance: lvl 38 war cleric hp 44 str 31 mag 37 dex 21 spd 14 lck 14 def 16 res 17 cha 20 abilities: brawl 5 reason 5 fiendish blow brawl avo +20 miracle (I know I know) arts are mystic blow (woohoo) healing focus, fading blow and pneuma gale inventory is aura knuckles +, training gauntlets +, silver gauntlets, vajra mushti, magic staff and crusher. battalion is Leicester Dicers Corps 5 i make no apologies for this one. Mystic blow is so strong early/mid game and she can still orko p much anyone late game with aura knuckles. She’s also great with rescue, which has been a bonus. Marianne: lvl 39 dancer hp 46 str 12 mag 35 dex 21 spd 26 lck 22 def 9 res 28 cha 38 abilities: defensive tactics battalion renewal faith 4 reason 1 special Dance arts are wrath strike, sword dance, soulblade inventory is levin sword and healing staff battalion: seiros holy monks (stride) my best healer by far, I never use marianne offensively (as I have in other runs with blutgang), I wish I had just had Yuri cert for dancer to get sword avoid tbh, cuz I feel I missed out on a Great bishop. speaking of Yuri... Yuri lvl 43 Assassin HP 46 str 36 mag 24 dex 33 spd 53 lck 33 def 24 res 21 cha 28 abilities sword prowess 5 swordfaire sword crit 10 vantage duelist’s blow arts finesse blade, windsweep (never used) deadeye (to aggro enemies) inventory rapier +, wo dao +, thunderbrand, training bow +, sword of zoltan, fetters of dromri battalion: brigid hunters 5 (get that avo) my best unit and hard carry, nothing hits yuri, but yuri hits hard. High crit and stupid speed means he rarely loses a combat. Idk what classes I should maybe have taken him through tho, cuz I can see duelists blow and vantage being overkill. Canto is stupid good on him, also. annette: lvl 13 noble (woops) hp 34. All else irrelevant literally there to fill out the roster and be a rally bot, unfortunately cuz shes squishy af she cant get in hegemongard’s range, so she’s just useless. She does have blue lion dancers and rally str spd and res. hapi: lvl 37 valkyrie (certed in gremory) hp 39 str 19 mag 31 Dex 25 spd 20 lck 17 def 16 res 30 cha 20 abilities: fiendish blow uncanny blow move +1 reason 5 dark mag range +1 arts: tempest lance and draw back inventory: caduceus staff battalion: timotheus magi corps great utility unit, but heals for shit. Banshee and canto and warp are really good tho, so idk whether to use her in this or gremory. Hilda, Hilda, Hilda: lvl 37 wyvern lord hp 65 str 35 mag 15 dex 21 spd 31 lck 21 def 28 res 14 cha 32 abilities darting blow death blow alert stance + lancebreaker Axe prowess 5 arts: Helm splitter, smash, diamond axe inventory: seiros shield, freikugel, brave axe, training and iron axe +, silver axe battalion: galatea pegasus co. no complaints here. Very solid, got her up to B authority and it was worth it. She came with c+ lance so all I had to do was raise axe a lil then focus flying and auth. Darting blow will let her orko Bernadetta: lvl 39 sniper/bow knight hp 57 (i really wanted vengeance to work and it kinda has) str 31 mag 14 dex 39 spd 27 lck 24 def 26 res 22 cha 21 abilities bow crit 10 bow 5 close counter move +1 hit +20 arts: encloser, vengeance, deadeye, and hunters volley if sniper. inventory: failnaught, accuracy ring, iron bow +, silver bow, iron lance +, luin battalion: goneril valkyries great utility unit, I think she’s better as a sniper with hapi around. That said I could go either class. Generally been good for me whole game. caspar (I was surprised too) lvl 39 war master hp 64 str 38 mag 17 dex 22 spd 26 luck 25 def 22 res 12 cha 18 abilities axe 3 brawl 5 lancebreaker battalion wrath quick riposte arts: bombard, mighty blow, healing focus, war master’s strike. inventory: short axe, crit ring, killer knuckles, silver gauntlets, and training gauntlets all +, and silver axe battalion: bergliez war group recruited him at the last possible day, said “fuck it I’ll try it” for battle at garreg mach, and I’ve been switching between him and hapi/felix for the 10th slot. He’s a crit machine, tho in future I likely want Ferdinand or sylvain over him. to round it all out... felix: lvl 36 war master/wyvern lord hp 57 str 38 mag 17 dex 20 spd 32 lck 23 def 18 res 13 cha 15 abilities: lancebreaker death blow brawl 3 axe 5 hp+5 arts: helm splitter, smash, nimble combo inventory: iron axe, killer axe, and hand axe all +, silver gaunts, axe of ukonvasara, and crit ring. battalion is king if lions corps. felix has consistently been slinging massive amounts of damage around. His class is map dependant, but I’ve had him in war master for a fair bit now. anyways, thats my team. What things am I missing? What am I overvaluing. What am I underrating? Please help before I go insane. many thanks!
  24. does the valkerie staff reset love because ayra is unable to be saved
  25. I accidentally autosaved when Lachesis died is is it possible to start the chapter over
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