Jump to content

Search the Community

Showing results for tags 'mappy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Interests


Location

Found 4 results

  1. Hey all, so i have another noob question, but how can I (if i can) make a randomized map in mappy? i usually make them by hand, but creating large mountain ranges that look good are a little beyond me... Thanks!
  2. I was modifying an FE8 map using the PNG converter with Mappy. After exporting the map, I inserted it using the MAR inserter and updated the pointer on the event data table (I didn't forget to add 0x08000000). Now when I start up the game, all the map tiles seem to be mapped incorrectly... So when I exported with Mappy, I asked it to give me a screenshot, and this is what I have (and what I expected): So the PNG shows the correct tiles. But when I open up the map in game, this is what I get: All the floor and wall tiles got mapped to the "blank" tiles, the unopened chests are now opened and all the water tiles turned into some green/white grass tiles (the grass tiles are actually from the same tileset, so the tileset should still be the correct one). It seems like the pointer is pointing to the correct map, but the tiles in the tileset are messed up. Since I was modifying an existing map, I am still using the exact same tileset. So I am thinking that maybe something got messed up when Mappy was exporting the map as MAR. Does someone have an idea what I might be doing wrong? P.S. This seems to be a similar issue to this other post here
  3. Hey, so I'm doing a ROM hack and I'm working on the first map, or trying to anyways. I open mappy and it works, the program is fine. I click New map, and then import aaand this appears http://prntscr.com/bqc1kk .So I used PNG files, because every download of maps that I did, where all PNG files. So I tried with other maps, one or two from each folder that I downloaded from different sites and stuff, and none of them worked. The video tutorial that I first saw used BMP files, so I decided that maybe that was better, although all of the files I had were PNG. So I converted one map and used it, and then the same error box appeared. I guess that it's compressed, and I have no idea how to un-compress it. I searched on google, obviously, but nothing helps. If anyone could help me I would be extremely thankful =) Thank you and have a nice day.
  4. So,I've inserted my 1st map to offset 01000000, where it was at the end of my rom.I inserted my 2nd map,and connected it with the same chapter I had my 1st map in,and with experimentation,Everything went well.I've done modifications on my 1st map's layout before,but this time whenever I try to play the chapter it goes to the map,but a pop up says "Unsupported BIOS function f8 called from 028a0144. A BIOS file is needed in order to get correct behaviour" and the game freezes just after it starts scrolling to the starter point. What happened?
×
×
  • Create New...