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Showing results for tags 'renewal 3'.
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At first I was going to make this a thread talking about just weapons, but I realized it's better to leave stuff like this broad for more interesting discussions? So my question to everyone is there anything from the Older Games (Pre-3DS Eras) that you would like to see renewed for future FE games? Personally I would like to see a return of Poleaxes/Halberds and Quarter Staves as a new weapon type, but with a much more useful effect that aligns with how they were in HEMA. Poleaxes were particularly useful in HEMA because of their reach and terrifying damage against unarmored/lightly-armored enemies with swords...etc. Quarter Staves also have a similar ability as Poleaxes, so I thought of putting Poleaxes, Halberds, and Staves under a similar category of weapon types. Quarter Staves (Lance-type): Will deal additional damage to opponent (granting an Atk bonus), if the user's Skill > Foe's Skill. - Why have this ability? Well Quarter Staves are really light, and easy to completely smack an enemy at even close range with, you need to be very skilled to be able to avoid the attack, and that's why it punishes with skill. If you have more skill, then you can avoid the deadly blow, but you're still going to have to do a lot to counter your opponent's reach, especially if you have a longsword. Plus there's nothing to stop them from putting hit after hit on you as you try to get closer to them. - Any variations? Yeah. Staves come in variations of Bronze Tipped, Iron Tipped, Steel Tipped, and Silver Tipped, each one having a higher Might than the previous one with a slightly less Avoid rate. Just to be clear these Staves will never break in combat, if anyone thinks that that is the exception to this weapon-type. Staves have less might than Halberds/Poleaxes, but have higher hit and avoid stats. Halberds (Lance-Type): If unit's Skill - Foe's Skill ≥ 3/5, then unit gains additional damage (again Atk increase) during combat. - Why limit Halberd's to skill ≥ 3/5? Well because they're more powerful than staves for sure, and will have much higher Mt than them so it's important to balance things with a more demanding requirement for their epic abilities to be used. The increased skill requirement also makes sense in the sense that when you swing that Halberd down you have to ensure it'll hit your target, more than you do with a stave. The stabbing and striking down requires a bit more concentration, and that sensibly should come from a unit's skill stat. - Variations? Yes. Bronze, Iron, Steel, and Silver. From Steel, and up the difference requirement changes from 3 to 5, because the Mt starts getting really high at this point. - How do Halberds and Quarter Staves compare to normal lances. Halberds will have the same might as lances, except with less Hit and Avoid, while Quarter Staves have a little more Hit and Avoid than normal lances, but with quite a lot less Mt. Wew that was a lot, but yeah I want Poleaxes renewed.