Jump to content

Search the Community

Showing results for tags 'make'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem: Engage
    • Fire Emblem Heroes
    • Related Games
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title


Jabber


Skype


Yahoo


ICQ


Website URL


MSN


AIM


Interests


Location

Found 2 results

  1. So, it is generally agreed-on that western-made live-action film adaptations of anime tend to stink, with the two most notable exceptions being Alita: Battle Angel and Speed Racer, the former having been fairly well-received by viewers but still underperformed at the box office due to a combination of bad timing and bad marketing, and latter having been critically-panned on release but has gained a reputation as one of the most underrated movies of the 2000s. So, suppose you were to make a live-action film adaptation of a notable anime: Which anime would you pick, and why? How would you adapt the story? Go for a broad-strokes approach like the Speed Racer film, more directly adapt the early arcs like Alita: Battle Angel, or some other method? What would you alter/cut/adjust/add in order to fit the film format? How would you handle casting, costuming, setting, effects, etc.; essentially, how "anime" the film looks?
  2. Ok, so in an event I want to kill off a unit, but if someone skips an event that unit is still available in the prep screen/link arena. I solved this by making the event unskippable but the string of text after that is obviously also unskippable. I want to make it so the KILL event is unskippable but keep it so anything below is skippable (because nobody wants to keep reading the same text over and over). Heres the code: NEVENTS FIGH UnitID UnitID EventName 0 Kill UnitID // I want the make event skippable code here TEX1 TextID REMA
×
×
  • Create New...