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Hi, What team compositions do you use and why (easy-normal modes, not hard which is a different game)? For me it'd be: Act 1: a) Nolan+Fiona (BEXP+energy drop if needed, you have 4k BEXP when you get her anyway and no one else needs the energy drop since...), Zihark+Volug (1 level up of BEXP for str or def when I get him+dragonshield, now he shits on act 1 and goes through act 3 easily, if you can give him a 2nd BEXP level up for the one that didn't go up it's nuts but that would be at the start of p3 since Fiona needs the BEXP left from p1 after he takes 1 level up from it), Sothe (no dedicated support sorry). b) Aran+Edward (I save scum his level ups so that he gains def nearly every level up in early game, then he can tank 2 tiger hits in 1-3 and 2 steel axe/lance hits in 1-4 on top of ORKOing everything, now he's Aran with speed, I give Aran the first robe and Edward the 2nd one when he's in t2 if needed, otherwise I can save it for someone else like GMs or p2 people joining the GMs since GMs have very high HP across the board) (+3 def, +8 hit, +8 avo, Caladbolg +8 avo/crit avo, Aran can now get to 28 def in t2 instead of 25, which goes a long way to help him fulfill his role), Sothe/Fiona+Volug (choose which one you prefer, better affinity that needs early help or better earlygame that falls of a cliff in p3 and of the Himalaya in p4 and endgame). c) Jill, Nolan+whoever (say Leonardo for +2 atk/def), Zihark+Volug (still the same investment in Volug since he becomes twice better with the early help and tanks 5x better with +3/+5 def in halfshift, +4/+6 in full form, going from 13 to 16/18 def and from 18 to 22/24 is pretty...beastly), Sothe. Act 2: a) Haar, Brom (kinda forced anyway since Nephenee can't take 3 hits for all of p2)+Heather (water/fire helps both, more level ups for Heather means more strength to steal heavier things and more avoid not to die in the process, I've had her dodgetank 2-E in easy once, she barely got hit without any support and ended it in t3, OFC never happening in normal), Mordecai-whoever you can support him with (he'll get +1 atk/def just from his own affinity anyway, but Brom has to be his best option even though keeping them together isn't the best tactical choice since they fill the same role and if Mordecai is shifted ennemies will only attack Brom, rendering tiger useless), Lucia when she's around (if I can give her a miraculous level up and savescum it for actual stats she may even see use in p4...or not, but I like her, too sad she sucks so much availability-wise since everything is fixable with p3-4 BEXP fountain), Lethe if I'm in the mood to use her (rarely use her past p2 anyway, her sister actually grows some speed and energy drop is all she needs to get better than Lethe with the flourish scroll you get and her better availability in p3, also not dealing much damage actually helps her grind her claw rank, while OHKOing would hardly get it up for later, and she has actual res for a Laguz which is appreciable, also caps early enough to BEXP non spd/skl/res stats, or Ranulf is simply forced and better anyway, I would've loved for Lethe or Lyre to have innate 0 cost flourish, that would give them a real purpose other than filler #25). Kieran+Geoffrey. 1-turning 2-E. b) Brom+Heather, Mordecai+X, Lucia, Marcia+Danved (both can go up ledges in p3 CK chapter, which is more than any paladin can achieve, Kieran and Geoffrey can handle the middle houses fine at base), Haar (no extensive use this time since Marcia is gonna replace Nephenee later without even hurting GM exp pool or gold, better res cap, good enough str/spd, canto better than +2 str no canto shitty start). Not 1-turning 2E since now I want the dragonshield and nullify, and Danved and Marcia need CEXP more than BEXP and Laguz won't get any BEXP from 2-E anyway. Act 3: a) Gatrie, Shinon, Titania, anyone from GM I want to field, Mordecai, healers, Janaff/Ulki (or both if I have enough room), Heather when thief is needed. b) Rolf (with 3 str/spd level ups he starts doubling and dealing damage, then he reaches 23-24 speed and doubles everything but swordmasters, dealing more damage than Shinon against anything he doubles, just be sure he levels str+spd 3x in a row and everything will be fine since his strength will inevitably follow without any BEXP abuse), Mist+Brom, Heather for thief jobs, Mordecai + water/fire/thunder affinity partner (might be Lyre for thunder), Kyza, Lyre, Sigrun/Tanith, Ranulf (, Lethe). Ike is mandatory so I don't need to mention him. Helps a lot with cats' avoid with his earth affinity. Don't find Mia good enough to use her above easy, she doubles but her damage is craptastic before she reaches Vague Katti/Alondite anyway and ranged swords are both weak and inaccurate. Facing wyverns as soon as chapter 2 doesn't help her either (unless she can use a wyvernslayer, even then 17 str only goes so far and she still tinks on generals, meanwhile Zihark has earth affinity + easy BEXP abuse and faces Laguz, and Edward has more strength than both in t2 and 3 and has bonus def from support in case he doesn't dodge, neither Mia nor Edward have avo from affinity but Adward has more HP + Caldbolg bonus luck if needed, so he dodges better than her and he has easier access to earth affinity since he has 3 of the same movement range as soon as p1, Volug being too far to help him, also DB has more gold to spare in buying good weaponry than GM so Mia is doomed by lack of funds, vantage is crap if you can't OHKO and in RD it's not even guaranteed to proc like in Awakening/Fates when you're <50% HP, also early access to Paragon and resolve vs crap personal skill, no access to resolve 'til ch2 when things start getting easier, and Mia has competition with much better units than herself, while DB is all ests or mediocre prepromotes, what with Haar taking half of every map by himself for all the time he's around and cutting everyone else's exp because no one matches his mobility and stats before the hawks come to play, he's legit Ike on steroids flying on a dragon with an eyepatch and killing everything while sleeping, imagine if he was awake -_-). Act 4 is just the same as before but spreading your units depending on the maps you want them in (Marcia Haar or Tanith Haar can now get a support together for more avoid, not for Haar but for the seraph knight, going to Micaiah's army, I don't remember if Tanith can go there or if she's forced into GMs DB, same for Sigrun). Endgame is not even the game anymore, just throw all of your cheats together and ROLFstomp it since it' the least fun part of the game and completely unbalanced with speed caps and co, you have enough OP units by then not to care for who you raised.
Hi again, I'm willing to play another run with specific units, but I don't want to be the one picking them (I feel like picking the same ones all the time). Also, I plan on using DLC for grinding but only to a certain extent (understand: reach the point where they don't need to be babysitted anymore; not when they're able to solo the game, it's not funny). I can reclass them once, only once, and like this: reach level 10/11 unpromoted, reclass, reach level 11/10, instant master seal. The goal is to have the same number of level ups than if I didn't reclass them. Another option (not as good though) is to reach level 10/11 unpromoted, master seal, reach level 11/10, reclass into a promoted class. Special classes are allowed to be reclassed at level 10 only (manakete, tagüel and villager). I prefer keeping manaketes in their original form though if they're not gonna get more than 38 level ups and a promotion. Because manakete is a good class with 6 move, great tanking ability, 1-2 range 80% hit rate base weapon and a buffed weapon available in spotpass (mostly used for grinding rather than in-game for ethics). DLC classes allowed, but I don't want to make full DLC teams, it's not funny (and brides are only useful for their skills since their weapons kind of suck for hybrid units). If I play MU, he/she is going to be played only for rally spectrum by endgame (+def/-str or something like that since it gives him/her the stats to tank late game ennemies without reclassing or getting stat boosters). This allows me to bring weaker units through the game by rallying them each turn and giving them the stats to be usable in late game (like not RNG-blessed Ricken, unlike the one I'm using in my current playthrough where he was blessed with 15 or 16 speed as a 20/1 dark knight) IF YOU WANT ME TO PLAY IN NO GRIND (story only and maybe paralogues) IT WILL BE ON NORMAL DIFFICULTY since I'm not in the mood to make shits like Miriel work without grinding and taking the 1st master seal for early bonus stats is not good since it kills the unit in late game (or even as soon as in the Valm arc). Or either way I only use strong units (units who don't suck the exp and are good to go when they join) but since I've already done this kind of run I don't want to do it again. I think it's gonna be a no support run (meaning no C-/B-/A-/S- supports) like the one I'm doing. Only Chrom is likely to get married unless I don't use any of his potential wives. Stupid auto-S support (-_-). If there are classes you want me to try for said unit, suggest them (Ricken GK XD or Zelcher Walkyrie LMAO). Spot pass is allowed for recruitment and shops (recruitment in order to complete dread knight or bride DLC, featuring Sephiran, Ike, Ashnard, Ephraim, Lyon, potentially black knight but I achieved to finish dread knight DLC with only the 5 ones written first without anyone dying and Chrom on Ashnard on the left castle) and also for the bullion at 1k renown (it saves me a gold DLC from the beginning and allows me to play it faster without my story-related units so they don't gain unwanted levels and don't waste weapons even if it's not a real problem), the second seal and any NEEDED stat booster (spotpass characters will get the spotpass legendary weapons but that's it). But no wyvern Panne, it's not funny because she's too strong. If you want me to make a spotpass units only run, suggest a game and units. I don't play uggly ones (except a few like the ones with Catria who got a graphic update, most units from games older than TSS are uggly so I won't use them because uggly isn't cool). The goal is not to play the ones with capped stats outside from DLCs. Default difficulty is hard/casual because hell no I'm exhausted of resetting for nothing. I can also play resetless (permanent death) if you want, it's up to you. PS: I'm gonna do the same for Fates later or in parallel, so if you have suggestions for Fates, go on. I have Birthright and Conquest, I'll do one for each route. Children are forbidden since they're no fun and recruiting some of them is a pain in the *ss*.