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Found 22 results

  1. Hello! I'm back again to ask another dumb question in this forum. What if the Mjölnir tome not only grants +20 Skill and +10 Speed, but also grants the user to use much higher forms of electromagnetism powers beyond just sending powerful lightning bolts towards enemies? Let's say that House Freege somehow discovered the concept of electromagnetism and gains extensive knowledge of it as years pass, what would happen if Thrud, or rather, his descendants with major holy blood, used that knowledge to utilize the tome's electromagnetism powers to its full potential? Would it make them more powerful? Or would it make them weaker? And how would this affect the story and lore of FE4 and FE5?
  2. Hi, I have another question to ask. I know I have just recently posted a question a few moments ago, but I just couldn't wait to ask this question in this forum. I want to ask what you would imagine dogfighting tactics should look like if an FE game decided to show an animated cutscene that only shows two squadron of pegasi/wyverns/whatever fighting each other in the skies. For me, I personally think that fliers in FE should primarily use bows and magic to shoot down enemy fliers once they are close enough to their target and also perform some evasive maneuvers to avoid being taken down by enemy fliers. The fliers might still use melee weapons in case the enemy gets too close. And in the case of wyvern riders, the wyvern's claws or jaws could be used as melee weapons against the enemy. I would like to see some tactics where two wyvern knights luring two enemy wyvern knights into chasing them with all of the four of them flying at their maximum speeds, only for the enemy to be caught off guard as two wyvern knights to execute sharp banking maneuvers to make way for another pair of allied wyvern knights to fly towards the two enemy wyvern knights head on and hit them hard with the enemy pair having no way to react or maneuver out of the way in time as the allied wyverns hit the enemy riders off their saddles with force equivalent to a high-speed car crash as the allied wyverns dug their claws deep into the enemy wyverns' torsos. How about you? What do you think FE dogfighting in FE should look like?
  3. So after watching a couple of playthroughs of the Jugdral and Tellius games, a funny question just appeared in my mind. What if somehow, without the existence of Ashunera and the Zunanma, the Laguz still exists, but on Jugdral instead of on Tellius? How would the existence of the Laguz affect the lore and history of the Jugdral continent from the Era of the Loptrian Empire to the events of FE4 and FE5? How would their existence affect the story of both Geneaology of the Holy War and Thracia 776? (NOTE: I am very hesitant in posting this as while this question is related to the Jugdral lore, the Laguz are from the Tellius games which are not from the NES and SNES Era and I am worried that I might break any rules of the Serenes Forums for posting this here. So if I made a mistake on posting this in this forum, please don't hesitate to let me know so I can delete this post.)
  4. I have been wondering if there are serfs in the Fire Emblem games, especially considering that serfs are more common in the medieval era than slaves, at least in Europe I think. I mean, we could see that slavery does exist in the games (example: Linde being sold in a slave market and a lot of Laguz being enslaved by beorcs, especially in Begnion as far as I remember.), so why can't serfdom? If serfdom does exist in Fire Emblem, could you tell me where in the games was it shown or at least mentioned? Perhaps I overlooked a couple of details that showcases serfdom in the games. If so, please tell me so I will know.
  5. Wyverns are like the dominant aerial assets for the air forces of the factions in the Fire Emblem franchise. Countries such as Macedon, Bern, and Thracia are very well known for their dominant wyvern air power and are likely what makes them so feared in the battlefield (at least as far as I can see. I don't know I could be wrong, but if I am, please don't hesitate to correct me on this one). However, there is something that bugs me about these wyverns whenever I observe how wyvern knights fight alongside their, well wyverns. Why are these wyverns not breathing fire or any kind of elemental breaths to use as a weapon against enemies? I mean, we already saw dragons use breath attacks against their enemies in FE games, so why can't wyverns? Wouldn't having that ability be a bit more helpful at killing enemies or harassing ground troops than simply having their riders use javelins or axes as their only primary weapons with said melee weapons being only used in close-quarter combat against enemy wyvern riders or something? There is probably some gameplay reason behind this, but does the games provide any in-lore explanations about the wyverns' lack of ability to use breath attacks? If not, do you guys at least have some kind of plausible scientific or magical speculations about the wyverns' inability to use breath attacks like other dragons in the series?
  6. Collection of the monthly murals along with their ecphrasis describing a part of Fodlan's lore (as described by the Church of Serios?) and lifestyle. As I mentioned once before, this is something I found to be very interesting and beautifully done. The way they used church-like murals fits very nicely with the game's theme since its history is told by the Church of Seiros and it sheds light on the rest of Fodlan outside of this elite military academy full of nobles. It is the only real glimpse we get of life in wider Fodlan and its traditions as experienced by the people. So I thought I'd share in case anyone else is interested in these things and for me to have a place where they're organized. I only started collecting these from chapter 6 and having completed Part 1 during this run here are the ones I've collected so far, posted on imgur: https://imgur.com/a/0FihBiK. I won't get around to the first 5 chapters until my next run but if someone else wants to chip in, it can be a group effort. I recently found someone else posted all the mural artwork as well but without the narrations: https://imgur.com/a/zx448wc I was considering posting the video clips of each mural and its narration to YouTube as well but there are already video clips available, lumped with the chapter intros. Undecided at this point if I want to upload them on their own or not. The links that @Silent Mercenary provided in answering my previous question were also great. Technical question: it seems uploading images to forum posts is a bit finicky. Sometimes it lets me upload more than others (and sometimes I go beyond the stated max total size). Anyone know what the deal with this is? I uploaded to imgur this time because I couldn't put more than 1 on here while in some other posts I've uploaded far more than this.
  7. I know that Fire Emblems legendary weapons aren't exactly famed for having deep histories, but I'm seriously curious if there is any background or lore for Valentia's supposed legendary weapons: Astra, Sol, and Luna. Unlike other games in the series, where you get the weapons over the course of the story or by filling a side objective, in both the original Gaiden and the remake, the legendary weapons are random drops from enemies that have a ridiculously low chance of spawning, and in Echoes you have to spend a few gold pieces to forge the rusted weapons. The most I could find is an award description in Echoes saying that they are relics from the distant past, and they do have similar designs in Echoes, but other than that I couldn't find anything else about them. It doesn't help that their weapon types and visual design has changed from game to game. So again, I'm curious; Do Astra, Sol, and Luna have any lore or background somewhere, or are they really just as mysterious as their reward says?
  8. So I was in the middle of playing for the millionth time and after a bit of exploring the map and doing some grinding here or there, I realized something interesting on the placement of the ruins of time. if you compare the map of awakening to the map of shadow dragon and the archanean map of SoV, you'll notice that the ruins of time is placed directly where thabes once was. Which is interesting because in new mystery of the emblem it is said that thabes was naga's final resting place which is referenced by the fact that you get naga's tear after clearing the map. Though what's interesting about this location in retrospect is that thabes is also where grima originated from. Now I don't know how much of Grima's backstory the developer's had thought up by that point but what's most interesting is that paralogue is the one you get morgan in who is essentially the son/daughter of grima. Or well grima's vessal but you get the idea. Makes you wonder how morgan ended up there in the first place? Maybe after the events of future past they traveled there due to wanting to learn more about grima and something happened? I dunno but it's interesting to think about.
  9. So I was in the middle of writing my awakening fanfic when this sort of question popped into my head. I mean we know most of them have basic reading, writing, and I assume arithmetic skills. Though this does beg the question of how long their education was in the first place. I mean if we go by the timeline Chrom must've died when Lucina was roughly 11 years old at max and that's when everything went to shit. No time to study math gotta save the world homework can wait. Also can yarne read/write? I don't think so but I dunno if taguel value that sort of thing. Then there's Nah which considering her situation I'm surprised she can read at all. Cause if her foster parents were as bad as she says then I doubt they would care about giving her an education. Maybe she's self taught? Then again what's the education system in Ylisse like anyway? Ugh so many questions!
  10. Sooooo... if someone doesn't want Loki's 5* lv40 dialogue spoiled, I suggest you close this topic right now. For those who remained. What are the nine worlds that Loki is blabbering about? Under what logic are they counting? When they differentiate worlds and Outrealms I think they mean the Outrealms like the ones in Fates were the kids grew up, who are so small and pointless there's no reason to call them Worlds. But then what are those worlds? We know that things like Nifl and Muspell are called kingdoms, they are not worlds. The world Heroes takes place in is Zenith. just 1 world. According to the game the only thing that counts as alternate worlds are the ones the heroes from the FE games come from. Obviously we can't count every single game as a world because that's more than 9 and counting Birthright and Conquest, or Blazing Blade and Binding Blade as 2 different worlds is dumb. The game is being dumb when it even suggests that. But then... I actually took the time to think what the 9 worlds are and I think I might be onto something. Let's start with saying that Awakening, Shadow Dragon, New Mystery, Genealogy, Thracia and Echoes all take place in the same world, as do FE1, 2 and 3 obviously. A second world is the one in which Binding Blade and Blazing Blade take place. The world in which Sacred Stones takes place is number 3. Then we have Path of Radiance and Radiant Dawn. They are in world 4. World 5 is where Hoshido and Nohr are. World number 6 is Zenith, where Heroes takes place. I know little about Fire Emblem Warriors. But I have to assume that the kingdom the blonde twins rule is in its own world. World number 7 Some of you may object that Tokyo Mirage Session is such a whacky spin-off that it shouldn't count. It shouldn't be canon. But the thing is, Fire Emblem Heroes comes in our help and CONFIRMS that the world of Tokyo Mirage Session is canon. Because TMS takes place on Earth, in our world. And we know that our world is canon in Fire Emblem lore because Kiran comes from that world. OUR WORLD IS WOLRD NUMBER 8 IN THE FIRE EMBLEM MULTIVERSE! But this is were we stop. We are 1 world short of a complete collection. Except... we are not! Fire Emblem: Three Houses is coming, everyone knows it's coming. And there's no reason to believe it's not in its own world (inb4 it takes place in Magvel in the future and my theory dies). IS is making 3 Houses, it will come out next year, and it's a no brainer to take characters from that game and put them in Heroes, perhaps even before the game comes out if Faye is any indication. So it makes perfect sense to plan the story for Heroes in advance knowing that the world of 3 Houses is coming. And just like that, everything falls into place, everything is consistent. It's confirmed that there are 9 (N I N E) worlds in Fire Emblem. Just nine. But wait! You may object that Brave Veronica says that she comes from a different world from the one of regular Veronica. That makes it world number 10. Except... I think that when she says "different world" she means "different timeline". Every decision that changes the flow of history creates a different timeline. It's what Lucina told us. There is a clear difference from the same world, with some differences caused by the actions of its inhabitants and a world that looks nothing like the previous one. I know this is very complicated, but it's actually the foundation on which FEH is built. Because if not for the existence of different timelines nothing in the game would make sense. How come I can receive letters from another summoner? Shouldn't Kiran be the only summoner? Answer: different timelines. There is a timeline in which Anna waited a second too long before using Breidablik and a different summoner appeared. How come I have 130 Hinatas in my Order of Heroes? How many Hinatas exists? Answer: an infinite number, just like the infinite number of timelines. I actually really like the theory that says every time we start a Fire Emblem game, we create a different timeline. Because the growths of our units won't be exactly the same, we won't take the same exact number of turns to complete a map, we may decide to recruit Deen instead of Sonya, or we may lose some units and not reset. Of course this theory is heavily based on the theory about how the Pokémon Multiverse works, but it's a nice theory nonetheless and it makes too much sense to ignore. It may even explain the weird alts we complain about. Eirika with Gleipnir? She comes from a timeline in which an experienced player was having way too much fun with the Dark Magic Glitch. Bunny Lucina? Well, we saved the world from Grima, of course the Lucina who is still a baby will grow up to be an happier princess that enjoys silly things like that. Different worlds + different timelines are the answer to everything. Of course not everyone will like such an answer, but it is the answer the game gave us. Personally I really like that IS may decide to use Fire Emblem Heroes (the only spin-off they have total control on, without Atlus or Koei-Tecmo in the way) to answer some very big questions about how the Fire Emblem Universe works as a whole, and maybe I'm hoping too much, but I think they may do more of this kind of stuff in the future. Like explain what the heck is going on with the Cipher original characters? Please IS? Anyway, I just thought of something silly. Some time time ago Akira Toriyama decided to drop a BIG piece of Dragon Ball lore out of nowhere by telling us how many universes exist in the Dragon Ball canon. And now IS decides to do the same and randomly drop a huge information like it's nothing. IS: "Yeah, there are 9 worlds, or something. But let's go back to the important stuff now: we heard that you have some complaints about the arena works and we..." Anyway I want to hear what you all think about this matter. Are there really only nine worlds? Or IS just got drunk again and is blabbering nonsense?
  11. Or a previous discussion of how it changed to become Valm? When I finished Shadows of Valentia, I began to question several things from Awakening and one of them was why Tiki went to Valm. Did she decided to sleep there so someone couldn't stole the stone that she had to guard? Is the Demon's Ingle the only reference of Duma being a thing? And how they moved the entirety of the Sage's Hamlet to replace it with a port?
  12. I am working on an encyclopedia of sorts for the entire Fire Emblem series and in it I wanted to make a timeline for each series. I have a timeline for Tellius, Magvell, and the combination of Jugdral, Valentia, and Archanea. That leaves me with coming up with Elibe and the continent of Fates. What I'm trying to do is come up with a sequence of events for all three routes that I can put into a timeline like form. I also need help figuring out the combination events e.g. the playable events prior to the route split as well as the history prior to the games e.g. when Corrin gets kidnapped, when Azura gets kidnapped, when the other people climbed the mountain to reach the rainbow sage, etc. I am going to need the same things for Elibe as well, but I will tackle that when I can. This is a huge passion project of mine and I would like some help getting it done. I would be happy to post my results and what I have at the correct place when I find out where that is. (I'm kind of new to forums in general so any help is appreciated.) Any comments and criticisms are welcome.
  13. I am super obsessed with the Tellius lore and one thing always bothered me. During the desert map, the black knight comes to escort Micaih to speak to Sephiran. She decides against it and he says he will come back for her but never does. During the endgame if Micaih attacks sephiran, he says 'If I had known you had still lived I.... I... No it's too late. I cannot falter" I never understood what he was implying here. Was he saying that he would not have started the chain of events that he did had he known if Micaih was alive? If so why? I know she is the true apostle of Begnion but I dont see how that would relate to his goal of erasing all the beorc and laguz.
  14. Slight spoilers ahead, beware! In Fire Emblem Fates, there is a conflict between the peace-loving Hoshidans (Japanese) and the warmongering imperialistic Nohrians (westerners). The westerners don’t have enough resources in their own country to support their economy so they resort to conquest and imperialism instead. They want to increase their sphere of influence at the expense of the Japanese. This is why they want to have a war with the Japanese. Anyways, the Japanese try to use appeasement politics to avoid a total war, but ultimately, the westerners launch a treacherous undeclared attack on the Japanese (which is really wrong and something the Japanese would never do). Because of this attack, the Japanese go (against their will) into full-on war against the invading westerners. Join the Japanese, protect the country of the rising sun dragon and stop Marx's threat!
  15. Below I have compiled a list of almost all the etymologies of the person/place/weapon names that are in Genealogy of the Holy War. I would like to point out that I came up with the majority of these etymologies myself but I did not shy away from checking my findings with other sources such as the two Fire Emblem Wikis and some Serenes Forest posts as well. With that out of the way I would like to point out how well researched and inspired this, and by extension all other Fire Emblem games, are in terms of the names used for people/places/objects. Genealogy of the Holy War seems to draw extensively from Norse and Celtic/Irish mythology, and the use of some lesser known names is even more astounding. As a note, the list is not totally complete and it would be great if some of you well informed fans can fill in some of the remaining blanks for the names I have listed. Genealogy of the Holy War Etymology Collection: Place Names Jugdral- Corruption of Yggdrasil, the World Tree of Norse mythology Grannvale- Original name, Translated as Grandbell, seems to simply be a combination of Grand and bell Chalphy- Corruption of Thialfi(Þjálfi), servant of the Norse god Thor Jungby- Corrution of Ygnvi, the old name for the Norse god Freyr Friege- Original? Possible corruption of Phygia, an ancient kingdom in Anatolia and location for various Greek myths Edda- Named after the Poetic and Prose Eddas, the written sources for the majority of Norse myths, compiled by Snorri Sturluson Dozel- Original name, unclear etymology Velthomer- Original name, likely utilizes the name Vala(Fala) as a source such as Falaflame Belhalla- Corruption of Valhalla, the Norse afterlife for heroes and warriors, seems to fit in with the name Grand-bell Verdane- Original name, draws from adjective “verdant” meaning green with plants. A reference to the forested terrain of the country Evans- English/Welsh last name meaning Son of Evan, where Evan is the Welsh version of John Genoa- City in Italy and capital of the region of Liguria Marpha- Unsure, name of a small village in Nepal Verdane- Capital shares name with country Agustria- Original name, likely drawn from Augustus, first Roman Emperor or corruption of Austria Nordion- Original name? Likely draws from “nord” meaning north or of the north Heirhein- Original name, drawn from hein, diminutive of Heinrich or more likely a corruption of Highland Mackily- Original? Unknown Anphony- Original? Unknown Madino- Unkown, possibly drawn from Medina, a holy city for Islam in Arabia Silvail- Original? Unknown Orgahill- Original? Unknown Agusty- Likely Original, shortened version of Agustria Silesse- Corruption of Silesia, a region in Poland, Czech Republic, and Germany Sailane- Original? Possibly a corruption of Silesia Thove- Original? Unknown Zaxon- Corruption of Saxon or Saxony, a region in eastern Germany Lubeck- Slight corruption of Lübeck, a port city in Schleswig-Holstein, Germany Silesse- Capital named after country Isaach- Corruption of Biblical name Isaac, patriarch of the Israelites Tirnanog- Corruption of Tír na nÓg meaning “land of the young” and is another name for Otherworld in Celtic mythology Ganeishire- Unknown, likely drawn from some English/Scottish shire Sophara- Original name? Possibly drawn from Sofia, capital of Bulgaria Rivough- Original name? Possibly drawn from an Irish/Welsh place name Isaach- Capital named after the country Yied Desert- Corruption of Aed, Irish god of the underworld Phinora- Original? Unknown Darna- Original? Unknown Yied- Same as the region Manster District- Corruption of Munster, ancient kingdom in Ireland and currently one of its provinces Melgen- Original name? Unknown, possibly an Irish/Scottish/Welsh place name Alster- Corruption of Ulster, old Irish kingdom and current province Leonster- Corruption of Leinster, old Irish kingdom and current province Conote- Corruption of Connacht, old Irish kingdom and current province Manster- Same etymology as the country Thracia- Named after region in the Balkans inhabited by Thracian people Mease- Corruption of Meath, old Irish kingdom and current county Kapathogia- Original? Unknown, likely a Greek place name Luthecia- Corruption of Lutecia, Roman name for Paris Grutia- Thracia- capital named after country Miletos District- Named after ancient Greek city Miletos(Μί̄λητος) Peruluke- Original name? Unknown Chronos- Named after Greek primordial god of time Rados- Original name? Likely Greek person/place name Miletos- capital named after country Weapon names Tyrfing- Named after the magical sword in Norse mythology associated with three tragedies Balmung- The name used in Richard Wagner’s Ring Cycle for the sword of the Norse hero Sigurd called Gram Mystletainn- Named after the magical sword of the Norse hero Hrómund Gripsson, possibly also in reference to the weapon used by Hodr to accidentally kill Baldur in Norse myth Gungnir- Named after the magical spear of the Norse god Odin Gae Bolg- Named after the magical spear used by the Irish hero Cu Chulainn Valflame- Combination of character name Fala and flame Forseti- Named after Norse god of justice Mjolnir- Named after the Norse god Thor’ hammer Helswath- Combination of Hel, Norse goddess of the underworld and swath, “the space covered by the stroke of a scythe” Named Swanchika originally, a corruption of sanskrit “svastika” known as manji in japanese Yewfelle- Named after yew, a material often used to make bows and fell, to knock down or defeat, as Ichaival, the name of a bow used by Odin that could fire ten arrows at once Valkyrie Staff- Named after Valkyries, Norse warrior women who carry fallen warriors to the afterlife Book of Naga- Named after character Naga who in turned is named after serpent deities in Hinduism and other Indian religions Character Names Twelve Crusaders: Baldur- Norse god of light Odo- Corruption of Od or Odin, Norse gods Hezul- Unknown, possibly a corruption of Hodr, Norse god and brother of Baldur Dain- A dwarf listed in Norse texts Noba- Unknown, possibly named after Roman city in Africa or Latin word for “new” Fala- Named for volva, also said vala, Norse mystic women, also possible reference to Norse goddess Freya Ced- Corruption of Forseti, Norse god of justice Tordo- Corruption of Thor, Norse god of lightning Neir- Unknown etymology Ulir- Corruption of Ullr, Norse god of hunting and archery Blaggi- Named for Bragi, Norse god of poetry Heim- Corruption of Heimdall, Norse god and guardian of the rainbow bridge Bifrost Playable Characters: Sigurd- Norse hero who killed the dragon Fafnir with the sword Gram(Balmung) Naoise- Irish knight and nephew of King Conchobar mac Nessa Alec- Short version of name Alexander Arden- The brother of Naoise in Irish mythology Azelle- Hebrew name meaning “noble” Lex- Shorthand of Alexander or, as Rex, Latin for “king” Quan- Corruption of Cian, the father of the Irish hero Lugh Ethlyn- Corruption of Ethniu, wife of Cian and mother of the Irish hero Lugh Finn- Irish hero Finn MacCool(Fionn Mac Cumhaill), the leader of the Fianna Midayle- Corruption of Midir, an Irish god who is the son of the Dagda and lover of Etain Dew- Likely named for “morning dew” Edain- Irish heroine and lover of the god Midir Ayra- Corruption of ira, the Latin word for “wrath” Deirdre- Irish heroine and tragic lover of Naoise Jamke- Corruption of Jamukha, Mongolian political rival of Genghis Khan Chulainn- The Irish hero Cu Chulainn, wielder of the magic spear Gae Bolg, also possible reference to Chulainn, the man who gave Setanta(Cu Chulainn) his name Lachesis- Greek goddess of fate and middle sister of the Moirae(fates), she measures the length of the thread that defines a person’s lifespan Beowolf- Corruption of Beowulf, Norse and Anglo-Saxon hero Lewyn- Possibly a corruption of Welsh Llewellyn or Old English Leofwine Sylvia- Latin name in reference to Roman nature god Sylvanus Erinys- Greek goddess of vengeance also known as a Fury or the Furies Tailtiu- Irish goddess and foster mother of the hero Lugh Claud- Alternate form of Roman name Claudius Briggid- Irish goddess of fire Seliph- Original name Julia- Roman name, feminine form of Julius Lana- Unknown Larcei- Corruption of Irish god Luchtaine Ulster- Named after Irish province, As Skasher, his name is a reference to Scathach, the Irish warrior woman who trainned Cu Chulainn Oifey- Corruption of Aoife, Irish warrior woman Diarmuid- Irish hero of the Fianna and lover of Grainne Lester- English name derived from city of Leicester Fee- Diminutive of Fiona or Phoebe Arthur- Named for King Arthur of Camelot Iuchar- Irish figure, brother of Iucharba and Brian, who killed Cian and Iucharba- Brother of Iuhar and Brian, killed Cian Shannan- Corruption of Shannon, a river in Ireland Patty- Diminutive of Patricia Leif- Norse name such as in Leif Erikson Nanna- Sumerian goddess of the moon Ares- Greek god of war Lene- Unknown Tine- Derived from Tini mac Conri, Irish king of Connacht Febail- Irish hero Bran mac Febail Ced- Corruption of Forseti, Norse god of justice Hannibal- Carthaginian general who fought against Rome in the Punic Wars Cairpre- Medieval Irish name with various associated figures Altena- Possible combination of Greek goddesses Athena and Artemis Arion- Possibly from Greek poet Ἀρίων Villains: Alvis- Corruption of Alviss, a dwarf whose name means “All-wise” Andorey- Likely a corruption of the name André Lombard- Also known as Langobalt, both are names in reference to the Lombards, a Germanic people who lived in northern Italy Reptor- Unknown, likely original Travant- German word “trabant” meaning satellite Manfroy- Unknown Loptyr- Name used for the Norse god Loki Story Characters: Eldigan- Original name Grahnye- Corruption of Grainne, Irish heroine and lover of Diarmuid Kurth- Corruption of the name Kurt Cigyun- Corruption of Sigyn, wife of the Norse god Loki Azmur- Original? Mananan- Corruption of Manannán mac Lir, Irish sea god Mariccle- Corruption of mac Lir from Manannán mac Lir EDIT: New etymologies for Friege, Lopty, etc. thanks to comments
  16. So if there are two things that connect all FE games together, its the Fire Emblem itself (albet appearing in multiple forms) and the presence of dragons in its stories. I've been reading some creator notes on FE4 particularly, which explored the origins of Loptyr, Naga, and Forsetti's involvement with the mortal world in regards to Judgral Saga's backstory, and it got me thinking due to some stuff that was said. Apparently the dragon gods of FE4 all came from Akaneia, so does that make Akaneia the homeland of deitic dragons? The dragon's gate from the Elibe Saga, does it in fact lead to Akaneia? I know the dragons in Akaneia Saga all live in this wilderness hell hole up north of the human nations. Then there's the dragon tribe Laguz in Tellius Saga: how are they connected? Are they glorified manakete/mamkutes? And lastly, is it ever explained the difference between a sentient dragon and the feral ones that dragon knights ride? Their evolutionary differences or whatever? Food for thought I suppose.
  17. So I've been juggling a few ideas for the affinities in my hack, Book of Eden, and I was wondering what you guys think about the affinities? In the few games that had affinities in them, there were generally two versions of them: GBA era: Fire, Thunder, Wind, Ice, Light, Dark, Anima Tellius era: Fire, Thunder, Wind, Ice, Light, Dark, Earth, Water, Heaven In my hack, much of the lore is inspired from things like Golden Sun, Avatar (element bending one), The Forbidden Kingdom, Chinese Zodiac, and Sun sign horoscopes. I wanted to come up with a 'horoscope' system of sorts for my universe and so far, thinking of sticking with just Earth, Wind, Water, Fire, Light, and Darkness. As for the affinities stats, I'm going to change them for each affinity so they better match the element in my opinion. Currently for the GBA era, stat wise, I noticed each affinity always have two sections that are always empty. For example, Fire has 0's in both Def and Critical Evasion bonuses, where as, Light has 0's in Evasion and Critical Evasion. Should I stick with this or go with something else? In your experience of the games, do you think the affinities accurately reflect the characters, their personalities, and their stats? Though, I know most people don't give much thought to the affinity system, much less their impact on the character's personality and related. It's just something that's always been interesting to me, kind of like the Myers Briggs personality charts, nothing to live by but fun to think about. What do you guys think? I'm eager to hear what everyone else's thoughts on this are.
  18. I had an idea for a general FE thread and changing the topic regularly (about weekly or so) about speculating if things went differently at pivotal moments in the story of the various Fire Emblem games because its fun to speculate what would have happened at these moments. The first pivotal moment I had in mind was what if Greil survived in his first fight with the Black Knight and how this would have changed the Tellius Saga. Q1: For starters I think that Greil would realize after healing from his wounds that he was no match for the Black Knight since he could no longer use his sword arm and would double down on his efforts to train Ike realizing if anyone was going to beat the Black Knight it would be him. That being said he would still remain in charge of the Mercenaries. The positive of this would be that Ike would become much stronger and skilled at a faster rate than he did in the original story but wouldn't have developed so much leader since he was thrown into that situation so suddenly. Now one hitch I have is that I do think while Greil might have survived the first encounter with the Black Knight he would have eventually met his end at his hands since the Black Knight is encountered multiple times throughout the story and he would do anything to prevent Ike or Mist from having to fight him so soon even if it meant him knowing fighting a battle he could not win. If he did survive until the ending parts of the story where Ike originally fights him I do think he would let Ike fight him having trained him intensely in that time and believing he could beat the Black Knight. Some other implications are the impacts this would have on the events Radiant Dawn with Griel still alive but aging would probably have handed off the responsibility of the Mercenaries to Ike. However, as events progressed he would be forced to explain who the Black Knight really was and the meaning behind Lehran's Medallion and reveal some of the more important parts of the setting much sooner. The story at this point could go in multiple directions with the Mercenaries either supporting the Laguz alliance like they did in the original story or being completely focused on preventing Ashera from awakening. This is meant to be in good fun so feel free to post your thoughts about it all. Oh and lets try to refrain from Fates spoilers/ Fates scenarios since the game has yet to have a world wide release. Q1: What if Griel survived against the Black Knight? Q2: What if Zephiel was killed in FE7? PM me your ideas and suggestions for what if scenarios in the Fire Emblem stories. Particulalry for FE 2, 4, and 5 as my knowledge of those games is sparse at best.
  19. Alright. As I said in the previous thread, I want to post all these up on SF as I write them but I don't want to spam up the boards, so from now on they will all live in this thread. If this should be moved to Written Works, let me know. I figured because it's supposed to be, well, general FE history, it makes sense for it to be here. But I could be wrong.
  20. What is and what isn't canon to the lore of Fire Emblem? Of course every game has a fixed backstory which can be regarded as canon. But every playthrough plays out differently. What about gaiden chapters? What about gaiden characters? What about route splits? What about character deaths? What about different supports? What about different endings? But also the fixed backstory of a game can't (or shouldn't) always be considered canon. Where there are multiple games involving the same story, their backstories may differ from each other and even contradict each other at some points. The Akaneia saga is a good example of this. Think about plot changes made in FE3, FE11 and FE12 compared to their originals, even going so far as omitting characters from the story (in the case of FE3) or adding completely new characters to the story (like the gaiden characters in FE11 and the avatar in FE12). And what about secondary material? Should the Dark Dragon and Sword of Light manga be considered canon? Should the OVA be considered canon? Feel free to discuss these and other questions related to Fire Emblem canon in this thread.
  21. The 25th Anniversary of the Fire Emblem series is rapidly approaching. To commemorate this momentous occasion, I have decided to write a series of pieces which analyze or speculate about the series lore. I have a few topics in mind that I'm sure I want to write about - if there are topics that you all want addressed, let me know and I will see what I can do. I can't promise any sort of consistent schedule for these - as you can see, I tend to be a bit... verbose, and I've got other things on my plate. But I will try to have one every couple of days for the next three weeks. Maybe less, if I'm feeling really excited (for example, when I get to more speculation). ---------------------------------------------------- Before we start with the rampant lore speculation, though, we need to review several important lore events, because we'll be referencing them and speculating on them later. It's likely that for many of you, I won't be presenting any information here that you're not already aware of, but it's important to get the basics out of the way. And perhaps the best starting point is the chronologically earliest major event in the Archanea/Jugdral/Valentian timeline - The Dragon War. There is, sadly, no official name for this conflict. I have previously sometimes referred to it as the Divine Dragon / Earth Dragon War, but that's a mouthful, not entirely accurate, and honestly there aren't any other wars fought between dragons. So we'll abbreviate things for now, and call it the Dragon War. The war ended around 1,100 years before the birth of Marth of Altea, and began at a nebulous point perhaps a couple centuries before its end. At the time, humans were not a large presence on the Archanean continent. They existed in scattered and disunited tribes, without a great deal of technological sophistication. They probably were not entirely ignorant of magic (after all, it was hardly an unknown quantity in Jugdral at the same time), but there was certainly no formalized instruction in the arcane arts that could be found. No, Archanea was dominated by the dragon "tribes,"1 whose civilization was approaching the close of a long golden age. For centuries, even millennia, the dragons had flourished in Archanea. They built great temples and cities, and gained a mastery over all sorts of magic. Yet, for all of their power and majesty, they avoided contact with humanity. Why? We cannot say without resorting to speculation. But there was an unspoken agreement amongst the dragons not to interfere with the humans. Certainly, the scattered human clans knew of the dragons of Archanea, but they did not have any sort of understanding of who these godly beings were. Alas, this golden age of draconic rule over Archanea came to a slow end from perhaps an unlikely source. You see, dragons, not unsurprisingly, are creatures with a very intimate relationship with the forces of magic. Not only are they able to breath elemental energy and the discover and manipulate the secrets of even life and time itself, but they also passively require magical energy to sustain their grand and powerful forms. Dragons need magic somewhat like humans need air - they do not consciously interact with it, their utilizing of it does not have an effect on its supply, but if there isn't enough of it in the environment, there are dire consequences. Lack of magic does not kill dragons, though. It drives them mad. What precisely caused the innate background magic in the world to fall in strength is not known (And it will be speculated on further in subsequent posts). Perhaps it was some great catastrophe elsewhere, or perhaps it was something that the dragons inadvertently brought upon themselves. But the effects quickly became clear, and the first signs of mental and physical degradation began to be seen. As a result, the elders among the dragon races assembled together and deliberated. They were faced with a grim paradox - by continuing to live as they were, they faced the seemingly unavoidable doom for their people. In the end, a sobering conclusion was reached - the dragons could survive, if they discarded their draconic identity. The essence of their innate elemental power, the part of them that drew upon the fading magic and empowered them, that power could be expelled from their bodies, externalized as dragonstones. In doing so, the dragons would change form, become akin to the humans. They would become manaketes, only able to tap into their dragonstones and transform into draconic form for short periods at a time. Though it represented their salvation, support for casting off their draconic bodies and living and something similar to humans was mixed among the dragons. Certainly, it was a decision made in full knowledge of the stakes and the challenges. Yet, the dragons of Archanea had achieved incredible advancement in magic. No doubt some of the dragons trusted that some other solution would be found, that through magic they could avoid the degradation without casting off their draconic identity. They were, sadly, mistaken. Of the dragon tribes, only the Divine Dragons, who were lead by the Dragon Queen Naga herself, were unanimous in support for this plan. Many of the other dragon tribes were divided, with some members becoming manaketes and some remaining dragons. The Earth Dragons, though, who primarily lived in the southern areas of the continent, were adamantly opposed to forsaking their draconic identity. Only a single Earth Dragon became a manakete - Medeus, Prince of the Earth Dragons. Undoubtedly, Medeus had been one of the dragons who met to discuss the crisis, and who had agreed upon the solution. Undoubtedly, his kinsmen saw him as a traitor. One wonders what the days were like on Archanea as the degradation continued to set it. For Naga, the Divine Dragons, and the rest of the Manaketes, it must have seemed a tragedy played in slow motion, to see former friends and allies slowly lose themselves. Perhaps Medeus suffered worse than they, looking at his people, whom me might have thought himself unable to save. One wonders what desperation the stubborn dragons felt, seeing their numbers dwindle every day from the madness, watching their friends degrade into something akin to beasts, trying incessantly to find some way to put a halt to the curse and failing at every turn, feeling the ever-present darkness slowly creep in at the edges of their mind. When they ultimately began to attack the scattered humans of Archanea, one wonders if it was because of bestial madness, or because they believed that it could be their salvation. Regardless, reckless violence towards the humans of Archanea put an end to the tearful peace between the Manaketes and the Dragons, and truly spelled the end of draconic rule over the continent. Seeking to prevent further slaughters, the Manaketes went to war with their cousins and former friends. It was a war that would rage on for several hundred years. We know little of the precise events of the war. We know of no specific battles, no great acts of heroism or stirring acts of sacrifice. The Manaketes learned to fight in their new forms, though, crafting weapons such as those which would one day become known by humans as the Regalia of Archanea. But if anything other than tools of war were crafted by the manaketes during this period, record of such is lost to time. When the dust of battle cleared after centuries of war, draconic civilization in Archanea was a shadow of its former self. Though the manakete armies were victorious, they had triumphed over an enemy who could no longer negotiate, could no longer surrender. Reluctant or unable to eradicate the Earth Dragons, Naga instead crafted a powerful artifact of sealing. With her power, she created - or acquired - the Five Orbs, draconic artifacts of significant power. Though each had its own abilities, when combined, they could be used as a powerful force that could effect the very spirits, the very souls, of the dragonkin. Naga crafted from a fang a pedestal for these five orbs, their combined power forming a powerful seal that imprisoned the Earth Dragons. They were locked away at the Dragon's Altar, an ancient Earth Dragon structure that laid at the heart of their territory. Perhaps the location was chosen for its significance, or perhaps the Earth Dragons had retreated to the Altar and were still resisting when they were sealed. Regardless, the sealing of the Earth Dragons ended the Dragon War, the remaining degenerated dragons scattered in the wild places of the continent. Peace was returned to Archanea, but the cost was dire. The glories of draconic civilization were forever lost. The Earth Dragons, too, were gone from the world. With them went the tribe of winged dragons who, fully lost to war and degeneration, became the famed and ferocious wyverns of Macedon. Many Fire Dragons and Ice Dragons came to dwell in the far wilderness, terrorizing or being subjugated by the barbarian clansmen who came to live in the same places. The manaketes dwindled in number, and other dragon tribes, if they existed, faded from the world, and into myth and legend. The Dragon War spelled the end of the age of the dragons. The humans, who had looked to the conflict in wonderment and awe, seeing the manaketes and the dragons as gods and demons that they scarcely understood, would slowly begin to grow and expand and develop, taming the wild continent of Archanea and learning its mysteries, piece by piece. Naga, for her part, enshrined the five orbs and their pedestal - together known as the Shield of Seals or the Pedestal of Flames - within the Fane of Raman. Along with them were placed some of the remaining treasure of the Dragon Tribe, and Naga's daughter Tiki, ensorcelled under an enchanted sleep so that she would not wake until of an age when her power could be controlled and the threat of degradation avoided. Alongside with the leaders of the remaining Manakete, Naga also ventured across the sea of Jugdral, where humanity was more advanced, and gave up her dragonstone in an event that would forever change the future of humanity and their relation with the dragonkin (we'll be hearing more about that soon). Then, her work done, Naga discarded her physical body. Like many of the dragonkin with her power, she would live on as a spirit, or something slightly more, with a limited ability to interact with the physical world, and even the ability to give of her blood and perhaps her fangs without a persistent physical form. Some of the other leading manakete followed her into the death of the body, but some remained, and would continue to live their lives or to carry out her wishes, and safeguard both humans and manaketes throughout the future. Medeus, Prince of the Earth Dragons, traitor to his people and last of his kind, remained in solitude in the ruins of their glory. In time, in his despair and his solitude, he would look upon the humans as they came to dominate the land, he would look upon how they mistreated the manaketes who fought a terrible war for their protection, how they plundered their treasures, and how, in their ignorance, they risked even ruining the peace that had been won for them. He would grow to hate the humans, and long for the past glory of the dragonkin. But that, as they say, is a story for another time. The tale of the Dragon War ends here. 1: A side note - this is an interesting quirk of translation. The "-zoku" suffix is commonly used in Japanese fantasy works to connote race/species and such, but due to real-world connotations of the same word it's often translated as "clan" or "tribe". Also, I'm basing this on something I saw on the Dark Souls 2 subreddit a good while ago, so if this is incorrect I apologize, I myself know basically nothing about Japanese. ---------------------------------------------------------------------- If you've read this whole thing, well, thanks for reading. I hope it was entertaining or educational or both. Of course, I'm not perfect, so feel free to call me out on any factual mistakes, presenting speculative material as absolute truth, or general poor writing. Also, feel free to ask questions, though I reserve the right to say "Hrmmm, interesting, wait and see". And finally, if you do have any bits of lore that you'd like me to write about, please let me know. Feedback is always appreciated.
  22. Warning - Wall of Text Follows So, in the "The Next Ylisse Game" thread, changes in landmass between the Archanea/Akaneia games and Awakening were being discussed. Someone pointed out that the dramatic shifts between the two could not be explained simply by 2000 years of continental drift. As much as I love de-railing topics, I'm gonna create my own vanity thread to discuss explanations for these shifts instead of de-railing a discussion about possibilites for the FE14. Anyways, what follows is simply speculation, and as such is intended more for people to have fun with than anything that actually matters to plot or whatever else. --- (much of what follows is cut-and-pasted from my post in the other thead) --- The Tellius games did state that everything else but Tellius was flooded - maybe the flood merely isolated an extremely large landmass into separate "continents," and floodwaters are still receding (slowly). That would also explain why Ylisse might look like Archanea/Akaneia with a lower sea-level. But then I had a different, (perhaps) better theory: Hmm, looking at the actual maps of Ylisse and Archanea, I get the impression that while sea-levels may or may not have dropped, landmasses certainly did a lot of moving around. Even more apparent looking at Valm and Valentia, IMO. (All 4 links are images of the continents in question) My best explanation is that when Grima made his first appearance during the first War of the Exalt, he ravaged the world to such an extent that the landmasses themselves were changed - what a badass, huh? This would be sort of like Middle-earth's War of Wrath, which destroyed and sunk Beleriand (basically, the entire northwestern part of Middle-earth - link is an image), or a less dramatic Golden Sun event from the eponymous series of games (which I love very much). My apologies if someone already posted this theory; if they did, I must've missed it. [spoiler=Relevant links]Archanea Ylisse Valentia Valm ----- So, what do you all think caused the shifts? Continental drift? Massive wars? Aftereffects of Ashunera's flood? Naga sneezing? Feel free to discuss any other implications/assumptions of either theory, such as the first assuming that the Tellius games (FE9, 10) take place in the same world as Fire Emblems 1, 2, 3, 4, 5, 11, 12, and 13. And please don't say "Shut up Euklyd, it's just a game" - if nobody cares, this thread will whither and die on its own, and won't need your help. inb4Shut-up-Euklyd-it's-just-a-game
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