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Okay so I haven't played Three Houses which is going to show here but uh...hope you like this throwing of ideas at the wall. A few cues are taken from Three Houses based on what I've heard. You have a first part which lasts like 5-10 chapters or whatever, then you have a time skip, and after than you have a second part. Most the training / school type stuff is restricted to Part 1. During that portion of the game, you're mainly restricted to the following few units, maybe 2-4 others to fill in the gaps in your team. Perhaps casual mode would be active for this part. During Part 2, you start to get pre-trained units like in regular Fire Emblem games. Classes don't really exist in this game as much as the various ranks / skills you get by the education system (or just have for most Part 2 units), and that somehow that has to be reconciled with this being a game where you can still improve your units after Part 1 in some way beyond just leveling them up. *** Malcolm: @Jotari might remember where I got the inspiration for this idea. Yeltsin: Otto and Joan: The Other Ones: These guys don't have names, but some of them are pretty interesting. *** Mounts and armor work a bit differently here, they're more like equipment than anything else. Riding, Flying, and Heavy Armor skills allow units to utilize horses / flying / armor (with a level of effectiveness depending on their abilities from the skills), which you have a limited supply of to distribute between battles. You can give them to one unit on a certain chapter and another unit on the next. There's a fairly significant investment to getting more of these things- you need to both purchase (mounts/armor) as well as (stable/armory) upgrades to store them in. This was my idea for restricting mounted units a bit. Horses are expensive, and flying mounts are very expensive. Not only do you need to buy mounts, but you also need to pay upkeep on them. As mentioned in Yeltsin's section, you have limited gold and a lot of things to spend it on. Thus, even if everyone in your army is capable of riding a horse, you wouldn't have enough horses for them all to ride. That said, I did have an idea for a "debt" system, where you could take out loans. Depending on the specific nature of the loan you get, you'd have to pay it pack after a different amount of time and your rate of interest would be different. Even if you were very heavily in debt by the end of the game, you could still totally avoid any consequence if your investments over the course of the game ended up being profitable (i.e you restored the damaged lands to prosperity), leading to you getting money after the events of the story and paying off your loans with that. *** Authority is mostly support stuff like Charm and rallies because, having not actually used the battalion mechanic, I don't think I'd like it. Honestly I don't like the weapon-type categories (sword, lance, axe, bow, gauntlet) as much as the others. I don't think they convey as much personality as the others do, and the fun part of this write-up was the stuff where a character's personality was reflected in their strengths and weaknesses and talents. Maybe it would be best if these five weapon categories where scrambled together and rearranged into a smaller number of categories which were more reflective of personality while still granting weapon ranks. This would work pretty well with this other idea I had, where the different skills wouldn't be linear. Rather, each time you increase your rank in a skill, you'd get a "point" to spend in it. You could then spend this point to unlock any ability within the skill which was at or below your current rank. So, even if swords and lances were mixed up in one category, you could still specialize in one of them and ignore the other. A good example might be the Flying skill- each time you get a point, you can become better with pegasi or better with wyverns. Remember, there's no formal class system to determine if you're a wyvern lord or a pegasus knight. This could also be used to spread proficiency with the same weapon among multiple skill trees. For example, there could be some "Sword Prowess +1" abilities in one skill tree, but being weak in or unable to learn that skill or whatever doesn't necessarily mean forgoing swords, since you could learn that same ability from a different skill tree. If you're strong in both of those, you're a natural choice to master the sword. I don't know, I thought it sounded like a fun way to further customization. A big bulky guy and a small speedy guy might want the same weapon, but they'd likely have / want to specialize in different sorts of bonuses aside from that.
Hey guys, I'm back and I'm going to start this playthrough! Prologue included. Rules: 1. Fixed weapon ranks. So only if you have Holy Blood are you allowed to use silvers, for example. If you don't have the blood that corresponds to a weapon, you'll be locked at D rank, and it'll increase to C rank upon promotion. Major Holy Blood allows you to use braves without promotion and the corresponding holy weapon. 2. I will breed kids to get them Major blood. So unlike FE4, where the weapons were mostly locked to fixed characters (except the holsety bros as i like to call them, and the holyn!lakche/skasaher glitch) many Holy weapons can only be used by kids. 3. I will use stat boosters occasionally (i.e using the Goddess Icon on Virion) to simulate the effect of increased growths by holy blood. 4. Hard/Classic. 5. Chrom/Lucina must defeat the boss in each map. This is to simulate seizing. 6. The SKITTLES bow is a forged killer bow with +5 mt and +9 crit. Basilio only, it requires major WRIGLEY blood. 7. One second seal per character. Without further ado, here is the holy blood, in no real order. Also everybody has holy blood too :D 1. MU - Minor Tordo 2. Chrom - Minor Baldur, Major Naga 3. Lissa - Major Naga 4. FREDDEH - Minor Noba 5. Sully - Minor Noba 6. Virion - Major Ulir 7. Vaike - Minor Neir 8. Miriel - Minor Fala 9. Sumia - Minor Dain 10. Stahl - Major Hezul 11. Kellam - Minor Noba, Minor Blaggi 12. Lon'qu - Minor Odo 13. Donnel - Minor Hezul 14. Ricken - Minor Forseti 15. Maribelle - Minor Blaggi 16. Panne - Minor Dain 17. Gaius - Minor Hezul, Minor Dain 18. Cordelia - Minor Noba 19. Gregor - Minor Odo 20. Nowi - Minor Naga 21. Libra - Minor Neir, Minor Naga 22. Tharja - Minor Forseti 23. Olivia - Minor Odo 24. Anna - Minor Blaggi 25. Cherche - Major Neir 26. Henry - Minor Fala 27. Say'ri - Minor Odo, Minor Tordo 28. Flavia - Minor Hezul, Minor Neir 29. Basilio - Major WRIGLEY 30. Tiki - Major Naga There we go :3 So let's start, shall we? Male MU Name: Generic All default appearance Asset: Speed Flaw: Luck PREMONITION The cutscene plays, and we start. I pair up Chrom with MU, who is able to do 17x2 damage to Validar with a Thoron tome. Pair up is officially BUROKEN. Anyway, chrom does not dual attack (sadface), so I complete this map in 3 turns. Then MU kills Chrom. Good job MU.... Sadly, Chrom is not dead for good, he reappears immediately at the start of the prologue. PROLOGUE Chrom gives me a look that further cements ChromXMaleMU. Why can't they S- Support???? Anyways, Prologue starts. Fred pairs with Lissa, Chrom with MU. Chrom-nom's yaoi brigade attacks the Barby guy in front of FREDDEH and lissa. With the help of a dual strike from Chrom, Generic ORKOs the barbeh with Thunder. Next, Lissa, moves out of range of the myrm dude, who approaches MUxChrom. MU silences the Myrm with a THUNDAH crit. Next, the mage moves, and attacks Lissa for 6 damage. On our cool people phase, Chrom-nommeh kills the mage brutally with his bare hands. Just kidding, he used the Falchion. I have Lissa heal herself with her yummy burrito, and I have MU move forward. On the enemy phase, A Myrm suicides on him, and MU gets a bro level up! It had HP, Magic, Defense, and Speed, I'm pretty sure. Chrom gets a level as well, it had HP and speed, I can't really remember the other stats. Finally, I reach Garrick, I move forward slowly, and then I attack with MU, using a THUNDAH. Garrick has a 6% crit chance... ouch. He hits with a 49%, but doesn't crit, so yay. I have Lissa heal MU to full, just in case. Good thing I healed... cause Garrick crit on enemy phase. Thankfully it wasn't enough to kill me, but srsly. I kill Garrick next turn, taking a risk. He falls with grace... just kidding, he's a dumb barbeh guy boss, srsly. Next time on the Yaoi Show, the most MAGNIFICENT character appears.... Also, the prologue took 11 turns. Somewhere, Dondon is crying.