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Showing results for tags 'level design'.
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Consider the following: -The Fire Dragon has 8 movement -The “6 spaces” on the lower half of the sides of the map belong to bishops/sages/druids with long-range magic/staves. If the Fire Dragon was supposed to move, you’d be locked in a battle to keep it from going towards the bottom of the map. What undermines this, however, is the fact that you can keep it from moving by simply surrounding it, and the fact that of the units that can surround it, can survive at least one hit, making it easy to just spam heal staves and rescuing any healbots that can’t take the hit from the dragon. Unless, of course, your units weren’t meant to start right at the top of the map. What if the Fire Dragon was supposed to move, and your units actually started off at the bottom of the map? Was that the original intention, and that it was changed to make the final boss easier, or was the 8 movement a trap for first-time players to retreat into the enemy range of the magic users?