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Found 36 results

  1. Over the last few months, I have been doing some ironman runs of FE: Three houses. I have seen a lot of people saying that it is one of the worst FE games to iron man. I can agree to some degree with the arguments people make, but this game gives you a lot of utilities that the previous games do not have. Gambits like Impregnable wall or Blessing makes it a lot easier and safer to iron man than I imagined. Dodge tanking is also a reliable way in this game if you are willing to sacrifice your dancer. First, I needed a set of rules. Obviously resetting and Divine Pulse were not allowed. I decided to ignore all the DLC content like DLC stat boosters, DLC missions, etc. and see how it goes. In my first BL run, I used the following set of rules: Game over ends the run No resetting No Divine Pulse. No DLC missions: E.g. Feeding animals tutorial, Teatime with Rhea etc... No DLC items. E.g Vajra-Mushti, Chalice of Beginnings, DLC Stat boosters, Renown, etc... No DLC classes. No DLC Aux battles (yellow aux battles) No NG+ No Anna or Ashen Wolfs recruitment (Anna's secret shop is allowed, main story mission) Maddening difficulty (In my later runs, I also turn off the online features which makes EXP distribution a bit more important in the early game.) Here is a list of all my iron man runs so far. I have streamed everything, including monastery, tutoring, aux battles and paralogues. The following links are reddit posts where I describe my teams and listed every mission that I did in the runs. Blue Lions Iron man Golden Deer ironman Black eagles (CF) iron man Golden deer, no recruitment iron man Black Eagles (church route) iron man Blue Lions, no recruitment iron man Overall I'm having a lot of fun doing those runs but I still have some things that I want to improve. Using aux battles makes it easy to get abilities like Hit+20, Death blow, etc. in the early game which makes the whole run a lot easier. My final goal is an iron man run where I don't use aux battles at all. But currently, we're doing a PMU Golden deer iron man run on my channel. Has anyone of you tried to ironman Three houses and what was your experience with it?
  2. Lets begin by explain what this Lets play will be. First it is a succession game where one player will play through 2 chapters pass, then pass on the save to the next player, and do a writeup on their experience. Additionally it is an ironman run, where losing a unit doesn't warrant a reset. Finally we will be playing Fire Emblem 6: The Binding Blade on Hard Mode, as it was tied with FE7 on the old poll, and a brand new LP of FE7 was just posted, and I wouldn't want to step on any toes. Now let me set down the ground rules of the run: 1. Those who wish to play must inform me either by messaging me, or responding in this forum (or the old forum post about this but the other two options are preferred). As people inform me of their interest they will be added to a list of players, which will be the order of play. 2. Each player will play through 2 chapters and have 1 week to complete them before passing the save on. I will start playing through the first 2 chapters today and pass it on next Wednesday. For precision regarding time zones consider Wednesday to be 6:00 pm PST. Each subsequent player will have to complete their chapters and pass the save before the Wednesday following the Wednesday they were scheduled to start playing. 3. Player have until the Wednesday after they passed on the save to complete a writeup of their experience with the game. 4. Assuming the system consistently lets me update the opening post, each Wednesday I will list the player that still has writing time, the player scheduled to play their chapter that week, the player scheduled to play next week (I will refer to this as The Heir), and the player scheduled to play the week after (I will refer to this as The Spare). If the system does not I will post a reply on the forum instead. 5. Once every player has had a chance to play, we will cycle back through players. If a new player shows interest in joining after we have cycled back they will be scheduled as The Spare on the next Wednesday's schedule. 6. When players pass on the save file they will do so by either posting it publicly on this forum with the next player's name using the @ symbol to inform them, or passing it onto me so that I can post it publicly, either by updating this post, or making a new response (This way those watching at home can join in by playing along if they wanted to, and it allows me to archive old saves so that if anything goes wrong we have backup saves) 7. If anyone anticipates a schedule conflict please inform me so that I can update the schedule of players. 8. Each player will agree that the only time they will reset is when they get a game over, and they will not intentionally try to get a game over. No penalty will be applied for resets, but it is on your honor to follow the spirit of this rule, and remember deaths will cause the use of interesting units, and be more interesting to those reading this. 9. Players will not intentionally try to sabotage the playthrough. Older saves will be stored and distributed if people believe someone has tried to intentionally sabotage the run. With that out of the way I will end things off with some small suggestion for the writing portion of this Let's Play. These aren't official rules because I would much rather have player join in the fun, than have us all follow a consistent style. First it was suggested by @Alastor15243 when I first brought this idea up that each writeup be the journal/chronicle of the various tacticians that have taken over command (reminiscent of the classic Dwarf Fortress Succession game called Boatmurdered), and that is the style of writing I will use, and suggest other players do so as well. Second is to have their writeup be a screenshot LP. As an additional warning, the save was started on the most recent translation patch (https://forums.serenesforest.net/index.php?/topic/41095-fe6-localization-patch-v10-seriously-we-did-something/) which does not play well with older translation patches (as Garlyle reported, and I have confirmed using an older translation patch I had at hand) Completed Save: Fire Emblem - The Binding Blade.sav List of current players Links to entries: Opening (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5525143 Capter1 & Chapter 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5525880 Chapter 3 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5526637 Chapter 4 (Eclipse):https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/&do=findComment&comment=5527032 Chapter 5 (Garlyle): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5533762 Chapter 6 (Garlyle): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5535167 Chapter 7 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5538483 Chapter 8 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5539374 Chapter 8x (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5541901 Chapter 9 (Eclipse):https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/2/&do=findComment&comment=5541945 Chapter 10&11 (Dayni): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5586348 Chapter 12 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/3/&do=findComment&comment=5550197 Chapter 12x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5550237 Chapter 13 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5555443 Chapter 14 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5555448 Chapter 14x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/4/&do=findComment&comment=5576347 Chapter 15 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5577848 Chapter 16 part 1 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587482 Chapter 16 part 2 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587488 Chapter 16x (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/5/&do=findComment&comment=5587498 Chapter 17 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5588606 Chapter 17 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5588618 Chapter 18 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5592918 Chapter 18 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/6/&do=findComment&comment=5593161 Chapter 19 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5612324 Chapter 20 (Eclipse): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5612350 Chapter 20x part 1 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5614697 Chapter 20x part 2 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5620179 Chapter 21 part 1 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5625528 Chapter 21 part 2 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5625585 Chapter 21x (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/7/&do=findComment&comment=5629304 Chapter 22 part 1 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5631970 Chapter 22 part 2 (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5631982 Chapter 23 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5661943 Chapter 24 (Benice): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5667374 Finale (EltosianKadath): https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game/page/8/&do=findComment&comment=5671161 Epilogue Benice: https://forums.serenesforest.net/index.php?/topic/89699-fire-emblem-6-ironman-succession-game-complete/page/8/&do=findComment&comment=5671166
  3. Hello everyone! I'm currently making an Let's Play for The Sacred Stones. Specifically, I'm doing an Ironman run on Hard using a Changes-Lite patch I made. Here's a link to the first episode. And here's a link to the full playlist (you don't need to watch the intro). I'll be uploading daily, so if your interested, be sure to check it out. If you have any questions or comments, feel free to let me know. I hope to see you there!
  4. Welcome to my Changes-Lite Patch for The Sacred Stones! The Goal of this Patch was to make the least amount of changes to the base game for the greatest positive result. I’d recommend it to anyone who enjoys the base game, but is looking for a tighter experience with a handful of quality-of-life patches sprinkled in. If you’d like to learn more about the patch, I’ve created a video detailing what I believe to be some of the more important changes found within the patch. If you want to try the patch out yourself, or just learn more about it, feel free to click the links below: Changelog UPS Patch How to apply a UPS Patch (Thanks Arch!) If your interested, I’m also making a Let’s Play using the patch, so be sure to check it out. To those of you who made it this far, thank you for your interest! If you have any questions or comments, feel free to let me know. Enjoy!
  5. So I've been a long time lurker on this forum since Fates first came out. I played the hell out of Awakening and Fates during my first couple years of college but I was either playing on casual or resetting on unit deaths. I always considered ironmaning a game but never really had the drive to, but with a couple FE youtubers lately have been streaming iron man runs and I figured I might as well give it a shot. I decided on running Fire Emblem Fates Birthright on Lunatic mode since it was the game I had the most experience with, it's a little easier, and I plan on running Conquest on Lunatic soonish and I figure it will get me familiar with the systems in general. After a couple failed runs due to my negligence with my Corrin, tonight i was able to knock out the last couple chapters and have my first Iron man under my belt. This has been one of the top gaming experiences i have ever had. While ironmaning Birthright might not seem like much to some people on account of the game's general lack of difficulty, it really pushed me to my limits. as a more casual Fe player it was really rewarding unlearning a lot of the more lazy ( I hope that's not too harsh a word) habits I usually employ when playing. there was this back in forth with most chapters where I either needed to be really aggressive, defensive or mostly some sweet mix of the two. I ended up losing about 9 or so units through out the course of this run and I got to say, there's this weird sensation I got with every death; like the guilt and frustration was there, but there was this feeling of excitement as I got to play around with the units I had to fill the hole. I definitely got a new appreciation for a lot of Fates' systems. A few thoughts/highlight's in no particular order: Ryoma is a monster of a man and probably saved this run. It's been said a hundred times, but Ryoma is such an amazing unit and there is weird comfort in knowing that if Ryoma goes into a hallway filled with enemies, he's gonna hold the line no problem. It's great to have a dodge tank that actually dodges. Alongside Ryoma, I got to give props to Saizo, his right hand man. I lost Kaze very early and later Kagero in the mid game and this dude pulled his weight and then some. Ninja's are a weird thing in fates since they suck when your fighting them, but they are so powerful in your hands and they can really turn the tide. Saizo had insane level ups and between him and his son (with hinoka as his the little guy was hitting like a train) it definitely solidified the importance of ninja's in my mind. another class that has moved up a lot in my book is the spear fighters. I mean they were always useful in the lower difficulties but swap utility is something else on lunatic. There were a lot of times that I was able to get a necessary kill or heal in because I got a swap conga line going. I ended up having three with me through most of the end game and I was glad I did. I really hope that they continue to implement movement abilities in future games, they add a much needed and honestly fun layer to the typical player phase ballroom blitz. I ended up losing Azura rather early in the game and dude did that make things more interesting. Losing a dancer is always a blow but fates is basically built around Azura being there. Despite all the difficulty of not allowing Ryoma or Corrin to attack twice in one round, losing her made me appreciate my other units a lot more. not being able to rely on having one of my powerhouses to get a second turn was a huge wake up call and really allowed a lot of otherwise meager units to really shine and contribute. I definitely plan on keeping her alive through through Lunatic, but it was a unique moment that reverberated through out the late game. Staff utility made so much of a difference. On Lunatic the enemies have such a massive amount of stats that I found myself really relying on those late game staves. Hexing, Silence, and Rescue staffs honestly won me this run on multiple occasions. The only reason I was able to one round dragon Garon and not lose half my units was because I hexing rodded (Is that even a verb?) him Much like movement abilities, I didn't see there utility until Lunatic but now I can't imagine playing with out them. Last but not least is the most surprising and odd takeaway from this run, on of my new favorite units: Reina. She wasn't the most powerful or useful unit on me team. Honestly I ended up benching her quite often. But throughout this run I ended up losing a lot of my go to units (Kaze, Rinkah, Kagero, Silas) and Reina just fit in in a lot of weird ways. She wasn't a power house by any means, but she came in clutch in a lot chapters. Not in a crucial way like save Corrin or preventing a game over scenario, but defintley made things easier. Be it allowing one of my other units to reach across the map to cinch a kill, dodging every single enemy archer that took aim at her, or getting the most unexpected but beneficial crits on this run. she didn't do everything, she doesn't have as much fire power as other heavy hitters and there were more than a few chapters when she was just sitting around, but she has come out of this run alive and one of my new favorite units. If you ever have an empty slot in one of your runs defintley consider using her, she'll surprise you. So yeah, those are my thoughts on my first Iron man. A little long and self indulgent, but hey what's the internet for if we can't gush about the nerdy shit we enjoy? big thanks to the community for bringing this fun way to play to my attention, Looking forward to Lunatic Conquest run in a couple weeks after I take a much needed break from Fates. Take care all and stay safe out there!
  6. Hello I am a new Fire Emblem Content Creator and am currently doing an Ironman lets play of Path of Radiance Maniac mode, and look to continue doing ironman runs of all the Fire Emblem games hardest difficulties. Here is a link my channel https://www.youtube.com/channel/UCqIqqSKFIx806GBptkW98cQ and this is the link to the 1st video of the lets play I hope some of you take the time to check out the channel and subscribe, I love Fire Emblem and I hope you like the content enough to stick around!
  7. I'm not the best at 3 houses and I'm not the biggest fan, but I do like iron manning games, I'm just not sure if it's possible to beat 3 houses. From what I've seen, done, and know, if anyone dies. It's game over. Pre time skip you might be able to salvage it if you lose someone like Ingrid (not saying she's bad) or someone that you recruited from another house. The only route that you could go and reliably win would be CF since ch 1 of post time skip will pretty much end any run. Maybe I'm wrong. What do you guys think? Edit: I forgot to add that I'm assuming Maddening mode. Hard and Normal are very doable, but Maddening just seems unbeatable to me.
  8. Doing a birthright lunatic ironman! Requests for units? Need Parents and Kids. Never done an ironman before, so any tips for birthright lunatic in particular would be appreciated. I've done most fe games on their hardest difficulty, but never an ironman. Rule 1. If giving a kid, give their parents. Refrain from just giving a parent. Giving the family would be nice. Rule 2. No paid dlc. But can use stuff like balistician, witch (mutually exclusive), paragon, exalt's brand. Rule 3. There are no mods on the games, so will be a vanilla run Rule 4. Looking for around 18 units, which will probably be cycled through the run based on deaths and viability. Rule 5. Avatar can be customized by anyone who comes first. You can decide appearance, name, Class, Bane and Boon, S-Support partner and gender. suggestion: i've never married a gen 2 unit, and that could get more units into the fray, so feel free to use that! Parent 1a: Great Knight! corrin(+spd, - def) Parent 1b: master Ninja! Saizo kid 1: Noble! Kana Parent 2a: Swordmaster! Setsuna Parent 2b: Oni chieftain!Hinata kid 2: Sniper! Hisame Parent 3a: Mechanist! Azama Parent 3b: MasterNinja! Kagero kid 3: Priestess! Mitama Parent 4a: Ballistician! Silas Parent 4b: Great Knight! Rinkah kid 4: Hero! Sophie Parent 5a: Master of Arms! Ryoma Parent 5b: Merchant! Oboro kid 5: Spearmaster! Shiro Parent 6a: Merchant! Mozu Parent 6b: Jakob (unspecified) kid 6: Dwyer (unspecified) Parent 7a: Master of Arms! Subaki Parent 7b: Unspecified! Azura kid 7a: FalcoKnight! Caeldori kid7b: Lodestar! Shigure Unpaired or Unspecified: unspecified! Azura unspecified! Jakob unspecified! Dwyer Kids are also not paired if yall want to do that as well
  9. Hi all, A little while back (can't really remember how long since time has lost all meaning thanks to this pandemic haha) I posted here mentioning that I had just finished my first ironman run on birthright lunatic. I said then that I wanted to take a quick break before really diving into the monster that is conquest. I lied. Sorta. You see I decided to give the first couple chapters a go since I was in the mood for more and wanted to gauge juts how much I was dealing with. I lost track of how many failed runs I had, but eventually I got burned out and realized some time away would be best. Fast forward to today when I decided that it was about time to give it another go. The first couple chapters went by pretty smoothly, I ended up reclassing Odin as a joke to samurai, even got through chapter nine with only like 6 uses on my heal staff. Then comes chapter 10. now I tend to go for Takumi with corrin/camilla when I played in easier difficulties and since this was seeming to be a bit of a joke run I ended up going for it again. to my surprise I actually managed to down him, but not before he took my corrin to 1 hp! The rest of the map was still rather tense but I did manage to get all the houses and only lost beruka early do to missing a 95% hit, but hey that's fates for ya! All this to say this run is looking to be a lot of fun. I know I got a lot worse ahead of me, but I'm at least glad this run has proven to be more entertaining and exciting than it has frustrating. Wish me luck!
  10. I recently found a way to play the GBA Fire Emblem games, and started Eliwood's mode a short while ago. I'm not a fan of resetting or using save states, but I also don't know how Ironman-friendly these games are for a blind player, hence the question in the title. I'm curious how well the GBA Fire Emblem games handle giving the player enough units so that if one falls, another could fulfill a similar role, if they pace out when you get said units, if there are any nasty surprises in store for someone playing blind, and so on. I have completed Awakening and Shadow Dragon Ironman runs before, so it's not my first rodeo, but I don't know whether ironmanning these games during my first playthrough is a good idea or not.
  11. Greetings, dear citizens of SF. Today you will witness the setting in motion of a plan long in the making... Hattusili I and @Natalie play Path of Radiance and Radiant Dawn ironman! Here are the rules. The starting player is decided by dice roll. After each battle, play switches from one player to the other. No restarting. On game-overs, play switches to the other player, who continues from the last save. There is no in-game punishment for a game-over. At the end of this let's play, the person with the most game-overs will buy the other dinner (in case of a tie, we split the bill). No swearing on this fucking thread, you little shits. We'll be playing Path of Radiance on normal, and Radiant Dawn on easy. The dice roll has happened, and it has chosen Natalie to begin. Alea iacta est.
  12. I learned how to unzip files, everyone! So, friends, I decided to take advantage of the handy-dandy screenshot function of the emulator and do a Let's Play. This will be a Hard/Classic Ironman, and there will be some degree of audience participation. (i.e., suggesting and naming forges, reclasses) Anyway, time to jump into the game! Actually, I identify as an turtle. That's not an option, however, so I go for Male. For my name, I just decide to go with...my name. I will also continue the grand tradition of Mage MyUnits in FE12 Let's Plays. Original character do not steal I'm kidding, of course. This is my character. It's...close enough. Now, rather unconventionally, I'm going to be skipping the prologue and the first chapter. Why? All the pictures were mixed up. Some were also missing. 😅
  13. As that title states i was thinking about doing a challenge run where i pick exclusively lowtier characters and do an Ironman with them (forgive me if this has been done before). I was probably going to start with FE7 as it's the one I'm most familiar with and it's easily stream-able. Only problem is I don't know what characters are actually considered the worst. Given that you guys here at Serenes Forest are fairly decent when it comes to these things, can we get some voting on whose the top 10-15 worst characters? maybe 3 responses per person? I'll tally them up and start up a run, probably less than a week depending. Update: So from this consensus im getting: Wil Rebecca Nino Renault Lyn (but it's not unique) Louise Wallace squared Serra Dorcas and Bartre Matthew Update 3: Ok so minus Rath and Lucius (lucius himself seemed decent but i figured Erk is better purely because anima) So ill start this up this weekend probably friday or Saturday depending. I'm basically going to either not deploy whose not on the list or ill have them die a heroic death with no weapon in hand. Also going out of my way to try and make wallace is going to be fun. His join chapter is gonna be fun. Update 4: Now live! https://www.twitch.tv/tsakan2 Update 5: Matthew died on chapter 9 because he missed an 80+ something %. that's funny. RIP my thief for the run, gonna let him stay dead on eliwood mode
  14. Well, today I got some rare free time, and decided to try playing Fates again after about a year hiatus. I thought I'd limit myself by trying an Ironman run. The Rules: 1: We will be playing on Lunatic/Classic 2: We will not reset if a unit dies. If my Corrin dies, I reserve the right to try again, or this might be a very short run. 3: No DLC grinding for XP or gold. Grinding supports in castle battles is okay. 4: I will limit myself to one "bought" skill per unit 5: No Bond units will be used, but "Captured" units are okay. 6: We will be starting after the route split. 7: Children paralogs will be played, if available, and children units are okay to use. 8: I will be skipping over most of the story for this LP, since it's more about seeing how well badly I do. 9: To make things interesting, I will let the audience pick who my Corrin will wed in holy matrimony. 10: If I forgot any rules, I reserve the right to add more rules. I've already married Jakob and Kaze in past playthroughs, so I prefer to try someone different, but we'll see how it goes. If the top choice dies before we can consummate the marriage, I'll try to pick the next top available choice. If anyone wants to visit my castle during this glorious campaign, my address is 05107-66614-62592-54117. Feedback and comments are always welcome! For Marriages and Stuff Summary as of Page 24
  15. Hello, and welcome to the thread for my semiblind ironman Let's Play / Roleplay of all three paths of Fire Emblem Fates for the 3DS. This screenshot let's play is done in the style of a magical war journal written by the main character, Dakota. Who exactly is Dakota? Dakota is a rather unlikely hero: a creepily pragmatic, eugenics-obsessed, megalomaniacal, narcissistic, borderline-sociopathic, socially inept control freak with basically only one redeeming quality: their genuine love for the select few people who manage to get close to their heart. Their motivations are not quite as noble as the canon avatar, though there's no lack of drive to accomplish them, and there is some humanity in there somewhere. What do you mean by "Semiblind"? Basically, I've been super hyped for this game, so I have checked out the wiki for certain stuff. I know most of the basic classes and skills, and a handful of the new basic weapons (though I have not read up at all on the metagame and thus only have my 12 years of experience playing Fire Emblem to work out which of them are and aren't useful), I've seen Nintendo's site and know about all the characters and information/videos listed there, but when it comes to anything beyond that, the rest of the characters, the maps, the story, I am almost totally blind. Almost. What I know: How will this work? Basically Dakota will go through Birthright first and Conquest second, with Revelation being third. Dakota's gender will also go by the covers of the two games. Dakota will be male in Birthright, Female in Conquest, and whichever I decide I prefer in Revelation. Here are the designs i came up with for Male and Female Dakota using the Serenes Forest "Kamui Editor": Male: Female: As for the rules I'll be using in this LP: I'll use every non-dlc trick available to me that I can discover in both versions, but I'm not allowed to reset unless the game forces me to for losing an important character or failing the mission, and I cannot abuse this to force a reset to get a lost character back. I may also exploit the fact that I still have my original 3DS (and that I'm buying physical copies of both versions for collecting reasons) to self-streetpass if I can come up with an interesting thing storywise to do with it (and boy do I think I can). Also, while I won't be using DLC, I'll be using the amiibo because I have them, and because they add characters I feel I can do interesting things with. I update every day but thursday, some time around 6 eastern standard time, though the length of the battle means this can vary, and you can expect later updates the further into each path I get. Is there reader participation? YES! As of Conquest, I've decided to start using the castle visiting feature, but I've decided that I won't visit random castles. I'll only be able to access the ones that are sent to me. I haven't fully worked it out because I'm trying to avoid spoilers so I don't want to look up much, but here's my card: Just punch this address in and visit my castle, and then you'll be on my visit list and I'll visit you back. You might even make a cameo appearance in the series!
  16. Yesterday, I finished my first ironman run of Awakening. It was also a "no grinding" run (although I will admit that I didn't always follow that rule, even though two of the encounters were due to an enemy blocking a shop in the early game, when there aren't a whole lot of alternatives yet). I've decided to share some of my overall thoughts on both the Ironman and the game as a whole. I've separated my thoughts with spoilers, as they ended up longer than I thought it would be. Deaths Pairings For the record, I only grinded four times total, and here's why: Main Thoughts on the Gameplay, Story, etc. Characters Random Thoughts and Observations This took much longer than I thought it would to write, by the way. I also would have given my final turn count and how many battles/kills everyone got, but my phone sucks and the pictures/videos took up too much space, so I had to delete them.
  17. Hey all, I was playing FE4 for the first time recently, but had some problems, and have had to restart, so I decided I may as well stream it, and have everyone tell me how bad I'm doing. However, now it's not exactly a blind run for most of the game, I thought I'd make it an Ironman, to keep things interesting. First stream will be going up around 8pm GMT (1hr 40m from this post), and will be stopping at some undetermined point afterwards. Come hang out, watch me suffer and guide me through the nightmare to come. Heres the link (also in the sig.): https://www.twitch.tv/dwarfishh
  18. So, after struggling through a True Classic Awakening run, breezing through an Awakening Only Shepherds run, and struggling through a Hard/Classic Conquest run, I figured that I might as well mix things up a bit. Time for a Let's Play! Questions You May Have What kind of LP is this? Screenshot, of course. Video LPs are for the weak! (and people who don't sound like third grade girls) How will you take the screenshots? With my Ipad, which I will post these updates on. The images won't be super great, but, hey! It worked for Rezzy! Are you playing on Hard or Lunatic? ...Lunatic? HAHAHA! The first time I played Conquest, I had to go Normal/Phoenix just to complete the game. I've improved significantly, but not that much. I'm going Hard. Now, viewers, if you so wish, you may select one of these lovely royals to be our main character. Jamie. Naive and girlish. Loves helping people, doing chores, and the color pink. Boon: Clever Bane: Clumsy Talent: Troubadour Michele. Narcoleptic and somewhat cynical. While she has nihilistic beliefs, she figures she might as well make the most of her once chance. Boon: Calm Bane: Unlucky Talent: Wyvern Rider Jordan. Kind of dumb. Thinks of himself as cooler than he really is. Wears an eyepatch even though he doesn't need one. Boon: Robust Bane: Dull Talent: Mercenary Roland. Puts on a gruff exterior, but has a sensitive side as well. Surprisingly agile for his build. Boon: Quick Bane: Unlucky Talent: Spear Fighter
  19. So I have an idea for a let's idea. Tell me if you think it's a good one. So the premise is that you play fire emblem heroes and every time a unit dies, you have to send them home. To keep content consistent I thought about playing through book one on lunatic difficulty, Then go for a tier 20 arena run with the rules in play. Tell me if it sounds interesting
  20. Rules: 1. Game will be attempted in 400 turns (500 for the medal, but I'd like to challenge myself) 2. Normal/Classic 3. All deaths are permanent 4. No more than 9 characters + lords for each route 5. Pitchforks and Deliverance DLC's (if the former is specifically requested) will be permitted 6. After completing the main campaign I will be playing through Act 6, please keep this in mind for the viability of certain picks 7. I enjoy having units who support one another when possible Thank you for any picks you provide! Alm: - Faye (Mage - Kliff (any class) - Clive (Mercenary) Celica: - Leon (default class) - Catria (default class)
  21. This is both my first play through and my first iron man run, so don’t expect it to be good or anything. Hopefully the memes will be good enough Rules: 1) If a unit dies, then they stay dead. I only reset if my Corrin dies 2) The game will be played on Classic/Lunatic 3) Grinding with DLC or scouting is banned. Any other method of grinding is allowed 4) I can only buy one skill per unit 5) Children can be used and obtained. The marriages for gen 1 will be decided once I get to a certain point (after completing chapter 20 in my case 6) The game will start at the route split 7) A special self imposed rule; Ryoma is banned from use until the end of chapter 20 (when I will be getting the kids) 8) The marriage options for my Corrin and others will be decided by you!
  22. So... Ephraim died of overexposition on ch 15, from an unlucky javelin (he had around 15~20% chance of death on the whole turn). Well, bad RNG is no excuse, and moments like this happen in every run I guess. But what should I do with my save now? When starting my run, I planned to do no resets at all (which I didnt do), and to delete my save should a game over occur. Now the thing is... I really dont wanna delete my save and start all over. On the one hand, the point of my run was to do something a little more realistic and dramatic than your everyday "reset-whenever-someone-dies" run, and to spare myself the task of restarting some maps because of silly mistakes. On the other, resetting from the beginning would be exactly that : doing the same maps all over again, just because of one blunder (and bad luck) . To be honest, I'd keep playing without Ephraim if I could, but you gotta respect plot armor, amirite? So there it is. What would you do in my situation? What do you guys think I should do? Its my first time getting a game over in ironman, so i'd be interested to know what's your opinion on this. EDIT : after careful consideration, I decided to delete my save and restart completely. I didnt want to restart ch 15 just to bench Ephraim.After all, its only 14 chapters to redo, and it fits better the spirit of ironman imo ; thats what "game over" means originally, right?
  23. Steel's Ironman Echoes: SoV Challenge Playlog - No Resets, No Revival, No Milas Turnwheel, Hard Classic After much delay, I am finally going to start playing Fire Emblem Echoes: Shadows of Valentia. As an introduction, I've been with the series since FE7 released on the GBA, and have played FE7, 8, 11, 13, and 14. I've done a text playlog on another site, where completed Conquest on Lunatic/Classic Blind, with no DLC, online, or stat boosters, which is probably the biggest challenge I have completed in Fire Emblem. So this thread is a sort of successor to that. Now, when I play Fire Emblem games, I like a challenge. I like to think and plan and strategize and have my knowledge and ability and creativity be put to the test. Gaiden isn't too difficult, and I hear that Echoes doesn't do much to increase the difficulty. So I've created my own challenge. I've already played through Fire Emblem Gaiden (up to Ch 5 anyway) in the past couple months, so I should be pretty familiar with how this game works. So this isn't truly blind, although it's my first time playing SoV as Gaiden is very fresh in my memory. This will be a screenshot playlog as I play through Echoes for the first time under this challenge ruleset. Ideally I'd do a video lets play but I don't have the means to record Echoes with anything approaching decent quality, so text + screenshots will have to do. Since I'm sure most people here are playing SoV, I won't talk too much about the story aside from some reactions here and there. I'm sure y'all will see the story on your own. I'll keep things rather brief and to the point. Maybe this could be usable as a sort of strategy guide in the future. I will focus on the strategies I use and on the challenge at hand. Here are the rules I am planning to play by in my Hardcore Ironman Challenge playthrough: -Hard/Classic -No DLC -No Revival Shrines -No Milas Turnwheel My goal is to complete the game with without resetting, and with as few character deaths as possible. If a character dies, they will stay dead. If I get a game over, then the first part of this challenge will have failed, and I will increment the game over counter, restart the map, and continue to play from there under the same rules, trying to complete the game with as few resets and deaths as possible from then on. I won't use revival shrines even though they are part of the game. If Alm or Celica dies, I will consider that a game over. I'll keep playing but I'll have to increase the game over counter by 1, and maybe implement some other consequence. I won't over-level by grinding too much. I might do a bit here and there as from my knowledge of Gaiden, having certain units promoted by certain points is quite important. But I'll keep it to a minimum. Feel free to make predictions/bets on whether I will succeed, how many resets it will take, how many units will die, and who will die. Welcome to Steel's Ironman Echoes Playlog. Bring it on! Hope you guys have fun reading along! I also welcome any relevant comments and discussion - just please don't spoil anything past where I'm currently at in the game. PS. If anyone is interested, I did a video Let's Play of Gaiden: https://www.youtube.com/playlist?list=PLrhvZk3o62Z1kbKbpmJtJB8-txc_Ekjzk PS#2. I'm also posting this playlog on another website as well.
  24. As some of you may already have seen, I asked for some tips for an FE7 Ironman playthrough on here that I was planning to do on YouTube, and here it is! Part 1: Lyn Mode - Prologue: Rules: ► Standard Ironman rules: no resets, no restarts, no do-overs. If someone dies, they're dead forever. ► LORDS CLAUSE: If a Lord dies, I'll restart the chapter and the game will continue, but a character will be chosen to be sacrificed in their place - choices will be included in a poll on here, YouTube and Twitter so that you viewers can decide who that should be. ► You're free to discuss anything but please no spoilers for Fire Emblem Conquest or Revelations - I've pretty much finished Birthright, but I've still not started the other two! As I'm starting from a fresh game on the Wii U Virtual Console, I'll be playing on Lyn Easy Mode (the forced tutorial) and Eliwood Normal Mode, and I'll be following the story but have battle animations turned off until Eliwood's Mode (unless requested otherwise by popular demand). I'm planning to record videos on a chapter by chapter basis, but for longer chapters I'll split them up into Part 1, Part 2 etc. if they're going to be longer than 30 minutes. I should hopefully have videos uploaded on a daily to every-two-days basis (it depends on what our channel's schedule is like, we're currently playing through the Dark Souls 3 Ashes of Ariandel DLC as well). Hope you're looking forward to it as much as I am! Archive of episodes:
  25. In a bit of a change of pace, its time for a mini ironman styled tournament with character drafting! This one is in by popular demand on the discord. 16 players, 3 characters per player. Not sure when its starting, but we can at least get the drafting done. Ruleset 3 Stock 8 Minutes Double Elimination No Customs (barring the small Mii rule at the bottom) Mini Ironman Rules Character Drafting Starter Stages Final Destination Battlefield Smashville Town & City Lylat Cruise Counterpick Stages Dreamland 64 Duck Hunt Omega Stages* *In the banning phase, banning Final Destination bans Omegas as well. But as a starter stage, Omega's cannot be chosen regularly Ironman Rules In this tournament, we are playing ironman style, with 3 characters per player. First match, you and your opponent will put one of your characters against each other and the result of that is permanent, say you lost 2 lives vs their first character, you must Self Destruct to match that stock count for their next character. Drafting Rules It will be snake styled drafting, the order will be based on various factors, Euklyd's seeding chart may or may not be used, randomness may happen, but regardless of the result. This is how things work, as stated by Euklyd himself (But there are 16 players not 3) SET PROCEDURE Players select characters, tell each other your character of choice -Dishonesty will not be tolerated- if a player wishes, they may opt for a blind pick, in which both players secretly inform a neutral third party of their selection, and that person announces both at the same time First stage is selected according to stage striking. Game is played Counterpicking procedure takes place: Game winner bans 1 stage. This ban is in effect for the following game ONLY. Game loser picks stage from among legal stages. Players/teams may not pick ANY stage they have won on in the set previously except by agreement of the opponent (Stage Clause, also known as Modified Dave's Stupid Rule). Winner keeps their character and current stock count Loser sends in their next character You play till someone runs out of characters STAGE STRIKING: Use Game & Watch Hammer (Both players pick G&W and do his side b for the higher number) or flip a coin on Discord. Winner strikes the first stage. Loser then strikes the next two stages. Winner strikes the last one effectively choosing the first stage they play on. (1-2-1) Daves Stupid Rule You may not counterpick to a stage you have won on in the set unless your opponent agrees to it. Gentlemans Rule If you and your opponent agree to it, you may play a nonlegal stage (I.E Midgar,Gamer, etc) or a stage won on by the current player picking (It negates Daves Stupid Rule) Mii's You may make a Mii for tourney play if you so wish, but you can only setup one of each type and you can't switch their movesets after you lock them in. Replays You are to send replays to me (NNID is Jedisupersonic), each match of your sets, no exceptions, however if you do miss replays you won't be penalized, I'll just be disappointed. Character Pool Sign Ups + Drafted Characters 1. Ice - Sheik, Sonic, Palutena 2. General Horace - DK, Falcon, Yoshi 3. Stardust - Lucas, Ness, Villager 4. Right_here - Robin, Megaman, Pikachu 5. Lord Raven - Cloud, Falco, Olimar 6. Febro - Samus, Shulk, Ryu 7. Elieson - Little Mac, King Dedede, Charizard 8. Jedi - Ike, Mario, Metaknight 9. Ki11erPenguin - Corrin, Dr Mario, Dark Pit 10. Tsunami - Peach, Rosalina and Luma, Bowser 11. Knife - Greninja, Zero Suit Samus, Lucario 12. Euklyd - Marth, Zelda, Jigglypuff 13. Shezzy - Mewtwo, Fox, Luigi 14. Dotty - Link, Ganondorf, Pac-Man 15. PKL - Toon Link, Lucina, Pit 16. Taav - Diddy Kong, Roy, Mii Brawler
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