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Hi there, I've played Awakening a few times and I finished it once in hard (during my Kellam only run). While the main game can offer you a tactical performance if you play without grinding, I've found that the paralogues' difficulty is just stupid. Let me explain: I'm doing a generals only run. My team so far is Kame(avatar) with Nowi A, Tharja with Lon'qu S, Kellam with Sully S (Kjelle was hard enough to recruit with the desolation sorcerers hitting 20-ish x2 on my fastest units, x4 on Kellam and litterally tsunamis of reinforcements), Kjelle which is level 12 so she's on the side for the moment (80 stats aside of 33 HP it's ridiculously low...maybe I should've levelled Sully in EXPonential growth because 9 spd at her join was really bad), Fred with Cordelia A (yes, I reclassed him directly into knight before chapter 5 with Anna's shop that gave me a second second seal and a magister and he was a pain in the ass to get going at the beginning but now he's better than Kellam in nearly everything) and Chrom level 2 with Olivia level 1 (Lucina level 10 with aether and luck +4 has more stats than her father, like far more, but still unusable from the get-go). I've beaten Kjelle's paralogue overusing Kame and Tharja because they were my fastest units and Fred because he was holding silver weapons and his Cordelia support helped him stay relevant. But now I have to beat Noire paralogue. In hard mode. My units have average 30 def +2 and their supports, speed ranging from 15 (Kellam...) to 26 (Tharja without Lon'qu's bonuses). Using rally def I have 36 average total def. The ennemies hit 2x on Kellam with around 42 damage (except maybe Falco knights, and I'm not even sure they hit less). there are shittons of ennemies, all have 8 movement, some use bows, they can't be ORKO because LOLHP and LOLDEF and LOLSPEED. how am I supposed to beat a chapter with so high stats and keep both Fuchrom and Noire alive? The answer is simple: screw no grind and level everyone to 20/20 and maybe reset them to 20/1 until they cap all of their fuckin stats. No but seriously, how can we still call FE a T-RPG after seeing that? And these are my stats using 65% of the random encounters I've had access to+Kjelle's paralogue and Donnel's paralogue earlier. Kellam is 20/5 (he can't ORKO so he doesn't gain as much exp), Fred level 20/8, Kame 14-14/9, Tharja 10-20/6. They have more stats than they're supposed to (except poor Kellam who I'm gonna bench straight after his daughter can do the job better than he ever will). And yet they struggle even with rally-abusing. Noire died when the top ennemy units joined with the middle ones (impossible to kill them fast enough without hero weapons, even Kame deals around 15 damage per hit with steel lance B rank and Nowi A support against 50+ HP ennemies). The worst is that I bet there are paralogues even harder (I mean ennemies with even higher stats). It's no more a T-RPG, it's a stupid grinding game. If generals with 36 def can't tank with potions, it's not normal. In a T-RPG game, there are 3 kinds of levels: 1. The ones with high quality but little number ennemies (and a few low quality fillers), 2. The ones with low quality waves of ennemies, 3. Puzzle maps (lunatic early game is the best example but it is also the best example of a LOLSTATS game rather than a T-RPG since you absolutely can't win these without oversuing Fred, the only units able to tank 2 hits+). And in Noire's paralogue, I see a mix of all these. Meaning you fight fckin hoards of high quality ennemies with max mobility coming from every corner of the map and taking you in sandwich, to recruit a unit who can't do shit and get nearly OHKO by anything. Even Lunatic Donnel is easier to recruit (and he still needs a level up while Noire doesn't require any). How am I supposed to play Noire if I have to reach endgame just to reach the stats requirement for her paralogue's completion? What's this game design?