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Found 2 results

  1. Hello! I, like many others, have found that owning a physical copy of Fire Emblem: Path of Radiance has become impossible without first shelling out hundreds of dollars. Plus, who has time to plugin their Gamecube, sit down, and play a game anymore? Therefore, as my skills in Fire Emblem hacking are few, I am proposing a group project to remake PoR in a pixelated, more portable format. This game will be called Fire Emblem: Portable Radiance (or Path of Radiance, we can vote on this later) It will be based off of the FE7 Rom and will be as close to the original as humanly possible. Some features will have to be cut because either they are bad gameplay elements or they are not possible on the Gameboy Advanced hardware. These will include: Biorhythms Laguz Gauges (will be replaced by claws, beak, etc. that function like infinite dragonstones, but with certain drawbacks) Skills (unless someone can implement class-specific skills like Sol, Aether, Impale, etc.) Bonus Exp. (unless someone can implement it easily) Trial Maps (DLC???? ) Support Bonuses Automatic Class-Ups (unless able to be implemented, each character could come with a class-up item that only worked at level 20) In-battle Recruitment (as far as I know this is not possible, except for villages) The Ranger class (seriously, Intelligent Systems?) This list is not final. Many things will be added to or removed from the list during development. Now onto the positive stuff. The development team!! YAYYYYY!!! I will act as the group/project manager and will be in charge of organization, updates and what the project should be like. Here is the list of open positions that need to be filled and their requirements: Assistant Manager - Aids manager and handles problems with staff, file management, etc. Must be readily available to answer questions from staff. Sprites:Pixel Artist - Chief of Sprite staff. Someone who has past experience in FE pixel art creation. Must be able to adapt portraits, overworld sprites, in-battle sprites, and item icons from source material into the project. Battle Animator - Similar to pixel artist, but for the characters' movements in battle. If able, can be combined with pixel artist. Background and Tile Set Editor - Must be able to edit backgrounds and tile sets (terrain) to resemble source material. Coding: (must be able to use Nightmare and other coding programs)Chief Coder - Codes main game play elements, such as text and events, directly from the source material. Also manages other coders. Must have experience hacking GBA Fire Emblem titles Character Coder - Codes all of the character info, stats, classes, etc. from source material. Map Editor - Edits in-game levels to match the source material. Also edits movement costs. Tutorial Get-ridder - Gets rid of the tutorial. Weapon Coder - Edits weapons to match source material. Menu Editor - Edits menus and such to match source material Miscellaneous:Compiler - Hardest job. Must compile all the data to make one coherent game. Must produce a demo with one level and all features and then produce the full game. Bug Tester - Make sure all features work as they are supposed to. Beta Tester - Much like the bug tester, makes sure every version of the patch is fully playable before release. Many of these jobs can be take by one person if they have the necessary skill sets, so don't me scared off by the big staff. All members who work on or contribute to the remake project will have the name they prefer in the game's credits. Alright! I f you have any questions about the projects, jobs, or want to sign up for a position, email me at gr8andepic1@gmail.com (don't spam me; It's a waste of time.) Let's make this remake a reality!
  2. So then Stahl vs. Sully. Arguably the two best non-MU units in the game. Naturally this debate will be happening according to the tier lists rules. I could post them but they should be well known by now so there isn't much reason. They both boast a massive amount of good qualities and few weaknesses. Stahl naturally has more strength and defense while Sully has more speed. This means the debate will basically come down to which stats are better... Seeing as how they're practically identical otherwise. First off we should naturally figure out how they do early-game as it's the easiest to predict and hardest part. Sully has one chapter on Stahl. That chapter is fairly unimportant and extremely quick but it's still a chance for Sully to contribute when Stahl can't and get EXP that Stahl can't. So let's look at Chapter 1. This chapter is pretty easy thanks to you probably not using more than 2 pairs and your team being able to just stand on forts and destroy the map in 3-5 turns. Sully can double the Fighters with Chrom at base but so can Frederick and Avatar. Avatar and Frederick both take more and do more damage at this point but she can still take Chrom and hang out on the fort. I think a level in this map should be more than fair depending on how you play. So we go into Chapter 2 with them looking something like this... (I procced Sully in her >50% growths) UNIT CLASS LV.XP HP ST MG SK SP LK DF RS WEAPON RANK SULLY CAV 3.00 21 8 1 9 9 7 7 2 D LANCES STAHL CAV 2.00 22 8 0 7 6 5 8 1 D SWORDS So the only really pronounced lead is Sully's +3 speed. That's not that big though because if Sully wants to double then she has to take Chrom which leaves her durability kind of lacking, for example Fighters (17 attack) will be doing about 10 damage, Soldiers (15 attack) will be doing roughly 8, and Mercenaries (14 attack) do about 7. That means that every enemy on the map 3HKOes her when she's doubling while Stahl manages to not be 3HKOed by Mercs but that's before pair up. So if you want her to have a good EP she isn't going to be doubling. Making her speed lead irrelevant. Sully's best options are Vaike and Frederick... same as Stahl. They both die at about the same rates depending on which character they take. I'll say they can each take 2 levels here without too much pain. That's a good amount and reflects their contributions (basically best non-Frederick units). They both basically 2-3HKO. So in Chapter 3 Stahl has, +2 hp (95% growth... I'm just giving too him) +1 strength, skill, speed, luck, defense. Sully has, +1 hp, strength, skill, speed, luck, defense. The Chapter is interesting. Sully can take the javelin from Kellam for 1-2 range but it makes her attack rather bad (12+ attack depending on who she pairs with and enemies have 3-4 defense (if not a Knight) and 9 defense (if a Knight)) So she does 8-9 damage a hit with the javelin per hit, this can rise to 12-13 with Vaike or Frederick not a KO, if she takes Chrom to double she needs dual-attacks to 1-round. On top of this that javelin has 25 uses for 3-4 chapters so she can't really overuse it for constant counters. This map is great for working Stahl's lance rank so he'll take the Bronze Lance while Sully takes the Iron Lance. Again they do just about the same 2HKOing adn getting 3-6HKOed (depending on Vaike or Frederick). They both get a level and Stahl probably gets to D lances. That basically sums them up through P1 and C4, Sully can double with Chrom but her durability isn't good enough for this in most circumstances for her to keep up with Stahl while Stahl's durability and attack begin to get better than Sully's. Chapter 5~ is when Sully typically starts to reliably double most enemies with Vaike or Frederick. But at this time Stahl's durability becomes pretty concrete (taking 1-3 damage from all) and Stahl can actually double several enemies with Lon'qu. The comparison for the next couple of chapters basically relies on whether Sully is taking Frederick (her win), Vaike (pretty even but with Stahl taking a slight edge imo) or Chrom (easily Stahl). The problem with Sully taking Fred though is she takes him from Sumia, who really likes those boosts. She can use Frederick almost as well though so the cost isn't that large. As time goes on Stahl gets Cordelia to make him better against Mages (though he's still pretty bad) and he's still even (Frederick) to better (other). To make him a bit better for mid-game. I'd say Late-game is fairly even or in Stahl's favor because Sully can go Wyvern for an overall improvement (although her axe rank starts bad, nothing Discipline can't fix). While his superior defense and strength growths allow Stahl to stay even or ahead on strength and defense while not being weak to bows, which are pretty numerous in those chapters. They're both great but Hungry Guy in Green > Red-Haired Transgender story. I can go into more detail soon but I want to see what you have to say.
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