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Found 4 results

  1. Ah, Paper Mario: The Thousand-Year Door. The second entry in the franchise - and, some would say, where it peaked. But I'm not here to debate the relative merits of the titles, nor to dunk on Sticker Star. Rather, I'm capitalizing off of my recent replaythrough of the game - and the fact that we're two months away from the remake. I still think it's a great game - but not a perfect one. What are some things that could be improved by a remake? Here's one of them: The Glitz Pit, Round 2. Folks who have played the game already probably remember the Glitz Pit, the key setting of chapter 3. But for the uninitiated, just know that it's essentially a wrestling arena. Mario, and his various partners, need to fight against a series of enemies in order to earn the Champ's Belt - and a Crystal Star. While the enemies start easy - literally Goomba-easy - they gradually ramp up in difficulty. Some of the latter foes - like the Tiny Spinies, Crawdaddy, or the Koopinator - might just leave you sweating. It all culminates in an epic grapple with Rawk Hawk, the Champion of the Glitz Pit. After completing chapter 3, you can return to the Glitz Pit. However, due to an in-narrative glitch or mistake, Mario isn't the champion anymore - rather, he has to climb his way up from the bottom again. So, what new challenges await Mario this time? Well... nothing. The enemies he fights are exactly the same as the first time. Even characters who are added to the roster during the story, such as Sir Swoop and Prince Mush, have absolutely no presence. If you were expecting an extra challenge - or even something new and interesting to discover - you're going to be disappointed. But... what if that were not the case? What if the Glitz Pit changed, during Mario's comeback tour? Here's what I'm thinking - after Mario completes chapter 3, the Glitz Pit will temporarily close. For certain story reasons, I think this makes sense. So, for the duration of chapter 4, Mario won't have the opportunity to return. However, after completing chapter 4 (for real this time), Mario will receive an email from Jolene, announcing the re-opening of the Glitz Pit. The slots have filled up fast, though, so Mario will have to work his way back up from the bottom. As in the vanilla game, it'd be a totally optional sidequest. But, how to make it rewarding? Why, introduce new enemies with a higher level of difficulty, of course! After each enemy, I'll list its (HP, Attack, Defense), for added context. As for who those enemies will be? Well, I'm glad you asked. 19. The Gloomba Bros. 18. Sir Swoop 17. The Red Bones 16: Poison & Putrid 15: The Crunk Rocks 14: The Power Puffs 13: The Gimme-Grabbies 12: X Marks the Naut 11: Bigger Bob-Bomb Squad 10: The Armored Harriers 9: KP and the Shady Bunch 8: The Flying Spinies 7: Hamma, Bamma, Chompy, and Flare 6: Yux it Up 5: Magikoopa Mystics 4: Craw Kin 3: The Boo Diddlies 2: Koopinator II: Judgment Day 1: Rawk Hawk Ch: Prince Mush So, what do you think of this lineup? Are there any changes you'd make? Any enemies you'd add in, or take out? Depending on the feedback, maybe I'll come up with a "Round 3" that opens up in the postgame. Thank you for reading, and feel free to share your thoughts below!
  2. My Blind playthrough of Paper Mario and the Origami King!! Live Now!!
  3. 64: Top: Watt Bombette High: Parakarry Sushi Mid: Goombario Kooper Low: Lakilester Bow --------------------------------------------------------------------- TTYD: Top: Bobbery Goombella High: Vivian Flurrie Mid: Koops Yoshi Low: Ms. Mowz Factors Included: Access to AoE. Ability to hit different enemy types (eg. Spiked, Flying, etc.). Utility access. Availability is considered but not as heavily, considering how Sushi is a lot more useful against the numerous fire type enemies in Chapter 5 than Goombario is comparatively in the chapters he's in. Backtracking for upgrades/getting Ms. Mowz. For TTYD, durability also factors in. Feel free to discuss/argue, since I'm a bit shakier on the 64 ratings due to not having played it as recently. Koops could probably be higher considering he's the only partner who can hit Spikey enemies until Yoshi which is like 2 chapters later and is the only AoE partner till Vivian, but he also has pretty heavy competition in the mid-late game considering just how good Bobbery and Vivian are and Shell Shield isn't that useful. He also has the lowest HP tied with Ms. Mowz and I don't think 1 point of Defense makes up for 5-10 HP.
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