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Showing results for tags 'marcus'.
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The rule about Marcus being free up to Chapter 16 results in Marcus dominating those chapters, overshadowing the earlygame units, and making strategies and turncounts far more homogeneous among the players. There have been drafts   that restricted Marcus to Chapter 22 for only the player that drafted him, but why not also allow him to be drafted before that point as well? Marcus before Chapter 22 is still pretty overcentralizing, so I arbitrarily set the divide point at 19x / 20. Earlygame Marcus exists for 11 chapters, lategame Marcus for 18 chapters, which seems very roughly equal in value. Since there are "two" more units now, Wallace/Geitz and Harken/Karel are demoted to "free" again. They would just make dead team slots anyway and make balancing teams harder. The rule about defend chapters is somewhat lame as well. This time, four out of the five will be treated as rout enemy chapters (the exception is Vaida's so you don't have to kill her in Ch26). After killing all the enemies, you can visit, build supports etc. as usual. I'm not sure how best to spice up the optional gaiden chapters, if at all, so this time they're unchanged. Rules of Play This will be auction style again. What's the point of having two guinea pig tests if not to iterate on the method? You can check these   threads for more info if you aren't familiar with the concept. I've made a few improvements as well. PM me your bids and post so others know how many slots are left if you want to play. Here are some sample bids based of the prices generated for the last auction. Think carefully. Remember early game units will be more valuable without free Marcus. The change of defend chapters to rout chapters means there are more turns possible to save, so good units have more potential. And lastly, these prices are still somewhat flawed even under the rules of play they were generated for. There are almost certainly over 40 units of inaccuracy in these prices. If you change your mind before the last person joins, feel free to change your bids. Here is a pastebin of the lua script I'll be using. You can run it a variety of ways including vba. You can fiddle with the bids at line 786 to see it in action and test things out. SHA256 hash of my bids: c84903f0bb442ab73c260e870f15008100552ed92c17fd371ad99b3f5a2e35e4
What the title says. I used to believe for a long time that Marcus was superior to Paladin!Sain. However, I've recently considered that Sain might be able to reach reasonably high levels and weapon ranks in Lyn Mode (I've seen people reaching Lv20, B Swords, B Lances in Lyn Mode). Both of them compete for experience when both exist, and Sain requires less resources to reach important parameters than Marcus due to better growths overall, particularly speed. Who do you believe is the better unit, and why? Is Marcus's availability more important than Sain's less resource necessity for speed benchmarks (14 AS)?
What the title says. In case the reader doesn't know what this is, there was a disc available with Mario Kart Double Dash. If the disc was inserted in the Gamecube, and if the Gamecube was connected with the GBA, then it'd allow "transfer" data from the disc to the game. This would allow access to some items from Chapter 12 onwards. There are save files around the internet that allow access to these items. These are: -> Emblem Weapons (free Iron Weapons with 60 uses) -> An Emblem Seal (+10% hit and avoid) -> Statboosters (one of each class, except Speedwings ._. I believe they already knew that Speedwings!Marcus would be broken) -> A Wind Sword. -> A Dragon Axe. -> A Thor's Ire. -> A Silver Card. I haven't read any consensus regarding these items in LTC context, so I wonder what impact would these items make in an efficiency environment. I apologize for the grammar mistakes.
Hello, welcome to my LTC playthrough of EHM. These are the rules: 1. The game will be played on EHM, skipping Lyn Mode. 2. Gaidens can be visited but ideally they're going to be skipped. 3. Minimal arrow drawing, if any. Although replaying a chapter to get a more favorable outcome can be done. That's about it, really. Here's the first chapter: Playlist: http://www.youtube.com/playlist?list=PLOyEd86YwZldAAn4O5nKO9Rn8Z4IVRJOz