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Found 2 results

  1. Hi, So, my new obsession is trying to go through the game while swapping the units accessible (understand that I want to play Nohrians in Birthright and Hoshidans in Conquest). For people who still don't know how to do it without an emulator and an edited rom, I'll just expose you my way of doing it (although it takes a few hours to prepare): 1. Pick a really strong logbook unit who can solo the game (or look for one in My Castle, preferrably with galeforce although you can always teach it to that unit if it's not already lv 99 but what a waste of time it would be) and put the boots on it if it doesn't already have all stats capped (with statues for higher cap, like my logbook Keaton with 50 def 45 spd 47/8/9 str 38+ res with great knight as a friendship seal option, the great master lv 5 regen skill and gold/weapon drop farming skills (from blacksmith and merchant), this unit is very useful to solo the game but also to farm gold/ressources/hoshidan weapons in conquest, if you can find one I recommend you to use this kind of logbook unit) 2. Solo the game and recruit all characters you want 3. Build the einherjar (preferably to max rank it's faster) then go to the ball on the right of your throne (where you take the bonus items from paths, the pvp etc.), streetpass, change your defence, then put everyone on your defence team (there's a max, just repeat with the units you didn't select the 1st time so you get everyone in 2 rounds). When you have selected all your units to put into the logbook, go to the Einherjar and buy them (that's why you want a unit who can farm gold efficiently and fast), repeat with the 2nd row until you've got everyone in the logbook from the Einherjar bulding 4. DON'T FORGET TO SAVE, then reset the 3DS, go to another save file and check your logbook. Everyone from the other game should be there. Now save this file with the logbook full of the units you did all that for 5. Once you have saved your logbook in any other save file, you can delete the playthrough. You can now access all the Hoshidan/Nohrian units from any save file you want as long as you don't delete them from the logbook, you can also recruit them earlier than their join time in a same path case (let's say you want Odin in chapter 7 instead of 1X (very late) or whatever chapter he appears in in Rev, you can use him 6. You can also use this to transfer skills, secondary classes (I married Keaton to MU ninja to have the option to reclass Keaton to ninja and cumulate th fang skill with poison strike for -40% hp after a fight like these b*tch ennemy ninjas and faceless, so the Keaton I put into my logbook can access ninja from any save file even though he cannot support anyone) 7. Don't forget you can't make any logbook unit support another one, so you can't get marriages, children and buddies with your logbook units, if you want them, plan them before deleting the logbook filling playthrough 8. Conquest is practical for this since your units don't gain exp in DLC and non-cannon maps, so you can grind supports without modifying your units' level and stats/weapon ranks. Good recruitment swap playthroughs to you, I hope it helped! If you have other tips to add, please go on. I think "new players" or simply players who weren't familiar with the einherjar and logbook functionnalities can appreciate any information they can find. Good thing: you can do it legally (unlike having a copy of a rom if you don't have the game) and no one can forbid you from doing that.
  2. Hi, I wanted to try a run with Witch Rinkah, no skillbuying for her, reclass as soon as My Castle is accessible, and Malig Knight/Wyvern lord Felicia (wen for Malig knight for magic growth but might end in wyvern lord with magic weapons). Well, doing that on hard in BR, and so far it's very easy, Rinkah has approximately the same defence as average Silas, enough speed to double every ennemy except swordies/thieves/ninjas, average mag (although with witch base mag she has about the same magic as Orochi, while having more HP, def and way more speed). So we have a hard hitting magic unit with cavalier level defensive abilities, free tonic/potions seeking to save money, and she kills everything except anti mage units in 1 round. Felicia has average strength and def with above average magic and resist compared with similar units, early access to str+2, lv 10 wyvern skill to switch places, savage blow, soon trample, giving her 7 physical damage vs non mounted ennemies and 5 magic damage. She can also get rally def whenever I switch her to wyvern lord and then sword breaker for easy axe berserk. I also picked up Setsuna, don't know which class she's gonna go into, maybe ninja after lv 10 archer for quick draw and more strength/def/HP so she can pick locks and poison strike. I guess she makes a good master ninja/mechanist depending on what you want her to do (mechanist allowing her to use her bow rank and stronger weapon type is nice too with bonus movement being quite useful in some situations with BR open maps). I also found out how useful it was to pair Hinoka with Setsuna in their intro map since Setsuna can double and tank mages and double onis with Hinoka backpack (she 3HKOs the onis in this chapter at base). Don't know who I'm gonna use on top of them. MU is really stat screwed (only stats that got more than 2/3 level ups at lv 8 were HP and strength, making him/her a fighter with swords and dragonstone...with Charlotte level defensive stats and Silas/Effie level speed, so I'm not using MU outside Felicia backpack, which he does well anyway). I like the vanguard and Lodestar skins so I might use some males with DLC classes. Just don't know which ones are gonna be the chosen ones. Now I let you suggest things to try since I've largely seen in my diverse playthroughs that weird class paths often make the best units. Who should get lodestar in your opinion? The class is really poor growths-wise and sword locked, a poor man's swordmaster/master of arms.
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