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  1. So I was making this post about how i thought Oifaye was more useful than Cuan, and it got me thinking about Sigurd and why people like him so much, and it's because he never really has a 'bad' point. So that made me want to try and go through everyone's. Also most of these are my opinion, since I know Celice honestly isn't that bad but I can't really pin down a point for him and I want one for everyone. This is kind of 'when are they worst' for some. Most of these assume a normal game, and not low turns or warp runs. FE 1/11 Marth: Mid to Late Game No promotion really hurts him, and he just seems to lack damage mid game when chapters move away from heavy cavalry. Sure there are more armors, but besides that he really lacks damage till the Falchion and it just feels like an "Escort the Lord to the Throne" game. Alm: Very Early Game, Mid Game I was kind of surprised going through this, I've honestly never really had a "Man Alm really sucks right now" point. The first 3-4 battles might be tough considering you want to feed EXP to the villagers to let them promote when you get Silk so Alm might be under performing do to lack of resources, but he's not that bad at all considering he gets Bows in Fire Emblem: OP 5 Range. He does seem to kind of fade into the background around Chapter 3 but that just might be me favoring more units over him. Celica: Mid to Late Game She's a squishy mage who uses HP to cast and likely will promote before Ragnarok so that gets pushed back quite a way. She ends up having to compete with high move Pegasus Knights and her durability just becomes more apparent towards then end of the desert and on to Chapter 4. FE 3/12 Marth: Mid to Late Game I'll be honest, I have played FE3, but not 12, so this could be wrong for that game like with a Rainbow Potion and the arena, but then there's reclassing so I don't know. Again, lack of promotion really hurts him, and he just feels mediocre by the time you start having really strong mages and flyers and can move around so quickly. Sigurd: Mid Game Sigurd doesn't really ever have a bad point, but I'd call Chapter 4 his worst, as it's heavy forests and mountains slowing him down, having to wait for Dew to unlock the bridge, lots of lance using Pegasus Knights, and not having the Tyrfing yet. Celice: Early Game This one is probably purely my fault, but I don't really like piling everything onto Celice for inheritance. Because of this and my penchant for things like Brave Lance Fee, Holsety Arthur, and actually trying to use my foot soldiers, he kind of ends up falling by the wayside in Chapter 6. I think my latest playthrough he was like level 4, and that kind of hurt him going in to Chapter 7 compared to most everyone else's like level 9. Other people usually have more success and he never really has a bad point, but no horse compared to Sigurd does kind of hurt. Leaf: Mid to Late Game Leaf is actually really good early. He's hitting for magic damage from 2 range when you only have inaccurate axes or shitty archers and enemy resistance is low, and then he carries a lot of weight in the Manster escape. He never suffers fatigue, but his low Magic makes him susceptible to status effects and his lower movement hurts as well. Late promotion hurts too and he hardly gets anything out of it, so around the route split towards the end of it he ends up becoming a burden really. Roy: Late Game Late promotion just really kills a lot of guys and Roy is one of them. He's okay early and mid thanks to heavy axe presence from the enemy, and his Rapier helps considering all the cavalry, but he always has low move in very large maps, and his combat just starts to falter thanks to a low speed cap and low con. Lyn: Mid Game Lyn isn't that bad if we consider Lyn mode her Early game. It's got lots of axes, and Mani Katti helps against the potential cavalry and armor lances. She does falter in the main game till her avoid comes up to par, and I suppose if you neglect her then her late game could too. I typically throw her the first seal, and she really gets nice, but most of the FE7 lords honestly just fade into the background due to favoring other units more. Eliwood: All Game Mid to Late Game Eliwood is bad and you should feel bad. Eliwood kind of ends up like a crappy Roy and lacks con to wield lances in my opinion. It doesn't really matter what mode you play, he's basically a shitty myrmidon, and honestly there are so many sword units in this game that have better combat from the get-go, more move, you name it. I really have to make a conscious effort to use him or arena abuse him for Geitz's chapter. Hector: Late Game Hector's a lot like Leaf, but with minor accuracy issues early game. And I guess that hitting resistance thing. His speed and no movement on promotion becomes an issue late game so he can kind of fall behind, and since you don't really get a lot of Tomahawks, his range starts to falter considering your mages get better and resistance is lower in this game then some. Not bad, but he's basically a general and I don't really like knights personally. If I had to pick his worst chapter it'd be Battle before Dawn, as his promotion is starting to push it, but he's okay on NoF, though I don't really remember if that's me just leaving him before thanks to disappearing tiles. Eirika: Mid to Late Game While Eirika is okay, it's more monsters suck ass so it's up to opinion. I do start to get damage issues with her around after Chapter 16, but the fact she's basically a mounted swordmaster is nice I guess. I usually go her route which makes her shine a bit more, but monsters are honestly so weak to magic she can take a backseat. Ephraim: Early to Mid Game While I do go Eirika route more and his absence for basically two-thirds of the game sucks, on his route he just seems mediocre. Like it's not like there's a ton of units for the Reginleif, and he can't really do much on stuff like Chapters 9 (long hall way to shuffle everyone down), 11 (cramped boat), or 13 (spiral marsh yeah thanks). His ability to have good 1-2 is nice over Eirika though and he doesn't get strength issues like her later on thanks to his higher con. FE 9 Ike: Early to Mid Game He has to compete with Shinon and Titania early and I usually just like to rush through to get to Base Operations, so he feels lackluster early on. Once you do get around Chapter 8 though he starts holding his own considering that's when I like to start weening off of Titania and he feels like he can do a lot more compared to Oscar and Boyd. Mia doesn't really feel great in 8 or 9 so meh and the mages actually kind of suck but I have favoritism so...he gets good once you start getting to Beignon though. Micaiah: Mid to Late Game Part 1 is basically pretty nice considering she's for all intents and purposes one of two mages you'll have (no one but me promotes Laura basically and ew Tormod). She can staff bot in Part 3 some, but suddenly popping up in Part 4 with absolute horrid speed (though that might just be my luck, I always have a tendency for speed cursed Micaiahs) and still in Tier 2 is really bad for her. Score another one for Late Promotion deaths. FE 10 Ike: Early Game Honestly it's like maybe the first two-three maps of Part 3 that really hurt him and that's only cause he seems lack luster considering they're route chapters in fog which is just annoying more than anything. Once you can buy Wind Swords on 3-2, his range weakness disappears, and he just has like 6 chapters til Ragnel. Chrom: Mid to Late Game I'll admit I probably grind too much in 13 for Skill Inheritance, but honestly Varm and after just feels like a Pair Up Chrom with your strongest fastest unit. He's not bad, but everyone else is better so meh. oh yeah feel free to talk about this
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