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Found 11 results

  1. For a while now I've been making "Chrommunism" jokes about Fates. This all started when I'd been joking around and making a bunch of Chrom puns with a friend. Surprisingly enough, there are a decent number of connections between Communism/revolutionaries throughout history and the Fire Emblem Series. First, we have Sakamoto Ryōma. Ryōma is recognized as one of the most influential figures in Japanese history. This is because of the revolution that he led to overthrow the Tokugawa shogunate during the Bakumatsu period. Secondly, there is Karl Marx. He is known for his Communist Manifesto and Marxism-- which refers to his social, economic, and political theories. Interpretations of Marx's theories have been debated and many controversies surround them. These controversies may have been a cause for the name change from Marx to Xander in the localization of Fates. The final revolutionary I will be discussing is Leon Trotsky. Trotsky developed his own form of Marxism known as Trotskyism. Trotsky called for "permanent revolution." He was also a leader of the Russian Revolution. So we have Ryōma, Marx, and Leon. Are they Chrommunists? You decide. All I ask is that you don't take any of this too seriously. It came from a pun.
  2. So, I have never played an Assassin's Creed game in my life. But, recently, I watched a review of Assassin's Creed: Origins, and its historic accuracy. The reviewer absolutely loved all the attention to detail and said it was clear that the game animators at least had worked closely with historians. Here's the actual review, if you're interested: That got me thinking about another video game that's in development, called Kingdom Come: Deliverance and set in 15th Century Bohemia, and how the people making that game have said that they want it to be authentic, and, for the most part, it seems to be. This got me thinking, when it comes to movies and TV shows set in historical settings, they pretty much never are historically accurate. Almost all of them fall into cinema clichés like weird leather armour that didn't exist, everyone wearing brown and being covered in mud, and many of them don't even portray the historic events the way they most likely actually happened. Video Games enable a lot more immersion, and thus can get a lot more right, but also can get a lot more wrong. Now, a lot of games market themselves as fantasy. But for some, part of the marketing and advertising is that they take place during a certain historic setting or event. Should the latter games do everything they can to be authentic, while still making a good game? What do you think?
  3. This thread will contain my attempt at writing some history for the world of Genealogy. It will have a sort of historical essay feel, with elements from historical writings (notably the Romance of the Three Kingdoms) and the books of authors such as John Keay. In some regards, my conjectures may prove inaccurate: in that case, please inform me by comment or by PM so that I can change it. Over time, after documenting history to the defeat of Julius at Belhalla, I plan to go on into a description of the economy and political dynamics of the post-Julius world before continuing onward. Of course, I may do it the other way around. Suggestions and criticisms are of course welcome. Thanks to @Interdimensional Observer for giving me the idea through his "An Overview of the History of Valentia..." thread. I will start a poll asking what I should start with. Based on these results, I hope to start work on this "historical document" as soon as possible.
  4. So I've been thinking about how Fire Emblem mechanics could potentially illustrate real life historical events. Seeing as Fire Emblem is already loosely based on the Middle Ages and closely tied with themes of war and diplomacy, there could easily be a game that plays out the events of some war or time period. Imagine an FE game where you control the armies of Oda Nobunaga in the Sengoku period of Japan, or one where you wage a battle against Napoleon at Waterloo. What group the player controls could change throughout the game to give perspectives on all sides of an event. For example, in a game about the French Revolution, you could start out as a Parisian mob that storms the Bastille, but later change to a counterrevolutionary aristocrat trying to defend themself from the mobs and/or secret police during the radical "Terror" phase. Introducing personal stories and character arcs and showing how the historical event affects them through the support system would also add a lot to the experience. Such an FE game could even use its mechanics to be educational. For example, in the 100 Years' War between England and France in the 14th century, England was initially able to come out on top thanks to its new invention: the longbow. An arrow fired from one of these weapons was so powerful that it was able to pierce the heavy armor of the nobles and their vassals all the way from the opposite end of a battlefield. The lords, who used to be one of the strongest units in warfare during most of the Middle Ages, had lost much of their usefulness in battle. In a FE Game about the 100 Years' War, the player could control archer units that wield longbows that would be effective against armored foes and have high range, thus enabling them to safely take out the opponent's intimidating lord units (these units would function as some sort of great knight class and not as traditional FE lords). The player would learn about how the English were able to succeed against the French in the early phases of the war, potentially without even needing any dialogue. So how do you think a historical Fire Emblem would work? What wars, revolutions, events, or time periods would you want to play through as an FE campaign?
  5. The Lycian League using Marquis/Marquess as the default title for all its members doesn't really fit. A Marquess is usually the title given to a noble who has land on the border of the country/kingdom, which is called a March. So a Marquess is a literal edgelord. Some of the Marquesses in FE6/7 seem to land on the border, but many of them are inland as well, so they would not be marquesses by this definition. It always bothered me that they used this particular title over say Duke or Count/Earl/Jarl, which would make more sense, for a league of nobles in a loosely associated country. History buffs may have examples of the title of Marquess being used differently, but I find this title is being misused here.
  6. Tzar Alexander II of Russia was one of the most extraordinary monarchs in history. He abolished Serfdom, granted increased rights to the middle class, and looked well on the way to making Russia a democracy. And then, in 1881, he was assassinated. History hinges on a moment. What if Alexander survived? He brings democracy to Russia. Among this timeline's oddities will be: Nazi France, Commie USA, Russo-German Alliance, and much more craziness. The story of this alternate universe will be presented in the form of a history textbook. Overall events will get a small amount of detail put into them. However, if a specific event is important enough, I will go into more detail. Feedback will happen in this thread. Expect the first chapter tonight.
  7. Alright. As I said in the previous thread, I want to post all these up on SF as I write them but I don't want to spam up the boards, so from now on they will all live in this thread. If this should be moved to Written Works, let me know. I figured because it's supposed to be, well, general FE history, it makes sense for it to be here. But I could be wrong.
  8. The 25th Anniversary of the Fire Emblem series is rapidly approaching. To commemorate this momentous occasion, I have decided to write a series of pieces which analyze or speculate about the series lore. I have a few topics in mind that I'm sure I want to write about - if there are topics that you all want addressed, let me know and I will see what I can do. I can't promise any sort of consistent schedule for these - as you can see, I tend to be a bit... verbose, and I've got other things on my plate. But I will try to have one every couple of days for the next three weeks. Maybe less, if I'm feeling really excited (for example, when I get to more speculation). ---------------------------------------------------- Before we start with the rampant lore speculation, though, we need to review several important lore events, because we'll be referencing them and speculating on them later. It's likely that for many of you, I won't be presenting any information here that you're not already aware of, but it's important to get the basics out of the way. And perhaps the best starting point is the chronologically earliest major event in the Archanea/Jugdral/Valentian timeline - The Dragon War. There is, sadly, no official name for this conflict. I have previously sometimes referred to it as the Divine Dragon / Earth Dragon War, but that's a mouthful, not entirely accurate, and honestly there aren't any other wars fought between dragons. So we'll abbreviate things for now, and call it the Dragon War. The war ended around 1,100 years before the birth of Marth of Altea, and began at a nebulous point perhaps a couple centuries before its end. At the time, humans were not a large presence on the Archanean continent. They existed in scattered and disunited tribes, without a great deal of technological sophistication. They probably were not entirely ignorant of magic (after all, it was hardly an unknown quantity in Jugdral at the same time), but there was certainly no formalized instruction in the arcane arts that could be found. No, Archanea was dominated by the dragon "tribes,"1 whose civilization was approaching the close of a long golden age. For centuries, even millennia, the dragons had flourished in Archanea. They built great temples and cities, and gained a mastery over all sorts of magic. Yet, for all of their power and majesty, they avoided contact with humanity. Why? We cannot say without resorting to speculation. But there was an unspoken agreement amongst the dragons not to interfere with the humans. Certainly, the scattered human clans knew of the dragons of Archanea, but they did not have any sort of understanding of who these godly beings were. Alas, this golden age of draconic rule over Archanea came to a slow end from perhaps an unlikely source. You see, dragons, not unsurprisingly, are creatures with a very intimate relationship with the forces of magic. Not only are they able to breath elemental energy and the discover and manipulate the secrets of even life and time itself, but they also passively require magical energy to sustain their grand and powerful forms. Dragons need magic somewhat like humans need air - they do not consciously interact with it, their utilizing of it does not have an effect on its supply, but if there isn't enough of it in the environment, there are dire consequences. Lack of magic does not kill dragons, though. It drives them mad. What precisely caused the innate background magic in the world to fall in strength is not known (And it will be speculated on further in subsequent posts). Perhaps it was some great catastrophe elsewhere, or perhaps it was something that the dragons inadvertently brought upon themselves. But the effects quickly became clear, and the first signs of mental and physical degradation began to be seen. As a result, the elders among the dragon races assembled together and deliberated. They were faced with a grim paradox - by continuing to live as they were, they faced the seemingly unavoidable doom for their people. In the end, a sobering conclusion was reached - the dragons could survive, if they discarded their draconic identity. The essence of their innate elemental power, the part of them that drew upon the fading magic and empowered them, that power could be expelled from their bodies, externalized as dragonstones. In doing so, the dragons would change form, become akin to the humans. They would become manaketes, only able to tap into their dragonstones and transform into draconic form for short periods at a time. Though it represented their salvation, support for casting off their draconic bodies and living and something similar to humans was mixed among the dragons. Certainly, it was a decision made in full knowledge of the stakes and the challenges. Yet, the dragons of Archanea had achieved incredible advancement in magic. No doubt some of the dragons trusted that some other solution would be found, that through magic they could avoid the degradation without casting off their draconic identity. They were, sadly, mistaken. Of the dragon tribes, only the Divine Dragons, who were lead by the Dragon Queen Naga herself, were unanimous in support for this plan. Many of the other dragon tribes were divided, with some members becoming manaketes and some remaining dragons. The Earth Dragons, though, who primarily lived in the southern areas of the continent, were adamantly opposed to forsaking their draconic identity. Only a single Earth Dragon became a manakete - Medeus, Prince of the Earth Dragons. Undoubtedly, Medeus had been one of the dragons who met to discuss the crisis, and who had agreed upon the solution. Undoubtedly, his kinsmen saw him as a traitor. One wonders what the days were like on Archanea as the degradation continued to set it. For Naga, the Divine Dragons, and the rest of the Manaketes, it must have seemed a tragedy played in slow motion, to see former friends and allies slowly lose themselves. Perhaps Medeus suffered worse than they, looking at his people, whom me might have thought himself unable to save. One wonders what desperation the stubborn dragons felt, seeing their numbers dwindle every day from the madness, watching their friends degrade into something akin to beasts, trying incessantly to find some way to put a halt to the curse and failing at every turn, feeling the ever-present darkness slowly creep in at the edges of their mind. When they ultimately began to attack the scattered humans of Archanea, one wonders if it was because of bestial madness, or because they believed that it could be their salvation. Regardless, reckless violence towards the humans of Archanea put an end to the tearful peace between the Manaketes and the Dragons, and truly spelled the end of draconic rule over the continent. Seeking to prevent further slaughters, the Manaketes went to war with their cousins and former friends. It was a war that would rage on for several hundred years. We know little of the precise events of the war. We know of no specific battles, no great acts of heroism or stirring acts of sacrifice. The Manaketes learned to fight in their new forms, though, crafting weapons such as those which would one day become known by humans as the Regalia of Archanea. But if anything other than tools of war were crafted by the manaketes during this period, record of such is lost to time. When the dust of battle cleared after centuries of war, draconic civilization in Archanea was a shadow of its former self. Though the manakete armies were victorious, they had triumphed over an enemy who could no longer negotiate, could no longer surrender. Reluctant or unable to eradicate the Earth Dragons, Naga instead crafted a powerful artifact of sealing. With her power, she created - or acquired - the Five Orbs, draconic artifacts of significant power. Though each had its own abilities, when combined, they could be used as a powerful force that could effect the very spirits, the very souls, of the dragonkin. Naga crafted from a fang a pedestal for these five orbs, their combined power forming a powerful seal that imprisoned the Earth Dragons. They were locked away at the Dragon's Altar, an ancient Earth Dragon structure that laid at the heart of their territory. Perhaps the location was chosen for its significance, or perhaps the Earth Dragons had retreated to the Altar and were still resisting when they were sealed. Regardless, the sealing of the Earth Dragons ended the Dragon War, the remaining degenerated dragons scattered in the wild places of the continent. Peace was returned to Archanea, but the cost was dire. The glories of draconic civilization were forever lost. The Earth Dragons, too, were gone from the world. With them went the tribe of winged dragons who, fully lost to war and degeneration, became the famed and ferocious wyverns of Macedon. Many Fire Dragons and Ice Dragons came to dwell in the far wilderness, terrorizing or being subjugated by the barbarian clansmen who came to live in the same places. The manaketes dwindled in number, and other dragon tribes, if they existed, faded from the world, and into myth and legend. The Dragon War spelled the end of the age of the dragons. The humans, who had looked to the conflict in wonderment and awe, seeing the manaketes and the dragons as gods and demons that they scarcely understood, would slowly begin to grow and expand and develop, taming the wild continent of Archanea and learning its mysteries, piece by piece. Naga, for her part, enshrined the five orbs and their pedestal - together known as the Shield of Seals or the Pedestal of Flames - within the Fane of Raman. Along with them were placed some of the remaining treasure of the Dragon Tribe, and Naga's daughter Tiki, ensorcelled under an enchanted sleep so that she would not wake until of an age when her power could be controlled and the threat of degradation avoided. Alongside with the leaders of the remaining Manakete, Naga also ventured across the sea of Jugdral, where humanity was more advanced, and gave up her dragonstone in an event that would forever change the future of humanity and their relation with the dragonkin (we'll be hearing more about that soon). Then, her work done, Naga discarded her physical body. Like many of the dragonkin with her power, she would live on as a spirit, or something slightly more, with a limited ability to interact with the physical world, and even the ability to give of her blood and perhaps her fangs without a persistent physical form. Some of the other leading manakete followed her into the death of the body, but some remained, and would continue to live their lives or to carry out her wishes, and safeguard both humans and manaketes throughout the future. Medeus, Prince of the Earth Dragons, traitor to his people and last of his kind, remained in solitude in the ruins of their glory. In time, in his despair and his solitude, he would look upon the humans as they came to dominate the land, he would look upon how they mistreated the manaketes who fought a terrible war for their protection, how they plundered their treasures, and how, in their ignorance, they risked even ruining the peace that had been won for them. He would grow to hate the humans, and long for the past glory of the dragonkin. But that, as they say, is a story for another time. The tale of the Dragon War ends here. 1: A side note - this is an interesting quirk of translation. The "-zoku" suffix is commonly used in Japanese fantasy works to connote race/species and such, but due to real-world connotations of the same word it's often translated as "clan" or "tribe". Also, I'm basing this on something I saw on the Dark Souls 2 subreddit a good while ago, so if this is incorrect I apologize, I myself know basically nothing about Japanese. ---------------------------------------------------------------------- If you've read this whole thing, well, thanks for reading. I hope it was entertaining or educational or both. Of course, I'm not perfect, so feel free to call me out on any factual mistakes, presenting speculative material as absolute truth, or general poor writing. Also, feel free to ask questions, though I reserve the right to say "Hrmmm, interesting, wait and see". And finally, if you do have any bits of lore that you'd like me to write about, please let me know. Feedback is always appreciated.
  9. If you think about it, how it's gonna be the plot?, The only clue we have is that is in "modern" times by game devolopers in an interview, so, in the case i can imagine, is more probably that this game revolves in the SMT world, because every FE were been devoloped to focus on medieval times. So the possibility of this is high, that, or a new complete world never seen before to match the game's plot, but i don't know, another thing that cross my mind are the characters, how can you relate every single FE character (If we suppose that the game will have other FE characters beside those who've appeared in the trailer), into his own world, let alone every single SMT character (Again, besides the characters shown in the trailer), I mean, to mix all of this into a single world seems rather problematic, at least in plot wise. And what about the enemies?, who'll have the balls to challenge SMT and FE characters together, because if you take note in the games, Ike and Robin are devastating in FE, let alone the SMT who have Demifiend and Aleph, the most devastating characters in videogames ever (One defeated YHVH, and the other depending on choices, but to put it simple, he rules both the Heavens and Hell, and he killed God, Lucifer, Metatron,etc.) I can't imagine who will be the final boss of this game, it should be someone really, really, reaaaaaallyyyyy, badass and awesome to attempt defeating those characters, together. And i didn't mention the rest of the cast, while the human side in Fire Emblem is not Deity powerful, they can manage to fight well, especially with sacred weapons, the SMT side is OP, in plot wise and stat wise, not everyone in SMT is incredibly powerful, the main series are quite indeed, the spin-off series may have problems, but if they could manage to beat powerful demons, they can aswell fight in a good level. I think that the plot would be something like this: In a distant world, when Lucina was using the dimension method to travel to the past, she fucked up this time by using the dimension portal, and somehow, she have mixed every timeline of her world, and leading all the people there into a new, never seen world. Meanwhile, the Demifiend was crushing enemies in the Amala Network that he crossed a weird portal dimension, he though that it could be interesting pass it, so he passed but as Lucina, he fucked up too and he brought with him all the characters of his timeline, then, he wakes and discover the faces of Flynn, Aleph and Futsuo (KK Complete Works name) together, if that wasn't weird enough, he discover aswell people who faces couldn't recognize, they were FE characters that were brought by the Dimension Portal, they read a letter send by an Unknown character that says: "You are in my power, now that you're all here, I'll lend you a splendid welcome with some of my strongest demon armies, I hope that you can suceed in your mission, if you live, muahahahaha", so everyone creates a group to make real one thing, defeating the unknown person who is trying to attack us, in their journey, they come across with many different characters of both SMT and FE, they will laugh, cry, rage, share, but they only try to escape of this world, and their only spot is by defeating this unknown, when they reach the castle of the "unknown", and defeat every single enemy before the main hall, when they enter, they were surprised, so surprised that someone faints by seeing that face, and the identity of that dreaded who was... Well, my imagination is quite big, I would like to see at least one of the points that i created with this story, sounds like an Amateur Uncompleted Mini Fanfiction, but since the game will be something like that, but much bigger, or something different with some settings, I cannot wait how everything resolves.
  10. Pretty self explanatory, really. So. Genghis Khan, in my mind, was a hero. In an age where burning heretics at the stake was commonplace, he brought equality for women, freedom of speech, and abolition of the lands he conquered to all of Asia. He opposed slavery, only tortured those who had it coming, and respected diplomatic immunity. And yet, he is viewed as a brutal tyrant, because all non-Christians are obviously the spawn of the devil. In the mideaval times, you did not change the world for better or for worse without getting your hands dirty. And yes, I did steal that from Attack on Titan.
  11. Before you begin reading, this is not a Fan Fiction in the sense of being a story. Rather, this is fan fiction about the world, its civilizations, and their inhabitants which may still include story segments to get the point across. This is where I will be putting pretty much all the stuff related to. . . well, TBQH, the rather rampant machinations of an active imagination. Oh, wow, that almost rhymes. In regards to what this topic will contain. . . I will definitely post information like this was an encyclopedia of sorts, filled mostly with my own thoughts by exploring territory not in game, such as how the world was during the times of the Dragons, long before humanity came. I'll be including not just original content, but also my thoughts on certain games and how they may have executed gameplay element X or done Y. Not everything pertains to Dragons and Monsters, such as weapon triangles. I may also post story snippets involving both actual and original characters, mostly if I'd like to help illustrate a concept or train of thought. I may also do it for the sake of a little humor - something I am not so sure I am good at - or to help "flex my writing muscle," as some people so affectionately call their brain. In regards to feedback, the feedback topic is currently open and already in use. Just please keep it civil and respect the difference between opinion and fact. Finally, I have a few posts reserved in case I need more space, either for information or to keep things organized. All things considered, It shouldn't really need a second post in the front page, but JUST in case, since I can go overboard at times, and this IS a catch-all topic. It helps anyone entering the topic to not have to go digging throughout the topic to find what they came for. Terms - Dragons and Manaketes Glossary of Facts - Dragons and Manaketes Terms - Weaponry Mechanics Items, Supplies, and Weapons Classes Reminder:This post is constantly expanding. Be sure to check it often. Currently, it has got a lot of holes thanks to time crunch and me attempting to rush this topic out already. I welcome discussion and questions. Last updated 8/6/13 Last Grammar Update 8/30/13 Removed some of the more common contractions, fixed some mistakes (i.e. Status's instead of Statuses)
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