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Found 4 results

  1. First of all, I'm sorry if this isn't the best place to post this. I'm new to the forums, (I've lurked for a long time but never posted anything) so if I should put this somewhere else just let me know and I'll move it. Thanks. So I decided I wanted to try modifying FE4 in nightmare, and there are several things I want to do. However, I'm not sure how to do them, or even if I can at all. I'm going to try and think of as many questions as possible so that I don't have to update every time something new occurs to me. First of all, I want to make all of the Holy Weapons, with the exception of Gungnir and Loptyr, usable by the player. However, I want to do it in a somewhat realistic way. As in, I don't want a character to just randomly have the Helswath or Valflame in their inventory right off the bat for no reason. That's where the tricky part comes in. Messing with Holy Blood and inheritance is easy, but the game doesn't even give you the Holy Weapons that no one in your party should be able to use, for obvious reasons. So, this question has 3 parts. First, can I make it so that the minibosses will drop their holy weapons? For example, Langbalt with the Helswath in chapter 5? I went into his character data and tried to make it his dropable item, but it doesn't seem to be an option. If I'm able to do this, can I make it sellable, just in case the wrong character kills him? And if I'm not able to do these things, is it possible to put it in the proper character's inventory after the boss is dead? If someone could direct me to a way to do any of these things, I'd be very grateful. And that's all I can think of for right now. If I run across any other issues, I'll update. Thanks in advance. EDIT: I should probably mention that if I have to use a program other than Nightmare, I'm willing to do that. Keep that in mind.
  2. Modular Minimug Box Mod This mod aims to allow for (nearly) full customization of the minimug box. If you've seen anything else I've made, you probably know that most of it involves this box. Here's an example of a configuration made for Eliwan: As you can see, quite a lot can be added to the box. If you're interested in learning about customizing the box yourself, or are interested in making routines for it, please see the FEU thread below: FEU thread MMMB Beta Download If you have any suggestions, find any bugs, or have any questions, please leave a reply here or on FEU. Thanks!
  3. So I am trying to change classes and such for characters in FE7 just for fun and I can't find out how to edit inventory. I was just wandering which module I needed to use or if I can at all. Thanks in advance
  4. Okay, here's the deal: Since I started on Fe10 RR (which currently makes like no progress at all), I started thinking about how people always bash Meg, Fiona and hate that Vika is gone for like the entire game. SO! I'm going to focus some of my efforts that are leftover after work & study into a balancing attempt. And here is where i need help. Since this is not something I plan on doing for myself, but also for people who like drafts, or who like characters that have no play time etc, I cannot adjust everything as I see fit. So, please name as many things as you can that you want altered in this game, gameplay & character wise, story I cannot alter, so no script changes guys. Examples: - Buffing Fiona & Meg - Tormod & Co arrive in 3-4 or w/e - indoor penalties for mounted units is only 1 instead of 2. - Laguz earn EXP a bit quicker - Gareth & Nasir start with S strike Ok, With the list pretty much completed as far as characters go, I would like to start discussing characters and the changes they might need. I have an excel file attached to this post and go down the list one by one. Once we're done discussing Aran we'll move on to Astrid and so forth. I don't want discussion of characters through one another, otherwise I'll lose track and start making mistakes. Without further ado, check the last post, and start discussing Aran! https://www.dropbox....e10Balance.xlsx
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