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Found 1 result

  1. Hey guys, I revisited this game recently in an attempt to crack the RNG formula and found it somewhat easier than expected. In particular, I already managed to crack the PRNG, so that I can calculate all of the random numbers in advance. My only issue is... interpretation... while my script readily obtains the 32 bit hexadecimal numbers produced by the game's RNG, I haven't been able to figure out how the game converts these values to a random number between 0 and 99 (it's not as simple as division like it was in the GBA games). I can do stuff in game to get the associated random number for any string, but I'm looking for a mathematical formula so I can get a lua script ready and post it to the website. If anyone has some experience with figuring out this kind of stuff, I'd appreciate some help. For anyone interested in helping, I can grab data relatively quickly by modifying Lena's in game HP growth rate and giving her a first level up to figure out what the value is. Hopefully we can wrap this up fairly quickly and get this up and running!
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