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Found 6 results

  1. So the most recent Xenologue reveals that Hel, the Norse equivalent of the Devil (although she would be more akin to Hades from Greek mythology) is going to be the next villain in Fire Emblem Heroes. And that makes ridiculous amounts of sense to me. So why would Hel have beef with us summoners? Well, I would say that it's probably because we keep taking all her stuff. Hel rules over Helhiem, where all the terrible people like Surtr, Garnef, and Valter would go. You know, those guys we shoved into orbs and then brought back from the dead to fight for us for all eternity? It would make sense that Hel would hate us, because we are constantly taking all the people she's supposed to be cosmically responsible for. Surtr even comments that you plucked him from the realm of the dead when you summon him. If you owned a Deli, you'd be pretty mad if someone kept on coming into your shop, shoved your meats and cheeses into Christmas colored balls and then left without even acknowledging your existence. A large amount of the heroes we summon are dead, and if you go with the multiverse vibe that FEH lays down, its entirely possible that all the orbs we summon from contain the souls of all the characters that died while we were playing there respective games. All the times you reloaded because a character died created an alternate timeline, and the orbs are just a multiversal graveyard of sorts. It could turn out that Fire Emblem Heroes goes full Undertale on us. I would love it if that's the real reason why she's going to be the next villain. It would be so meta and so perfect if we show up in Helhiem and confront her and she just says "stop taking my stuff". I don't expect it to boil down like that, but it would be great.
  2. Well here it is people the FEH events in September. Seems BK's GHB isin't here so we need to wait another month for him sadly. 2 tempest trials and bound hero battles looks.. intresting. And confirmation that new units are coming the 15th due to the log in bonus, and the new update is coming Thursday. Go speculate your thoughts now!
  3. This one's probably going to be an odd question and I don't know if someone's already done this, but thought I might throw this out as a question to any math/probability nerds around (and all glory and honor to thee, math nerds, because even though I'm a university history major most high school math lies far beyond my grasp) but I was trying to work this out for a friend of mine who's been stockpiling her orbs. She's waiting on some of her faves (one blue and one green both in the 4*-5* group specifically) and I'm trying to figure out if it works out better from a probability point of view for her to just stick to summoning blue and green or if it works out better from a probability vs. cost point of view to just keep doing a full summon each time. So, trying to work it out myself, I started with identifying the number of each unit in-game by color and star: 5* - Red 18, Blue 12, Green 9, Colorless 9 4* - Red 26, Blue 19, Green 15, Colorless 20 3* - Red 15, Blue 12, Green 9, Colorless 13 And then I tried to break each down to a percentage chance per unit by color: Red Orb: 3% for Focus (if applicable) 3% for 5*, 1/18 of 3% which would basically work out to 0.167% per character 36% for 4*, 1/26 of 36% which would basically work out to 1.38% per character 61% for 3*, 1/15 of 61% which would basically work out to 4.07% per character Blue Orb: 3% for Focus (if applicable) 3% for 5*, 1/12 of 3% which would basically work out to 0.25% per character 36% for 4*, 1/19 of 36% which would basically work out to 1.89% per character 61% for 3*, 1/12 of 61% which would basically work out to 5.08% per character Green Orb: 3% for Focus (if applicable) 3% for 5*, 1/9 of 3% which would basically work out to 0.33% per character 36% for 4*, 1/15 of 36% which would basically work out to 2.4% per character 61% for 3*, 1/9 of 61% which would basically work out to 6.78% per character Colorless: 3% for Focus (if applicable) 3% for 5*, 1/9 of 3% which would basically work out to 0.33% per character 36% for 4*, 1/20 of 36% which would basically work out to 1.8% per character 61% for 3*, 1/13 of 61% which would basically work out to 4.69% per character But this leaves me with a few questions that I was hoping anyone who's been working with stats for the game so far would be able to clarify: If the color isn't in focus, does that 3% just not apply? Is there an equal chance of getting the four different colors in a five-summon group or is it distributed based on the number of units in each category? (With higher chance for example of red showing up in a summoning block than, say, green?) And if one could work out an overage or a percentage of the number of times that a color would appear in the summoning group, could one then use this to more or less predict, if dumping a set number of orbs in (say 100 orbs in one batch for example), what the probability would be of coming up with certain characters? Most of what I'm managing to accomplish with this is hurting my brain at this point, lol, but I'm wondering if anyone could either fill in some blanks or make corrections to where I'm making any wrong assumptions or guesswork on this.
  4. Hello all, I just joined the forums and decided to post my first thread after taking some notes and crunching some math on purchasing orbs. I did a bit of searching and didn't see any other topics like it so apologies if someone has already done it. The options you get in the shop are confusing as all hell. Why is there an option to purchase just 3 orbs? Why is there an option that costs 27 dollars when there is already an option for 20? Trying to make sense of it all I decided convert their offers into something that makes more sense, at least to me. The following are my results; First column is the options the store gives you. Second is how each offer converts into monetary value per orb, in cents(US currency, sorry other countries). Third column is where things get a bit more complicated as I try to establish how many characters can be obtained per purchase. The lesser numbers represent summoning characters one at a time using 5 orbs each time(In case you're hunting a specific color or character) and the greater numbers represent summoning up to 5 characters at once(in case you want as many pulls as possible). The number following the "r"s is how many remaining orbs you'll have after using the rest to summon. Lastly the fourth column shows how many US dollars you're spending for each character that you're getting(more apologies to the other nice countries). Once again this is split depending how you're summoning, but remaining orbs are not taken intro consideration as you cannot summon partial characters. Phew. Ok, now we can get a better picture of what's going on with all the weird options the store gives you. As you might expect the cheapest option is the least efficient considering how many orbs you're getting for your dollar. Oddly enough though the second most expensive is the most efficient in this regard, squeezing ahead of the $75 offer by a few fractions of a penny. Spending $20 is also less efficient than $13. Moving on to characters the 75$ option gives you the most even cut, leaving no orbs left over if you stick to summoning one way or the other. Other than that it's largely based on your summoning needs. Lastly, dollar value for your character. If you're summoning the way the game wants you to spending 20 orbs at a time you can see that the more you spend the better value you're getting. Strangely though the people hunting for specific characters will be getting different values depending on their purchase. The $13 option is actually more expensive than the $6, which is tied with the $27. Once again the $40 just slightly beats the $75 so at least there's some logic to this chaos. Oh and if anything looks off (a lot of it does to me) make sure to double check my math. Remember, I'm just some hooligan on the internet who's not to be trusted. All in all though the results of these calculations surprised me and have given me a lot to think about before putting some money down on this crazy little game. Thoughts? Questions? Corrections? Lay it on.
  5. Source: http://nintendoeverything.com/fire-emblem-heroes-receiving-new-special-maps-starting-tomorrow/ Also, found on: https://www.reddit.com/r/FireEmblemHeroes/ I'm surprised this hasn't been mentioned already, but this connects to the topic on the news post: Starting in a few hours, we'll have new special maps each week for five weeks. Each one you beat gives three orbs, and there are two difficulty levels, meaning that's 6 orbs per week for 5 weeks - 30 total! I'm very happy to see this, since more orbs are always good, and they're not being too stingy with orb-giving events. Let's hope the trend continues and we get even more opportunities for free orbs in the future.
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