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  1. Holy mother of god I cannot emphasize how much the presentation and storytelling of this game blows Awakening, Fates and pretty much everything before that out of the water (technical limitations make this unfair to old games, but still). A gripe that a lot of people had with Awakening and Fates (especially Fates) was that the pre-chapter exposition was very poor at conveying the story. It certainly didn't feel very cohesive, as every chapter was a mini time skip to jump to the next location. Those scenes were also generally a bit short, and did not give the player much detail. It boiled down to "we're here now, let's fight these dudes". It was like an episodic TV series that's not supposed to have a central plot line...except the FE games were supposed to have a central plot line. This felt much less of a problem in the GBA series, probably because the scenes were longer (and nostalgia lens perhaps). But here, full voice acting, along with the auto text skip, makes the game feels a lot more alive and in motion, like it's an actual anime or movie. No more random grunting and one-liners while reading text. It's not fully cinematic, but it's a step in the right direction in my opinion. The use of the 3D mode animations and CGs are much improved as well. Of course, in exchange for fully voice dialogue, the pacing might feel slightly more sluggish for some people, if you read really fast and don't want to wait for the people to finish talking. I'm absolutely fine with it, though I'm a guy who thought Metal Gear Solid 4 was fine too, so take that as you will. The model of storytelling is, at its core, honestly still the same as the other games. But the way it's presented is so much better, it's a lot more bearable now. I also dig the segments where you get to look around and point and click stuff, but they could be expanded a lot more. Also, I love Alm's voice acting. The fact that he voices Biscuit from Iron-Blooded Orphans makes it kinda funny actually.
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