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Found 2 results

  1. I just had a thought as of right now to see if there was a way to add a Golden Sun playable protagonist to Super Smash Bros. Ultimate. Since Issac was brought back in Ultimate as an Assist Trophy again since Brawl. I just had a thought that what if Issac's son Matthew from Golden Sun: Dark Dawn should be a DLC playable character in Ultimate since Spring Man was an Assist Trophy in Ultimate and Min Min was later brought to Fighter Pass Vol. 2 along with ARMS music and Spring Stadium stage. This just gave me a thought when I was exploring the entire Assist Trophies in Ultimate and there might be a way to add a Golden Sun rep for Ultimate. I definitely think Matthew from Golden Sun: Dark Dawn should join since here's my thoughts on why: I did checked the entire roster and I did saw there was lack of multiple characters were debut from the Nintendo DS system and Lucario was the only Nintendo DS debut character in the entire roster in Super Smash Bros. series. And I think if Matthew joins in that should take away Lucario's condition as the only Nintendo DS debut character in the entire roster since Matthew was debut from the Nintendo DS system game library as well. Since Issac is already an Assist Trophy, I think this would work for Matthew to join in since Spring Man was an Assist Trophy and we didn't know earlier before Min Min back then was announced that other characters from the same franchise can get join in as reps while there's no other characters as playable characters from the same franchise and had an Assist Trophy in-game. There wasn't much Dark Dawn characters appears as Spirits besides Matthew and his father in his adult form are in-game spirits and we know in-game spirits can't be deconfirmed to be as DLC Fighters for Ultimate since Min Min was added in the game a while ago. So do you think about maybe Matthew from Golden Sun: Dark Dawn should join in the roster as a DLC Fighter while his father is stuck as an Assist Trophy in Ultimate similar to like Min Min and Spring Man were handled in Ultimate?
  2. Overview As one of the launch date units released along with the game, Matthew lacks the benefits of today's power-creeped and boosted BST units, on top of that he suffers from slightly awkward stat distribution, pathetic attack and a weapon that while unique, did little to mitigate his glaring flaws. However, with the release of the refinery as well as plenty of new debuffing skills, new life has been breathed into colorless units and Matt has been transformed from a liability to a unit that is more than capable of pulling his own weight. How much of a presence he is on the battlefield however, depends on how much you are willing to invest in him. Stats (LVL 40) HP: 38/41/44ATK: 22/25/29SPD: 31/34/37DEF: 27/30/33RES: 14/18/21 BST Total: 147 ~ 149 Default Skills Weapon: Rogue Dagger+Assist: Reciprocal AidSpecial: N/AA Skill: N/AB Skill: Poison Strike 3C Skill: Hone SPD 3 Strengths: Weaknesses: Comparison to Saizo: Builds Matthew has the 2nd lowest ATK of all dagger units, as such I will be avoiding builds that employ skills such as Poison Dagger+, Swift Sparrow or Life and Death as he will never be able to run builds like these as well as other dagger users and they undermine his impressive bulk. Matthew is a defensive and surgical unit and the presented builds reflect and play on those strengths. One Man Army (Close Counter) [Optimal] Ninja (Close Counter/Watersweep) Mosquito (Poison+Savage) [Budget] Support Partners Matthew likes partners that improve his bulk or increase his attack power, but he needs units on his team to help him deal with Reinhardt most importantly. He will never be able to handle Rein no matter how you build him. Due to this his preferred partners are typically green units as both Rein and Brave Lyn are units that range from troublesome to hard counter (unless you run Bowbreaker of course for the latter).
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