Jump to content

Search the Community

Showing results for tags 'online'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Important Links
    • Serenes Forest Code of Conduct
    • Mistakes or Errors on the Site
  • Important Forums
    • Announcements
    • Member Feedback
    • Site Content
  • General Forums
    • Introductions
    • General
    • Far from the Forest...
    • Creative
    • Fan Projects
    • General Gaming
  • Fire Emblem Forums
    • General Fire Emblem
    • NES and SNES Era
    • GameBoy Advance Era
    • GameCube and Wii Era
    • Nintendo DS Era
    • Nintendo 3DS Era
    • Fire Emblem: Three Houses
    • Fire Emblem Heroes
    • Fire Emblem Warriors
    • Tokyo Mirage Sessions #FE Encore
  • Miscellaneous
    • Forum Graveyard

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 19 results

  1. Back when fates first released, I was super excited to hear that wifi battles were finally making a return from Shadow Dragon. They might be a bit janky, but I love this kind of stuff. Well, one thing turned to another, and I didn't really get a chance to try it out. Now that the game's been out a few years (and presumably the meta has settled), I'm really curious to hear what's really considered meta. Stuff like team compositions, skill builds, weapons, all that juicy stuff. For that matter, is online really a thriving thing at this point? I'm kinda surprised not to see much discussion on it.
  2. There's an online save editor as WIP which can already duplicate, delete and share units online with other users online. It doesn't need FEAST and duplicating units doesn't wipe out your convoy.
  3. I was battling online earlier tonight with a new - and first - team I had built, and right away started taking notes on what could be improved. When I was looking over Xander's set, I ran into a conflict between Skills... The set: Hero!Xander Skills: Wary Fighter / Swordfaire / Trample / Aggressor / Luna Stat Caps: Str 34 / Mag x / Skl 34 / Spd 31 / Lck 33 / Def 31 (+4) / Res 25 The problem: The set actually packs quite a punch, but my problem comes in when my highest hit rate was from Siegfried at around 84% on average. I do want to correct this by replacing a Skill with Certain Blow, but I'm not sure what to replace. I could replace Luna, except the whole point of the build is to be a Str/Skl-based psychically defensive wallbreaker; Luna, while it only procs 34% of the time, is still excellent for those build types. I could replace Swordfaire or Trample (more likely to be Swordfaire for consistency's sake), except then I'm ditching a more consistent option when compared to Luna. Lastly, given the nature of the set, Aggressor should probably stay, and Wary Fighter also needs to stay unless I have a death wish with Xander's low 31 Spd stat.
  4. I am looking for experienced players to play Splatoon Ranked Battles online. I am an A- rank so I'll mostly be looking for people B+ to A+, but if you have skill and know how to work together than I will definitely make exceptions. If you want to play, PM me or kik me @keensimpson03


    Did my first PvP battle today. Got gangbanged by a bunch of flying chickens. Is this common?
  6. How would people feel about if there is enough interest and discussion. Piggybacking off Icy Toasts thread here If we were to set up tournaments or like a semi competitive metagame around this concept? Like we usually make a meta around the LTC aspects, but how about this as well? Thoughts?
  7. Sadly no pictures because quality reasons Well, I've encountered a total of 3 hackers on online matches. These were the hacks they did: 1.) Changing everyone's Mov to 20. I don't even think it is possible to get over 11, let alone 20! The thing that really made me surrender was the warp skill that EVERYONE had. It basically made it so they could move wherever they wanted in a short amount of time. They also had replicate but that's different. 2.) Takumi with Point Blank. I don't know if it is DLC in Japan but I know it is impossible to get in America at the moment. 3.) All Stats at 70 without pairing or skills. Most of the skills that their units had were the skills that can be activated or aren't active at the start of the game. These type of units are basically invisible. It is possible to get a hit or two on them but that is mainly it. Post some of the hackers you have encountered and/or the ones to look out for. Thankfully there is no punishment in online battles but it is very annoying to see someone just hack there way through battles. Here's some pictures of Fates Hackers that I found on the internet. Thank you!
  8. I have never once seen a forum on this, but I'm trying to get into online matches in Fire Emblem Fates (Yes, I know about all the bullsh*t hacking and what not, so please don't just post that). Aside from obvious OP skills and weapons: 1) What classes are particularly good online? 2) Is diversity in a team of 5 important? 3) What would be some good teams? (Just list classes and not actual units please)
  9. So I've been having this problem for about a week now. There is one particular friend's castle that I've been trying to get to. However, I've been getting a persistent "try again tomorrow" message. This happens to a few different people I've gotten the calling cards of, and some who I haven't. Trying to find a fix for this, I went online and found this person who had a similar issue: http://techforums.nintendo.com/message/207232#207232 I found that my clock was off, both time wise and date wise, so i fixed both two days ago. I've been able to visit other castles that I visited before, but still not this particular friend (plus a few others). I was just wondering if anyone else has been having this issue, of only being able to revisit some people but not others even though more than 24 hours have passed. Oh, and for reference sake I'm on a physical copy of Conquest on a 3ds XL. I think it MIGHT have something to with their castles being not updated, but I would like confirmation if possible. (also apologies if this thread exists elsewhere, I didn't see it when i looked)
  10. Me and my friend have decided to see how we could break Fates metagame, because all characters can get almost any skill through streetpass tutoring(children characters can get every non dlc skill in game i believe). So this is what we have come up with so far: Galeforce Copycat Puppet Warp Household Cure Breaking Sky Galeforce-after killing, move again Copycat Puppet-you split your unit, basically meaning you attack twice per turn until you die Warp-you can teleport and move again to any ally on the map(if you kill an enemy after warping, galeforce procs and you can move again) Household Cure-if you survive an attack, you can move than use elixir to heal then attack again Breaking Sky-skillx3/2 to add half of enemies Str/Mag to your attack(most 20/20 units have about a 30-50% activation rate for this) some strats for this skill set Warp>Heal Heal>Kill enemy>Galeforce>Warp>Staff Kill enemy>Galeforce>Staff clone Warps unit>9 units Warp in Kill enemy>Galeforce>Warp you have 4 inventory slots for weapons/staff because of elixir but anything else is customizable and only females can get warp, others need to find another skill any ideas for improvement or comments?
  11. Hey guys, I'm looking for some members to join a small, dedicated guild in ESO on the PC. We're looking for people wanting to PvE or PvP together and just have a good time! If you're at all interested just shoot me a message or reply here and I'll message you.
  12. I just ordered a copy of FE:If (Hosido), and should be getting it within a few days. I was a big fan of online battles back with Shadow Dragon, and I'm hoping to jump right into preparing a competitive team. Keeping in mind that I'll only have Hosido access, I'm very curious to hear what classes/characters/skills/weapons are recommended for online play. As a side note, I'm thinking of making my Avatar a magic class. Is there any suggestions for what magic classes work well online?
  13. HELLO SERENES FOREST! TacticsEmblem here to give you guys an introduction to a project I have been working on all summer. Dungeons & Emblems is a multiplayer Fire Emblem I crafted in Excel and Google Sheets. It has been no easy task, but I finally wrote enough information to actually play the game! New features are often being added, so expect expansion packs. Here are some of the features in this game so far: 56 jobs, each with three ranks, distributed between 7 classes: Soldier, Mercenary, Occultist, Mystic, Outlaw, Performer, and Noble. 7 types of physical arms: Sword, Lance, Axe, Bow, Knife, and new Caestus and Staff (for healers to bonk their enemies with). 8 types of magic spells: Staff, Fire, Wind, Water, Thunder, Light, Darkness, and Geomancy. 2 types of performance: Song and Dance Many Heavy Armors, Light Armors, Shields, Boots, and Accessories 20 personality types, each offering a unique set of bonuses for support units 175 Skills 17 status ailments, more ways to inflict them, and RNG rolls to do so Neat experience table 50 levels of character growth Features coming soon (once I recover the info from my HDD): Monsters, some actually original, most borrowed from myth, legend, literature, and other games. An original world map Some mostly original characters 2 types of crafting, Alchemy and Enchantment 4 types of summon spells: Necromancy, Demonology, Hagiology, and Animation Changes and Omissions (based on features found in GBA and GC versions of Fire Emblem): No character constitution or weight, and therefore no rescuing or shoving No biorhythm No Laguz Magic stat renamed to Intelligence, Skill stat renamed to Dexterity, Resistance shortened to Resist Items like Vulnerary can be used on units, rather than used BY them (think Final Fantasy Tactics) Spell tomes don't degrade if they miss. Difference in experience award between mere survival/missing and avoiding, and between killing and one-hit killing Physical damage weapons with elemental attributes That's all I can think of right now. I'm interested in questions, comments, and concerns anyone might have about this project. I have been working pretty hard on it, and it's still being tested and developed, so any volunteers would be appreciated. I'll post some files later, maybe in an hour so hang tight.
  14. This game has the best MMO experience out of any game I've ever played before. The servers rarely ever lag and the combat system was really well put together. Skills are extraordinarily useful and items never cease to surprise me.
  15. It just started at 9 th July 2014 I am posting this since some people like to get early user id in the games :D The game is 100% free (no donation, no premium etc.) PokemonPets home page : http://www.pokemonpets.com/ Pokemon Pets register page : http://www.pokemonpets.com/Register PokemonPets gameplay screenshots page: http://www.pokemonpets.com/Screenshots 2 Screenshots :
  16. It is like Pokemon guys. You start game with picking up your overworld avatar and your starting monster. Then you can move on the map with using arrow keys or w,a,s,d keys. Then follow the markings on the map to navigate between maps. Also on the grass areas you can find wild monsters to battle. While battling reduce their hp and throw monster boxes to catch. You can have up to 6 monsters in your team and the future ones will be sent to your storage. Here few links for more details the game url : http://www.monstermmorpg.com/ the game register url : http://www.monstermmorpg.com/Register short tutorial : http://www.monstermmorpg.com/How-To-Play extended tutorial video : cons and pros cons : laggy movement, bad ui, the site interface need revamp, not complete yet, no music, very little graphical effects, it is very confusing at the beginning, no in game tutorial (step the step ones that is common in nowadays) pros : very detailed game mechanics, cheat free (yes extreme precautions), 1801 unique monsters (some of them bad and some of them are very good quality), 520 maps (massive area to explore well defined), pvp battles, trade/buy/sell Here few of the new monsters they added/updated
  17. Sad but true. May 20th of this year, we will lose the ability to play some quite amazing games online. This also includes the only 2 Fire Emblems with competitive multiplayer(FE11 and FE12). This is not Nintendo's fault. Nintendo outsourced server management to GameSpy for the Wii and NDS. GameSpy was recently purchased by a company and they don't seem to care about anything other than mobile gaming, so all of the old GameSpy servers are being shut down. But this doesn't have to be the end. Nintendo consoles have all been emulated, with the exception of the current gen(and we'll get there). If you look for NES games, or SNES games, you'll find that fans have painstakingly preserved these experiences so that they can be enjoyed far into the future. So, why don't we do the same thing with Nintendo WFC But how do you propose we do this? It's not going to be easy. I don't even know if we'll be able to write servers for every game in time. What we need to do is make sure that as much data is collected about each of the multiplayer games that are going offline as possible. There is an effort being lead by an emulator developer named ToadKing to reverse engineer each game and collect as much data as possible to do this. But how can I help? 1. Use the guides on ToadKing's website to capture packets of as many use-cases of online in any game that is going offline and send it to ToadKing. 2. Anyone with network protocol experience would be invaluable in extracting data and figuring out the encodings of data 3. Any information you can find relevant to the multiplayer. Most multiplayer games use Nintendo WFC's servers to find a match, and then from there everything is Peer2Peer. Please spread the word! May 20th is a few months away, but it'll be here before we know it
  18. Kid Icarus Uprising is a pretty popular 3DS game. While opinions on the game vary highly (especially on the note of controls), I'm sure most of us who like it can agree the vast amount of resources to use and the fast, on rails action are a blast. And the multiplayer is pretty popular to, which is why this thread exists! Here is a place for you to meet and challenge fellow players, organize tournaments and special battles, and seek out new opponents to sate your blood lust! So without further adieu, go out, battle, and have fun! CHALLENGERS BULLETIN: [spoiler=Rules/Introduction]Have no particular foe or challenge in mind, but would just like to battle? Then take your pick from the Challenger's Bulletin! Here is a list off all foes similarly just looking for a fight! Upon finding an opponent who you'd like to fight, simply ask them either in this thread, a PM, or some other convenient, non-disruptive means to battle, set up and have at it! To be put on the Challenger's Bulletin, simply make a post here or send me a PM requesting to be on and include times you should be available! Giving your Friend Code is not required to be put on*. If you ever wish to edit information on the Challenger's Bulletin, then simply do the same thing as you did to get on with the desire changed included. Should you decide you want to be taken off the Challenger's Bulletin, simply make a post here or send me a PM requesting to be put on. *- Note, if you do submit your Friend Code it will be put next to your name on the Bulletin unless otherwise is requested. AnonymousSpeed Necromancer (1332 7737 2201)
  19. Talk! Discuss! Compare! 15 year iRO player (yea, I'm a Beater from beta iRO). 2 years as an Assassin and the rest as either FS-Tank PVE/MVP Priest (up to current Arch Bishop), and Taekwon Boy (for Ranking) pretty much sum up my entire existence.
  • Create New...