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Found 1 result

  1. Disclaimer: First off, some basic things about how exp works. - Unlike with most things in this game, exp gains are rounded up. This is likely to avoid making it possible to gain less than 1 exp. - As you probably know, the exp to level up isn't static in Three Houses, unlike in previous entries. The way the requirements evolve however, largely is: - From Lv 1 to 21, the requirements are multiplied by 1.1 every level, and the result is rounded down. - ie, level 12 would be 100 * (1.1 to the power of 11) = 285,3116... = 285 - Probably in an effort to avoid the numbers getting out of control, that 1.1 multiplier is lowered from Lv 22 onward. - Lv 21->22 itself is a bit weird, with a multiplier of ~1.06545(or roughly +44.05). At the moment I'm not entirely clear on what the game does there. - From 23 onward it's static again, now with a 1.05 multiplier instead. - Thus, the value for, say, level 29 is [(100 *1.1 to the power of 20) + 44.05] * (1.05 to the power of 7) = 1008.6095... = 1008. - Anyway, here's a table from level 1 to 50: - Exp bonuses are made up of two totals: All the statues' bonuses added together, and all the other bonuses added together. - On that note, when you unlock the +10% bonus of a statue, it replaces the 5% one. As a result, the maximum bonus you can get from statues is +10% *4 = +40% - The other available exp bonuses are as follows: - Professor's Guidance/ The lords' P.skills(+20% each) - The Experience Gem(+50%) - As a result of the above, the highest multiplier possible is [1 + (0.1*4)] * [1 + (0.2 + 0.2 + 0.5)] = 2.66. Only the three lords can reach this, since Byleth cannot get his/her own bonus twice. ---------------------------------------------------------------------------------------- Okay, now for what the thread is meant to be about. The formula itself is pretty simple and is the same on Normal, Hard and (from what I can tell)Maddening: (10 + Level -1) * Skill bonus * Bonus exp multiplier ... Yup, that's it. An important thing to understand as a result is that your target doesn't matter at all; it can be lv 1 or 100, that won't affect the result. This is also true for multi-targets spells(such as Fortify), the number of targets is irrelevant. Now as for the "Skill bonus", aka the actual meat of it, it is tied to each support action. Here's the list: Heal: *1 Recover: *1.5 Physic: *1.5 Fortify: *3 Restore: *1.5 Ward: *1.5 Rescue: *2 Warp: *3 Silence: *2 Dance: *2 Resonant White Magic: See Disclaimer Recovery Roar, Impregnable Wall, Sacred Shield, Retribution, Stride, Blessing, Dance of the Goddess: *0/Don't give exp. So for example, a level 15 character healing with Physic and getting a 1.2 bonus from statues would get: (10 + 15 - 1) * 1.5 * 1.2 = 43.2 = 44 points of exp. A level 25 character using Warp, getting a 1.2 bonus from statues and with the experience gem equipped would get: (10 + 25 - 1) * 3 * 1.2 * 1.5 = 183.6 = 184 points of exp. ... And that's actually all there is to it. As usual, my bad if this is old information. Have a nice day! Edits: - Was slightly off on the Lv 21 -> 22 multiplier, leading to an inconsistency on level 31. - Additionally after further testing, turns out exp bonuses don't interact exactly like I wrote down. It should now be accurate.
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