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  1. So Professor levels. Rather than being locked to a weapon for a specific class, we get professor levels and a lot more freedom in how classes will work. We know that some people will have affinities for certain skills and be worse at others, and that hidden talents exist. What I'm curious about is who is planning to stick with a character's strengths and who is just going hand out weapons for other reasons. For example, Bernadetta is strong in Heavy Armor. But maybe I want her to be a mage rather than an armor knight, as hilarious as the mental image is. At least for the first playthrough, I'll try and see what the game wants me to do. After that, I'll be following my own preferences. What are your thoughts?
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