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Showing results for tags 'map changes'.
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Hey I was wondering if anyone could help me with a problem I'm having importing my map changes using Tiled. I followed Nintenlord's old tutorial and the map appears fine as well as all the all the dialogue where it should, the problem I'm having is after I visit a village, the village does not close itself and allows me to continually visit it, as well as after recruiting an enemy unit to your side, you can talk to him again and the same conversation plays. Anyone know how I could fix it? I included my Notepad++ file I was using and also an image of the map and the Tiled file if anyone wanted to double check my layers (I know it looks a bit basic but it's my first time making a map) if anyone could help me I'd really appreciate it! Prologue Event3.txt Chapter_1_3.tmx
Was trying to get Tiled to work, the map inserted fine, but the map changes wouldn't trigger. I set the map change pointer to where the map changes were pointed to in Nightmare when inserting, but no map changes would trigger, even when I tried to manually trigger them via an AREA event. Can anybody tell me what I'm doing wrong?
I know that you can disassemble a chapter using the event table references of Nightmare,but only the ones labeled events,rather than the ones labeled map or map changes.Is there anyway one can disassemble those ones(if not, another way to examine a chapter's map changes)?