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  1. TLDR: 8 Magic Children Rinkah!Asugi Beruka!Nina Elise!Ignatius Nyx!Caeldori Orochi!Rhajat Sakura!Midori Selena!Forrest Felicia!Ophelia I was looking over the stat caps of the mothers, and noticed there were 8 mothers who have higher magic cap than strength cap modifiers. This lead to an "How can I make 8 usable magic children from these mothers?" Mothers: Elise, Orochi, Felicia, Nyx, Sakura, Rinkah, Beruka, Selena Looking at the children, there are only 6 children whose fathers have higher magic cap mods than strength cap mods. Reaching farther, Ignatius is the only child who comes from a father with neutral strength/magic mods, and Asugi has great magic growth base and is only 1 strength cap higher than magic cap. So that gives us: Children: Forrest, Ophelia, Rhajat, Nina, Midori, Caeldori, Ignatius, Asugi Rinkah, Beruka, and Selena cripple magic growth, so their child needs to have a high magic base if they're going to produce magic children. On the Children side, Midori and Ignatius have awful magic growth, and caeldori's is bad too, so they'll need one of the better magic mothers to patch theirs up. Rinkah can pair off with Asugi to make a nice hybrid unit that can do both strength and magic. Selena makes an ok mom for both Forrest and Ophelia, but they'll have some shaky stats either way. Beruka is extremely hard to pair up to make a magic child. She does pass down malig knight at least, but she cripples both speed cap and magic growth. The only child who might actually want her as their mother is Rhajat, but Hayato won't get within a 100 feet of Beruka's loins. Of the children with any magic growth of note she can birth, Nina is the only one who can eat her speed penalty. Beruka!Nina will need to marry a Kana who gives it or buy tomefaire from a castle to get access to it too and only has 20% individual mag growth. Still, this seems like the best Beruka can do for magic children. For Ignatius... Elise and Nyx are the only options for a mother who can give him a magic growth worth mentioning, and Nyx!Ignatius doesn't have enough mag growth for my tastes so Elise!Ignatius it is. On the Midori Side, she has two good Options. Sakura and Orochi. Orochi gives a better magic class, but sakura has better stat growths(Other than mag which is a tiny bit shaky) and better stat caps. Caeldori is happy to snatch up Nyx and her magic growth is quite fine like that. Rhajat steals Orochi since she wants Orochi's skill and doesn't mind Orochi's speed, although Sakura would be fine too. Forrest and Ophelia have Selena for one mother and for the other the only mom left is Felicia. This could go either really, but Selena!Ophelia's magic growth is just a tad low for me, although Ophelia wants Selena's defense more. Rinkah!Asugi Beruka!Nina Elise!Ignatius Nyx!Caeldori Orochi!Rhajat Sakura!Midori Selena!Forrest Felicia!Ophelia Got any better combinations of these 8? And how would you pair up the remaining couples on Revelations?
  2. So I need a Azura!Kana and a Corrin!Shigure for the Revelations run I'm currently doing. Does anyone have them? Please leave your castle address if you do so I can recruit them. I'd really appreciate it! I'd preferred them to be unclassed, but since it's 2021 I'll take whatever you guys have. Thanks!
  3. Recently, I’ve completed Sophie’s paralogue and I’m now about to get Midori from her paralogue, but this is where I kinda run into a problem here. I already have more than 5 paladin knights in my barracks and I’ve somewhat benched 3 out of those 5 paladin knights (Slias, Sophie and Peri), and I’m planning on using my Rinkah!Sophie as a backpack type support unit for Shiro, in order to boost res and skill on the majority of my main child units (excluding Shigure, Forrest and Mitama) that have crap growths in those stats. Question is, would Midori make a better dread fighter and support unit in general or is Rinkah!Sophie as a dread fighter also viable as a backpack type of support unit and also a mage killer for around middle endgame Revelations?
  4. Hi, I've felt like Fates dumps everything on skills instead of stats and for me that's part of what makes its' gameplay so annoying. Either you have an awesome class with good skills or you have a class with bad skills and all you can do is get out ASAP otherwise you're making the game harder on yourself (like oni skills are quite niche, have very little utility, and even though I used it often in RD, I feel like the movement-related skills like shove are not really useful in this one, maybe because all I can put on the frontlines is the bulkiest units since everyone dies in 2 hits except them, which means I don't really need to move people around and shelter is there if needed). So I've thought of trying to play the game with absolutely no skills (sadly it's impossible to get rid of personal skills, so 0 skills outside personals since we can't do anything about them...). If anyone is interested in this, don't hesitate to post here your thoughts about it (is it funny? challenging? does it change several units' viability? I already think of archers who are simply mediocre without quick draw and Setsuna would greatly suffer from that for sure). Also, do you find it funnier with- or without skills? I'm gonna try it in BR, I don't think it would be funny at all in CQ where it's already annoying with skills. *RANT AHEAD DON'T READ IF YOU DON'T WANT TO KNOW MY THOUGHTS ABOUT DEBUFFS, THE GENERAL DIRECTION OF THE FE FRANCHISE SINCE 3DS AND MY BROKEN 3DS: Ennemies spamming poison strike, seal def/spd and steel shurikens is really unfun (for me at least), I'd rather give ninjas and myrmidons a little more damage and delete seals and stat debuffs if I were allowed to. On paper it was a good idea...in game it's awful when your Effie who's supposed to be a tank shows single digit def because of a gimmick they added like "hahaha that's so funny to have no defense left in a game where ennemies hit like trucks, have 3-10x more units deloyed than you each chapter and don't even hit your unit if they can't damage it, making the only real tanks in the game nearly useless just because we could do it! hahaha have fun with this troll game!"... Please kill Intelligent systems and replace them with actual humans. And then we have ennemies with freeze, entrap and hex rods... Yeah, fire Intelligent systems, please... they're complete trolls... I don't even want to play 3H with the directions taken in the 3DS games and the whole Hogwarts bullshit. If I want that I go play Harry Potter and that's it. On top of that it means I don't have to buy the Switch, since my 3DS broke in half and the screen can separate from the main part at any moment if I don't hold it tight (FML), which means I'll have to buy a New 3ds to also be able to play Xenoblade...cash cow, here you are! END OF RANT* So, I really want to play like the old days before everyone had 2-6 skills and before you had to check every ennemy skill and your own to calculate how much damage you'd take, and forget to count attack stance ennemies, their skills and you don't even know who they will attack with...yeah, this game went too far for me, tooooooooooooo faaaaaaaaaaaaaaaaaaaaaaaar, so faaaaaaaaaar that I usually take a strong champion from another castle and spam gold DLC to buy the skill build I want to use as much as I can. I'm probably bad at this game, but I don't want to play in normal mode, it is so much easier that some chapters feel like a Pet Shop game.
  5. My Birthright cartridge will just give me an error message whenever I try to progress through a map at random moments. I've already eliminated other things that could cause an error (different SD card didn't help, different 3DS didn't, other games work just fine, cleaning cartridge didn't work, praying, slamming it, stomping it, and cursing it have all failed). If I buy a new cartridge, will the games I've purchased through the "Explore Fates" option still be accessible with the new cartridge or am I just fucked out of more money?
  6. Hi, I wanted to talk about challenge runs, but any of them in any FE game. I had the idea of GBA/3DS FE without using supply and trading only during the chapters (no battle prep trading), maybe even no armory in battle preps (completely skip prep), maybe no supports along that (I never really used supports in FE and never needed them so far before FE 13 and the pair up mechanic showed up, only to buff Colm/Neimi and sometimes Eirika, most of the time I didn't even click "support"). I think a run with the weakest available (repairable/buyable) weapons would be funny depending on the game (well that's basically how I play FE8 most of the time ^^ with iron, fire, light and flux except for endgame bosses with high def/res and hp who hit like a crashing plane in your face with 120-150 accuracy ouch). Swapping roles (physical units with magic and magical weapons, magical unit with physical weapons). No mobility (playing with 4 movement on everyone like you have an army of knights). No 1-2 range weapon (or use it like you use a 1 range or 2 range, no javelin/throwing axe ennemy phase army). Swords/Bows/Magic only run (Laguz/shapeshifters only run with only the necessary non shapeshifter stuff like Ike to defeat Burger King's terrible plan to raise obesity in the whole world, and you play some Amazonian tribe resisting the empire of Burger King and its' fat church leaders wth their panther transformation XD). Only the less accurate weapons run. Devil axe run (might need to hack an unbreakable devil axe though). This would be a hardcore Nuzlock challenge. Only poison weapons. Only effective weapons. Only the lowest level units available, maintain an average level (lol you can't even promote then). Only lowest speed/luck/strength/def/res/mag/hp...units. (funny to see a team of Arthur-like units get (nuz)locked out of the PT by a random crit: "Hi Knoll how's it goin'?" "Got crit killed by the first ennemy I fought, I should have instantly promoted to summoner and spam summons till I hit 20..." "Sad story bro, see you in the next PMU since no one plays you without farming"). Your ideas?
  7. I think it is about time I tackle the last of the Fates Lunatic modes, but after an intense Conquest play through I want a different kinda challenge run, hence the PMU. So some ground rules, 1. You have 13 slots to pick. Feel free to choose classes and parents for child characters. 2. Corrin (M), Azura, and Felicia are already part of the team, although people can pick a final class for them (and Boon for Corrin) 3. The only DLC classes available are the free DLC classes and bonus Path classes (max 2 Dread Fighter, max 2 Dark Falcons; max 1 of either Ballistician or Witch) 4. No Amiibo or DLC characters (Sorry Anna fans) 5. Have fun with classes, I rarely experiment with changing classes, so I am looking forward to having to play with some people in very different classes this time around. Edit: As of now all slots are filled. The units that have been chosen are as follows If there is interest in me doing so, I can do a write-up of the run as I go, and some more detailed rules I will be following for the run are listed in the spoiler tab below.
  8. When Awakening came out there was a thread devoted to discussing the many facets of Awakenings Lunatic and Lunatic+ modes, I figured we could do something like that for Fates 3 routes, so here we are, although I'm not quite doing Lunatic myself yet on either of the games I have, I do intend to sometime shortly down the line. I hope we can have some nice discussion on strats, useful ideas and possibilities, be it for no grind, grind and other types of runs.
  9. I've been trying to make the most optimal parings for my newest Revelations run and im to determine how optimal they are. A bunch of the pairs I believe will turn out well but there are two that will be godawful. These choices are based on dozens of discussions, polls and personal experience. Any thoughts on making these pairs better? All Underlined Pairings are already married and cant be changed. None of the children have been collected yet. I'm on Chapter 13. Pairings: FeMu x Saizo - Nohr Noble Kana Jakob x Orochi - Basara / Butler Dywer (Leftover Pair) Azura x Kaze - FK Shigure Kaze x Azura - Mstr Ninja Midori Silas x Mozu - Paladin Sophie Xander x Charlotte - Paladin Siegbert Leo x Sakura (Witch) - Grandmaster Leo Benny x Peri - General / GK Ignatius Keaton x Camilla - Great Lord Velouria Arthur x Beruka - Wyvern Lord Percy Odin x Elise (Witch) - Witch Ophelia Lazlow x Hana - Swordsmaster Soleil Niles x Setsuna - Sniper Nina Ryoma x Kagero - Spear Master Shiro Takumi x Rinkah - Sniper / Kinshi Kiragi (Leftover Pair ) Saizo x FeMu - Nohr Noble Asugi Kaden x Hinoka - Basara / Nine Tails Selkie Hinata x Selena - Hero / Mstr o Arms Hisame Azama x Effie - General Mitama Subaki x Oboro - Spear Master Caeldori Hayato x Rahjat - Sorcerer / Witch Rhajat Leftovers: Felicia I found that almost all of these pairs were the most optimal based on the Growth percentages for a given childs class with the exception Nina, Rhajat and particularity Dwyer and Kigari. So If I threw Setsuna, Rinkah, Felicia, Orochi and Nyx in a pile what would be the best way to arrange them for thes ake of Nina, Rhajat, Dwyer and Kigari?
  10. In my current revelations run ive optimized the hell out of my child units but I have 5 mothers and 4 fathers left im not sure who to pair with each other. I have a temporary setup and 2 of these children end up garbage. With my only options being Felicia, Orochi, Nyx, Rinkah and Setsuna, who do these 5 best suit when it comes to Dwyer, Kigari, Nina and Rhajat? Current Pairs: Dwyer! Orochi ( Garbage final pair I heard makes an ok Basara) Nina! Setsuna (For the +7 speed but I heard Nyx is ok if you want a shining bow build?) Kigari! Rinkah (Good for Sidelong, Setsuna is better for Nina for now so yeah...) Nyx! Rhajat (Many polls and discussions said Rhajat is better re-classed as Sorcerer) Leftover Mom: Felicia
  11. So in my newest Revelations run I want to experiment with new stat builds for Forrest. I used a Witch Sakura!Forrest and I am considering re-classing him as either a Dark Knight, Great Master or Basara, which class long term would be more beneficial to Forrest? Skills are not priority as I can buy them. HP Str Mag Skl Spd Lck Def Res Dark Knight (Levin Sword + Tomes) 65 42.5 67.5 35 42.5 45 42.5 42.5 Great Master (Using Bolt Naginata / healer) 60 37.5 62.5 35 52.5 55 37.5 47.5 Basara (S Rank w. Selkie; Bolt Naginata + Tomes ) 70 32.5 67.5 40 47.5 55 32.5 47.5
  12. I'm doing a royal lunatic run of revelations where I use only the royals starting chapter 19. But i want to use the royal's children so who are the best mothers for the royal children, and who wants Camilla/Hinoka/Azura/Sakura/Elise's genes? The only people I have married are Niles and +magic -luck (F)avatar. Right now I am thinking of pairing.. Xander x Beruka/Charrotte Leo x Nyx/Felicia/Sakura Azura x Keaton/Kaden Ryoma x ???? Takumi x ???? Camilla x Kaze/Keaton/Laslow Elise x Odin Hinoka x Azama/Kaden/Subaki/Silas Sakura x Leo/Hayato/Sukabi/Saizo The only one I am really dead set on is Azura marrying one of the beast units since I want Shigure to be a beast unit. Also who should I give my DLC seals too? I have all the path bonuses, Witch from Anna, and the ones from the free DLC. Last thing, what the heck should I do with Nina once I get her, I was thinking of going Nohr noble but i'm not sure.
  13. Here are my planned pairings at the moment. I haven't looked at any statistical maps on what is technically best, but I have looked up "pairing recommendations" for each unit and tried to find a happy middleground for those who won't get their "best" pairing. With all that in mind, I mainly want the best for the children's stats etc etc. I honestly don't understand it in depth and it seems like a lot to get into, so I just want to hear opinions. Also keen on opinions for MU pairing (preferably offspring pairing), he is very single at the moment and needs a waifu.
  14. I'm pretty sure everyone in this forum knows that Corrin is a lacklustre protagonist. This was disappointing as when i first saw the fates trailers, they fleshed him/her (your preference) out as pretty bad-ass (class wise and story wise). So, what changes do we need to make to Corrin to make him a semi-competent lord?
  15. I know this question has been asked many times but I'm looking to find if someone has made an optimal pairings list for good children or what is are good pairings to produce good children characters. Edit: who would femu be good with? (+str/-luk)
  16. So having beaten Conquest Hard (too scared right now to try Conquest Lunatic) and just about finished with Revelations Hard, I was wondering what you guys think of the various classes/archetypes and which characters are "best in class". As in, which of the three base ninjas is the best, which of the casters (mages and diviners) is the best, and so on. I am thinking purely in their base classes and promotions, and for the story mode. So I guess the rules for this discussion are as follows: - No DLC classes or characters. - No Corrin. - No consideration of Partner/Friendship / Heart seals (because at that point you can create a monster of any character given enough gold). - Join times \ availability are important, but that cannot be the main staple of your argument for or against a unit. For example, Revelations Odin joins late, at the point where your main party is promoted, and is a pain to grind up into use -- but his damage/utility results are subpar at best without some interesting reclassing using seals, which breaks the rule above (I do love Swordmaster!Odin, but that doesn't adhere to this ruleset). Arguments can be on a game-by-game basis. I don't want to talk about healers, because there's a lot of them, and it is very route dependent. For example, Conquest Elise is Jesus Christ in pigtails on a horse. Revelations Elise is an adorable benchwarmer, and eventually Odin's bedwarmer. Not going to talk about the beast units because the Kids are just straight up better because they get access to a parent's skill. The Wolves are better than the foxes IMO though, because of bulk. EDITS: 10/11/17: Mozu moved to lances (we all make her an archer and think of her that way, but she does technically need a heart seal to be usable, so I can't break my own rules, can I? I'll leave her description though, still kinda works. Some minor clarification edits 10/11/17: I FORGOT KIRAGI I'M SORRY. Also, some shifting in the Archer rankings. 10/13/17: I forgot more people. Such a bloated cast. Adding Percy, Anna, Izana. Will add Rhajat, Fuga, and Scarlet after reasoning for their placement is provided (I've never used them). I suppose I'll start with my personal ranking, which will probably change as the discussion develops: Mages 1.) Ophelia -- Conquest is a specialist-oriented game, meaning you want someone to do their one job super well. Ophelia consistently turns into a glass cannon that can one-round or one-shot many units with her personal tome. In Conquest, where your only other mage option really worth talking about is Leo (Mage!Odin just never performs for me, sadly), this makes her very valuable. Odin's early join allows for her birth relatively early on in the game when compared to other kids (with the exception of F!Corrin Dwyer and Effie!Percy). In Revelations, she is harder to get by a decently large margin, but the work required to build a support between Odin and someone else is, in my opinion, worth it. 2.) Leo -- Leo being #2 and not #1 is going to trigger people, because in Conquest he joins at a good time, with good bases (needs a speedwing, that's it) and is mounted. There, the key requirements for a strong unit. Oh, and also a powerful personal tome with a situationally useful effect (Final battle vs. Iago comes to mind, with Leo dueling the room full of Sorcerers). So why do I put him this low? Well, its because his damage output is just not high enough for endgame without heart sealing him into a sorcerer (which would then make him quite powerful indeed, I've tried it). Leo not being #1 is purely opinion. Strictly speaking, Leo is probably a better choice for #1, but I value Ophelia's damage highly. He does take a penalty from his late join time in Revelations, but it really isn't that late, so it's nbd. 3.) Hayato -- He's got acceptable bases and good growths in Revelations, so he can make a quality Onmyoji. I think his potential outscales that of the other options, though I admittedly haven't done a ton of digging for that comparison -- and I haven't played Birthright. I don't have a lot else to say here, I found myself not using him in my Revelations run despite his nice early join time and the lack of real mages at that point in the game. 4.) Orochi -- She can hit hard, with a good magic stat, but she's slow. Oh dear god is she slow. If you can't double, that's a major problem. Her personal is also functionally worthless, as there's no reason to really capture units in any of the games except MAYBE Haitaka in Conquest for the Rally Defense pre-Ch.10. 5.) Izana -- He is a strong replacement unit. He is a decently strong, but not exceptional, Onmyoji, with a personal skill that makes ALL units within 2 tiles of him take 2 less damage. If properly positioned, this can be helpful, if not properly positioned, this can be a detriment. You get him in by getting the bath house to max level IIRC, which takes awhile, and is a waste of DVP for a lot of the game. So he's good, but any of the above mages are just flat out better (except maybe Orochi, because of how many levels she would already have). 6.) Nyx -- She has higher dps potential than Orochi, in my experience, but she at no point avoids getting one shot by a physical unit -- even some mages can ORKO her, and that frailty is really bad for me personally as a player (I have a tendency to miss 83+% hit chances. A lot. It's a curse I swear). Ophelia above is not much bulkier, but she does a fair amount more damage and has a strong personal weapon, so I forgave her for that. 7.) Odin -- I'm sorry Odin, I love you, but you are just a middling mage at best. You are at your peak magic performance when Nos-tanking, and that isn't even as strong a tactic in Fates. A forged and named Mjolnir tome can potentially patch up your offensive problems, and your skill ensures a lot of Vengance procs (which doesn't matter, as Nos can't use offensive skills, so no synergy), but you just aren't a stellar mage. You are leagues better as another class, but we cannot consider this, because of my rules. You make a decent Dark Knight I suppose, but unless you're Corrin or Leo, Dark Knight just isn't a great class. Ninjas 1.) Kagero -- Based purely on my experience in Revelations, Kagero joins at a decent time, and only a level or two behind, so getting her to be in line with the rest of the team requires practically no effort. She has the highest strength growth of the ninjas, and her speed is equally high (70%/70%), both of those being higher than Saizo's, and her speed only being 15% lower, which doesn't affect much. She joins only three chapters after Kaze, and has a much higher potential for damage. While yes, ninjas are primarily debuffers, being able to have the strength to reliably kill things is incredible for a ninja. As a master ninja she won't proc Lethality much, but it's useless ass Lethality so who cares. She abuses Shurikenfaire to do even more damage (my kagero is currently doing roughly 30+ x2 to everything she initiates against that isn't another Master Ninja), and in the more even pairup against enemy Ninjas, her personal skill functions like a situational counter that also mirrors the debuffs. This allows Kagero to win just about every 1v1 (and a lot of 1v2, if paired up) Ninja duel in Revelations. She's also hot as fuck, so I can't in good conscience leave that out. 2.) Kaze -- In every route of the game, you get Kaze early. He's one of your first locktouch units (except for Niles), he's fast, so he can kill weaker enemies in the earlygame to scale up his level to stay somewhat relevant, and his natural Ninja kit allows you to easily set up kills for other units that need exp. His personal skill has saved me a few times, but you can't rightly rely on it (unless you have Kaze support Midori -- then you might be safe). However, as the game progresses he simply stops doing damage -- especially in Conquest, where you can't really get good shuriken for him (No Barb or Sting shuriken, those are the big-uns to make him useful). As a master ninja in conquest, he can be a BOON to you with a Hunter's Knife during the Furry Genocide, but after that he just can't hold his own. He's also made of wet tissue paper, so oneshots happen if an archer looks at him wrong. 3.) Saizo / Asugi -- His best growth is 80% in skill. Ninjas don't have issues hitting things, and lethality frankly is a trash skill that isn't worth using, if given the option to replace (which you wont, no heart seals, remember?). Every one of his other growths are average at best, and fall severely lacking behind the other two ninjas in the stats Ninjas need to be effective. Combine that with a personal skill that is literally only a positive in scrub-casual (phoenix) mode, and Saizo is the weakest ninja of the bunch. Again, we aren't considering seal usage here, even though I've heard he might be a decent Samurai. Asugi's base growths are similar to Saizos, but they might be able to be patched up with a good parent. I'm not sure. Cavaliers 1. ) Xander -- Siegfried is an amazing weapon, Xander always comes into the game with excellent bases, and in a class that can be both a damage class and a physical tank class (especially post-Defender). Good movement is obvious as a Paladin, and he is just a solid unit that most players agree is a very powerful and necessary unit for higher-difficulty runs. I don't need to say much more. 2.) Siegbert is a mini-Xander sans Siegfried. His personal makes him a decent pair-up bot, but his stats are respectable upon recruitment, and he makes a solid Great Knight (a class I'm not particularly fond of, but his stats are good). His effectiveness is depended on his mother to an extent, however. 3.) Sophie -- Silas' kid outshines him by default, especially with a good mother. She has a fun personal skill and can grow into a solid Paladin come lategame. She's a decent choice to pair up with Siegbert actually. Again, effectiveness may be hindered or buffed by her mother. 4.) Peri -- Peri is a mixed bag for me. On one hand, she has decent growths in strength and speed (60+% at base and with either promotion). On the other hand, she is frail. 35% defense growth frail. In Revelations, you get her too late for her to be worth training. In Conquest however, she could be worth training, as she comes into the game early on, at the same time as Laslow, and at a decent level with usable bases. Her personal skill is weird and slightly un-intuitive to make use of, as it gives her +4 to all offensive stats after initiating combat and killing the target. But only for one turn, meaning that to USE that stat boost you either need to dance her (which may be worth it, depends on scenario), or put her in a position where she can use those buffs in enemy phase, while counterattacking. Let me remind you, 35% defense growth, and base 10 in both defense and res in Conquest upon recruitment. She can counterattack mages fine (55% res growth), but if she's counterattacking on enemy phase, she is probably in melee, and Bloodthirst doesn't give her any defensive buff. So she's clunky to use to maximum potential. 5.) Silas -- He's good earlygame, and should be benched in the midgame, because he is painfully average in every way, and his personal skill encourages risking a reset-by-Corrin-death. Lean on him for as little time as possible. In Revelations, he's hot garbage with a late join time. In Conquest, he's mediocre at best but you get him early. Use him for his kid and move on with your life. 6.) Gunter -- It's Gunter. I need say no more. Swordfighters (Mercenaries and Samurai) 1.) Ryoma -- He has a personal 1-2 range weapon that gives him +4 str. This weapon pushes Ryoma into a power tier with Xander, though perhaps less reliable because of Swordmasters' reliance on dodging for survivability. Vantage is a skill I like a lot, and paired with Ryoma's high skill and Astra can lead to some clutch 1vMany scenarios -- but don't rely on these, please? His stats and growths are above average, and in Revelations he joins even before Xander and Leo IIRC, so you have more time to abuse him if you should so desire. There isn't a ton to say here. 2.) Soleil -- With a non-mage mother Soleil can be a very solid unit. As both a Bow Knight and a Hero she can perform as a solid offensive threat with her base 60% strength growth, though her defenses aren't amazing. An argument could be made for placing Laslow here instead because he is slightly bulkier, and therefore can more effectively use Strong Riposte, but Soleil is a reliable unit with a strong personal skill. Her personal benefits from having a bulky female unit support her (In my runs I've supported Soleil with GK!Sophie), and that can effectively patch up her defensive problems. 3.) Laslow -- Laslow is a (Marginally) bulkier Soleil, and his high skill, strength, and luck let him be a reliable, if not exceptional, player phase and enemy phase unit (if given a 1-2 range weapon). All of his pros are generic Merc/Hero pros, aside from his unique personal skill. His personal rallies +1 speed and +1 strength, which may not seem like much, but can make a distinct impact on a chapter. If you promote him into a Bow Knight he also picks up Rally Skill, so he can (by still following these rules) become a semi-respectable rallybot, which is never a bad thing. He is a solid unit all around. 4.) DISCLAIMER -- In my Revelations runs I have not ever found much effective use out of the samurai retainers, and therefore I don't have much of a good idea for how good they are. They just never seem to pull their weight, especially fucking weak ass revelations Hana. So I'm going to assume at least one of them (Probably Hinata's kid, kids are usually better) falls in here. 5.) Selena -- Selena is a slightly weaker, but noticably faster, Mercenary that comes into the game just a couple chapters before Laslow, in a chapter that has many axe users that she can just kill for easy experience. She, much like Laslow, won't become a stand-out combat unit in the lategame, but she can, like Laslow, be a reliable pick with a good pair up, however her personal skill provides disincentive for pairing up, as it is solely a situational crit for the attack stance -- a situation in which her supported ally's crit doesn't kill the enemy, which doesn't happen often. She's decent, but second rate. 6.) If they werent in #4, they go here. Fliers 1.) Camilla -- Joins early in both playable routes, has excellent bases and actually okay growths, she has flier utility, and is just generally strong. Malig Knight is not the optimal class for her, Wyvern Lord is, but that takes a Heart Seal so I won't consider it. She as a Malig Knight still has strong speed and strength, allowing her to scale into the lategame as a damage threat without babying (or even dedicated use). Her magic stat is just bad, so its not worth trying to use her as a flying magic threat -- so unless you're one of those people who burns a ton of spirit dust on her, she will be a physical threat pretty much exclusively. That said, she is a strong flyer and can ORKO most of the other characters in the game without much effort. She also gives some nice physical attributes to her kid, some good strength and some good defense. Excellent unit. 2.) Caeldori -- Cordelia, because we all know the best pairing is the Selena!Subaki pairing for story reasons, is a quite solid flying unit, and frankly the only flyer besides Camilla that that I found good use out of. Hinoka was good, but fell flat. Her personal evens out power imbalances to an extent, she has good stats, and a good parent can double down on that. She is a solid flying unit that is worth using useless Subaki for. 3.) Hinoka -- Her personal skill is really nice, but other than that she just never works out statwise in my Revelations. I might just be unlucky, but I don't have much to say. Remember, I have not played Birthright. 4.) Shigure -- Shigure can either be quite powerful or totally useless depending on his father. If he gets some rally skills passed down to him, and then promotes into a Sky Knight, he can double down on his personal skill, which is a rally that does small heals. This is usefull, but rarely lifesaving. It is just easy sustain. Like other pegasus riders, he will not hit super hard, but he will usually double, and his utility as a flier makes him usable by default. His combat effectiveness is reliant upon his father, and his best non-Corrin father is Kaze by far, giving him a 53%/65% strength/speed growths, which can make him deadly indeed. 5.) Reina -- Reina is a powerful midgame pre-promote in Revelations with a mini-Lifetaker personal skill (which I am a fan of). Her stats are decent, and she will serve as that strong flyer until you can get actually decent fliers trained up. A big weakness of hers is her total lack of supports with non-Corrin units, which limits her pair-up potential for stat bonuses. She is your midgame crutch unit if you need it, and I say that's okay. She will be effective for awhile, but she stops being useful lategame. 6.) Percy (tentative ranking) -- Percy has always been hit or miss with me. I usually get access to his paralogue (which is the child chapter that actually gives me the most trouble for some reason) pretty early because it's easy to pair off Effie and Arthur and then forget the dad exists. Percy is another wyvern rider, with decent growths and really high skill and luck. But he has never seemed to work out well enough for me to justify filling a slot on my team with him. I'm interested in other opinions here, potentially in what mother is better off for him. I've tried a few different ones, but Percy just never works out. 7.) Beruka -- Tankier Camilla(?). Without the lovely breasts. Her personal skill frankly doesn't matter, dealing +4 damage to helpless units makes little difference when those units are healers or archers 9 times out of 10 -- the latter of which you probably wont double, and therefore shouldn't be hitting. She's decent pair up fodder, gives good defense to kids, but she's overshadowed by just about every other flier. 8.) Subaki -- Subaki doesn't do damage. At all. He's hot garbage and literally exists to help bring Caeldori into existence. I hate this unit. Fighters / Savages These are just kinda...bad. Across the board. I don't use them for similar reasons as a certain Berserker-triggered user that will probably show up here ( <3 ). Doesn't help that Arthur is abysmal, Charlotte is bad, I didn't use Rinkah and I just don't have an opinion on where they fall relative to eachother. I'm interested in what you guys have to say on this one. Knights 1.) Benny -- Benny is a min-maxed tank, make his ass a General for wary fighter, and watch him just not take damage from anything that isn't a mage. His strength is decent, his defense is excellent, his res actually could be worse, and that's fine. I personally don't find myself using this entire class of units in the endgame, just because of low movement. 2.) Effie -- She is Benny, but with earlier Conquest join time, and respectably higher damage output. In Conquest, she's better because of availability and damage, but Revelations Benny is better across the board, so why use her there? 3.) Ignatious -- He's like Benny, but a child unit, and therefore potentially really good or gimped. It's hard for me to rank this class of characters, because they all do the same kind of thing, with slight variation. Lancers 1.) Oboro -- Comes early, comes strong, her base classes have some excellent skills, and her personal skill is only situationally effective in Revelations, but that's okay. Lances in general are pretty damn strong in Fates as a whole, and she can abuse that. She's your best candidate for the Waterwheel come lategame, and can be both a debuffer, a frontliner (if not a tank, per se) and a damage threat. 2.) Shiro -- Child unit, child of Ryoma. Potentially stronger than Oboro, but I haven't personally used him, so I'm not sure. Again, this is a category i'm interested in discussion about -- for learning purposes. 3.) Mozu -- She has a lot of levels to get stats in, and as Conquest's only potential Sniper, she has a lot of value. Her stats will lead her to out damage Takumi in the late game, she is only #2 and not #1 because of the amount of effort it takes to level this little girl up. She can scale up super hard, and can be decent, but I find that she isn't worth the grind required. That exp could go towards other units. But all of this is moot because she needs that heart seal to do literally anything. Archers 1.) Takumi -- His stats are only slightly above average at best, but he is #1 because the Fujin Yumi is just...strong. His availability is excellent, his usability is similarly so, and he can scale into the lategame because he gets carried by the Fujin Yumi. 2.) Kiragi -- He's a better Takumi without the Fujin Yumi by default, and give him a strong mother like Camilla and he can make for a super powerful Kinshi knight. His personal skill is designed around enemy phase, which isn't a great thing for any archer unit, but it can be helpful if you want him to duel Ninjas with WTA. His good stats and strong weapon options in Revelations make him quite powerful, and is worth a slot on your team. Come endgame, he might be more powerful than Takumi (especially if you make him a Sniper instead). 3.) Nina -- She's Niles but with more magic focus. I haven't personally had her be incredible ever, but she can put in work with a Shining Bow and provides excellent staff utility. Her personal benefits from you having two dudes paired up nearby, and that isn't a hard thing to do. Her biggest flaw for me has always been her abysmal defense. She is super frail, and that can make her a liability. That said, I think my experiences with her have resulted from me making really bad decisions regarding her mother, and I have been told by others that with an actually good mom she becomes a very nice adventurer or bow knight that can replace Niles on Conquest or be a solid unit in Revelations. 4a.) Setsuna -- She's either #4 or #5 depending on which Shura you are looking at, but she can become another Mozu, with just a little less effectiveness. Her personal is kinda just...bad. It's not useful, so she gets not unique combat edge. 4b.) Shura -- In Conquest he's a decent Adventurer that you will usually kill for free Boots. In Revelations he's a super powerful prepromote that you can get pretty damn early. You can bench him until chapter 20, then pick him up and he will put in work. He does decent damage, and he comes with staff utility. His personal lets him debuff 1 range units, which is situationally quite nice. He's solid. 4c.) Anna -- Anna will be a better archer for you than Shura outside of Revelations. her personal is a fun little quirk that nets you some spare cash, but she won't be doing a lot of damage until she promotes to Adventurer to make good use out of her magic stat with a Shining Bow and staff utility. Shining Bow Anna can hold her own, but her biggest weakness is her physical frailty, so don't misposition her. Her recruitment chapter is...interesting. I have problems with trying to do it early (as in pre-CQ ch.10), but if you can do it, it's pretty decent. 6.) Midori -- She can be a money-generator for you, or a decently powerful unit as a Merchant. Mechanist is also an option for her, and her stats are decent enough to facilitate both option, but as a merchant she gets the capability to generate gold, and then throw it at people for bonus damage. She has some powerful sets that abuse heart seals and the like, but she's a solid unit with just her base promotion options. Her personal makes her generate gold so much more often, it's really nice, especially in college-debt-poor Conquest. But, she doesn't kill as efficiently as others, and as such is somewhat gimmicky. 7.) Niles -- He's great earlygame in Conquest, unusable in Revelations, and he will never be a superstar or even a reliable lategame unit. You use him into the midgame, then you should either not need him or replace him with Nina. I'm really interested in what you guys have to say :)
  17. Like the title says, I want to do a Corrinquest playthrough for Revelations and I want YOU to help (cheesy, I know). Sadly I can only accept EU Corrins as I live in Europe. Rules: All base Corrins must be at most level 10 You can be any un-promoted class as long as they aren't an exclusive or an enemy-only class. This means that you can't be a: Nohr Prince(ss) Songstress Faceless Stoneborn Automaton Astral Dragon Nohrian King Blight Dragon Empty Vessel Silent Dragon You get to choose 1 special skill to have as your "personal skill". You also cannot use a single stat-boosting item on your Corrin beforehand. Template: Name: Castle Adress: Boon: Bane: Class: Personal Skill: Notes: I will only recruit 15 Corrins and I want this team to be as diverse as possible so I will try to avoid characters with the same class. You can use any DLC-only class. This includes: Dread Fighter Dark Falcon Ballistician Witch I will not use amiibo classes. This includes: Lodestar Vanguard Grandmaster Great Lord Remember that your castle has to be entirely safe (No enemies and easy to seize)
  18. Over a long period of mix and matching I think I have finally come up with a decent fire emblem fates pairing list. This list will be based on solely competitive optimization of the children's stat mods and their end classes. I will explain each pairing and state the class I plan on ending the child as. The chosen parent with be on the right while the child's name will be on the left, i.e Kaze!Shigure. Any advice and suggestions are greatly appreciated as I am not 100% sure of these pairings and would like to hear some of your input. Kaze!Shigure - Kaze has been chosen as the father of shigure because of the insane +7 spd and +4 skill mods that Shigure ends with. He does have -1 str and -3 def but the strength isn't that significant and the defense is covered by the insane speed that Shigure will cap at. I will probably end him as either a master ninja or a swordsmaster if he gets a+ in support with hisame. Azura!Midori - Midori is pretty much an identical twin to Shigure stat wise and has pretty much the same reasoning as Shigure, but she will probably be ended as a master ninja since her speed stat amazingly complements the class's naturally high speed stat. She'll also be a possible candidate of the Awakening skill but i'm not sure of which female child I should give it to as of yet. Setsuna!Dywer -N/A Peri!Soleil - N/A Oboro!Sophie - Kagero!Shiro - Makes a great spear master with a +5 str mod, +2 skl and +1 spd, only bad side is -2 def but spear masters are naturally bulky. Mozu!Kiragi - Makes a great sniper with +5 skl, +2 str and +1 def along with the fact that it makes takumi's neg spd mod neutral. Sakura!Asugi - N/A Hana!Selkie - Hana gives selkie the samurai tree along with +3 str, +5 spd and +4 res which makes an exceptional swordsmaster or nine-tails. Drawbacks are the -1 skl and -4 def but it's all mitigated by the beastone and the amazing spd stat. Selena!Hisame - Hinoka!Mitama - N/A Rinkah!Caeldori - Someone had to take the rinkah and the irony lies in rinkah ruining children's perfection. Ending her as subaki's wife is only fitting along with the fact that subaki is the only one that doesn't completely get butchered by rinkah's bad mods. She leaves caeldori with +1 skl and + 6 def with -1 str which is acceptable but the classes she provides are hot garbage, literally! I'll prob marry her to Ignatius for her to get the knight tree and prob end her as a general or great knight so that she can ride Ignatius to victory! Orochi!Rhajat - N/A Charlotte!Siegbert - Charlotte makes this kid a complete savage with +6 str and +2 spd and her -2 def is neutralized by xander's +2 def. Many say that he's good as a paladin while others say to make him a hero, not so sure myself, but boy does he have a lot of great classes to choose from! Felicia!Forrest - N/A Beruka!Ignatius - Apparently best mother for ignatius and I can see why with the +3 skl, +6 def and +1 res. Prob best general in the game. Camilla!Velouria - Great +5 str, +1 spd and +4 def for a wolfssenger and also makes vel have cute purple hair. Effie!Percy - N/A Elise!Ophelia - Ophelia gets +5 mag,+1 spd and +1 res but an unfortunate -2 def. However, the low defense doesn't stop her from becoming a crit machine. She will prob be ended as a witch since witch's have higher speed caps then sorcs. I also am debating whether to use the exalt's brand on her to give her awakening because of the insane possible crit rate I can get her at with the +30 from awakening and +10 from her personal skill, slap on gamble, death blow and a mjolnir and you have a near 100% crit rate. Nyx!Nina - N/A Nina!Kana - Kana has many possible parents and routes so this is the pairing that i'm mostly unsure about. Since my Male Avatar has a +mag boon and -lck bane, I decided to build her as a speedy mage. However, i'm not sure if this is the right way to go since this makes kana a 100% better version of nina and the fact that I can literally make kana into anything I want depending on the parent, which I am unsure of what class I really would need since I have already so many good kids. So I decided to make kana my best mage by giving her nina as her mom. Nina gives her an end total of +7 mag, +8 spd and +5 res. However, she gets -2 skl and -1 def. She also gets -3 lck which is rather unfortunate. The -2 skl is still bugging me but it's worth the sacrifice imo. I debated on givng her ophelia as a mom but the +8 spd is too good to pass up. I mostly want to hear your thoughts on what you would make a +mag/-lck kana and what parent you would give her as well as your thoughts on the other kids parents and end classes as well as suggestions for possible better pairing setups. Also, I used an inheritance planner to see my mods and possible other options so if there are any errors I made please do point them out. For those of you who also plan on optimizing children here is the planner I used https://inheritance-planner.herokuapp.com/ .
  19. These are my pairings for Revelations Lunatic!Classic MU (str+/def-) x Ryoma Azura x Kaze Oboro x Jakob Hinoka x Silas Camilla x Takumi Orochi x Saizo Setsuna x Kaden Kagero x Hinata Hana x Azama Selena x Subaki Nyx x Hayato Charlotte x Xander Sakura x Leo Rinkah x Benny Beruka x Keaton Effie x Arthur Elise x Odin Peri x Laslow Mozu x Niles
  20. These are my pairings for Revelations Lunatic!Classic (this post was accidentally posted twice) MU (str+/def-) x Ryoma Azura x Kaze Oboro x Jakob Hinoka x Silas Camilla x Takumi Orochi x Saizo Setsuna x Kaden Kagero x Hinata Hana x Azama Selena x Subaki Nyx x Hayato Charlotte x Xander Sakura x Leo Rinkah x Benny Beruka x Keaton Effie x Arthur Elise x Odin Peri x Laslow Mozu x Niles
  21. I'm going to be working my first ever job soon and the first paycheck i get will be getting a fire emblem game. But here's the problem: Concidering Fates has some problems around the plot department and Echoes is around the corner i'm wondering if i should actually bother buying Fates or not. To be specfic: I'm not too sure if i want to buy Conquest/Revelations or if i should just skip it. What do you guys think?
  22. Fire Emblem Fates is a game that takes place in a fantasy world, but not in a fantasy like we'd expect it to: The three “paths” Corrin can choose from are meaningless, for every one of those alleged “paths” are just merely illusions-they’ve never happened; post-chapter 2, every new character you met, every battle, every victory, every fond memories with other characters, and every relationship or marriage doesn’t exist outside of Corrin’s tragically damaged mind; however, this theory posits that they all “took place” in the same timeline. What do we really know about Corrin? Corrin is a person who is part of the Norian Royal Family who was isolated from everyone, even their own siblings, Corrin’s family. Corrin receives little to no attention or affection from other human beings at all. In fact during chapter 2, as further proof of Corrin's not only lack of affection, but domestic abuse, Corrin's big brother, Xander, even strikes Corrin with the Siegfried when Corrin refuses to carry out Garon's orders to execute some criminals. More on this later. Any human being, even those who are naturally sane, who are isolated for long periods of time have a tendency to eventually go mad. Combine this with the fact that Corrin was isolated from their Royal Siblings, which suggests that despite their healthy physical body, there was something about Corrin which was “defective” to King Garon that wasn’t do to with any their physical body’s ability: it was Corrin's mind that was defective; to be specific, schizophrenia. The player is later told that Corrin was actually born in Hoshido to Queen Mikoto, and was kidnapped as a child by King Garon, and that Corrin has dreams of their “previous siblings.” However these “dreams” are nothing more than the product of a troubled schizophrenic mind trying to escape reality. In chapter 2, King Garon tries to give his mentally defective child a chance to be like their siblings by giving Corrin a simple task to execute some troublemakers, 2 of which includes Kaze and Rinka. For all we know, they could indeed be cruel savage criminals and they rightfully deserve their executions; however, since we are playing from Corrin’s perspective, we see through Corrin’s point of view, where Kaze and Rinkah are innocent people; Corrin felt like a prisoner their whole life, so maybe felt a little of their own self in them. Kaze only said he knew Corrin because Kaze is a very intelligent and professional con man who has a lot of experience in taking advantage over others before, and he could tell by Corrin's body language that Corrin was a mentally/emotionally weak person, and tried taking them as a way for self-preservation. The last true thing to occur in Fates was Corrin’s failure to execute the prisoners. However, this is when the fantasy begins: while we see Leo step in and “save” Kaze and Rinkah, that incident was, in actuality, a shield put up by Corrin’s mentally ill mind; in truth, Leo executed both of them. What actually happened at that moment was that Corrin had a nervous breakdown and was finally isolated for good in a secure room in the Nohrian Castle. During/After this breakdown, the rest of “Fates” occurs. Now, about Corrin’s “retainers.” Throughout Fates, we are told that the role of retainers was to protect their master with their life. Every Royal is assigned two retainers. However, for apparently no reason given, Corrin is given 4 retainers. Not only that, but they were people who were not ideal for combat: an old man far past his prime, a butler, and some maids (one of which could also be a hallucination), instead of typical warriors or bodyguards. In Fates, Maids and Butlers are not just people who help clean and cook meals, but they are also healers, thus they also take the role as nurses. Retainers are again, assigned with protecting their master’s life: now consider this: what if the job of Corrin’s retainers wasn’t protecting Corrin from outside threats, but rather from Corrin's own self, such as mental breakdowns and mad episodes? Now, try to remember the first cutscene after the prologue after one of Corrin’s dreams: Corrin wakes in a bed surrounded by people taking the role of nurses; if that doesn’t say mental illness, then I don’t know what does. Back in a dark room in a castle tower where Corrin is kept for the rest of their life, Corrin descends into madness and imagines the rest of Fates. The battles Corrin wins, the people Corrin meets, the relationships Corrin and their compatriots forge, everything is just in Corrin's mind as a way to keep their own sanity and as a coping mechanism. Corrin's schizophrenic mind came up with the idea that they weren’t born in Nohr stemming from their desire that they wish they were born to their father's enemies as a resentment from being isolated their whole life. The memory of being kidnapped was created out of Corrin’s hatred for their father. Every character besides those Corrin previously met before the end of chapter two don’t exist and were made in Corrin’s mind as parts of Corrin's own self. Corrin’s emotional turmoil is so great that Corrin actually feels as if they turn into a dragon when they have a mental/emotional breakdown. Valla does not exist, it is another fantasy created in Corrin’s mind to appease their fantasy family with Corrin’s real Nohrian family. The kindness that Corrin's siblings showed Corrin stemmed from Corrin's inner desire to be loved by their own siblings. Every battle Corrin fought in was an inner battle, a battle with their inner pain. Every character, hero, villain, and anything in between met post chapter 2 represents a separate part of Corrin’s mind. Every heroic moment and triumph was meant for Corrin to give themselves a sense of self-importance and heroism instead of their stark reality of not being a "chosen one," but the opposite; being born mentally impaired. Outside of Corrin’s damaged, mentally ill mad delusions, Corrin is all alone in a dark room with no social interactions at all aside from being fed bread and water a couple times every day. Unless you count the occasional rats that comes to eat some of the crumbs from Corrin's bread, Corrin has made no friends whatsoever. What comes after Corrin's Revelations delusion, you may ask? Quite simply, more delusions for Corrin's coping mechanism: should that fail, then without any help or any social interactions besides rats, Corrin may terminate their self from a self-inflicted injury or injuries. In short, Fire Emblem Fates (insert path here) has a profound storyline which explores the delusional world of an emotionally and mentally abused socially isolated schizophrenic who was lucky enough to be born into royalty but not lucky enough to be born into a civilization with a better understanding and treatment of mental illnesses.
  23. I accidentally left my 3DS at a distant relative's place. I still have my cartridge for Birthright though, that I was using to play through the Revelations path that I had purchased. I know DLC maps are saved to the SD card, but save files are saved to the cartridge correct? I don't want to do a system transfer since I should be able to get my 3DS back eventually, but in the meantime, can I borrow a friend's 3DS to play through Revelations?
  24. Leave your corrin, castle address and lvl/class in this post! Corrin: Eliz Class: A fighter Special skill?: Vantage Level: 10 Best to recruit: start of the game Castle address: 13594-87419-94525-33994 Have fun guys :D
  25. I'm playing Revelations and the pairings I plan on doing are: Arthur/Effie Azama/Felicia Benny/Camilla Hayato/Nyx Hinata/Setsuna Jakob/Charlotte Kaden/Rinkah Kaze/Beruka Keaton/Hana Laslow/Peri Leo/Sakura Niles/Mozu Odin/Elise Ryoma/Kagero Saizo/Orochi Silas/Selena Subaki/Oboro Takumi/Azura Xander/Hinoka and FMU/Shigure I'm aware that astra, replicate and lifetaker are nifty to have, but I don't know what else I should aim to give them/pass to them? I'm sorry that I need so much help lol but? I don't know what I should give them,,
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