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I must admit, I barely remember Awakening. I played through only once on Hard Classic back in the day and at this point I felt like I needed a bit of a refresher. Now I wanted to see how Lunatic was like, and similar to my Lunatic Conquest I was curious how it would play without using the combat effects of pairup, but knowing how integral they tried to make that mechanic in Awakening I was uncertain if this run will be entirely possible. I have seen forum rumors of someone on another forum claiming they beaten a Lunatic no-pairup run, and theories that it is possible, but neither of these were particularly promising, so I did wait until I unlocked the ability to summon teams from the battle box that could be battled to grind before just to test how possible this run will be before committing to an LP. I suppose it is about time to set down some ground rules: 1. Having a unit that is paired up engage in combat is a reset worthy offense. 2. Having a unit paired up that could have been targeted on enemy phase is a reset worthy defense 3. No paid DLC (as I do not have any) I will also restrict the amount of off screen grinding I do based on reader feedback. Now I will still use pairup to increase my maneuverability on the map, so expect liberal use of the pairup, transfer, swap, and separate commands to give me a tactical edge. Also do be warned if things get dire enough, I may leave units dead on the field of battle, but I will try my best to keep everyone alive. Now for reader convenience I will start by try to have updates separate into 3-4 spoiler tags, as I will be looking at the story and supports I get I will separate updates into supports (if applicable) opening story, chapter, and ending story section. I guess it is time to start