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Found 7 results

  1. So I was surfing the Romhacking.net forums a few days ago...and apparently, someone named "Cirosan" released this! https://www.romhacking.net/hacks/3961/ That's right. Patch that puppy, and you'll always go through the Prologue on all difficulties! And if you want, you can use the version of it that also gets rid of Gaiden requirements. No more having to kill off your characters! You'll wanna be careful though; H5 Prologue is no picnic. The guy had to make some drastic changes to Prologue I and II just to make them possible. Giving Marth a Vulnerary at the start, making certain enemies drop Vulneraries, and even changing the class and equipment of some of those enemies...those are all things he did. And even then, the difficulty was still comparable to Lunatic Reverse on FE12... ... Course, on the other hand, Chapters 1-3 end up being a lot easier; to the point where my Marth was doubling the Chapter 1 pirates . But yeah, anyone else hear of those?
  2. This patch allows you to play through the prologue of Shadow Dragon on higher difficulties. Enemies will scale up to your difficulty of choice for the prologue's duration. This also allows you to choose the sacrifice and (potentially) obtain Norne on higher difficulties. Changes have been made to Prologue 1 and 2 to help accommodate higher difficulties, such as placing a vulnerary in Marth's inventory, having certain enemies drop vulneraries, and changing the class and equipment of certain enemy units. Script edits have also been made to make the intro cinematic always load the normal difficulty version - the one that ends with, "Thus Marth applied himself to the ways of the pen and sword, until one day..." instead of summarizing the prologue - even when you pick hard modes. Text editing has also been used to make the help text say that you get the prologue on all difficulties, rather than hard modes still saying that no prologue is included. The Gaiden Requirements Removal Patch, made by Robert of Normandy a.k.a. RobertTheSable, has been incorporated into this patch. If you want to use the Gaiden Requirements Removal with this patch, use FE11HardPrologueWithGaiden.xelda. If you want the regular game with no changes other than being able to play through the prologue on higher difficulties, use FE11HardModePrologue.xdelta. USE ONLY ONE VERSION OF THE PATCH, NOT BOTH. This patch also fixes the long-standing Ymir movement bug associated with the Gaiden Requirements Removal Patch. As part of the fix, Ymir will now actively move during Chapter 20x (instead of being stationary, as he is in the unmodded game), and his dialogue has been slightly altered to reflect this. This was made using the US version of FE11, so you should use an .nds file from that region. Please note you'll have to acquire a copy of the FE11 .nds legally; only the patch is included in the download. Installation: 1. If you have not already, download the Delta Patcher utility here: https://www.romhacking.net/utilities/704/ 2. Extract DeltaPatcherLite.exe, your unmodified .nds file of FE11, and EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta to the same folder. DO NOT USE BOTH .xdelta FILES; CHOOSE ONLY ONE. The difference is explained above. 3. Open DeltaPatcherLite.exe. 4. Click the "Open" button for the "Original file" box and select the unmodified .nds file of FE11. 5. Click the "Open" button for the "XDelta patch" box and select EITHER FE11HardPrologueWithGaiden.xdelta OR FE11HardModePrologue.xdelta. 6. Click the "Apply Patch" button. Users with older PCs may have to wait a few moments. 7. Your previously unmodified file, which you selected in step 3 as the "Original file", is the patched ROM you should now use. (Optional) To confirm that the patch applied correctly, double-check that the checksum, MD5, and SHA-1 values match up with the ones listed on the below RH.net page. If you don't know what those are, use a utility like this one to see what your patched ROM's values are. If they're different, you probably used an .nds file from the wrong region - you need to use a US ROM. Download here Download DeltaPatcher from here (you need this to apply the patch to your ROM) Credits and Acknowledgments: - Robert of Normandy a.k.a. RobertTheSable for their Gaiden Requirements Removal Patch. Permission was given to incorporate this patch into other hacks here: https://serenesforest.net/forums/index.php?/topic/51430-fe-shadow-dragon-gaiden-requirements-removal-patch/&do=findComment&comment=3665588 - Blazer for their suite of Shadow Dragon hacking tools, which can be found here: http://www.feshrine.net/forums/index.php?showtopic=422&p=85130 - Mariode for their update to said suite of tools, which can be found here: https://serenesforest.net/forums/index.php?/topic/66930-fe-shadow-dragon-unit-disposition-editor-modules-itemclass-editor-update/ - SadNES cITy Translations for their Delta Patcher tool, which can be found here: https://www.romhacking.net/utilities/704/ - Nuthingdude for providing a save file at Chapter 20 for use in bugtesting the Ymir fix - Will and Sam for their inexplicably continued friendship
  3. Subtitles are in another language, but voices are english.
  4. So after the second prologue cutscene in FE8, it goes to the map (I replaced the old map with a new one via MarkyJoe's Youtube tutorial) and then freezes a bit after the character replacing Seth (the archer) comes out and moves. Anyone know what's going on? Thanks! [spoiler=Screenie] Edit: When I went into the Hex Editor thing, I couldn't just add a new line since the last line wasn't complete, so I added zeros to the end of it. Not sure if that's relevant.
  5. So, in the prologue, i changed it up a bit so there is a tactician there, playable. Here's the relevant part of the code: //...the normal disassembled stuff BeginningScene: CMOF LOU1 EnemyUnitsENM ENUN ASMC 0x7A939 0x7A9D5 FADUCG 2 SHOWMAP TEXTCG 0x813 0x1 STAL 2 MUS1 0x3F STAL 2 2 2 2 STAL 2 2 2 2 STAL 2 FADI 4 HIDEMAP ASMC 0x7A95D STAL 32 BACG 0x0 FADU 4 SHOWMAP TEX1 0x815 REBU MUEN 4 REMA STAL 32 LOU1 AllyUnitsENM ENUN STAL 64 MOVE 0x3 [14,9] ENUN REPA 0x3 FADI 16 HIDEMAP BACG 0x0 FADU 16 SHOWMAP MUS1 0x32 TEX1 0x816 REMA LOU1 AllyUnitsENM ENUN LOU1 label17 ENUN ENDA label12: SHOWMAP MOVE 0xCD [14,7] ENUN TEX1 0x817 REMA STAL 2 2 2 2 STAL 2 2 2 2 STAL 2 2 2 STAL 2 2 2 2 STAL 2 2 2 2 ENDA //...the normal disassembled stuff label17: UNIT Tactician WyvernKnight Lyn_t Level(1, Ally, 1) [14,9] [14,9] [IronSpear, Vulnerary] NoAI UNIT //...the normal disassembled stuff It works fine (I havent changed anything but the name (I only typed in [Tact], notactually make it so that it uses the Tact name) and description either), except...... trying to select the wait command (in either Normal or Hard mode)... doesn't work. At all; it just lets the tact keep on moving.
  6. Okay, I don't have the time or the patience to do this, but some people out there might. I want to know what happens when you rout the "overpowered" knights in the prologue when you're supposed to sacrifice one of your units. You may say to yourself "That's impossible!", but I assure you, it's not. You just need to grind a lot, or use an emulator. Here's how you do it:
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