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Found 6 results

  1. Blulia comes with a new Abyssal map: Good luck beating it (and pulling Julia) to everybody! ((Placeholder for maps and stats)) Kindly asking @Captain Karnage @Integrity and @Parrhesia to add this to the shiny new directory. 🙂
  2. So something I immediately noticed during the gameplay we've gotten featuring Byleth and the Sword of the Creator features the sword with 20 durability. Yes, 20. But, I felt that was way too low for a legendary sword, and the amount they used this weapon in gameplay. So here's what I think: The weapon will have 20 durability. The weapon durability decreases the same as any weapon. The weapon still breaks, but here's the catch. I think the weapon will return to its original 20 durability (even if the weapon did not break) after the battle/chapter. If this is true, It'll be interesting how it will play out. And if I'm wrong then, this weapon is pretty much a weapon you'll just be carrying around in your inventory for most of the game and rarely taking it out. However if I'm right, it'll be pretty broken with it's Might and range. But you can't just solo with the weapon basically. TL;DR: I think Byleth's weapon will regen it's durability after the battle.
  3. The English notes have an error in them, which makes it unclear when Ephraim and Gunnthra will return. After checking the French version, it appears that Ike and Gunnthra will be available in March (which would coincide with Fjorm's return). Translation: If anyone wants to corroborate that with another language's notes, that'd be helpful. Thanks in advance.
  4. So, It seems like they nerfed most legendary weapons, so the lords don't overshadow other characters. But the balance bitween them is completely off. Roy's Sword of Seals, one of the most OP legendary weapons ever, got nerfed badly. It Lost a lot of the protection buffs( DEF and RES in smaller values and limited use), but more importantly, It Lost the iconic ranged flame atack. Ryoma got a ranged counter at the same power, but of course, doesn't have any buffs. Are you kidding me that small +2 DEF/RES is a Fair trade off for the lack of a ranged counter? Takumi has both close and ranged counters, and his weapon has the same power, with an added colorless advantage( although the Double ranged counter is from his skill). That only shows how completely off their balance is. I can only imagine the disapointment when Ike and his Ragnel comes with the lost ranged atack. Do you think they will rebalance this stuff? Takumi needs an emergency nerf, like seriously.
  5. The DLC always introduce new (old) characters with exclusive skills, but somehow it become boring because you can only have so many kind of skill combinations that is niche and effective. I'm hoping to see new flying class that able to wield sword and lance, and a magic class that uses tome, lance. Anyway I think introduction of new class will take allot of works, so here comes the topic: I like to see shield as a weapon that can be used by all non-stave classes. Ability should work on equip. The weapon work like this Great Shield Mt 0 Hit 0 Crt 0 Provide Aegis+,Pavise+,Dual Guard+ Iote's Shield Mt 0 Hit 0 Crt 0 Remove flying weakness and provide Pass Any other ideas you guys like to see? Edit: Yeah =P I know about Iote's Shield skill in DLC. There's Luna (spear) and Vengeance (axe) too. Maybe it'll be nice to have another Sword with Sol ability.
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