I was playing Xenoblade Chronicles 2 earlier today, and while i love that game to death, it's become apparent to me that, like most JRPGs, it tends to suffer from having one or more tedious bosses, usually near the end. It's those types of bosses that, despite being at an equal or nearly equal level to you, they somehow are much stronger than they appear and/or have a bullshit gimmick, so you're forced to grind at an important story moment and it breaks the pacing. This isn't just a problem with Xenoblade, it seems to have, it seems to be most a problem with most, if not, all JRPGs.
Or who knows, maybe i'm just bad at JRPGs and need to git gud.
What are your thoughts on this?