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Found 42 results

  1. Hello to all the people of Serenes Forest! Long hibernating member HHS here with a new Fire Emblem romhack. Well, sort of new. Years ago my friend Mariobro3828 and I started the Romhack Fire Emblem: Decay of the Fangs. Well it's been a hell of a year and after nearly a decade, the story will finally conclude! I'd like to introduce: FIRE EMBLEM: BLACK FANG (Link above for the Wix Website) The Fang's Justice is Absolute The Four Fangs have fallen. The Black Fang is dead. Its purpose polluted, its vigilantes vanquished, it's now up to a small band of survivors to vindicate its legacy and in the process, bring revolution to Elibe. Take command of a rogue faction with a never-say-die attitude and a penchant for violence. Directly following the events of Fire Emblem and setting the stage for Fire Emblem: The Binding Blade, Fire Emblem: Black Fang is an original story of disenchanted renegades fighting to survive against cutthroats, the nobility, former allies, and gods among men. This is a game about survivors of the Black Fang being forced to find new meaning after Hector and Eliwood decimate their army. Tonally this game is a bit darker and more adult oriented than most Fire Emblem games with a few serious and earnest moments, but it is mostly intended to be a bit silly. The game is inspired as a tribute to the members of the Decay of Dragons forums whom many of the characters are based on. If some jokes don't land for you, please overlook it with this in mind. The game is not finished but it was important to me to lay down the bones of the main story. It can be played from prologue to epilogue, all 25 plus chapters. I'm working on a chapter guide on the Wix site with the chapter unlock conditions (though later chapters will often have characters explain what to do in the prep fortunes). At the time of writing, not all supports are complete but just about 180 are (meaning 60 through to A rank). Some actions have consequences. It is impossible to keep every recruitable character alive. Patch: The UPS can be found here. (Apply to Fire Emblem Blazing Blade) {UPDATED 1.07 2/22) Discord channel: https://discord.gg/hhwtCjUbU2 Gallery (avoided major potential spoilers) This Fire Emblem Romhack could not have been possible without the extensive support of software, art, and music contributors. As the project is almost a decade old, I have lost the names of some of the early contributors. If you have designed a sprite or software that was used in game that was not properly credited, absolutely do not hesitate to let me know. I will immediately add your name to the list of contributors! If you would prefer to have your work removed, please contact me via Discord (link below). Discord channel: https://discord.gg/hhwtCjUbU2 Bugs can be shared in through the Discord as well as general thoughts about balance and design. I'm certain there are better programmers out there that could make suggestions as well and I'd be thrilled to tap into any and all resources to make this game the best possible. Development is an ongoing process and errors/mistakes will be made, please be patient. Special thanks to Supports can be viewed in game because all are unlocked in the menu without triggering them in game. Meaning you can go back and read everything without having used it before. BEWARE you may spoil late game surprise characters if you view this on your first playthrough. Completed supports can be found here: Supports As mentioned, this passion project is still a work in progress so please post any constructive feedback, questions or advice here or in the Discord. I kinda don't know what to expect because I haven't been active in the romhacking community in recent years.
  2. So I was just curious how feasible it would be to recreate all of FE 6 or 7 within FE8. I imagine using FEbuilderGBA would help. Do you think you could just copy and paste the entirety of one of those games and insert it into FE8? I was just thinking about this because it would be cool to bring the branching promotions to the older game. What do other think about this?
  3. Play the hack here: https://drive.google.com/file/d/1D7yayrLJXeiCs0fmoum0OYS-b-nA4EvB/view?usp=sharing More details here: https://feuniverse.us/t/fe8-black-dragon-arc-1-the-wolf-and-the-swan-ver-1-0-in-progress/10477 This is very rough and not exactly great, but then again, this build of the hack was made in just over a month entirely by me. Hope you enjoy it, and even if you don't, I appreciate your feedback (provided it's constructive in nature). I'm frankly just glad to even be able to have made this.
  4. Today I made the first chapter of a new rom hack. This was the first time I had made any rom hacks, and it turned out pretty well, I even had a house, village, custom map, and 2 customized classes in the game. As the title says, I, like an idiot forgot to save it as a ups, so the only thing i have from my work is a placeholder map sprite. I'm planning on giving it another try tomorrow and will post updates if I see anyone interested in the project. I know this is unlikely to gain any traction whatsoever but maybe when it starts functioning and i have a few chapters that will change :) y'all can have my placeholder sprite in the meantime tho!
  5. Current version (8 chapters + some drafts): FFX ups file *Use on FE8 U (This link is automatically updated as I develop.) Post last updated: May 28, 2020 If you'd like to make a chapter for this game, or contribute in another way, please join my discord server. All are welcome (eg. to follow updates and provide feedback). Random battles: Pitch: Final Fantasy 10 is an excellent game well-suited to a Fire Emblem Remake due to its cohesive and linear story line. The final fantasy series is well known and has many assets readily available. This could provide a breath of fresh air to FE Rom Hacks and open the gates for final fantasy crossovers. Enemies assets from final fantasy tactics, which can be imported into Fire Emblem. FFX script, which we'd draw on for inspiration FFX portraits are already imported, but some could be touched up. This game is a JRPG, not quite fire emblem anymore. As so many things differ from Vanilla, expect many things that could be improved on. Feedback is always appreciated. Once this hack is completed, I'd like to allow anybody to make use of the random battles code as well as any assets imported or developed for it. This would mean final fantasy monster map sprites for anyone's use. Thanks for the support, everybody. 🙂 Credits
  6. Im trying to use the original nightmare (is what I think its called) and I already did all the things like loading the rom and modules and that stuff the only thing i need help with is that it shows completly wrong growth rates, base stats and basicly everything else, idk what im doing wrong. I also tried the same rom on nightmare 2 and I have the same problems there .its not cause of the game either ( I was talking about awakening the entire time ) I tried the same thing with fates and it still didnt work properly. I dont know much about this kind of stuff and i dumped the roms myself so theres prbly something wrong with them. Thx so much for the help in advance :D
  7. Hi, I am editing a rom for personal use in which I change some characters and I would like to know if there is any way to change the name in all the dialogs at once and not every time the real name appears, for example I want to change "Seth" for my name "Elgard" but I want to do it in a faster way since there are many characters that I am going to change their names, the story of the game remains unchanged. the only thing I am looking for is to change the dialogues in which "Seth" appears for "Elgard". it's possible?
  8. THE FIGHT FOR FREEDOM Version 1(It’s better than last time!) Day of Release: Aug, 14, 2020 Current Release: V1 Notice: Supports Unfinished. Credits: Other Utilities: FE Universe Graphics Directory Maps: The Iron Fortress(MrGreen3339) Death Mountain(MrGreen3339)(Original Map Name Changed) Some Maps(FE Universe Map Directory) Music: The Knight’s Pride(Agro FE Universe) Lower Brinstar(MrGreen3339) Final Map Gaiden(MrGreen3339) Anthem of Valor(MrGreen3339) Verdane Army(MrGreen3339) Attack(MrGreen3339) Defense(MrGreen3339) Battle Preparations(MrGreen3339) FE6, FE7 & FE8 Music(Nintendo) Castlevania Music(FE Universe Music Directory) Portraits: FE6, FE7 & FE8 Portraits(Nintendo) George(MrGreen3339) Evius and Other Characters(Portrait Directory FE Universe) Dialogue: Myself Items: Blue Sword(Effective against various terrain units.)eg; Pirates, Berserkers, Brigands,etc.) Partisan Legendary Weapons RR’s Sword Flame Sword Short Axe All Promotion Items replaced with Master Seals Social Media: Join my Server Here:https://discord.gg/XFg7jAu 1 Follow Me on Twitter:https://twitter.com/yamievius1706 https://feuniverse.us/t/fire-emblem-the-fight-for-freedom-rom-hack-v1/9170
  9. I was thinking about this, and If Sharena haves her GBA-styled sprite? And also Alfonse, Anna, Fjorm and another Heroes charactera haves their GBA-styled sprites too? I don't know.... Is this a great idea, or not. Because, Heroea is a Mobile game, and isn't canon at all, and more difficult to make the rom hack project.....
  10. Hey again, I made this post before, but because it was late at night, i kinda fell into the abyss or I just didn't put enough info or.... something. Anyways, I'm looking for someone to make me some custom battle animations for my FE8 ROM Hack, Fire Emblem: Legacy of the Wind. I'm not active on her in the slightest, so if you go looking for it you wont find anything. I've looked on Emblem Anims and through multiple threads, but I can't find what I'm looking for. The closest thing I could find for my main lord was the "Dragoon" animation off of Emblem Anims, but its too over-designed to be a Tier One class, and I cant find anything to serve as a tier two. I am of course willing to pay as much as is needed to get the work done, I'm just really tired of having to use Ephraim's Animations as a placeholder for my Tier One animations. So, as a summary, I am looking for: -One Tier One Spear Wielding Class animation (Preferably with a Jump-Critical animation like the dragoon) -One Tier Two Spear and Bow Wielding Class Animation (This one with a mount) -Map Sprites for both classes -And potential for more commissions based on the work. I don't really know how the messaging system works here, but if you really want to message me about this stuff, please hit me up on Discord. My tag is MorbidCuriosity#5671. I look forward to any and all applications. Thank you.
  11. Hello there my friends, I'm new to the forums and I want some suggestions for playing the GBA fire emblems romhacks (Fire emblem 6 and 7). Last week i've played this Sacred Stones Reskin and Rebalance: Oh man, let me say this is a wonderful romhack, top of the line in my opinion, very nice sprites and animations, a lot of diverse skins for a lot of characters, and new custom classes too. So, I don't know many reskin romhacks for FE 6 & 7, can you guys indicate me a top quality reskin (and rebalance if comes together, but i truly want is a reskin), like this one I've linked, romhack for both FE 6 and 7? Observation: I don't want romhacks with custom story, like The Last Promise, I want romhacks with primarily top quality reskins for the original story of Binding Blade and Blazing Blade.
  12. I'm currently Doing Fates Custom Bond unit challenge run. The only hack I use is the bond unit apperance and class creation tool, rest of gameplays stays as normal though the whole run. Anyone is welcome to join regardless of whether you have game or not, this is open request. Anyone is welcome to request your custom bond unit stats for my playthrough: * Your MU name, class, skill, apperance, and stats for my custom bond unit only playthrough. * For anyone wants their specific hair style and apperance, use this customizer as reference to comment down below. * You can freely choose any MU's hair color you want including colors that are not avalible ingame. If you want to have custom color, here is a website for the hex color code and please type the hex code down in comments. * Any accessories outside of customizer they want for their MU are optional to have, please type down the item you want. Here are the rules: * Unplayable class (except Minerva's Pegasus Knight) and enemy exclusive item are not allowed. * No swimwear and Japan exclusive accessories such as pumpkin head are not allowed for their decoration. * One person can only have 1 bond skill, Due to the limitation, MU's genders are restricted through bond skill, thus the personal skill you are choosing is also your gender's choice. Here are the lists of gender and bond skill Custom Bond unit Submission Example: Name: Neo Boon/Bane: +spd -luck Class (Advance): Paladin Personal Skill: Sol Hair Color Hex: #61453F Accessories (Optional): Flower Braids Apperance (Optional): Face 3, Hair 6, Hair Clip 3, Facial Feature None
  13. Project "Not Thracia" - A Novice's Attempt at Reworking FE6 Overview Let's be honest...Roy's never felt great to use. He moves very slowly, has a late promotion, and doesn't offer value at the vanguard. Oh, and FE6 hit rates? Ugh! So, inspired by Leif and a few Thracia things, it occurred to a few friends and me that we might be able to change some of that. With nothing more than a misplaced sense of optimism and some faint memories of learning x86 ASM in college, I began this FE6 rework: Project "Not Thracia." Notes: This was designed & tested exclusively on FE6 HM. No custom animations/sprites were added; this is a basic hack with minimal ASM. Uses gringe's translation patch. Patching Instructions Install a UPS patcher from (http://www.feshrine.net/hacking/patchers.php). Apply .ups patch. You'll want to check the "ignore" box for errors! Enjoy! Gameplay Changes I personally love FE6 HM; it's my second favorite difficulty from FE4-SoV, right behind FE12 H4. With that in mind, we set out to try to make a few adjustments while not messing with how the base game plays too much. Here's a few high-level categories we identified: For a complete list of changes made, see this README. Leadership System This was the biggest change to the game I made, and it takes two things into account: FE6 support grinding is slow and tedious for the efficient player. FE6 hit rates can be janky. Unit Calibration Here are some of the more interesting changes that have been made and a brief discussion of the thought processes behind them. There are a few that I didn't bother to go into detail here, see the README for the full list. Weapon Calibration Some weapons have atrocious hit rates, but buffing these also powers up enemies that use them. For example, I wanted to make Short Bows a little scarier/useful, so they've got +5 to hit from vanilla. Other weapons, like the Steel Bow, are rarely enemy-equipped, but are important for the player (e.g. Steel Bow for Sue), so that has a +5 to hit as well. See the README for the complete list! Links [v2 Patch download] [v2: README + changelog + credits] A big thanks to the folks on the HMNG discord and the FEU discord for helping make this foolish dream of mine come true. FAQ (gathered from Reddit thread) Q: Will you be making any additional changes to this hack? A: If the hack is received enthusiastically, then, yes! Q: Will you be supporting the other translation patch? A: If interest leads to another iteration, I could look into rebuilding these changes onto the other patch, but it's tedious work. I'd need motivated testers to make sure the build is stable and bug-free. That being said, every change and both ASM routines are accessible and documented on Github. There's nothing stopping anyone with the right skills from rebuilding the patch. I'd be happy to support anyone who'd want to take the initiative to do that. Q: How can I support the hack? A: If you like what you see and/or you're interested in helping tune a next iteration, the best thing you can do is give the hack a playthrough and get in touch with me. I don't plan on working on this anymore, besides emergency bugfixes, but enough interest could change my mind. Naga bless, and have fun! Q: Is this compatible with Leafy's FE6 Recolor project? A: Yes, it is! When patching, you'll want to check the "ignore" box. Q: Which translation patch does this hack support? A: gringe's!
  14. I've noticied in Know Your Meme, a fan made sprite was posted in Fire Emblem: Three Houses entry, Is Edelgard von Hsresvelg's GBA sprite in Full body. Is made by BuskHusker, just like the style of The Blazing Blade artist, because, Three Houses has another character designer, Is Kurahana Chinatsu, the person who designed the characters from Uta no Prince-sama, instead to the Awakening and Fates artist. And I found an another one from this latest installment, but in a Fake animated gameplay: https://www.pixiv.net/en/artworks/76939541. Is Dimitri, and is made by sameduma from Pixiv. Well, I guess this rom hack is going to be planned, but Im not sure if this rom hack is going from The Sacred Stones or The Blazing Blade? I thinks The Sacred Stones ROM Hack it's a better Idea for me...... Meh.....
  15. Soooo I'm looking to develop an fe hack but am not able to do it all on my own due to time constraints so this is a 'call to arms' if you will of budding fe hackers to band together and hopefully make something worth a dam So if your interested just comment on this with what you can do and we will try and take things from there
  16. Hey guys im new to this site but i have a small group of friends online and we have the idea for a fire emblem fan game, id like to discoss it more on my discord, idk if i should be posting this here or not, i tried to post this in another section but it wasnt working? So im sorry to the admins in advance if this breaks some kind of rule, but anyways i need people to help with the romhacking as well as with story and characters, also i would be paying whoever is romhacking the game, the story is a bit on the long side explanation wise, but there are 7 main protaganists, and they all have seperate views, i know it sounds clunky but like i said, join the discord and ill inform you as soon as possible, thank you!
  17. What is Fire Emblem: Dawn of Dusk? Fire Emblem: Dawn of Dusk is an FE8 rom-hack I've been working on for the past couple of months. It's heavily influenced by FE4, from the graphics to the gameplay! If you're interested in helping, DM me on Twitter! (Link below) Story February 27th, Year 891, Belmisian Calender The dukedom of Fals is destroyed by unknown invaders. The Duke and his family are thought to be dead, except, unknown to all the denizens of Belmise, one survived. Clovis von Fals, son of Duke Vidar von Fals, runs in the dark night, hoping to reach his cousin's duchy to seek aid. In a nearby village, a seer and their band of allies awake to find a royal-looking man fighting against an army. Coming here due to a vision, they believe they've finally found the one they're looking for; the one who will help change the future. Features Dismounting/Mounting: With mounted units, you can make them dismount from their mounts! This can get rid of their weaknesses while adding new ones! Avatar (Shilo): You can play as yourself (if you wish) in the game! The avatar's portrait is made to be gender neutral so you can decide who you are! You can input your own name*, or go with the generic name, Shilo. Skills: Like most modern FE games, there are skills! Each unit gets a personal skill and each class has their own too! New and Old Classes: Many older classes return in this game, most of them from Genealogy of the Holy War! There are also newer ones and three-tiered promotions! Screenshots Credits Links v3.0 Download: https://drive.google.com/file/d/1BxPPfrOfGu33ncrRkFyR2QyCS0JLuKcN/view?usp=sharing Changelog: My Twitter (for updates on the game and me being stupid. If you want to find all info on the game, check out #DawnOfDusk!): https://twitter.com/byliyth
  18. One of my RomHack projects right now uses the FE7 engine, and I want to utilize the CG screens. I was wondering if anyone would be interested in illustrating certain scenes for me at what they consider as a reasonable price. If anyone is interested, I would love to describe what needs to be illustrated and haggle on the costs.
  19. I'm trying to put apocalypse into a romhack of mine, but I can't find a way to get it in, is there someone who can help me with this?
  20. I'm trying to insert magic animations like Apocalypse, Gleipnir, Naglfar, demon surge, shadowshot, etc. into the rom hack for new tomes and i'm not sure how to make it work.
  21. I'm currently making a rom hack and I'm not good enough to create a battle animation if my life depended on it, and honestly there's a lot to make as there's gonna be third tiers, and to be frank, few third tier animations exist. There's of course gonna be unique lord animations among other things. And since I can't make them myself that well, I'm in need of someone who can make them.
  22. I have a request for a unique lord animation that requires all physical weapon types (and no item), it's basically a man on a giant horse (like the botw one), more details will be described below.
  23. I've begun seriously working on my ROM hack, Crystal of Bonds, and while I initially did the portraits myself, there are a lot of characters still in need of portraits and only one of me. If you're interested in gaining experience and/or being on a long-term project, reply here, DM me, or join the project's Discord below. The discord has the most up-to-date demo (5 chapters currently), as well as playtesters, and we discuss game balancing, game design, and script writing on the project https://discord.gg/Kx9Wx9A Project screenshots and some of my mugs:
  24. This is my first attempt to begin an FE hacking project. This is an FE8 romhack, not FE7, since FE8 gives me more freedom in FE Builder. I've done it all on my own so far, there are 5 chapters, and I want to make sure I get as much feedback as I can before I keep rolling. Problems you have with the demo, things you want to change, things that you want to see more of as I continue working on it, or even if you want to help out, as I've done this by myself for a little more than a year now. Below are some fun things like known bugs (only one that I'm aware of currently, but I'll edit if I'm notified of more), credits, and growth rates, check those out if you like, then play my demo and hopefully have fun :D Then tell me what you liked, didn't like, what you'd change, etc. Your feedback is VITAL Creator's Notes and Things You Should Know: Known Bugs: Growth Rates for Current Playables: Credits: Crystal of Bonds Demo 1-1-19 UPS.ups If the link doesn't work, comment below and I'll fix it asap This demo is no longer up to date. I appreciate all the feedback I’ve gotten, whether here, on the Discord server, or on other platforms, but I no longer need critique for this demo. Hopefully a new, rebalanced demo will be released publicly in the future, with added chapters and less bugs. I’ll leave this demo up if anyone wants to try it in its… er… rawest form, but just keep in mind that this version is completely obsolete and commenting your critique likely won’t give me anything new to consider. Also join the Discord if you want to test the latest released version, just make sure that afterwards you tell me any bugs, balancing issues, gameplay issues, etc., that you encountered while playing it https://discord.gg/Kx9Wx9A <- Updated Discord Link
  25. Hey there! My name is Justin, and welcome to the bare bones start of what may be a little series(with any luck) The Desert's Rebellion is a story that I've had planned since like May of last year, and it's the start of a small series that I've also created. In this story, or what I would like to call Book 1: You follow the journey of the young princess Tsura, and the mage of raw talent, Miclas, as they cross paths, and work together to free their homeland from the Barbaric country of Zunbae. A Short Summary of the Story As of this moment, mainly because I kind of gave up on this project halfway through the summer, and just recently got the inspiration to try and pick it back up, I've only got about 5 chapters planned out. I also have reworked the story a tad bit. I have 0 promises as to when this will actually even begin to come out, as I have little to no experience with hacking. The most I can do at this time includes: Making the Portraits(Just the portraits, not even the animations for those portraits) and I can edit characters, classes, and maps with GBABuilder. I am currently clueless as to how I even begin to code in the events, and that's going to take the longest amount of time for me. In a perfect world, I'll hopefully be able to make patches in chapters of 5. Those patches may also include changes to old maps and characters, so I'll try to keep it informed. For now, this is about all I have. Later on, I'll make posts regarding the first 5 chapters, which will include the characters, their sprites, and a small summary of the chapter itself. For our first four characters, I will also include special info in chapter 1 just because these 4 are the only characters who have remained unchanged, and I've kind of grown to love these 4. If anyone would like to help(for instance, anyone who knows how to work GBABuilder would be a most wonderful help) then please feel free to message me. If people want to I'll also make a discord for easier organization.
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