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Found 146 results

  1. For me personally my favourite game franchises besides Fire Emblem are: Persona, The Legend of Zelda, Kid Icarus and Xenoblade 1 & 2 (not played Saga or Gears yet). I also love Final Fantasy VII (not played any other games in the franchise yet but I plan to play VI soon) and Undertale (has a phenomonal soundtrack ,the game is short so you can replay it often and I actually really like Sans).
  2. I'm new to the Fire Emblem franchise and have loved every game I've played so far but I'm not sure where to start next. The games I have played: Fire Emblem 4 - Genealogy of the Holy War Fire Emblem 9 - Path of Radiance Fire Emblem 10 - Radiant Dawn Fire Emblem 11 - Shadow Dragon Fire Emblem 13 - Awakening Fire Emblem 15 - Shadows of Valentia
  3. My attacks only take 20 hp off his 71 hp and Sigurd is maxed out. I can't get tyrring since I don't have enough gold and can't return my other troop to the castle as Ethlyn had the return staff. Is Reptor beatable without tyrring or should I just give up?
  4. I'm usual kind of OCD about recruiting all characters and not letting anyone die but honestly I keep accidentally oneshotting Hannibal when he attacks me and I don't have a sleep staff (because I sold it to get Tyrfing to beat Reptor). Is Hannibal worth recruiting or is there not really any point if I have to go out of my way to do it?
  5. Even though path of radiance is very old now, do people still want to see it remade eventually?
  6. I absolutely love the Fire Emblem games I've played so far and I really want to play FE1-6 & 12. However I'm clueless on how to get ROMs working with the translations. Could anybody help me?
  7. Ok, I'm gonna to talk seriously.................. Well, many Fire Emblem fans are shipping Robin Boy with Lucina as a love couple, and I don't want to be canon. To be honest, It's canon this love shipping? Because, the FE Awakening and Smash Bros. fans are liking this couple, I don't know Intelligent Systems and Nintendo are going to confirm is canon this couple?
  8. So I know it might seem like a stupid answer, but what I really mean is the ability you get when you master a class. I found out that its class specific. For example, I leveled Petra up to max out Theif, but when I change her into a mercenary, her steal ability is gone. So what's the point of maxing out your class? What if I get too many abilities and i wanna trade one out for a new one? Is there a way to keep your abilities, of so how? I know that there are leveling stats the differ based on what class you're in, bit is that it? What's the benefit of mastering out a class? Sorry if this is confusing, it's just that I've never been confused with a class system before xD
  9. Hello friends, Just noticed we can finally import WAV files into our hacks, but does anyone know how to add TEMPO to said file in the engine? My WAV file has the correct tempo of 131 but when inserted into the engine it seems to be stuck at a hardline Tempo=60, I've provided screenshots below to help clarify my question. Thanks!
  10. I plan on being a game dev in the future and making my own Fire Emblem-esque SRPG one day, but so far it's a mess of scattered and disconnected ideas that don't really fit together. Thinking about this got me curious what other people would hypothetically come up with if you got to write the plot of a future Fire Emblem game yourselves. It goes without saying that certain games (we all know which ones) have divisive plots so I should clarify that I don't mean an improvement of a story that already exists (so no "x but good/better" type answers), but an original plot that can take inspiration from the mainline series without directly copying their homework. So, what would YOUR Fire Emblem be about?
  11. So I’ve got two quality of life ups that I’m attempting to mix and match, so to speak, for my own personal use. Essentially, one has the circles skill system and class/sprite updates I would like to add to the other. Is there a resource or any tips I could use to facilitate the process. I understand if this is frowned upon in the community and no one wants to suggest anything, of course Edit: working with FEbuilder to frankenstein one into the other. Big shoot-out to Bl00d and eclipse for the help
  12. I'm really lost at how much was shown until now and mostly is because I want to avoid most of non-mechanics trailers. But now I got myself wondering..is there any evidence (or a straight forward reveal) of skills at this game? Also, you don't need to actually give a explanation if you don't want to, a simples YES or NO is enough.
  13. Newly into cipher and idk if this is appropriate to ask here, apologies if not, but there aren't really any online resources for making decks, besides what the starter decks give, for what that's worth, and it all just seems very overwhelming. I was wondering if anyone had an idea where to start or could help in building/building advice. Thanks to anyone in advanced.
  14. Hi SF! It's actually been awhile since I've actually haven't completed a sprite, like a few months, so I'll be taking requests and whatnot to help with my derusting and inspiration. A Pseudo-CvS style that I did when the style piqued my interests. I still do this style, but I've yet to perfect it. I remembered trying to make the style a bit bigger to help in terms of detail, and I thought that Eirika would be a good design to practice on. It needs some huge refinements here and there, but I like the general shaping and lineart. Eirika again, but in SSF2's pseudo-JUS style. I wasn't planning on being a dev; did it just for fun. Really liked what I did. The original Myrm Lord, Lyn, in the same style as Eirika, but this one is older. The one in the middle was a reference edit for the colors. I can't remember if the left or the right one was the one with the fixes, because I was told that the colors needed to be darker. Giro from MMZX in the same style, and Heiachi in a similar style. I was just brainstorming and came up with this design. Not sure what I was planning with it though. Now for some incomplete stuff... Roy with his Sm4sh redesign. This came before Eirika, but somehow the poses were exactly the same, which is weird because I referenced her GBA sprite like I did with Roy. Chun-Li. I still needed to improve the anatomy and the general base colors. Also, the red boxes were placeholder areas for Kyo and either Ryo, Terry, or Leona, and the Ryu was a quick edit I did of my Ken sprite. Cable from the Marvel Universe as a request. He wasn't too complicated, but being the lazy bastard I am, I never got around to finish him or even start my other requests. I want to break out of that soon. And my most recent unfinished sprite, Zinnia from ORAS. Why did I decide to do that hunched down pose? The lineart is good imo, but the cape is gonna be a royal pain in the arse. That pretty much covers most of my recent stuff. Like, Comment, Subscribe Tell me what you think! Also, since there's a lot of threads here dedicated to FE GBA sprites and portraits, I was wondering what's the general guidelines for them? Like size, color limits, etc.? I'm actually interested in learning the style myself.
  15. So, I want to do some cosplay one day. This had been a thing at least since Momocon last year. Now, I have some series that I feel I could do as of now (as in, I have experienced them to a good extent): -Fire Emblem (obviously) -Kingdom Hearts -Fullmetal Alchemist (might start after watching Brotherhood) -RWBY (though, I kind of lost interest) -Miss Kobayashi’s Dragon Maid -Legend of Zelda: Breath of the Wild Here are the characters I am considering: -Link w/Champion’s Tunic and black hood (BotW) [Think of the horse-riding Link Amiibo without the horse. Might do this one first.] -Fafnir (Dragon Maid) [Might need something to temporarily pale my skin, as well as some red contacts.] -Zexion (Kingdom Hearts: Chain of Memories) [Just thought he would fit my body type well.] -Vanitas (Kingdom Hearts: Birth by Sleep) [I’d feel comfortable with a mask. Might do him in the Organization XIII garb like in that one KHIII trailer.] -Leo (FE: Fates) [May need brown contacts. This would be a later project.] -Spider-Man Noir [Spiderverse design (complete with a Rubix Cube), not the one from Scattered Dimensions.] -Naesala (FE Tellius Duology) [Might need an extra mold to make my nose look taller. Could be among my first.] -Ike (FE: PoR) [Can do Ranger garb, Lord garb, Brave garb, and Greil’s Devoted Garb (maybe that last one during Kami-Con, which is closest to Valentine’s Day).] -Male Robin (FE:Awakening) [Can do any outfit. Since Robin is an avatar character, I do not feel the need to get contacts and hair (okay, maybe I’ll need brown contacts).] All of these are based on how well they can fit my build and complexion.
  16. Teku

    Sprite opinion

    I'm new to making sprites so i was looking for advice on how to make a few sprites I've been tinkering with for a few days but im not sure how to best approach making them the best that they can be, 1 is a sprite for a video project my friend and i are working on, the other was my attempt at making a manga character (you could probably guess who) So how do i best approach the problems that are curretly present in them to have them reach the best they could get?
  17. I tried to make a wyvern knight hand axe animation but in FEBuilder there's something wrong, I need someone to tell me what's wrong with it erlm_sw1.txt
  18. Everytime I download a rom hack, some of the rom hack patches are .rar files. Please help.
  19. Should I pick FE Requiem or FE Heavens Bloom?
  20. http://feuniverse.us/t/wav2ea-convert-wavs-to-a-ea-insertable-format/2686 thats the solution if you want high quality music and such, beware it takes a lot of space!
  21. Nvm I'm dumb heres how you do it anyone else is confused.
  22. >>>>>Solution little far below post<<<<< Hi everyone, I recently returned to ROM Hacking after a 2 month Hiatus. Currently about 3-months of total dedicated time into my current ROM-Hack project. (Febuilder) I've only use FeEditor Adv for importing some animations to view or use. So moving on to the issue, I've been stubbed on how to increase the PLAYER'S UNIT HP and Stat caps, I've tried Solum's solution which I think it allows a unit to have above 60 HP but still encounters serious issues if you Level up when you're above the 60 HP Cap. Also tried our lord and saviour Circle's Event-Assembler patch (FE8EssentialFixes), as well as Nyan's Febuilder patch (Picture below) none seemed to help solve the issue. DH_Ninja seemed to have a solution but he has been inactive since 2015, using Solum's Method (Picture Below with Ashe in FE6 or FE7) If anyone has a solution to this I'd appreciate your help immensely. I planned to have most of the later game enemies to have around 53-80HP and 7-38 Stats respectively, ever since the beginning of my project I was aiming for growths and stats similar to Awakening and Fates. Thanks in advance, Yazuki _FE8EssentialFixes.txt
  23. Hello, my friends and fellow video game enthusiasts, I beat Duma this morning, it was awesome and I am now well on my way to the Thabes Labyrinth (just reached Furia Port). Before I go in there, woefully unprepared, I would just like to know which units you used to clear it and maybe some general tips on what to do and what to avoid, i.e. is it better to have at least one person of every class or are some classes utterly worthless in there? Things like that. Before we start, let me give you a rundown on which classes my Villagers switched into: Gray - Dread Fighter, though he's weaker than Saber atm Tobin - Bow Knight Kliff - Sage Faye - Saint (Tankiest. Cleric. EVER.) Atlas - Dread Fighter, since I picked Sonya over Deen (again, Saber is stronger) I also consistently used everybody during my current run, so every character is free game. I'm looking forward to your tips and experiences and offer my thanks in advance! Oh, one more thing: I've heard that there's some secret boss at the end. Please don't spoil his / her / its identity for me while writing your posts. Thank you! Much love, ~ DragonFlames
  24. I've already combed through this script multiple times, and I can't seem to find the issue. Event Assembler tells me everything is fine when I run it through, but whenever I open the ROM, the entire game is messed up. The script is written in the spoiler. If anyone can take a look through it and perhaps tell me if there's something wrong, I'd really appreciate that. The title and opening scene of the game is fine, but when I go to the menu, it no longer works (screenshot below).
  25. Trying to figure out how to edit the scripted event where Artur is attacked by the Mogul before the chapter gameplay starts. I rarely use event assembler, and honestly have no idea how to change the event code. I changed Artur to a cleric, so he has no weapons to attack the Mogul. The plan is for him to simply get hit once and the battle ends. I've spent hours trying to troubleshoot this one specific issue and it's giving me no end to my headache. Spoilering for size. I'm pretty sure this is the code for the specific event, but as it's a massive block of text, I have no idea where the event before it ends and the battle event starts. Event-for-eva.txt
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