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Found 87 results

  1. Mario Kart Ultimate Racing - Tellius Tours The race continues at Tellius Tours. Who will take 1st place? If you like what you see consider subscribing for more animations.
  2. Hello! I am rather new to FE series as a whole, with my first game being Path of Radiance. I’m rounding out the game now, I’m at chapter 25 as I type this up. When I complete PoR (which should be tonight if I have time), I am without a doubt going to be continuing the story and jumping right into Radiant Dawn.. as I am absolutely in-love with the world, story, lore, characters and everything else related to PoR (seriously this is one of the few video game stories that actually has me very intrigued and I love all the twists and turns!). Now with that said, and with me being incredibly new to the series, I have a handful of questions in regards to Radiant Dawn. I apologize in advance if these are all well known, or I could’ve found this information (I did try googling and searching through here for answers) elsewhere. Well, onto my questions: 1) First is difficulty. I found Path of Radiance incredibly easy (played on hard mode), and I really hope Radiant Dawn presents more of a challenge. I am the type of person who does a lot of thinking/strategizing each turn and takes my time to make sure my units will be protected/not die (I inspect enemy units and compared AS to see if I’m going to get doubled among other stats, check enemy attack ranges to see how many enemies will be able to hit me and so on), as if I lose even one unit, no matter who it is, I reset. So how does Radiant Dawn difficulty compare to PoR, in regards to someone who found PoR hard mode incredibly easy (like really easy as I’m sure most people did). Plus I really enjoy difficult games, as long as the difficulty is “fair” and not nonsensical and headache inducing. What is a good starting difficulty for RD? 2) Next is how stats work. Like I said, I’m rather new to the FE series, and it took me sometime to figure out what each stat does and how they affect my units and the battle. More or less what I want to know is, do stats function the same from one FE game to the next, and more importantly from PoR to RD? For example; Is it always 4 or more attack speed to double? Does Luck/Skill have the same function as providing avoid/hit and bonus critical stats? And so on and so forth. 3) Now I’ve been doing some looking into Radiant Dawn, and I’m a little confused as to how the game plays out. From my understanding, there is 4 separate “parts” or sections, and each section only has specific units that are playable? If that’s so; - How does BEXP, money, weapons, stat boosters, and other items work when going from part to part? Is it ideal to just use everything up before going to the next part or do the items/BEXP carry over? - Is it even worth getting attached/investing into certain units? Meaning do you get full access to all the units by the end of the game, and if not does the game let you know beforehand that you won’t have access to the certain units later on.. so you don’t waste resources on them? 4) Lastly, and I’m sorry if this isn’t the place to ask for this, but does anyone have a working iso/wtsb (or whatever else works for dolphin) of FE: Radiant Dawn? I’ve been looking literally everywhere (vimmrs lab, reddit, other forum posts, and so on) for a functional copy of the game. Every copy I find does not work with Dolphin, as I got error messages that pop that say I’m missing files, and when I open the game it just stays on a pure black screen. Also in the emulator itself, no artwork image appears and I have just a giant X for the artwork image instead. If anybody knows any work around in the settings to get the game to work that I can try, I would truly appreciate it, same goes for a functional iso download as well. So yeah.. I’m pretty sure that’s it. My main concern is honestly getting Radiant Dawn to work in the first-place, but if anyone can answers my other questions I’d really appreciate it. Also any general advice for Radiant Dawn would be awesome as well, such as good units, skills to use, good supports, and/or any tips and tricks would be much appreciated. Thanks in advance to anyone that can help with the above! Really regret skipping past FE over the years, and I’m really looking forward to catching up and playing all of them eventually!
  3. Trying to get Radiant Dawn to work on a Dolphin Emulator. I only get a black screen when trying to start the rom, And I have have idea why. Could anyone please help with this? I can however get a 3DS emulator to work with a Awakening Rom. So I have no idea why Dolphin isn't working. Edit: I hope this question is okay to ask here. I was not entirely certain. If asking this is against forum rules, please delete this.
  4. Hello, I'm pretty new to editing/exploring the files of games and mainly wanted to get acces to the fonts used in fe10(though I'm also pretty interested in getting some other assets) . After some messing around I managed to decompress the .cms files of the fonts into .tpl files but that's where I've hit a roadblock. All the tools people in old fe threads used for .tpl files either do nothing, give an error message or the links to those programs are expired. I've tried to use some tools the mario kart wii community uses like CTools tpl editor, wiimms tools and Brawlbox but none of them seem to work with my files either. Does anyone have any tips for me?
  5. [Fire Emblem Radiant Dawn - Reverse Recruitment] Fire Emblem Radiant Dawn has always been my favorite game from a gameplay perspective. And since I didn't really mind the faults/inconsistencies with the story, it is a game I keep coming back to. However, the balancing of the game is quite strange, and at some point I'll want to start a balancing patch. RD is not the most hacked game and since there's not as much in the form of resources compared to FE7 etc, I thought I'd start this by learning the hex editting one step at a time. So that's where this patch comes in. The premise of the Reverse Recruitment is rather simple, and also fun for the drafting community, since there probably hasn't been one of those yet. It's also a great way for me to learn the inner workings of RD one step at a time, since you have to apply the same basic action to pretty much every character; swapping them with another. However, script dialogue, base convo's that recruit people, talk conversations te get people to join and other events all pop up sooner or later and complicate the process of inserting a new character. It's always one thing at a time though, which gives me a great way of easing myself into the depths of the game's code. And thus we arrive at this topic, where I'll be posting updates sporadically since I have a job and busy life (and the weather is just too good to stay inside atm). I would really appreciate it if people would give me feedback on what can be done better, point out bugs and tell if characters need buffs or nerfs. I hope you all enjoy, and thank you for playing! [Patches] Patch 1.3 for the entirety of Part 3 is here! You can download the patch file here: https://drive.google.com/drive/folders/1BIVVhXL-v8p-orRJt8BRU-NWvMBkooJu?usp=sharing Just go into the folder labeled "Patches" and download the .ppf file. *IMPORTANT: There are still some bugs here and there, which are being worked on. the game is altered up to 3-E, though you can continue playing beyond that. be sure to check the "Known issues" file to see what is known to be wrong and please do notify me in the appropriate discord channel of in this topic of any new issues. [How to patch] The patch is made through PPF-studio, and patches can be applied to ISO files with PPF-o-Matic, which can easily be found through a quick google search. The program needed (PPF-o-MATIC) is rather intuitive, the only thing you'll need besides the patch file is a RFEP file, which is the European Radiant Dawn ISO. I cannot provide it here [Discord] If you want to discuss the game on other platforms, a Discord link can be clicked here: https://discord.gg/EyPv9py The Discord also has channels for suggestions, bug reports etc so please do come on over! [Excel character swap sheet] You can find the link with the character excel sheet below, you can also find some notes about the excel sheet below, which go into the though process of making the sheet. https://drive.google.com/file/d/18dYBbU1PJIsWkgLBgw23kt9oQxH52wTM/view?usp=sharing *Small Note, the game has had some minor tweaks compared to the Excel sheet. So not everything is 100% accurate. Also, I am planning on releasing a google sheets file that you can edit. that way you can add to the list of bugs and reportable issues and it keeps the discord clean. [Notes] 1] Ok, so there are some things that had to happen to make this a workable Reverse Recruitment. Mostly because there are three herons in this game and if you at some point get two in the same army, the game turns into a one-turn curbstomp. To work around this you'll notice that sometimes units that join at the same time are in a different order than the "recruitment page" on the main site. For example, Nasir and Gareth join at the same time, so you could swap Leonardo with Gareth and Edward with Nasir or vice versa. 2] The Black Knight is not a unit that is allied for the entire game, so he also does not partake in the list and is regarded as a free unit as long as he is part of your army. He is however sporting a new set of armor. 3] When you remove the herons and the Black Knight from the list, you are left with 69 playable characters. So unit number 35 does not switch places since that unit is smack dab in the middle. The units who is exactly in the middle is, in this case, Ike! Having Ike stay as the main character makes it a lot easier since this does not require me to alter seizing ability and things like godslaying skills. 4] Regarding the herons, they swap with each other. Leanne takes Rafiel's Place. Rafiel takes Reyson's place and Reyson takes Leanne's place. Good luck with new positioning and vigor strategies! 5] The Light mage and Light Sage classes now promote into Chancellor, since Micaiah arrives in Tier 3. They all keep the chancellor model and as seen in the excel sheet Lehran has altered growths and promotion gains. The same goes for Sanaki. Sanaki starts as a Thundersage, almost ready to promote. She turns into her regular Empress class. 5] The worst unit in the game swaps with the best one, Lyre swaps with Haar. Which is rather amusing. Fiona swaps with Tibarn, both have saviour which is nice. There are some fun things to find out. 6] Elincia arrives later, so she has altered growths and bases, since she does not have a Tier two model and all falcoknights are already in use so I can't immediately throw her model over them. [FAQ] Q: "How exactly do I play this?" A: You'll need a working emulator (dolphin is recommended), a fresh FE10 (EU) ISO, and a program used to patch the file (to the ISO) I have provided. PFF-O-Matic works fine. Patch the ISO file using that program.* *Right now the PPF file might cause an error since the game's code had to be extended in certain places so your ISO might not be the same length. Feel free to ask in the discord if you are having troubles. Maybe we can help. Q: "What are you trying to accomplish with this hack?" A: Mostly this Hack is a challenge to myself. I have thought about impproving Radiant dawn for years and now I'm finally taking the steps to learn how to do that. Besides this, a Reverse Recruitment hack would be a nice new way to play the game for casual gamers, but also for drafters. This is possible with most Fire Emlem games at the moment, but not with the GC/Wii games. Q: "The game offers almost the exact same items as before, why do I get a Brave Sword when i need laguz items?!" A: Adjusting items to suit your new units is something that has been added. Currently units get some items that will benefit them directly, like laguz stones, but also some more indirect advantages. Expect the Cards to be valuable in the early stages of the game when you need to be able to attack without taking a counterattack. I welcome any and all feedback regarding items. I do not want to bombard the player with laguz stones, so things like shine barriers and pure waters are items i would like to play around with. Q: "What difficulty should I play?" A: Normal mode. Q: "Why are the cutscenes so weird?" A: The game wants to load the normal characters, but can't so a lot of weird movements happen and it's like ghosts are talking. It has no gameplay impact and cannot be changed. Q: "Any general tips?" A: You will be getting only a few Olivi Grasses and Stones in the beginning of the game at the moment, but you will also be getting two blood tides, night tide and white tide, so positioning is key! Q: "I will be getting Royals in part one, this game will be a cakewalk!" A: I would not count on it, most laguz are balanced in such a way that while they may be strong and have high Hp, their defenses are lowered quite a bit. This also means growths are adjusted, which means BEXP might be more useful for them now, instead of just giving HP, Skill and Luck. High level early laguz hardly gain exp however, so be sure to not overly rely on them.
  6. Now that three houses has come out, I think it would be cool to see some Tellius remakes for the new generation. Here are a few Ideas I'm hoping IS adds if they ever make any remakes. 1. Give the dawn brigade more chapters, I'd really like to see how they met in the first place and how they bonded as a group. 2. Supports are a must, especially for the dawn brigade and new characters like Kyza. 3. No Astrid X Makalov PLEASE 4. Give my boy Sothe a more important role in part 4, it seems like they kinda dragged him along in the original and they gave him a back seat to Ike and Micaiah (oh, i'm sorry, Yune). I may be biased because he's my fav, but Sothe is a truly unique main character for fire emblem and he still has a lot of potential. 5. Make Sothe more viable for part 4 as well. Make sure he doesn't fall behind. 6. Tormod definitely needs more screen time. he shows up in part 1 for, like 3 missions, and then joins again before the endgame during which time he is seriously underleveled (but good if you bother to train him). 7. I would love it if all the dialogue including the supports was fully voiced like it is in Three houses. 8. It would be cool if they gave us more lore on Tellius 9. I really hope they address the unequal lifespans between Laguz and Beorc more. IT rarely gets talked about. I really hope they address it because it is definitely could be a major theme with much potential. It could play a huge role in the rift between the beorc and laguz as well as how characters see themselves or each other. Seriously, they could do a lot with this and it deserves more than just passing mentions in dialogue. This is BIG (although it might be a better theme for a 3rd tellius game, if we ever get one). 10. More info on the Crimean rebellion and how it relates to the overall story. Maybe make the Campaign longer. 11. Give Volug more dialogue, if you read his translated quotes you will realize he has the potential to be a truly hilarious and well written character. 12. it'd be cool to see what Hatari looks like (again, might be sequel material though). 13. Buff Leonardo and make Meg not bad. 14. I think the characters and the world would look gorgeous with Three houses' art style or an improved version of it, but maybe that's just me. I definitely think Tellius deserves a few remakes or maybe a sequel, probably, perhaps, maybe.
  7. One element I have seen in the tellius games that I believe needs to be further addressed is the the unequal lifespans between Beorc and Laguz. I believe that this is an absolutely HUGE plot detail which has a lot of thematic potential. As the games make somewhat clear, Beorc have a lifespan similar to that of humans as we know them. For Laguz and Branded it is less clear, but what we do know is that they live considerably longer than Beorc, with individuals like Janaff looking like teenagers despite being over a century old. The oldest we know of is Dheginsea, who is over a thousand years old but looks to be about 60 and Lehran, who is also over a thousand but looks in his 20s. I believe that this issue is far more important to Tellius and it's people than the games give them credit for and I believe a lot more can be done to address it. I think that the games do an inadequate job at addressing the impact that this problem would have on the beorc and laguz, as it only seems to get passing references like "oh yeah, as a branded I age slower than a normal beorc and that's how they can tell i'm a branded and discriminate against me" or "you're only 20? Why are the Beorc sending babies into battle?" I believe that this issue has massive consequences for the relationship between the Beorc and the Laguz as a whole as well as how the characters see themselves and others. Consider this, how would you feel if you only lived to be about 80 years old, but yet there is another race of humans that lives to be over a thousand? how would you feel? Cheated? Envious? It honestly seems like the Beorc were screwed over by the Goddess, and they likely hate the Laguz because of it, seeing them as a favorite sibling blessed with greater strength and a longer lifespan. Then we arrive at the Laguz. How would you feel if you were among the race that lived to be a thousand years old? How would you see the people who only lived to be 80? you would see them be born, grow old, and die while you remained young for decades? How would you see them? How would you value their lives? Indeed, I believe the Lifespan issue to be one of the core reasons behind the rift between the Beorc and Laguz, and one that is rarely talked about in the games. Next we arrive to how it affects the story and the characters we know. Frankly, I find the Idea of Muarim outliving tormod by decades to be absolutely heartbreaking, as well as Soren outliving Ike. This is a truly terrible situation to be stuck in for a Laguz or a Branded, as they have to watch as the ones they love grow old and die while they remain young. How would this issue affect the relationships between these characters? How would the Beorc characters we know come to terms with their accelerated mortality? From a biological standpoint, this lifespan inequality makes no sense. As explained in Radiant Dawn, Beorc and Laguz share a common ancestor, the primordial Zunanma race. The game does not describe how long the Zunanma live, but I would assume that they live about as long as modern Laguz. So where did this inequality come from? As is well known in the Scientific community, Chimpanzees and Humans share a common ancestor. In captivity, chimpanzees can live up to 60 years, not quite as long as humans, but only about 20-30 years off. Applying Beorc-Laguz biology to this issue brings us something absolutely ludicrous. Considering that the average dragon laguz would live around a thousand years give or take, and a Beorc living at a max of 100, this would make it so dragon laguz live at least 10 times as long as a normal human. If we applied this to primate biology, this would mean that while a human would live to be 100, a chimpanzee would live to be at most 10 years old! As old as a damn sheep! The only thing that could give this lifespan inequality any semblance of sense is magic. If so, then what? What kind of magic is keeping the Laguz alive this long? Why does it exist for the Laguz and not for the Beorc? Do the Laguz have some kind of divine blessing that the Beorc don't have? Are the Beorc cursed? If so, what did they do to deserve it? So why don't the Beorc live as long as the Laguz? What impact does this have on Tellius? How exactly does Laguz aging work? How can this issue be addressed? Is there any way to extend the lifespan of the Beorc (without making it look like a bad fanfiction)? Could this be a theme that could be expanded upon in a sequel?
  8. So this is something I've been hoping for a very long time now. Radiant Dawn is one of my favorite games but of course I know it has it's issues, like everything else, so if the game was to be remade what are some changes you would make? I'm interested to know what you would change or what you already really like about the game!
  9. So as most of us know. Radiant Dawn was divided into 4 parts which served to split the game up into arcs of sorts. Part 1 was the Dawn Brigade and I feel this part is pretty solid, introduces our new protagonist and how Daein is liberated Part 2 was Crimea, which serves as a capstone and book ends to FE9 in general (Which I feel is where the writing is strongest in the entire game) Part 3 was the beginning of the War. Ike comes in with his badass crew and wrecks things, we see things from the Daein and Crimea POV every now and again but Ike takes center stage (Story wise I feel its both one of the stronger at first but then becomes one of the weakest as we continue through it to the Blood Pacts) Part 4 was the coming together and defeating the true evil. Basically Autobots roll out. (Thematically interesting but the writing could have used the longer Japanese script as could the rest of the game) My personal favorite would be either 2 or 3 thematically. From a gameplay perspective however 3 is the most yeah we are back baby Part 1 reminds me semi of Thracia starting off because Miccy is just plain out gunned for the first half or so. All n all I like this game and its various parts. The game has weaknesses yes but I want to here what your favorite part is and why?
  10. Hello everyone, I'm currently working on hacking Radiant Dawn to make it more in line with PoR's mechanics. Here are some of the things that I have been able to accomplish: Characters have higher base stats similar to what they would if they were that level in PoR. For example, a Level 5 promoted Marcia in PoR would (on average) have 2 more points of Str, Skl, and Spd. Similarly, any character growths that were lowered in RD have been restored to their PoR growths. For example, Nephenee's Str growth is now 40%, just like it was in FE9. Gave the same stat caps to tier 1 and 2 classes as they have in PoR. (For tier 1 units, it's mostly the Res stat) For example, Soren now has the same stat caps that he had in FE9 (as a Sage) Renamed classes for consistency. (Lance Armor ---> Knight) (Wind/Thunder/Fire Sage ---> Sage) (Lance General ---> General) (Dragonmaster ---> Wyvern Lord) Made Jill and Ilyana pre-promotes, making every playable PoR character promoted. Brom is now a Lance General. All Thunder tomes are more powerful and accurate. Their stats are a mix of FE9 and 10's. Bolting has the same weight as in PoR. Light has 1 more might. (Like in the GBA games) Certain characters have different stats in their initial chapters. For example, Nephenee now has a Steel Lance in 2-1, which doesn't weigh her down. Meg is now a Lance Knight and comes with an iron and steel lance in her joining inventory. I have attached some screencaps to exemplify. What I need help on is: Modifying Ilyana and Jill's levels in their joining chapters (1-3 and 1-6, respectively, as they now join as pre-promotes) Giving Lance Generals Swords instead of Axes (like in PoR) Modifying the starting gauge of several laguz. For example, I want Lethe and Jannaff to start every chapter with full gague like PoR. Modify gauge decrements so it decreases slower for cats, hawks and ravens. Fitting some names properly. (Dracoknight ---> Wyvern Rider) I changed Dracoknight to WyvernRider (without the space) because otherwise that would add bytes to the file and crash the game. Give Paladins access to a second weapon. (Geoffrey Bows, Titania Lances) (Possibly) Making Tormod an Archsage in 4-4 (Possibly) Make every enemy Armor and General a Lance Armor/General. Basically tier 1 uses Lances and tier 2 uses Lances + Swords. If anyone is interested in collaborating with me on this project, please let me know. I appreciate any help.
  11. Hi, I wanted to talk about challenge runs, but any of them in any FE game. I had the idea of GBA/3DS FE without using supply and trading only during the chapters (no battle prep trading), maybe even no armory in battle preps (completely skip prep), maybe no supports along that (I never really used supports in FE and never needed them so far before FE 13 and the pair up mechanic showed up, only to buff Colm/Neimi and sometimes Eirika, most of the time I didn't even click "support"). I think a run with the weakest available (repairable/buyable) weapons would be funny depending on the game (well that's basically how I play FE8 most of the time ^^ with iron, fire, light and flux except for endgame bosses with high def/res and hp who hit like a crashing plane in your face with 120-150 accuracy ouch). Swapping roles (physical units with magic and magical weapons, magical unit with physical weapons). No mobility (playing with 4 movement on everyone like you have an army of knights). No 1-2 range weapon (or use it like you use a 1 range or 2 range, no javelin/throwing axe ennemy phase army). Swords/Bows/Magic only run (Laguz/shapeshifters only run with only the necessary non shapeshifter stuff like Ike to defeat Burger King's terrible plan to raise obesity in the whole world, and you play some Amazonian tribe resisting the empire of Burger King and its' fat church leaders wth their panther transformation XD). Only the less accurate weapons run. Devil axe run (might need to hack an unbreakable devil axe though). This would be a hardcore Nuzlock challenge. Only poison weapons. Only effective weapons. Only the lowest level units available, maintain an average level (lol you can't even promote then). Only lowest speed/luck/strength/def/res/mag/hp...units. (funny to see a team of Arthur-like units get (nuz)locked out of the PT by a random crit: "Hi Knoll how's it goin'?" "Got crit killed by the first ennemy I fought, I should have instantly promoted to summoner and spam summons till I hit 20..." "Sad story bro, see you in the next PMU since no one plays you without farming"). Your ideas?
  12. how exactly would you go about editing a radiant dawn save?
  13. So I’ve long felt that Ike is, IMO one of the greatest video game protagonists of all time and Path of Radiance remains my favorite FE Title. Each Chapter in the game gives some plot elements that can be reduced so avoid redundancy Have to include whole cast in some capacity. Not everyone in the game has to have a major role though some will have more focus obviously. For the reasons of her character development in game, my thought is to ship Jill and Ike. Her initial offset of hating laguz and his initial rejection of her because of it make for a good intersecting of values that would be compelling. Chapter Prolguue-3 (Bandits) In a precursor scene, Renning announces with clashing swords and war noise in the background that the King and Queen have fallen and ushers a grieving Elincia to flee with her escort of Geoffrey, Lucia, Bastian, Kieran, Bron and Nephenee. As she leaves, Elincia screams out Lord Renning’s name as he is struck down by a gleeful Ashanard. Elimcia’s horse is spooked by a stray arrow and she takes a detour by mistake nearly colliding with a startled Soren who is on his way back to Greil’s Mercenary bass. Boyd, Oscar, Titania and Ike are sent to dispatch some bandits in a nearby village. It’s Ike’s first mission and he’s being counseled on how to engage with the enemy. Bandits and being cautioned to pick the right time to strike. Ike disobeys orders when he sees the bandits trying to steal Marcia’s Pegasus Knight while she asks angrily where her brother is. She thanks Ike and flies away leaving Ike and company to stave off the bandits. They are interrupted when a bandit produces two child hostages in Mist and Rolf who have snuck out on Rhys to help the villagers acting like younger siblings who want to tag along and are saved by Shinjon and Gatrie. Chapter 4-7: Fleeing Daein pursuit At the base, Greil berates Ike, Rolf and Mist for disobeying orders but Titaniia defends Ike telling Greil that, in her opinion, Greil himself would have acted no differently. Rhys tells Greil he takes full responsibility for losing Mist and Rolf. Greil laughs and decides to be lenient with Ike and challenges him to 10 rounds of training matches to Ike’s chagrin. In a shes next to main base, Rolf is seen meeting Shinon and apologizing profusely but Shinon cuts him off and curtly instructs him to fire 1000 arrows at the target he has set up and while Rolf is doing it, gives Rolf a lecture about discipline and focus and how he shouldn’t have hesitated when the bandits grabbed Mist telling Rolf he taught him better (“One clean motion, no hesitation.”) but praises him for not being seen with a bow reminding Rolf to keep his secret. Soren comes into the camp at night knocking on Ike’s chambers. Ike, stiff and sore from his sparring, hobbled down the stairs and Soren tells him he needs to the Commander right away. While Elincia explains her plight, they hear a loud knock on the door and find out the “knock” is a flaming arrow which leads to Greil issuing an evacuation order and accepting Elincia’s contract because of the circumstances. After relentless pursuit, Greil instructs then to split up and he leads a diversionary force with Gatrie and Shinon. Ike and the rest of the Greil Meecenaries sneak through the Gallia forest and overhearing the Daein soldiers talk about how terrified of the laguz they are, Soren uses his wind magic and amplifies Oscar’s strange talent for making animal noises (creative license here: The running joke being Oscar can do something you wouldn’t expect him to do given his quiet and calm demeanor) which spooks the guards. As the guards flee, Ike can see Gallia in the distance and instructs Elincia, Rolf, And Mist to head to safety . Rolf and Mist refuse to leave their siblings behind and Ike reluctantly agrees to let them come along to find Greil. Remainder plays out very much like the game, Ike comes across a tower, is ambushed by Daein soldiers led by Petrine Mia introduces herself with a bombastic entrance where she strikes down an arrow aimed at Rhys. The skirmish is interrupted when Greil shows up and challenges Petrine to a duel who happily accepts but is instructed by the Black Knight to stand down before challenging Greil himself to single combat at sunset which Greil accepts. Petrine objects but is assured by the Black Knight she will not be punished for cowardice and tells her that there are more important tasks at hand than killing off some sellswords. Under this guise, well, we know what happens to Greil... As you can see, I pull bits and pieces from the first 8 chapters here. Trying to stay as faithful to the original as possible but have thought about making Jill a love interest for Ike, Soren and his broody branded business, and Stefan teaching Ike about channeling the “spirits of the Zunanma” AKA Sol, Luna, Astra, Colossus, Aether, etc. Replacing Shinon’s convoluted recruiting method is Rolf challenging him to a one on one winner take all shooting competition to minimize casualties. Bryce gets beheaded by Ashnard in a war room conference when Bryce voices an objection. Petrine fears him. I think this sets the tone as to why and Bryce’s character is very limited in exposure and I feel kind of bad leaving a loyal soldier with the bag of honoring a corrupt king so... put him out of his misery. Thats the foundation of what I have so far. Many thoughts on what i should do? Ive got a lot of cameos to cover.
  14. This thread is a concept. I will introduce each character of this game and explain how to use them properly in normal and hard mode. The difficulty spike is quite big for some units which change their usefulness and role. This is not going to be a rating thread although of course one character is more usable than the other one, but this thread shall serve for new people to this game and people who like certain characters, but could not figure out and exploit the best possible of them. Some characters who are more arguable like Edward or Fiona will get more explanation than the OP units like Tibarn and Caineghis who have a simple as clear role and purpose. The order of the unit's presentation will be in the chronological order of appearance time, so I will start with Micaiah and end with Lehran.
  15. SPOILERS LAY AHEAD! (Used to explain idea process) Hey there everyone, so to sum things up I'm a little new to Fire Emblem. I've played some of the games in the past and have just started getting into the lore but I enjoy the role playing aspect as well. My specific question is based on looking into the creation of an OC who is descended from a Laguz line of dragons or a Wolf Laguz. I wasn't sure how to go about this and was wondering if it could fit into the timeline of Awakening or if I should base my OC on something else. I kind of wanted the OC to be a descendant of Rajaion and/or Ena's line since they were the only canon Laguz dragons to have an Unnamed Child which could lead to a Descendant but the likelihood of any of them surviving to Awakening's point is slim to none (As shown with Panne's supports and the persecution of Taguel) at the same time the Dragon Laguz bear enough resemblance to humans/Beorc to pass as one in a human/Beorc form so I believe there could be a slim, if somewhat far fetch'd, possibility of this working out. Priam was another source I looked at since he is a descendant from Ike, a character from Rajaion and Ena's time, as well. This isn't really based on game play mechanics (As I don't believe Robin can class into a Taguel or Manakeet form) but rather on the idea of creating a fun OC to play as in Fire Emblem Awakening Role Plays. I'm willing to make a different character of course which is more human/Beorc based but I enjoyed poking at this idea and was wondering what you guys thought :3 Would it work out? Why or why not? How would I manage such a character to fit into Awakening's story and lore without making it a Mary Sue or Gary Sue? Other questions I worried about was whether or not Laguz could be considered as the ancestor of Taguel and if the character should be a Taguel instead. Manakeets and Dragon Laguz aren't related as far as I know so I didn't see that idea working out to well. But again, I'm open to all sorts of ideas and or interpretations of this :3
  16. small time streamer. I will post when I am live from this from here on. link is in my signature now. (Edit: changed title and edited this to make more sense. apologies if I'm slow)
  17. During a recent replay of Conquest I noticed a familiar line from King Garon in chapter 14 after corrin had quelled to rebellion in Cheve... Garon: When I heard that your group destroyed Cheve, I couldn't have been prouder. Rebellions are like seeds. One must salt the earth before they sprout. There is a moment with similar context in the end of part 2 of Radiant Dawn with this exchange of lines Both of these actions are morally grey, and both involve eradicating a group of people to establish order and control over each said kingdom, the main difference between these events is the light each game portrays the event in. Now I'm not here just to bash Corrin and fates story because those are two very dead horses but I wanted to discuss what ways this scene could of had a better impact. After reading the script of the event in both games the purpose of the Fates version is to establish how evil and merciless Garon is compared to Corrin, and how confused and disgusted he is with Garon's method of ruling. This is further assisted by the game beforehand showing Hans enjoying the job far to much and with the annoyingly transparent dialogue from Garon immediately after the quote. It went something along the lines of "I heard you enjoyed watching the light fade from their eyes" and how such an act was "very befitting of Nohr royalty" and all that junk. While in contrast Queen Elincia's event showed her making a grey decision, she was willing to make that choice despite the involvement of killing her countrymen because she was up to task of ruling and had already displayed the ability to make those hard decisions before, like when she sacrificed Lucia and didn't release Ludveck (of course the greil mercs save her anyway). Both of those events were good for her character because despite her being a good person who hates violence and abhors death she was able to make decisions that went against what she wants. Garon on the other hand doesn't have that luxury... Given what decisions he has already made and enforced in this game up to this point telling Corrin to kill his rebelling countrymen is no surprise at all, and even with that being a thing there is still a lot of ways this scene could of been better handled. I for one don't mind Corrin's bases as a character, my only complaint is that all opposing views are treated as either wrong or just plain evil, if this scene was handled as way to show Corrin a different point of view and show the flaws in his ideals, the game would of benefited immensely from it, giving corrin the option to accept of deny that decision while either seeing his own way thinking being to flawed to continue, or to accept the flaws in his ideals and keep striving for them regardless. The tldr of this is that Elincia made an interesting decision, one that contrasted with her character, while Garon under the same context made a forgettable one. One situation is morally grey, while the other is black and white. So my last question is how would scenes differ in Fates if it were handled in the grey area rather than black and white. What scenes would have a different impact?
  18. Hey, Im not entirely sure if this is the right place for it, but it seems to be the most fitting. I personally am working on a fangame and wanted to know if there is a place where I can find the sound effects of Fire Emblem Radiant Dawn (Radiant Dawn would be okay too.) Things like menu move and select and such. I searched a lot for it and strangely couldnt find anything at all, just the general soundtrack. Maybe someone here can help me out. Thanks!
  19. We've got a new banner! It contains beasts! And new skills that are neat! And a second Distant Counter unit that isn't Hector! It's in the spoiler! I'm sorry to say, I can't see anyone demoting from this banner (maybe Leanne? But probably not), they all look pretty good at worst. Naesala's gonna be the Grand Hero Battle starting on the 12th, so everyone's getting a free bird to play with. Also, Beast units transform based on whether they're next to any non-Beast/Dragon allies or not.
  20. Figured I ought to show this off for shits and giggles. This is an ongoing project of mine to write some custom support conversations for my favorite game in the series and then turn them into videos. Headcanons and hi-jinks ensue. This project is mostly just me giving myself something to do to flex my creative writing muscle while I do some brainstorming for bigger projects. I have ambitions to make my own FE-style game someday, so I might as well practice some character/dialogue writing in the meanwhile. Enjoy!
  21. I've been looking into trying a 0% growths run of Radiant Dawn but I had a few questions for the community. 1: I understand generally how to burn rns and whatnot in FE10, what I'm not sure on is how one actually determines the numbers to begin with. I know there's software for a lot of the older games that reads off upcoming rns and allows players to burn through until they get something favorable. Is there anything like this for FE10 or is it just trial and error, loading a save if you don't get the outcome you want? 2: Setting 0% growths involve modding the game file. I'd rather not spend several hours sifting through my files and the internet to do this so if anyone can tell me where exactly in the game files this is done (or if there are any existing 0% growths roms out there) I'd greatly appreciate it!
  22. I did see some game companies were bundling a bunch of classic and nearly classic games and porting to modern consoles as Collections like the Mega Man Legacy Collection series, Street Fighter Collection, Capcom Beat Em Up Collection, Sega Ages, The Legend of Zelda Collector's Edition, and much more. So what do you guys think if Nintendo and Intelligent Systems did the same by putting all the classic Fire Emblem titles into a big bundle as Fire Emblem Collection or whether might they call it? Do you guys think the NES + SNES titles might be in Collection 1, the GBA + Tellius titles will be in Collection 2, and Collection 3 might put the Nintendo DS and Nintendo 3DS titles. Or do you guys think the Nintendo DS titles should be bundled to Collection 2 and save the Nintendo 3DS games for a later time after Collection 2 releases? I know that Nintendo did add Nintendo DS games to the Wii U Virtual Console. And plus, they might put amiibo support with the Fire Emblem characters to do new challenges in the Fire Emblem Collection similar to the Mega Man amiibo on the Mega Man Legacy Collection. I'm not saying this will most likely happen to be on Nintendo Switch. I'm just wondering how would this work as a big Bundle Collection game? Just post your thoughts about which games might be included? I'm pretty sure the Collection 2 might have the GBA, Tellius, and NDS titles will most likely be released outside of Japan, but I possibly think the Collection 1 might be going to be Japan-only since the original NES and SNES titles weren't released outside of Japan. (I don't know if they can get Treehouse, 8-4, or another localization team to do the entire text from The Binding Blade and New Mystery of the Emblem if Intelligence System puts those two in Collection 2 since those were the only non NES and SNES titles that weren't released outside of Japan)
  23. So I'm in the middle of playing through Radiant Dawn, and after seeing this I had the brilliant idea to do a challenge run of my own. The basic premise of this is that I use a random number generator to choose ten characters, and one heron, to use in the endgame. Also, I can only use these characters + the required units for the endgame throughout the entire game. The rules: - On maps where non-endgame characters are forced, they can move, but not fight. This means I can use them as shields for my weaker units, but have to unequip their weapons to prevent them from doing any damage - On maps where there are none of my endgame characters available, I can do whatever I want. Generally, I'll just mess around with the game, or try and use a single unit to solo it, just for fun. - I'm playing on easy mode, because I'm a baby who never plays any mode other than easy. (not entirely true, but I don't want to deal with the harder difficulties with this mess of a challenge) - I can't reset for better stats, or to rig a crit or dodge. More rules might be added later, but this is all I can think of for now. Anyways, on to the units I'll be using! Muarim Zihark Taroneo Rafiel Black Knight/Zelgius Astrid Soren Ranulf Janaff Ulki Tibarn And of course, the forced units for the endgame, Ike, Micaiah, Sothe, Sanaki, Ena, and Kurthnaga I feel like I got pretty lucky with some of these. Defiantly not as bad as it could've been. Anyways, on with the actual game. And thats that! These first too weren't that exciting, but it'll start to pick up as I continue. I'll update sometime, though probably pretty sporadically, since I'm pretty busy.
  24. Personally, I consider Lekain to be the main villain of the game. He's directly responsible for the atrocities in Daein which leads to the events in part one. He has no relevance in part two except for the Begnion dracoknights going into Crimea which wouldn't have happened if it weren't for the corruption of Begnion's Senate. In part three, he's the reason everything bad happens such as the Laguz being provoked, the blood pacts, the coup, Valtome being appointed as leader and provoking Crimea. In part 4, he no longer has as much relevance but he still has more screen time until his death. All Sephiran does in part 3 is get captured and later on conducts an uprising. In part one, he sends the Black Knight to protect Micaiah. He does end up convincing Ashera to pass her judgement but Ashera really didn't need convincing. I don't think Ashera constitutes as the main villain because she only becomes relevant in part 4 and wasn't even the cause of all the calamities.
  25. I have opted to finish and post this now that CYL2 character popularity poll is running. Please vote for Micaiah, one of the best-written characters in the series as you'll soon see. Background Information Micaiah was raised by some old woman, probably a priestess because it explains why Micaiah can use light magic and it also explains why Micaiah is more spiritual compared to her peers. Her guardian explains to her that she is branded and that she has to keep the brand a secret which is why Micaiah lives most of her life in seclusion. This explains her stoic demeanor and passive introverted dialogue. Unlike other lords in the series, Micaiah is not being raised to become a ruler/commander in chief, nor is she like Ike and Alm who were trained by a powerful warrior so it can be said Micaiah is probably the weakest combatant out of all the lords due to no combat experience or training which explains why she's such a weak fighter in game-play with bad growths in most relevant fighting skills such as speed, skill, strength and defense. This is a good way of integrating story with game-play. Being touched by the kindness that Micaiah's guardian showed to her, she herself becomes an empathetic individual who ends up feeding Sothe and taking care of him much like she herself was taken care of. Eventually, Micaiah became worried that her brand would be a burden to Sothe and runs away from him. While this action is morally despicable, she had a good intention which is the basis of Micaiah's character. After Daein lost the war, Sothe and Micaiah reunited and at this point, Micaiah promised that she won't keep any secrets from him again and stayed by his side from that point on, learning from her previous mistake of abandoning Sothe. Over the course of the Mad King's War, Micaiah is cared for by the people of Daein which touched her deeply especially when she can feel their own empathy which is the start of Micaiah's patriotic feelings towards Daein. Once Begnion occupies Daein and brutally oppresses its citizenry, Micaiah is saddened by the plight of her fellow countrymen and decides to become a freedom fighter along with Sothe. Afterwards, they meet up with Edward, Leonardo and Nolan and form the Dawn Brigade with Nolan as the leader. Thus, we see that even before the events of the game, Micaiah is getting character development as she initially runs away from Sothe but comes to the realization that the two should stick together. Furthermore, her apathetic nature towards other people is changed due to the events of the Mad King's War, Ike's subsequent "liberation" and the subsequent Begnion occupation. Hopefully, the argument that Micaiah receives no character development is thrown out the window. Just from her background alone, I root for Micaiah more than any other lord because unlike the others, she isn't fighting for political power, or in the case of Ike and Alm, isn't partially motivated due to enjoying fighting or vengeance. Part One Micaiah is shown in a cut-scene where she gets captured by Begnion soldiers but ends up getting rescued by Sothe. From this scene, we can deduce that Micaiah isn't a one-man army and will need protection from superior units throughout the course of the game which is also hinted at by Edward in the easy mode prologue and Nolan in Chapter 1-1. Chapter 1-P Micaiah mentions that she can't foresee the future whenever she wants. This is important because I've heard of people say she's only a good tactician and leader due to her ability to see the future but this ability only kicks in sometimes and it's mentioned explicitly when it happens so most of Micaiah's tactical feats are because she's a straight up good tactician which will be showcased later on. Anyhow, she helps out the local citizens by fighting against bandits with Edward. When Leonardo shows up, he criticizes Micaiah's decision to fight the bandits without additional help but Micaiah mentions she couldn't leave the citizens in their condition. Basically, Micaiah is willing to take big risks to protect the citizens of Daein which goes to show she's brave and sacrificial, hence suited to be the user of the skill sacrifice. It also shows she's very idealistic and reckless. Chapter 1-1 When it comes to explaining why there is so much Begnion activity, Micaiah is too ashamed to explain and temporarily disappears, forcing Leonardo to reveal the truth. Though she does come back to apologize to Sothe and Nolan which is good as she's starting to overcome her weaknesses in facing off people who may potentially be angry with her. This is good because after all, a shit load of people will be angry with her in part 3 but at this point it seems like Micaiah will just cower away unable to face the wrath of others. At this point in time, it is quite clear that Nolan is the one leading the Dawn Brigade and giving the battle strategies. Micaiah may be the one with foresight, but that isn't reason to make her the leader and strategist due to having far less experience and wisdom than Nolan. Once she does become a competent leader and strategist, it won't simply be because of foresight either or else she'd have lead the Dawn Brigade since the beginning, it'll be because she's actually smart, charismatic, experienced and decisive enough to do so. Despite Micaiah apologizing for getting into the fight and using sacrifice, she ends up doing the same thing again when Nico gets into trouble. Unfortunately, three others die as a result of the Dawn Brigade coming back. This goes to show that Micaiah is selfless to a fault and willing to disobey Sothe and Nolan's orders but there are actual negative consequences for her actions which is a good thing when it comes to writing main characters. Hopefully, she'll learn to respect authority later on. However, Micaiah's bravery and selflessness inspires the civilians which is neat as she's going to be pivotal to encourage the citizens to rebel. Chapter 1-2 Later on, she decides to help Laura retrieve medicine for the abbot and the DB does just that. Even though Nolan is the leader of the Dawn Brigade, it seems like from this point on, Micaiah is unofficially leading the Dawn Brigade. While this may seem like bad writing, it was intentional and will be addressed. Right now the problem with Micaiah is that she unintentionally usurps leadership positions undermining the real leader. Nolan doesn't seem to mind though as he's a passive individual not trying to exert his authority. After Laura gets the medicine, she gets captured by Jarod and Micaiah ends up tricking the group to split up so that they can escape. Unfortunately, while Micaiah can be quite deceptive (she told a lie with a straight face), she herself is quite naive and thought that by offering to sacrifice herself, she could free Laura and let the DB escape. Unfortunately, both of them will be held hostage and be used as the lure for the DB. Chapter 1-3:1-7 Anyhow, the DB allows the prisoners to escape and the merchants reveal that there is a prince in the desert leading an uprising. The DB decides to go there due to Micaiah's foresight revealing it to be their destiny. They eventually reach some ruins and Micaiah reveals to us that she's not racist. Unsurprisingly the main character is non-racist although what makes her even better is that she lives in a racist nation so being able to hold on to these ideals means Micaiah has a strong character as she's not easily swayed by the majority opinion. It is revealed that Micaiah harbors some level of resentment towards Ike but unlike the other people of Daein, her resentment is quite benign compared to the hatred Ike saw when he "liberated" Daein which goes to show she's not the type of person to harbor hatred in her heart. It seriously irritates that some people have the audacity to hate Micaiah due to her disliking Ike even though she has good reasons to do so. Furthermore, her resentment is pretty benign, all things considered, so if anything, we should be glad that Micaiah isn't some revenge crazed individual like Sasuke or Raven. Not saying I dislike either character (I actually like them) but Micaiah is obviously a lot more likable in comparison and doesn't give off reasons to hate her this early on. Also, she'll eventually change her views on Ike yet people still hold this against her. On the other hand, I don't see people hold the fact Jill used to be a racist against her because she develops out of it. Double standards much? In a base conversation with Kurth, Micaiah is considerate of people wanting their own privacy and hints that she too desires privacy but at the same time is willing to interact with people. This goes to show just because you're introverted and even have necessary secrets to keep, you can still get along with other people in a friendly fashion. Micaiah certainly cares about the soul as she's worried that the riches in the ruins may impoverish their souls. I can't understand why she'd complain about much-needed funds for the war effort, don't be so naive, you can't win a war without as many funds as possible, but at least it gives us more insight into her spiritual nature. Later on, there is a similar conversation later on where Micaiah is upset when Sothe takes money from a bunch of poor villagers due to feeling bad about their plight. Now that makes more sense than refusing free money, but despite feeling bad for this, she ends up having to make the tough moral decision of taking the money for the greater good. This base conversation foreshadows a major aspect of Micaiah's character conflict, having to overcome her empathetic nature in order to fight a war where she has to go against her compassionate nature for the greater good. Making tough decisions is what a leader does and it is great that Micaiah is starting to get rid of the naivety of thinking that she can win a war with limited money and she's starting to get her self-less to a fault nature under control. Once the Dawn Brigade merged with the Daein Liberation Army, Micaiah was made the vice-general because she makes an appealing figurehead/poster girl for the revolution. While initially, Izuka turned her off, she could sense that Pelleas had the right intentions so she decided to take the role. Her fortune telling was useful in deciding to attack Terin and also in the battle to take Terin. Afterwards, when it came to liberating a prison camp, Izuka wanted to poison the water but everyone was against this so Micaiah devised her own strategy which worked well. Finally, Micaiah is now showing a tactical nature instead of relying on her feelings and fortune telling. This tactical ability will be important later on when she loses her powers due to chaos from war and we will see the fruits of Micaiah's experience turn her into a good tactician unlike when she was first made the vice-general of the Daein Liberation Army. Micaiah obviously knows about the branded but ends up asking Pelleas about what they are as if she doesn't know anything about them. She basically manipulated Pelleas into thinking she's ignorant of what the branded are. When you think deeply about this, it is the perfect way of getting Pelleas to reveal his opinion of the branded. By acting like she doesn't know what they are, she can keep any suspicions of her brand away because it is less likely to be branded if you don't even know about the brand than if you know about it. If she were to ask him directly about his opinion on them, she'd give the impression that she's interrogating him and is curious about what he might think of her if she were a branded. It goes to show that while she may not be a talkative person, she knows how to use the correct words at the right time. Although this isn't always the case as you'll see later. Chapter 1-8 When Tormod and Sothe had a friendly talk, Micaiah was surprised to see Sothe so happy. She's so distant from people that she doesn't understand the concept of a friendship. Her emotional sentimentality caused her to accidentally hint at her true identity to Muarim. In a base conversation with Sothe, Micaiah reveals that she's very worried that people will start hating her if they come to know that she's branded. This demonstrates that Micaiah's character conflict is the fact she's afraid to lose people's love especially when she can feel it which amplifies the effect kindness has on her. Even though Micaiah is troubled that her secret may end up getting exposed, she reaffirms her commitment to her country and strengthens her resolve despite Sothe suggesting that they can still leave. After hearing people cheer her on, she feels even more satisfied with her actions although due to her humility, she doesn't believe she's a hero. Against the wishes of both Izuka and Tauroneo, Micaiah decides to go out to Shifu Swamp to rescue the prisoners despite the strong possibility of a trap. As a result of the success, Micaiah's popularity explodes even further which diminishes Pelleas' own authority. When it is revealed that Izuka drugged Muarim, Micaiah gets very angry showing us that she has a strong sense of justice but due to loyalty to Pelleas, she reluctantly tolerates Izuka's presence although the deal is that he never again tries to experiment on the laguz. Chapter 1-9 Eventually, the Begnion occupation army is ordered to stand down which ends the war, or so everyone thinks. After being a commander for so long, Micaiah wants some alone time because she is stressed out and because she's an introvert. It is a scientific fact that introverts gain energy and relieve stress when they have some alone time. Unfortunately, she ends up as easy prey for Jarod who happens to find her through sheer luck but she is in turn lucky when the Black Knight randomly shows up. It is revealed that she believes that even if she dies, people will continue to follow Pelleas which goes to show that she's very optimistic and is too humble to believe that she's everyone's paragon of hope. This, unfortunately, blinds her from reality and exposes her naivety. Fortunately, the Black Knight shows up to save her life and easily gains Miccy's trust which shows she has a trusting nature. After Jarod is defeated, Micaiah decides to spare Jarod's life so that he can be judged by the Apostle. A lot of people think this is a pretty stupid move but it does make sense from a political standpoint. The Apostle had just granted Daein freedom and they could very well risk the ire of Begnion if Micaiah is accused of killing Jarod which isn't unthinkable considering how shady Begnion is. Even the shrewd Soren had the same idea in chapter 3-3 where he said that Begnion senators should be spared as an act of goodwill even though this backfired on them as the senators weren't interested in peace and they'd have been better off killing them. So it can be argued that what Micaiah did there was actually intelligent and even if you disagree, it certainly doesn't make her dumb. Anyway, Micaiah makes a mistake, and there's a terrible consequence for her action which she has to pay for by setting out on one final battle which could have been avoided. Hence, saying Micaiah doesn't get punished for her mistakes is completely and utterly wrong. Also, this scene shows that Micaiah doesn't fight for revenge but for the freedom of her people. Now that freedom has been granted, she feels additional killing is pointless and wrong. Also, Micaiah wanting the Black Knight to be on her side against Sothe's wishes goes to show she's willing to cooperate with a war criminal for the greater good, showing some grey morality even in part one. One thing to note is that Micaiah's visions are becoming unclear. This isn't just a plot device so that Micaiah stops being successful in part three as it occurs in part one as well and is caused by enormous amounts of stress as well as the chaos of war. Therefore, the weakening of Micaiah's visions are grounded in logic and not just a cheap cop-out when the writers need it to be. Chapter 1-E While Micaiah doesn't want power for herself, her actions have unintentionally subverted the revolution from Pelleas' control. This is not very different from Nolan losing his authority over the Dawn Brigade. Though in Nolan's case, this was a non-issue because he didn't want to exercise his power so even though it's not mentioned explicitly, there is no plot-hole in regards to why Micaiah is leading the Dawn Brigade by chapter 1-2 when Nolan is supposedly the leader. After Jarod starts bombarding Nevessa, Micaiah sets off to kill Jarod once and for all. What this shows is that Micaiah learns from her mistakes and won't repeat them. This is how to write character development as there is a compelling reason for change and she becomes a better leader as time goes on. Her character is not static but at the same time, it isn't all over the place as there is a logical progression on how she acts. While Micaiah readily accepts Pelleas' request to become the supreme commander of the entire Daein army, she does mention that she'll eventually leave once Daein is completely secure because she can't hide how slowly she ages. Part One Summary In summary, Micaiah starts off as a naive idealistic person who constantly made rash decisions but ends as a responsible vice-general towards the end of part one. We can clearly see that in the prologue, Micaiah is not very leader-like and even Leonardo seems more of a leader considering it was Micaiah who was relying on him on what to say to Nolan and Sothe. By chapter 1-2, Micaiah started calling the shots but still made dumb plans such as letting herself get captured by Jarod. After she became leader of the Daein Liberation Army, she became a more intelligent leader and made strategies that liberated Marado State, freed prisoners from prisons , made proper preparations to rescue captives from the swamp, etc. While initially Micaiah was hesitant in collecting money, especially from people, she realized this was necessary for the war effort even though it pained her to do this. Micaiah had to struggle with the torment of hiding her brand which nearly got exposed twice so she's put into these scary situations but nevertheless reaffirms her commitment to the revolution and fights on. While Micaiah has accepted the position to become Daein's commander-in-chief, she plans to eventually leave which leaves room for future development. Part Three Chapter 3-6 and 3-7 Pelleas asks Micaiah to fight the Laguz Alliance and she accepts. A lot of people find it dumb that Micaiah is all of a sudden fighting a war against people she has no beef with but let's look at the reasons why she does so. Remember how she promised Pelleas she'll serve as the commander-in-chief of the Daein army? Well she's the type of person to keep her promises. She also trusts Pelleas' judgement due to the fact he has good intentions which is something she can feel due to her powers and her previous experience working with Pelleas. Why didn't Micaiah pressure Pelleas to spill the beans? Well he's clearly depressed and she obviously wouldn't want to worsen Pelleas' sadness. Trusting Pelleas' judgement is not OoC at all, she always had a trusting nature as shown previously with the Black Knight. Though Micaiah gives a rather bigoted reason for targeting the Laguz Alliance when Sothe pressures her even further. Her soldiers are excited to hunt down the laguz so she's going to lead the pack to satisfy their urges essentially. Now that is OoC since Micaiah holds no prejudice and is against Laguz hunts but this can be contextualized by the fact that Micaiah doesn't have a good explanation so she's reaching for whatever flimsy reasoning comes to her mind. Also, just because Micaiah is the main character and Sothe is her close confidante doesn't prevent him from tearing apart her arguments rather ruthlessly so enough of this lame complaint that Micaiah gets favored even when she does the wrong thing. Contrast this with Shinon, who hates Ike, going along with Ike in part three without any complaints in Ike's face. Really easy to see who the writers favor. If we have a look at Micaiah's conversation with Reyson, she further reveals her intention. Micaiah is politically pragmatic and she believes Daein will fall apart if they can't unite under King Pelleas. Think of it like this, if Micaiah refuses to go to war, the Daein army will get suspicious that their supreme commander doesn't want to fight which will hurt their loyalty to King Pelleas. Moreover, Daein would be forced to fight with or without her because Pelleas is adamant about it and the result won't be very pretty for Daein if they lose the war from her prior experience when Daein lost the Mad King's War. Hence, it makes complete logical sense that Micaiah would reluctantly command the army to minimize the chance of Daein losing because Daein losing could potentially result in the people of Daein suffering just like before the liberation. I won't deny the fact she's a camus. But she's a very well-written one whom you can sympathize with more so than the other camus archetypes in the series because she has compelling reasons to fight and this war isn't as black and white compared to most other FE wars. Also, most commander-in-chiefs end up following orders to go to war even in unjust conflicts so if anything, Micaiah is a very realistic character as her actions aren't always completely heroic just to please readers and instead are grounded in logic and realism. This makes her a very well-written character in my book. To each their own I suppose. Anyhow, Micaiah sets up an elaborate ambush considering how she's even able to conceal her army's smell with the wind currents and made use of the fog. Clearly a great use of weather conditions to prepare an ambush. On top of that, she made great use of the river terrain as it hinders the side that crosses it. Using both weather and terrain effectively for an ambush is just what I'd expect from a seasoned guerrilla warfare commander. After all, even though she was no tactician at the beginning, through her experiences as a rebel leader, she's become much better. This is an example of logical character growth. The way she positions her army is so effective that both Lethe and Ranulf comment on it. This is in spite of the Daein army being unprepared to take on the laguz due to lack of experience fighting them, lack of numbers and due to Begnion not giving proper intel to Daein. The lack of intel, combined with Micaiah's fortune powers not working, along with Soren's tactical prowess further bolstered by the Laguz Alliance's superior forces is what it takes to defeat her army. She's also learned the art of coercive diplomacy although due to lack of knowledge on her opponents' strength and numbers, she underestimates them. While many criticize Micaiah for being too submissive to Pelleas, she does ask Tauroneo to convince Pelleas to end the war so it isn't like she becomes a puppet. Also, it is quite clear that even the narrator says that Daein's attack on the Laguz Alliance was an act of aggression so saying that there is too much Micaiah pandering by the narrative is complete nonsense. It's not just Micaiah's opponents that call her out, even her allies and the narrator does. Despite being under sheer stress, Micaiah is able to hold her composure and firmly order a retreat despite opposition within her army yet is able to do so courteously. This goes to show she's level-headed even when the situation turns against her and she's on the verge of fainting. Finally, Micaiah's perspective on Ike begins to change. In part one, she'd get irritated whenever she hears his name but now she's willing to listen to what type of man he is. Sure she has to do this to gain intel on her opponent, but it's the start of her becoming more open minded. Chapter 3-11 Now that Crimea, the Apostle's Army, Gallia and Phoenicis have joined together Daein's military situation has gone from bad to worse. To counter the looming threat Micaiah ordered the Daein army to demand custody of Sanaki and threatens to invade Crimea if the demand is not met. Invading Crimea would be a stupid move but Goran makes it clear the Daein army was ordered to fight defensively and hold on to the bridge. So the threat to invade Crimea was just a ruse to bait the coalition into attacking the Daein army. This puts the Daein army in a more favorable position where they have access to light runes, catapults and pitfalls to hold off the much larger army. Furthermore, the bridge is narrow and not an open field so the enemy can't make use of their large numbers. So as you can see, when Micaiah has no good options, she's forced to choose the least worse strategy which of course fails but it is still commendable since the odds are stacked heavily against her. Once the Daein Army has been defeated on the bridge, Micaiah shows up and orders a retreat. The Begnion inspector is rather obnoxious but Micaiah firmly refuses his advice without being rude. She ends up fainting, again. She does comment on how she felt she always wished she didn't have foresight, but after losing it, she's upset about losing it. This is a pretty deep lesson that people in general take their blessings lightly and when they lose them, they finally realize how foolish they were. Chapter 3-12 Once Micaiah learns of the blood pact, she, like Pelleas, falls into despair but quickly regains her hope and suggests that Pelleas finds a way to undo it while she holds off the Apostle's Army to give him time. This is an important point because there's some misconception going around that Micaiah was willing to let the Senate conquer the world just to save Daein which is not true at all. The war against the Apostle's Army was merely a temporary evil that would kill thousands of soldiers on both sides to prevent the inevitable death of an entire country which has a much greater population than even the largest armies. So between Pelleas' idea that they follow the Senate no matter what, Sothe's insistence they die an honorable death, Micaiah's is the most balanced and logical approach. One aspect of Micaiah's character that I like is that she's willing to forgive people for their mistakes. Just because you screw up doesn't mean you deserve to be thrown vitriol, which generally speaking makes things worse, not better. What's done is done and that past mistakes can't be undone. What truly matters is the future. Furthermore, at this point Micaiah has reaffirmed and strengthened her commitment to protecting Daein despite the situation being much bleaker and despite no longer having the moral high ground. The situation is bleak and very depressing but Micaiah still has the time and mental sanity to converse with the peasantry which is very admirable. More importantly, this base conversation contains one of the most heart breaking lines from any FE character. Micaiah has a huge attachment to her people and wants to save them which is a good thing but unfortunately she's caught between a rock and a hard place where whatever she does, she commits a grave injustice. If she fights the good guys, she's killing people who she shouldn't be but if she chooses not to, she's letting her entire country perish. If she runs away, she's abandoning her responsibilities. Whatever she does, she's doing something immoral. Poor girl. Anyway, she's now willing to be looked down upon to fight for what she believes in which is a contrast to part 1 where part of the reason why she fought was because she was looked up to as a hero. Now her resolve has been strengthened to a level where her reputation no longer matters which is the epitome of selflessness. Sure she had those qualities back in part one but they have most certainly increased. Before the battle started, Micaiah's plan was questioned by both Sothe and Tauroneo and it was suggested that Micaiah herself is most opposed to such a plan but it goes to show how much willpower the girl has to go against her own empathetic nature. Sure the two ended up going on with it but she did use logic to convince them and it is out of character for either to abandon her. Anyhow can we just go over how brilliant this plan is? Terrain is used effectively to give Daein the high ground advantage as well as the ability to roll boulders at the enemy. Not only that, but General Maiel was sent with a decoy force to distract Ike's Laguz army, effectively splitting up the coalition allowing the main force of the Daein army to focus on the weaker target. Being able to fool Ike's army with a decoy is a nice maneuver because the Daein army is a lot smaller and it means Micaiah managed to fool Soren due to him being Ike's strategist. That decoy force was sent to their deaths which goes to show that Micaiah is no longer her idealistic self that believes she can save everyone unlike in part one where she'd always try to save everyone. She has learned that sacrifice can sometimes be necessary in war. Eventually it was revealed that she planned to set the Apostle's Army on fire, taking advantage of the terrain to douse the army with oil. She was even willing to kill Sanaki which goes to show how far she's willing to go. While this scene disturbs many people, it would be incredibly stupid to fight a conventional war when the Daein army is vastly outnumbered and would get decimated, so I think this was a wise decision that required a lot of willpower to execute. Once Tibarn suddenly captures Sothe and threatens to drop him down the cliff, Micaiah finally breaks down. She orders her army to stand down but later on says they'll continue fighting which prompts Tibarn to drop him. By now, it is quite clear how conflicted she is about what to do and after seeing her levelheadedness prior to this, I think it is refreshing to see her break down which goes to show that while she's a great leader, she is by no means perfect. Some people say that Micaiah should be more punished but seeing Sothe fall to what she believes to be his death is very brutal. Sure, he was eventually saved but those few seconds where he was falling must have been horrifying so she does get punished quite a bit. Tauroneo has to order the retreat because Micaiah has broken down and is too traumatized which goes to show that the scare was a brutal punishment. Despite not being able to light up the Apostle's Army and the Crimean Royal Knights, they took serious casualties so that ambush was still somewhat successful despite failing which is impressive considering their numbers and the fact they were on a time limit as the battle would effectively end once Ike's army would show up. Chapter 3-13 Pelleas asks Micaiah to take his life but Micaiah realizes that her ability to go against her own morals have a limit which is nice as it goes to show she's just a human with great resolve but not perfect. Pelleas basically points out that she is willing to kill countless strangers but not individuals close to her. While this might irritate many, this is a flaw of human nature. If a family member died you'd feel much worse than thousands of strangers dying. In spite of all her special powers, she's a very human character which makes her compelling. Anyway, the player is given the option of having Micaiah obey Pelleas' command, let Tauroneo do the job or attempt to sacrifice herself to guard Pelleas. If you opt to have Micaiah kill Pelleas, it goes to show that now she's even willing to kill individuals who she cares for to save her country, whereas previously, she couldn't. If you have Tauroneo kill Pelleas, this moment is similar to the time when Elincia lets Lucia get executed. This is in stark contrast to the previous chapter where Micaiah wasn't willing to let Tibarn kill Sothe. The third option is extra content available only on a second play through. Basically in this case, Micaiah at first allows Tauroneo to kill Pelleas but she see's a vision that tells her there is a better way and changes her mind at the last second. This adds on to her characterization from the second scenario and shows how selfless Micaiah is, and more importantly, that Micaiah isn't just blindly following orders and is herself a strong leader capable of changing the minds of both Pelleas and Tauroneo through both her actions as well as a logical argument. Also, remember Micaiah's prejudiced views on Ike in part one? Her battle conversation with Ike finally changes her mind on Ike. Back in chapter 3-7, she started becoming more open minded about Ike's virtues and now she's willing to accept that he's a good man. Though having a positive opinion on Ike makes her job to kill him harder since now she's not killing some hated enemy or just a generic soldier, but the man who Sothe wants to be like but is willing to go through with it due to her resolve. Furthermore, Micaiah's feeling very remorseful over her actions so saying she's some unapologetic person is asinine. However, feel free to dislike her because she most likely feels more awful about her actions than anyone who's played this game and is willing to be hated on. Finally, at the end of chapter 3-13, Micaiah orders her men not to attack Nailah but her men refuse to listen. This shows that while Micaiah is extremely charismatic to the extent that some of her soldiers blindly worship her, their loyalty does have its limits which is nice or else she'd be too perfect. Chapter 3E Thanks to Almedha and Kurthnaga's help, Daein now knows exactly how the blood pact is to be broken. The problem is that the Apostle's Army decides to move towards the Begnion border but at this point in time, tracking Lekain down would take too long and they can't risk to doom their country just yet. The chances of victory are virtually nonexistent, which is acknowledged by Micaiah, but this begs the question, why continue fighting if you'll lose either way? Micaiah has always been an optimistic person so she wants to earn Daein as much time as possible and not to waste the sacrifices. This is a logical fallacy that humans always fall victim to. It's called the fallacy of sunk costs. Basically, when you have already put in a lot of time and effort into something, even though you will most likely fail, you'll still continue to do it in order to not waste the sacrifice and cling to a false hope. Considering the chaos of war, sheer stress, love and passion, I think Micaiah falling victim to this line of thinking is very realistic and doesn't make her a stupid person despite the obvious irrationality of this course of action. An alternative reason is that if the entire Daein army is killed, the Apostle's army can advance to Begnion to finish off the senate and this would prevent the blood pact from being invoked because at that point, technically Daein didn't violate the terms and conditions. This way while the entire Daein army as well as a ton of Ike's forces will be sacrificed, at least the country of Daein can live on. Though the writing with the blood pact is poor so this is more of a speculation than concrete fact. Summary of Part 3 Many people think Micaiah's character is inconsistent between the two parts but in reality there is a clear logical progression. At the end of part one, Micaiah realizes that the only one the Daein people rally behind is herself, not Pelleas. So it is quite fitting for her to obey Pelleas' request because she knows very well that Daein will militarily and politically crumble without her lending support to Pelleas. She's very politically pragmatic and clearly not stupid. Another inconsistency people have is that Micaiah is too ruthless especially in regards to the oil and fire scene but in reality, at the end of part one, Micaiah learned that she has to become decisive and suppress her merciful nature when she chose to spare Jarod so it makes sense she'd become a ruthless commander because her first mistake costed the lives of many citizens of Nevessa but now the stakes are much higher so she can't afford to make the same mistake. This goes to show Micaiah learns from her mistakes. We also see that Micaiah is a much better tactician than she was in part 1 which makes sense because she has a lot of battle experience. Furthermore, she has warmed up to Ike despite being at war with him. We see that Micaiah's ideals and worldview are challenged immensely. A motive for Micaiah in part one was that people saw her as a hero which made her feel nice about herself but now she has to come to terms with the fact that people will see her as a villain. Her views on Ike were challenged and changed as well as her perspective on what it means to be just. Part 4 Chapter 4P Now that the environment is calm, we finally see Micaiah's sassy banter again and it simply isn't true that the only time she was sassy is when she said the infamous "father of Sothe's children" line. In a peaceful environment, she loves fooling around with Sothe and I personally love these lines. More importantly, Micaiah says that their first goal is to save the world implying that saving Daein is a side objective, albiet very important. The reason I'm emphasizing this is because Micaiah haters love to misconstrue Micaiah's ideology as some hardcore Daein nationalist who's willing to let the entire world crumble just to save Daein. Chapter 4-3 Micaiah shows us that she's confident with starting a conversation with Sanaki, despite Sanaki being jealous of her, a powerful authority figure and the same girl she tried to kill. This is in spite of being extremely introverted. Very different from the beginning of part one where Micaiah needed Leonardo to speak to Nolan before getting the confidence to do so herself. Basically this shows a change in behavior when it comes to dealing with others which is nice and subtle character development. Also, Micaiah is willing to talk to strangers about their romantic interests as well as her own. Previously, she'd mention her relationship with Sothe in a platonic fashion so it goes to show just how open Micaiah is now compared to before. Endgame Micaiah is now capable of having deep conversations even with Ike, who was just recently a hated enemy. Remember how Micaiah was planning to leave the Daein army at the end of part one after a few years. Finally she has gained the resolve to go back to Daein forever. This would happen even if Micaiah and Ike don't have this deep conversation, which is only possible with an A support with Sothe, so it's not like Ike was needed to convince Micaiah that she should go back to Daein. It can be said that her experiences in being with Daein despite the awful circumstances in part three strengthened her feelings to Daein even more than at the end of part one. Epilogue Well Micaiah becomes Queen of Daein regardless of whether Pelleas survives or not. Bare in mind that Micaiah doesn't have Daein royal blood so she's the only FE lord, to my knowledge, that leads the country despite not having the proper noble blood. In case you suggest that being the Princess of Begnion allowed Micaiah to take the throne, well think again. It's not common knowledge that Micaiah is the Princess of Begnion and she's too humble to spread this information to the general populace. Furthermore, why would she be made the Queen if she has the royal blood of Begnion which has nothing to do with the royal blood of Daein? If anything, it would make them less fond of Micaiah since Daein and Begnion have had bad blood over the years. I like that Micaiah becomes Queen on her own merit and not because of birthright. In a sense, Micaiah fulfills Ashnard's only good ambition where he desired that power be given to those worthy and not based on inheritance. Also, the story of a street-dwelling peasant from an oppressed minority becoming Queen is a heartwarming rags to riches story. Finally, I like how Ike and Micaiah both fulfill part of Altina's responsibilities. Ike is basically the warrior half of Altina because it is Ike to lend the final blow on the goddess. On the other hand, Micaiah is the ruler half of Altina. Micaiah starts her own dynasty much like Altina, not because of noble blood but because of their heroism giving them the admiration of the people to rule over them. This next point is very important because now I have to refute this criticism of Micaiah being a Daein nationalist. How can you make such a claim when Micaiah allows Talrega to gain more authority at the expense of the Kingdom of Daein? She may be fond of Daein, but it doesn't stop her from sacrificing a part of Daein's national authority to let others be happy.
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