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Hi, I was wondering, since I've been told that Beastbane doubles the weapon might on beasts and horses, is that true or is it classic 3x damage? It would be a huge gap between 12 and 18, 18 and 27 and whatever Mt beaststone+ may have. If it's only 2x like in FE6 then it's quite mediocre (no more than a silver weapon for base beaststone) but if it's 3x then it's insanely good (forged +3 silver then). At the end of the day, it's still unpenalized silver Mt, but stones/runes can't be forged sadly (after all you can buy them, why wouldn't they be forgeable/boostable one way or another?) so you can't get to insane damage if it's only double damage. At least beastrune is better than guard naginata and nohrian blade because it has 9 Mt and can deal effective damage to some of the most annoying ennemy types.
Hey! First of all, new here, and second of all, I'm thinking of a Shigure(or Kana) with both Better Odds and Even Better(maybe Renewal as well) so he can be extremely hard to beat on the battlefield. To start off, you will need to buy either Even Better or Better Odds off a Shigure/Kana from a previous game or from Streetpass. Since he and Kana are the only non-beastman(wolfskin/kitsune) characters that can become those classes, you have very few options to make this type of build by yourself. Kana with these skills is more self-sufficient, due to her personal skill, though I prefer keeping a male avatar so for people like me, Shigure is the only option. Either way, both characters need to have Keaton/Kaden as their parents, and Keaton/Kaden need to already be Wolfssegner/Nine-Tails(respectively) at Lv. 5 or above, in order to pass down their healing skill. After the kids gain both skills, they can either be a tanker, a badass DPS, a nuker, hatever you want them to be, really, as long as they can reliably survive the Enemy phases. (Disclaimer: I am just a person that has many experimental ideas, none of which are really meant to be put into use in competitive play. If any readers decide to use any of my ideas in competitive play, thank you for thinking my ideas are good enough for the competitive scene. If you like these ideas, please let me know.)
So I'm planning ahead for my Lunatic Mode Classic Revelation Run. I'm pairing Kaden with Azura, but i'm having a little trouble deciding what class Shigure should be. Berserker from S-Supporting Velouria stood out to me (Azura and Keatons modifiers are attack/speed/skill oriented, which would help a Berserker greatly) Here are his growths and caps as a Berserker: Shigure(Berserker) Growths: HP/70% Str/67.50% Mag/7.50% Skl/50% Spd/75% Lck/37.50% Def/35% Res/32.50% Shigure(Berserker) Caps: HP/70 Str/42 Mag/26 Skl/31 Spd/39 Lck/27 Def/23 Res/28 His awful Magic growth diverted my attention away from Falcon Knight and to Kinshi Knight. Kinshi Knight is generally a lackluster class, used as a Flier Killer niche. One of my favorite tactics involve sending a squadron of fliers (Wyvern Lords, Falcon Knights, Malig Knights, etc.) at a small group of enemies. With Shigure's Personal Skill and a few supportive skills, he could be a great assist unit and Flier Killer. Shigure(Kinshi Knight) Growths: HP/40% Str/47.50% Mag/7.50% Skl/50% Spd/55% Lck/55% Def/35% Res/47.50% Shigure(Kinshi Knight) Caps: HP/50 Str/29 Mag/27 Skl/32 Spd/37 Lck/37 Def/21 Res/34 Berserker's stats are no-doubt better than Kinshi Knight, but Kinshi Knight provides a rare opportunity to apply tactics instead of raw force. Help would be appreciated. Thanks.