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Found 5 results

  1. Teasing some code I've been working on but could someone take a look at this for me and give some feedback. I've built a stat generator in python that uses the following as input (using a fan favorite for example): Char Lysithea Class Start End Noble 1 4 Monk 5 9 Mage 10 19 Warlock 20 29 Gremory 30 45 And gives you the chart below. It factors in class change, class base stats, character and class growths. All the goodness. Obviously this doesn't reflect the items you might use (might add that later?) There are still some bugs to work out. But I'm getting there. A few questions: What level do people generally end game at in maddening? Do people generally make the min level targets for class change there? Beginner at 5 Intermediate at 10 Advanced at 20 Master at 30 Is making a tool like this available for public use something people are interested in? Notice anything off? class hp str mag dex spd lck def res cha 1 Noble 22 4 11 7 7 4 3 4 5 2 Noble 22 4 11 8 8 4 4 5 6 3 Noble 22 4 11 8 8 4 5 6 6 4 Noble 22 4 11 9 8 5 5 6 6 5 Monk 22 5 12 9 9 5 5 7 6 6 Monk 22 5 13 10 9 5 5 8 6 7 Monk 22 5 14 10 10 6 5 8 7 8 Monk 22 5 15 11 10 6 5 8 7 9 Monk 22 6 16 11 10 7 5 8 7 10 Mage 26 6 18 13 11 8 5 10 7 11 Mage 26 6 19 14 12 8 5 10 7 12 Mage 26 6 20 15 12 8 5 10 7 13 Mage 26 7 21 15 13 8 5 11 8 14 Mage 26 7 21 16 13 8 5 12 9 15 Mage 26 7 21 17 13 8 5 12 10 16 Mage 26 7 21 18 13 8 5 12 11 17 Mage 27 7 22 19 14 8 6 13 12 18 Mage 27 8 23 20 14 8 6 14 12 19 Mage 27 8 24 20 14 9 6 14 12 20 Warlock 31 9 27 21 15 10 12 19 12 21 Warlock 32 9 28 22 15 10 12 19 13 22 Warlock 32 9 29 23 15 10 12 20 13 23 Warlock 32 9 29 24 15 10 12 20 13 24 Warlock 32 9 30 25 16 10 12 20 13 25 Warlock 32 9 31 26 17 10 12 20 13 26 Warlock 33 9 32 26 18 11 12 20 13 27 Warlock 33 9 32 27 18 11 12 20 13 28 Warlock 33 9 33 28 18 11 12 20 14 29 Warlock 33 9 34 29 19 11 12 20 14 30 Gremory 34 9 36 31 19 12 13 20 16 31 Gremory 34 9 37 32 19 12 13 20 16 32 Gremory 35 9 38 32 20 12 13 20 17 33 Gremory 35 9 39 32 20 12 14 21 17 34 Gremory 35 9 40 33 20 12 14 22 17 35 Gremory 35 9 41 34 20 12 14 22 18 36 Gremory 35 9 42 35 21 13 14 22 18 37 Gremory 35 9 42 35 22 13 14 23 18 38 Gremory 36 9 43 36 22 13 14 23 19 39 Gremory 37 9 43 36 23 14 14 23 19 40 Gremory 37 9 44 36 23 14 14 23 20 41 Gremory 37 9 45 37 23 15 14 23 20 42 Gremory 37 9 46 38 24 15 14 23 20 43 Gremory 37 9 46 38 24 16 14 23 20 44 Gremory 37 9 47 38 24 16 14 23 20 45 Gremory 37 9 48 39 25 16 14 23 20 Ideally you'd run the input 100 times and generate statistics on "There's a 90% chance you'll be in this range". Honestly that's a lot closer now that the generation piece is already done. Still big thanks to all who deliver content for Serene Forest 3 Houses.
  2. So I've been working on a little character data extraction program, something that let's you get a character's stats from the wiki without going the whole copy and paste route, which seems like it'd be pretty useful for anything that wants up to date character data. (Probably mostly useful for combat simulators at the moment, though, if I can hook it up to an mobile App it can probably be used to IV checkers and whatnot as well.) Currently it only grabs character information on: All skills except assist (I'll be adding that later, assuming I don't get lazy and quit), color, weapon type, movement type, level 1 stats at 5*, and level 40 stats at 5*. Right now the program outputs to console (i.e. completely useless if you don't run from the command line), but it's a fairly quick edit to make it output to a text file or a variable instead. Here's what the output looks like: https://github.com/DehNutCase/Fire-Emblem-Heroes-Wiki-Data-Extraction/blob/master/Current_Output And here's the (very shitty) source code: https://github.com/DehNutCase/Fire-Emblem-Heroes-Wiki-Data-Extraction/blob/master/Hero_Info_Extractor.py If anyone can spot anything wrong with the output data, or if you got any advice on how to write code that doesn't look like shit (I'll probably add comments to it later, once I'm in the 'optimize runtime' stage rather than the 'add features' stage), comments/advice would be welcome, derp.
  3. I just looked at their channel that was just uploaded today and they did confirmed from this video description that this was taken from PAX, but I did looked at the video, I managed to see Python and Forsyth looked like in the Summary infobox after completing the battle (small glance of their artwork from the face looks like) and more view of the Deliverance Hideout. And I did seen more of the Silver Coins that the chest got a Pack of 20 Silver Coins got added. (I wondered if this could be the Silver Purse item that we saw from the other PAX video when Mae killed one of Grieth's men)
  4. This is not really a problem regarding ROM hacking, but i figured that someone hear would understand my situation. I'm making a 2-player Fire emblem game where players use 4 units around a premade map and move around increasing their stats and abilities. They then can attack the other player's units and try to defeat them in battle. While thats all well in good, i have a hard time trying to find a good map maker to use for this case scenario. Since the images im using for units are too big for a 16x16 grid, i had to upscale the grid size to make it 20x20. However considering the map makers online are meant for ROM hacking, 16x16 is standard, so the tiles are not meant to be upscaled like that. Furthermore, since im thinking about using a txt file to keep track of terrain, i am unaware of how to alter the map image into a eligible txt file. Help would be appreciated. P.S this is the map im trying to use
  5. Hey guys, currently I'm learning how to program in Python and more specifically PyGame, a branch of python that allows you to make games with sprites and music and all that through Python codes. I want to make a small game to practice my coding skills and get more experienced so I figured maybe to community could give me an idea or two for a small starter game. Thanks for reading
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