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Does anyone know where in the data I can find the multipliers for weapon effectiveness? I want to give weapons such as the armorslayer a low might but a high multiplier as to only be effective against armored units and ineffective otherwise, I'd also like to change the bow effectiveness against fliers in FE7 back to x3.
Greetings everyone, I would like to change the critical damage multiplier in my hack from 3 to 2. I looked for a nightmare module that could to this to no avail, I'm not comfortable enough with ASM to do that stuff on my own and I couldn't find a topic that has dealt with this issue. So I am reaching out to you wise sages of the Questions sub forum. Any help that can be provided is greatly appreciated. Gryphon