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  1. I suddenly just got a weird idea in my head while I was eating my breakfast. If IS and Nintendo, for some reason, decided to make some kind of anime series with a slightly similar premise as the MCU's "What if…?" series, what alternate events do you think would each of the episodes be about? Would each of the episodes take place in a single mainline game (e.g Episode 1 - Shadow Dragon and the Blade of Light, Episode 4 - Genealogy of the Holy War, etc)? Would there be some kind of a "Infinity Ultron (FE version) plans to take over the Multiverse/Destroy all Life in the Multiverse" type of scenario? If so, who would take the role of the "Infinity Ultron" type of character? How do you think that scenario would play out? I am really really tempted to hear your thoughts about this because I couldn't get it out of my mind.
  2. I figured maybe in the remake they could add choices for seliph to make like of what route to choose Good route ? Like the original Or evil route u know if there evil choices you can do what ending you might get ? Comment to say your opinion
  3. Prequel of awakening or fates Blazing and binding blade got thinking what if there was prequel that took place before awaking or fates who be the protagonist of the prequel to awakening or fates validar protagonist awakening prequel ? Or anankos protagonist fates prequel? Who would be the playable units? how would the supports go? How love options? Could one of them would be the parents of one of the playable characters from fates or awakening? Comment for your Opinion
  4. This was something I thought about before, and I wanted to see if maybe this was something worth working on? I'm also not sure where else I'd put this, but it seems like a discussion best fit for the people who actually play Fire Emblem Heroes, but also not something to let be buried again. So currently, in terms of sharing our units with one another we only have the Serenes Forest 5★ Lv.40 +10 Compendium Thread, which let's be real is not that active (I am one of like maybe three or four regular posters) and the original purpose of the thread was lost when thread starter Raven stopped updating the OP. Otherwise the only avenues that people have to show their units is just regular posts in the General Dicussion thread (or making whole new topics, which just get closed because what did they think would happen) and then within the Heroes War Room when posting map clears or whatnot. Generally speaking, it feels limited. My idea (after getting input from @XRay, so props to them) was that there would be a new subforum dedicated to the sharing of our units. That way, we could all have our own threads with a Original Post that we could periodically update with new units that we want to show off, and if people wanna talk about them in the thread then that'd be possible, all without getting lost in the shuffle of new/unrelated posts from other users. So whether we wanted to show off our new +10 unit or just generally gush about a unit we like to use, that'd all be possible. It's not a perfect idea in its current state, hell my confidence in user interest for the idea is pretty low, but better I show and be told to get off the stage than never get on the stage in the first place. So... thoughts? I would like to especially hear the thoughts of people who do have their units they like to talk about, because they'd be the people who would possibly get the most out of having their own thread to do such in. EDIT: added a poll in case people wanted to weigh in with a simple yes or no.
  5. Having prepared my OC future character. Warning, Golden Route !! Reference : - Awakening : The Future Past - Fates : Heirs of Fate My list of OC character by crest and their path : - Ernest : Anna (Silver Snow character) - Macuil : Harry (Verdant Wind character) - Seiros : Elle von Hresvelg (Crimson Flower character) - Dominic : Mike von Dominic (Azure Moon character) - Fraldarius : Aika von Fraldarius (Azure Moon character) - Noa : Lisa von Nuvelle (Silver Snow character) - Cethlean : Blair von Hevring (Crimson Flower character) - Daphnel : Wendy von Galatea (Azure Moon character) - Blaiddyd : Alice von Blaiddyd (Azure Moon character) - Gloucester : Leo von Gloucester (Verdant Wind character) - Goneril : Cheria von Goneril (Verdant Wind character) - Cichol : Saria von Aegir (Crimson Flower character) - Aubin : Soji Leclerc (Silver Snow character) - Gautier : Rose von Gautier (Azure Moon character) - Indech : Sophie von Varley (Crimson Flower character) - The Beast : Lucas von Edmund (Verdant Wind character) - Charon : Richard von Charon (Silver Snow character) - Timotheos : Vladimir (Silver Snow character) - Riegan : Thiago von Riegan (Verdant Wind character) - Chevalier : Max von Albrecht (Silver Snow character) - Lamine : Volkswagen von Martritz (Azure Moon character) - Flames : Jayden Eisner (Silver Snow character) Recap my OC character and class (Intermediate and Advanced) in each 4 route Silver Snow (7 character) : - Anna (Dancer) - Lisa von Nuvelle (Mage/Dark Flier) - Soji Leclerc (Theif/Trickster) - Richard von Charon (Mercenary/Hero) - Vladimir (Dark Mage/Dark Bishop) - Max von Albrecht (Brawler/Grappler) - Jayden Eisner (Lord) Azure Moon (6 character) : - Mike von Dominic (Brigand/Warrior) - Aika von Fraldarius (Mercenary/Swordmaster) - Wendy von Galatea (Pegasus Knight) - Alice von Blaiddyd (Lord) - Rose von Gautier (Cavalier/Paladin) - Volkswagen von Martritz (Priest/Bishop) Verdant Wind (5 character) : - Harry (Mage/Warlock) - Leo von Gloucester (Brigand/War Monk) - Cheria von Goneril (Brigand/Wyvern Rider) - Lucas von Edmund (Thief/Assassin) - Thiago von Riegan (Lord) Crimson Flower (4 character) : - Elle von Hresvelg (Lord) - Blair von Hevring (Priest/Bishop) - Saria von Aegir (Cavalier/Paladin) - Sophie von Varley (Archer/Sniper) OK now my OC story : - Chapter 1 : Silver Snow - Chapter 2 : Azure Moon - Chapter 3 : Verdant Wind - Chapter 4 : Crimson Flower - Chapter 5 : Reunion at Dusk (Golden route !!) - Chapter 6 : Final Battle (Golden route !!) How do you feeling about my OC story and character ? If good I develop more my OC story in those Chapter.
  6. Pardon me from my retirement, and I will only return to this site once. But well, I know some many Fire Emblem fans are wanted a new dlc for Fire Emblem: Three Houses, even me. It's about swimwear, because, the only thing of we need. Unlike Summer of Bonds from Fire Emblem Awakening, and Beach Brawl from Fire Emblem Fates. Will Three Houses Chracters in their summer alter egos from Fire Emblem Heroes from the past year are predict a new wave dlc for Three Houses? Is this a coincidence? I guess this is a coincidence...... And We know Edelgard can't swim in the water and she is so scared. Her parents Ionius IX and Patricia were never teached to her daughter how to learn to swim, while Edelgard was a little child. She needs to have help with her teacher Byleth and her friends from the Monastery too for learn to swim, and overcome to her fear to be stronger. I was saw in a forum thread in GameFAQs about the swimsuit DLC since 7 months ago, and some fan arts from Pixiv and Twitter. They are made rumors about the swimsuit dlc, and ther version 1.2.0. from this game are keeping stable, and the developers weren't continued working, due from the COVID-19 pandemic or something else, and they weren't made a new DLC for this game in the past year. We need a new update from this game to launch a new wave DLC to avoid to be obsolete the stable version of I mentioned. So do you think about my prediction? I'm not good making predictions, because, I'm so nervious. Thanks for reading my post and have a nice day.
  7. I was thinking about this, and If Sharena haves her GBA-styled sprite? And also Alfonse, Anna, Fjorm and another Heroes charactera haves their GBA-styled sprites too? I don't know.... Is this a great idea, or not. Because, Heroea is a Mobile game, and isn't canon at all, and more difficult to make the rom hack project.....
  8. So I basically thought of something odd. I basically wondered how it'd look if FEGBA classes were the same, but without someone here. Just the mounts. I thought it was a nice idea, so I wondered if anyone thought or can make sprites of the mounts (Anthropomorphic to fit the rider's movements, though) alone? thanks. Oh, and for non-mounted characters, any should work/fitting to future promotions.
  9. Working on some new ideas for skills. Here's my first one: Ward Type: Command Target: Self Effect: When activated, physical attacks (Swords, Lances, Axes, Bows, Daggers, and non-magical Monster Weapons etc.) target Resistance instead of Defense for 3 turns. Once the effect ends, the user can not use Ward again for 3 turns.
  10. This idea was brought to my attention by a good friend of mine. And honestly, i agree. Having some sort of interactivity in battles similar to the Mario RPG games would make battles feel more fresh. He does mention in that thread about having a string of buttons to input for a better critical hit but i disagree with that part since it's RNG so you don't really have time to prepare. But the rest sounds like a solid idea. What do you think?
  11. I was just playing Sacred Stones and while I was playing my mind drifted over to Ragefest (Link to the guy who does it) https://www.youtube.com/channel/UCFj3iwNV5w1wFxNBYjQPsig and how interesting the scripting and altering of game mechanics can get. (Examples: chests that cause events when opened, using npc's as shields, etc) So it came into my mind about units transferring levels and experience. Thinking about it as so, imagine a unit with 90 exp and another with 10 exp, you could transfer either or to get the other to level up. The unit that gives the exp keeps their level but their exp is set at 0 (in this scenario) The example with level exchange is imagine a unit that is level 20 and can no longer gain exp, now you also have a unit that is level 12, you could transfer 2 levels from the level 20 unit, making them level 18 and able to gain two more level ups, and then the other unit that was level 12 is now level 14. To balance this out you obviously couldn't transfer the levels back to the unit once they reach 20 again I feel like this would be an interesting mechanic to implement if so. Now the question is, is it possible? I'm no romhacker or someone who has any experience with coding and the like, so I'm just asking people who have experience is it possible and if so would it make an interesting mechanic in a Fire Emblem game? Or is it impossible/too hard/too impractical to do?
  12. So I was wondering, what if they made a region based on the Philippines? (that will never happen though) Here are some ideas I have: Locations, Population, and Pokémon: Villains: Gyms and Elite Four: That's all I got for now, feel free to add! Anything goes, just no discussing of politics.
  13. I've always wanted Micaiah to be able to use Dark Magic in FE10, So maybe with a remake, She could be reclassed into a Big Smoke's Order Incarnate?
  14. What if Intelligent Systems made a Fire Emblem game that takes place in the Wild West?
  15. Hi everybody, you know this situation: An enemy Reinhardt is sitting comfortably in the other corner of the map and you wonder if your bait will survive his attack on enemy phase. Wouldn't it be great if you could drag the enemy unit on yours, to check how much damage would be dealt on enemy phase? Of course the result would depend on the tile from which the enemy would attack. If it is a defense tile or in range of a spur for example. Alternatively they could show the damage taken on EP if you drag your own unit over a tile in enemy range. What do you think of the idea? Would it be likely to be implemented if suggested to IS?
  16. So with the new release of sacred seals forge i saw the possiility to forge a "Phantom speed 3" which gives you +10 spd in comparison to another unit so does it make it pretty broken? Imagine a brave weapon user (Reinhardt for example?) with watersweep 3, he have a pityfull speed of 15-21 but with a +spd IV (who will ever do that) so 21spd + Horse buffs (27spd) and the sacred seal utility (+10) he reaches a total of 37spd (or 34 for neutral spd)! (Of course a 40+10 reinhardt is even better) Since watersweep requires only unit spd>1 he can safely poke a lot more of unit with DC or cancel green mages counter attack (like julia's low speed about 38 at her most with L&D3) Anyway it was a build i though of but i dont have the material for it nor want to build it Please tell me if any of you guys tried it, virtually it seems very strong so i would like to know the real results thx PS: -If reinhardt doesnt even oneshot an enemy at his first double strike there might a problem lol, basically i just suggested a useless build -We all know that reinhardt's damage potentiel will be reduced by alot because of magic deflect -This build idea example was set on reinhardt but of course you can use it on other units
  17. So with Echoes: Shadows of Valentia likely being the start of a remake side series, that'd make Genealogy of the Holy War next in line for a remake. While I don't want to talk about the story per se, rather, I would like to talk about the customization of the second generation. If you're unfamiliar, FE4 was the first FE to feature the pairing/child mechanic. Unlike Awakening and Fates, the children weren't optional and had a story all to themselves in the second half of the game. Because of this, players were given the freedom to basically customize nearly a whole party class with different types of holy blood, or even not pair a potential mother, which will result in substitute characters (so a completely new set of characters). What I had in mind was to take some inspiration from the later games. While child characters had a signature look to them, their hair color was always dictated by whoever their permanent parent married. I think it would be interesting if this was implemented in FE4. While this may seem like a very minor and trivial thing to discuss, I think this minor change of hair color depending on their father can maybe increase the players' interest in their generation 2 characters. So not only do they inherit their mother's looks, they can inherit one of their father's as well. So everytime you play Genealogy and if you make different pairings each time, it would feel like you're playing with a new cast because nearly all of your characters' looks will be somewhat altered. For example, let's say you paired Aira with Holyn in your first playthrough. Larcei and Ulster will have blonde hair. But on your next run, you pair her with Lex, resulting in the children having dark blue hair. Although it's a small change, I think a more visual indicator could be significant enough to make an impact on the player that their pairings really affect the second generation cast. The only characters, aside from the permanent G2 characters (Celice/Oifay/etc.), I can see being an exception to this are Arthur and Tine... for reasons... But they could have highlights or ribbon or something to sort of be that visual indicator. Maybe if IS had the resources to do so, maybe their armor color palette can also vary as well, to match more closely. But I think I'd rather stick with a cool redesign. So, thoughts? Yay or nay?
  18. A few months ago I had an idea to add the MC from Persona 3 into Fire Emblem 7. I had a perfect image of how he would play in my head. He was like Robin in Awakening. He would have the player's in game name and act on the player's behalf as the leader of the squad just like in the game he was initially from, and he would've used both swords and spells and his spell use animation would be him summoning Orpheus. This all sounded amazing in my head, but I came back down to earth after realizing I don't know anything about rom hacking. I tried messing around with some in game sprites, but that didn't end up working out well. I'm putting this out because I'm hoping that some talented individual or group who loves both franchises will attempt to combine them in anyway. It doesn't have to be simply adding a character, it could be a whole new game that is a TRUE Shin Megami Tensei and Fire Emblem crossover. If anyone is interested please ask around and comment on this!
  19. Hello, I have a new idea for a different type of PMU. i want to hear you guys' thoughts. The idea in short is that you put up a topic just like other PMU's and that people randomize the units you will use. What this means, is that if you do a Revelation random PMU, the person choosing for you puts all characters in a list, and then roll. The character that is number 1 on the list, will be the person that the PMU player is going to use. But wait, you're not done yet! The class will also be randomized. Every available class for that particular character (including dlc if the challenger said he will be using dlc) will be put on a list and the class on number 1 will be the class of the character that you rolled earlier. This site will be used for this: https://www.random.org/lists/ I can't do it myself just yet, because I;m going on a holiday soon, but I will try to get around to do this after the summer. What do you guys think?
  20. I had a thought. While this could work for other games in the franchise, it seems really neat for Fates. What if Intelligent Systems inputted a Challenge Mode, whereupon they designed maps/mini-maps based on learning the usefulness of skills and practical advantages to having certain skills? Ideas I have had are: 1) Lunge-Attack Stance. Set up two characters surrounded by two enemies with stairways on the opposite side to the player: SEPPES S: Stairway E: Enemy P:Player Reinforcements pop up from the stairway where an opponent has been killed. Players must make use of Lunge skill in conjunction with Attack Stance to protect partner, or block a stairway. Challenge is affected by difficulty setting. 2)Poison Touch/Grisly Wound/Savage Blow Units must one round each enemy they come across. Enemy can one shot a unit on enemy phase, and challenge rule is no deaths allowed. Enemies are positioned so that careful field placement will ensure being able to close in from outside range. Player must stack damage with skills in the right order depending on enemy (weapon triangle, bonus damage etc) to one round. 3) Attack-Guard Stance A semi-tank unit is plugging a wall while enemies pour in in single file. Some have ranged weapons too. Player must make use of secondary unit pair up for guard stance and attack stance whenever the situation demand it to survive a set number of turns. What do you guys think would be the response if this sort of thing was implemented? Also feel free to add any ideas you think would be really cool in the comments below! :D
  21. For those of you who don't know, a while back Lego created LEGO Ideas, a website where people can submit their ideas for potential LEGO products. If the project receives 10,000 supporters and LEGO agrees to make it, it will be made into a LEGO product! At the start of November, I made a project based on the Premonition chapter of Awakening. Today, I have made a project based on the scene in Fates where Corrin (Kamui) and Azura (Aqua) meet. It has already received two supports (not a lot, but it's some). Please support this Lego idea based on Fire Emblem Fates. To get to the site, click on the link below: https://ideas.lego.com/projects/125201 To support, you will need a LEGO account but it is relatively easy and free to make one. Another project is on its way based on the Golems in Fates.
  22. I already posted this in the Awakening forum, but I was informed that it would be better here. For those of you who don't know, LEGO Ideas is an online feature where you can post your own ideas for LEGO products (as long as it doesn't break any of LEGO's rules), and if the idea receives 10,000 votes, it can be made into a LEGO product! A few days ago, I submitted an idea based on the Premonition chapter of Fire Emblem Awakening. Included is the Fire Emblem, the dragon's table, Chrom, Validar, and Robin (comes with male and female versions). Here's a link to the site; when you get to the site, click the support button on the right to vote (you will need a LEGO ID though, but it is simple to make one). https://ideas.lego.com/projects/121131 You can also comment on the product on the site. Getting 10,000 supporters is mainly a question of advertising, so please tell others you know who would be willing to support this. Update (December 20, 2015): It is currently sitting at 14 supports, and it has been almost a month since anyone supported. Please support this LEGO Ideas project.
  23. Hi. I recently started an account on Serenes Forest. As such, I'm not sure if I'm posting this topic in the correct forum for something like this, but as it is the Awakening forum, I think it would go here. Yesterday Lego approved an idea I submitted on LEGO Ideas based on the premonition chapter of Awakening. If I get 10,000 votes within the time limit and Lego then reviews the idea and gets permission from Nintendo, it will be made into a LEGO product! Please support this Lego idea on Lego Ideas. The idea is called Fire Emblem Awakening: Premonition. Update (Dec. 20, 2015): It currently has 14 supports and it has been almost a month since anyone supported. I am in the process of making more projects based on fire emblem, but please continue to support this one.
  24. Hello everyone! I decided to post this here instead of concepts because this isn't I new game idea. I'm going to propose an idea for a chapter in my Blazing Sword hack and I ask that you guys share your thoughts on whether it's a good or bad idea. In the chapter before it your party is captured and thrown in prison, with one or two characters being in each cell. Your main lord manages to escape, and your thief picks the lock on their prison door. Prior to the start of gameplay all your other units (only six at the time) get turned into red units with the guard tile AI (this is to hide their location as this will be a fog of war chapter) and standing on the tile in front of their cell door turns them into green units which can be recruited back to blue units. Your goal is to rescue as many of your units as possible and you end the chapter by reaching a certain tile with the main lord and escaping. Any allies you don't rescue are permanently lost. There will be many enemies stationed around the prison with either the guard tile or attack in range AI (no approaching enemies) so you'll have to be careful about how you advance, but nothing cheap like a bolting tome or sleep staff. Does this sound like fun? Any feedback is appreciated. Thank you, Gryphon
  25. Hey, how are you doing. I decided I wanted to do something with FE12, especially since no one is updating my current tag team of it. *coughcough* I wanted to try this playthrough as an idea. I want you, the people of SF, to make all the choices for me. This includes, Our dear MU's name and what they look like, class, stats, etc. All choices in the story (Who we get in the prologue, hair style choices, etc.) Who we use on each chapter Who we bench, and when we bench them Who we train in the training grounds and etc. And probably a few more things. A few exceptions to the rules I'm OCD and want to recruit everyone, so if someone is recruitable during a certain chapter, said person will be fielded, no questions asked. This will be a true ending run, so nothing that will screw me out of getting it. Julian, Minerva, Sirius, and Merric will be mandatory, mainly to get everyone during the final chapter, and just in case so I don't get screwed completely. You have to be reasonable with who we field in each chapter, I'm not using untrained people in late game chapters. No more than 2 units of any class. No reclassing. And this will be played on Hard mode, because I like to have fun with playthroughs and not hate myself. But anyways, we need to do stuff before we start! What's our name? I'll either randomize it or pick the most popular name, let's just see how this goes, first.
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