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  1. I've always found it disappointing that FE5 doesn't present much challenge after a first playthrough other than self-imposed challenges, so I made this hack which aims to make the game more difficult and less trivialized by warp skipping. (I plan to update this at some point, and there absolutely could be issues with the game currently, so please let me know if you have any technical issues or criticisms.) Patch Download Spreadsheet with all changes General Changes: * Enemies will have increased base stats and greatly increased growth rates. * Enemies will often have stronger weapons. * Enemy spawns may be different in some maps (i.e. promoted instead of non-promoted enemies). * Generic enemies and bosses will have skills much more often than in the vanilla game, though there are not many skills added prior to Chapter 13 * Some maps have been changed in some ways to make them more difficult or to account for the other changes in the gameplay (this is mostly in removing ballista in some maps and replacing them with standard enemies) * All scroll growth rates are now 0 for all stats (they still give crit immunity). However, player units have increased base stats and growth rates to compensate. (All player unit base stats and growths list in the document below). * All warp staves before chapter 21x are either turned into Rewarp/Sleep or are removed entirely. * Most maps will have a turn limit, either a hard turn limit caused by an immediate game over screen once you reach a certain turn, or by other means forcing you to finish the map more quickly. The turn limit for each is listed in the hack document provided below. * S Drinks are no longer buyable (but they can still be attained in all the other ways they already were able to be in vanilla). I realize that some of these changes may be controversial, but I think they're important to facilitate strategies that engage with the challenges the game presents to you rather than simply circumventing them entirely, like what S Drinks and warp allow you to do for much of the vanilla game. The hack also includes many other changes in order to make the fit better with the general changes, though you could say some of these are just things I considered cool: Classes: * Warrior now has "Accost" as a class skill. * Warrior can now move on cliffs, peaks, and rivers with a movement cost of 5. * Armored units can now move on mountains with a movement cost of 6. * Female Hero now has "Sol" as a class skill, and now gains D axes on promotion instead of E. * Male Hero now gains C swords on promo instead of E. * General has increased weapon ranks. * Mage Knights (both Male and Female) now have +1 move indoors (now 6 instead of 5 in vanilla). * Male Sniper now gains 1 move on promotion (8 instead of 7 in vanilla, and this includes enemies). * Female Sniper now has "Adept" and "Luna" as class skills. * Female Wyvern Knight now has "Miracle" and "Nihil" as class skills, and has reduced dismount penalties (and so does FWyvernRider). * Prince (Leif's promotion) now gains an additional +1 to Strength, Speed, Magic, Skill, and Defense on promotion, gains A swords, and +1 move (now base 7 instead of 6). * Sorcerer now gains +50 dark wexp on promotion. * Male and Female Thief will be boosted to 10 con after promotion (however, Perne, Lara, and Lifis all have 0% con growths in this hack). * High Priest and Priestess now attain C rank Fire on promotion, along with C rank Light. * Some classes have their promotion gains changed, notable examples include FMageKnight, Sage, Sorcerer, but I can't remember all of them right now lol Items: * The Thunder Sword now gives +10 skill instead of +5 * Magic swords are now much more common. * Increased hit and lower weight on most lances. * The Brave lance is now a B rank lance instead of a Finn Prf. * Killer Lance is now C rank. * Added Shadow Spear, which provides nihil, is effective against armored units, and provides a +5 defense buff. * Vouge weight increased by 1, hit reduced by 10, now usable by Osian, Halvan, Macha, Ralph, and Galzus. * Made good axes such as Silver Axe and Killer Axe far more common among enemies. * Made Bow hit a bit higher all around, and some bows have reduced weight. * Killer Bow is now C rank. * Added the "Quicksilver" which is a 25 might, 110 hit, A rank bow which also provides +10 speed. * Rare tomes in vanilla, such as thoron, wind, elfire, tornado, are now much more common. * Dire Thunder weight reduced to 8, and is now an A rank thunder tome instead of an Olwen Prf. * Thoron weight reduced to 7 from 9, hit increased to 75 from 70, and crit reduced to 10 from 20. * Tornado now has 10 might, 105 hit, is B rank wind, and provides a +5 speed bonus * Bolganone (A rank fire) and Aura (A rank light, provides nihil and charm) are now usable. * Added "Nightmare" (B rank) which is a low damage, low accuracy dark tome which sleeps on hit. * Added dark Nosferatu (A rank), light nosferatu has been renamed "Resire" and has vanilla stats. * Jormungand now has 14 might, 75 hit, 9 weight, and also provides a +5 defense buff. * Wind changed to 95 hit, 4 might, 0 weight * Grafcalibur is now a C rank wind tome * Elfire is now 85 hit, 13 might Many other changes that are covered in full in the document on this page Unit changes: * Miranda and Misha now have the "Nihil" skill. * Selphina now has the "Vantage" skill instead of "Accost." * Sara no longer has the "Wrath" Skill. New supports: * Macha <- Brighton,10 * Halvan <- Leif,10 * Mareeta <- Leif,10 * Mareeta <- Saias,10 * Schroff <- Amalda,10 * Amalda <- Schroff,10 * Alba <- Kane,10 * Kane <- Alba,10 * Shannam <- Homer,10 * Homer <- Shannam,20 * Miranda <- Conomor,10 * Karin <- Misha,10 * (The already existing Misha <- Karin support has been boosted to being a 20 support) Thanks to everyone in the fe5 hacking community who helped me with all of my annoying questions regarding hacking, especially Miacis and Zane Avernathy. Also, thank you all the people in fe5 hacking hel who provided feedback on some of my ideas. I had no experience in hacking prior to making this.
  2. I made this hack in 1 day its a mini game combining chess with fire emblem mechanics. The gameplay is simple, just a bunch of units throwing sacred weapons at each other's faces in a small space without terrain. You cannot rescue since enemies cannot. You can also level up once to gain bonus stats from the character's growth rates. https://www.mediafire.com/file/4an9on93i32u1lp/chess.rar/file
  3. Hello to all the people of Serenes Forest! Long hibernating member HHS here with a new Fire Emblem romhack. Well, sort of new. Years ago my friend Mariobro3828 and I started the Romhack Fire Emblem: Decay of the Fangs. Well it's been a hell of a year and after nearly a decade, the story will finally conclude! I'd like to introduce: FIRE EMBLEM: BLACK FANG (Link above for the Wix Website) The Fang's Justice is Absolute The Four Fangs have fallen. The Black Fang is dead. Its purpose polluted, its vigilantes vanquished, it's now up to a small band of survivors to vindicate its legacy and in the process, bring revolution to Elibe. Take command of a rogue faction with a never-say-die attitude and a penchant for violence. Directly following the events of Fire Emblem and setting the stage for Fire Emblem: The Binding Blade, Fire Emblem: Black Fang is an original story of disenchanted renegades fighting to survive against cutthroats, the nobility, former allies, and gods among men. This is a game about survivors of the Black Fang being forced to find new meaning after Hector and Eliwood decimate their army. Tonally this game is a bit darker and more adult oriented than most Fire Emblem games with a few serious and earnest moments, but it is mostly intended to be a bit silly. The game is inspired as a tribute to the members of the Decay of Dragons forums whom many of the characters are based on. If some jokes don't land for you, please overlook it with this in mind. The game is not finished but it was important to me to lay down the bones of the main story. It can be played from prologue to epilogue, all 25 plus chapters. I'm working on a chapter guide on the Wix site with the chapter unlock conditions (though later chapters will often have characters explain what to do in the prep fortunes). At the time of writing, not all supports are complete but just about 180 are (meaning 60 through to A rank). Some actions have consequences. It is impossible to keep every recruitable character alive. Patch: The UPS can be found here. (Apply to Fire Emblem Blazing Blade) {UPDATED 1.07 2/22) Discord channel: https://discord.gg/hhwtCjUbU2 Gallery (avoided major potential spoilers) This Fire Emblem Romhack could not have been possible without the extensive support of software, art, and music contributors. As the project is almost a decade old, I have lost the names of some of the early contributors. If you have designed a sprite or software that was used in game that was not properly credited, absolutely do not hesitate to let me know. I will immediately add your name to the list of contributors! If you would prefer to have your work removed, please contact me via Discord (link below). Discord channel: https://discord.gg/hhwtCjUbU2 Bugs can be shared in through the Discord as well as general thoughts about balance and design. I'm certain there are better programmers out there that could make suggestions as well and I'd be thrilled to tap into any and all resources to make this game the best possible. Development is an ongoing process and errors/mistakes will be made, please be patient. Special thanks to Supports can be viewed in game because all are unlocked in the menu without triggering them in game. Meaning you can go back and read everything without having used it before. BEWARE you may spoil late game surprise characters if you view this on your first playthrough. Completed supports can be found here: Supports As mentioned, this passion project is still a work in progress so please post any constructive feedback, questions or advice here or in the Discord. I kinda don't know what to expect because I haven't been active in the romhacking community in recent years.
  4. Hi, everybody. I already made a post on FEUniverse, but I thought I should make it here as well. This patch exists in order to bring some of the amazing changes in the hacking community to the base games of Fire Emblems 6, 7, & 8 as well as fixing bugs/localization issues. The idea is to attempt to create a hack that doesn’t create an alternate experience to the base game but, instead, an enhanced one. Major changes include: QOL fixes like HP bars, toggling animations with L, viewing the danger zone with Select, fast unit/text speed by default, etc. (FE7 & 8 only) Casual mode added All difficulty modes available at start in FE6 & FE7 along with a fully unlocked support viewer and sound room for FE7 & FE8 Errors brought on by localization fixed (FE7 & FE8) Option to remove localization changes (especially in FE8) in order to bring the games more in line with the Japanese versions or add additions made in the Numbers patch (FE6) Check out the READme for more info. Thanks for checking this out. Let me know if there are any issues/feedback you want to give. Hope you enjoy! NOTE: I'm tired of editing the link here and on FEUniverse. Please check out FEUniverse for the link in the future.
  5. Hi. Im about to start SGW romhack but i need to decide some things first. 1. I do not want to use fatigue mechanics, but im afraid it will make the game too easy. Should i play on Hard if im not using fatigue? 2. I can pick 0 Growth rates and 100% GR. But what does it mean? Will units not get stats at all on 0? And always max stats on 100 gr? What would be the purpose of 0 GR?
  6. This is a hack which removes FE4’s fixed Gen 1 pairings (Sigurd/Deirdre and Quan/Ethlyn). This allows Sigurd/Quan to be fathers for other children, and for other male units to be fathers for Seliph/Leif/Altena. Some info which may be useful: Deirdre and Ethlyn's love bases and growths I used Finn’s growths as a reference since he’s around for mostly the same time period as Ethlyn is. It’s not (supposed to be) possible to pair Sigurd and Ethlyn. Hopefully I don’t need to explain why… Sigurd and Quan's love bases and growths These should probably be tables but IDK how to make those. :V I’m too lazy to calculate bases and growths for all possible children. Maybe I’ll do it later. What happens is Deirdre/Ethlyn are unpaired: Default pairings A few gameplay tweaks were made to accommodate the new pairings. Gáe Bolg can now be inherited in the same way as Forseti and the Valkyrie staff. One of the Steel Lances in the Chapter 8 Vendor was moved to Altena’s starting inventory, to avoid a case where she winds up without a weapon. Tyrfing is still obtained in Chapter 10, but the Palmark even is now activated by Sigurd’s primary child. Patches for headered and unheadered roms may be found on Github. Caveat: I haven’t tested this all the way through, because I’m lazy. I used a modified save to test inheritance + all of Gen 2, and I did some testing from the Prologue - Chapter 3. I think that should cover everything I need to, but it’s possible I missed something. This may be a relatively small change in the end, but I hope everyone has some fun with it.
  7. Hello good souls 🙂 I'm working on an individual localization project of FE Awakening. I'm now dealing with UI of the game. The thing is, I can easily modify UI and make it work on Citra (custom texture) but the real 3DS does not support custom texture, so I must switch to another solution. And that's why I posted this thread to ask for community's help. I used ctpktool and FEAT to extract, modify and repack the .lz UI of game (attached is the original dumped file). When I put back the packed .lz to romfs\ui and open game, after "Press any button" screen, the game turn green screen, which means I failed. So anyone here can lend me a hand on how to resolve the issue? I truly appreciate that 🙂 filemenu_E.ctpk.lz
  8. Version 2.0 is here! Over four years after the original release, version 2.0 of FE5 Reverse Recruitment is here! The hack has been completely rebuilt using newer hacking tools. Major changes include: The patch now includes the Lil' Manster translation and QoL patch. All credit goes to Miacis and the rest of the Lil' Manster team. For details on the Lil' Manster patch, see here. No currently known glitches Personal weapons are the same as they are in vanilla - no wacky makeshift personal weapons anymore Ronan no longer uses swords, and other similar weird work-arounds have been removed Characters generally have correct palettes in battle (A few characters will use default palette until they promote). Character portraits are changed during dialogue (Note: portraits are not changed during the world map sequences) A few units have some different weapon ranks on secondary weapons, since weapon ranks now follow a new formula when swapping characters that don't have the same number of weapons Authority stars are now swapped, instead of being based on the original unit. Special events items have been changed to be relevant to the unit Some chest items in the Manster arc have been updated to be more relevant for the units you have Other minor changes that are inherent to the fact that the hack was rebuilt Screenshots Patch V2.01 Patch This is an IPS patch, so you will need an IPS patcher such as FLIPS to apply them. The patch should be applied to a clean, japanese, unheadered, V-ROM version of Thracia 776. You will know the ROM is unheadered if the filesize is 4096 KB. Spreadsheet I have created a spreadsheet with a list of which units swap, unit stats, and special events. See here. FAQ Do characters have their normal growths? How did you calculate the character base stats? Character growths are kept the same. Base stats were calculated by either leveling or "deleveling" characters to their new level, and adding in or subtracting promotion bonuses as necessary. When leveling or "deleveling" characters, all promotions were assumed to occur at level 10. What about Weapon Ranks? Weapon ranks are based on the character that is being replaced. Example: Vanilla Dagdar had A rank in Axes, E rank in bows. Amalda, who replaces Dagdar, now has an A rank in swords, and an E rank in staves How do you get through Manster without a thief? Every character that joins in the Manster arc now joins with 3 door keys in their inventory, so there are plenty of door keys to get through Manster. Some additional door keys have also been added to enemies throughout the Manster arc. Why doesn't Galzus have insane health like he does in vanilla? Galzus's HP is the one stat that is nerfed from what it "should be" based on the calculations for balance. It won't work in my emulator. What should I do? Use SNES9X. The English patch expands the size of the ROM, which some older emulators don't like. Who are the route split characters? A Route Characters: Brighton (Alba must be dead or unrecruited), Macha, Lifis, Dagdar B Route characters: Ronan, Marty, Eyvel How do supports work? Supports are based on the new characters. So Galzus only supports Mareeta, he doesn't support most of the army like Leif does. Credits Credits to Miacis and the Lil' Manster team for the translation and QoL improvements, and this hack was built with the Lil' Manster teams hacking tools. Many thanks to ZaneAvernathy for all of his work in FE5 dissassembly. Also thanks to Kirb who helped me with some documentation during earlier development of this hack. V2.0 Changelog V2.01: Fixed an issue where Galzus's authority stars underflowed.
  9. Hey there, I'm working on a project that requires i get lots of oddly specific video footage from things in FE1 that's near impossible or would be super complicated to do through gameplay, I need an easy way to get any item i want and give enemies specific weapons, Though any other hack or cheats would be helpful as well, Basically i need to be able to orchestrate any fight i need so if anyone knows a way i would greatly appreciate the help
  10. This has been a project LONG in the making. Working on and off for about 3 years. I set a hard goal to release it before the end of the year, so while it's a little rushed and incomplete in places, I was determined to hit my target!! The gameplay/chapters are all complete and playable! Though there is a bunch of other work to do (events, portraits, probably bugs etc). Updates may be a little slow, but I'd be disappointed if I didn't get around to polishing this up some more. I have also never posted a ROM hack before so please let me know if I'm breaking any etiquette etc. DOWNLOAD LINK: https://drive.google.com/drive/folders/1_rv5S7pVdU60mhLUDCcGddG10JhrXIx2?usp=sharing Important note: I have never touched this outside NORMAL difficulty. I do not know what happens if you select the others. I'm sure things are missing or maybe I already fixed them and forgot to cross off the list, regardless, here is the list of work I am aware of. If you would like to help me in making this ROM the best it can be, please provide feedback as best you can! Weather it's about a bug, or just your personal opinion on what you think about the difficulty/item distribution/anything else, drop it here or in a DM to me wherever I can be found! If you have interest in playing this ROM on YouTube/Twitch/elsewhere, please let me know so I can come and check it out! Thank you so much to anyone who takes a swing on my first attempt at a ROM hack, and I'd greatly appreciate it being shared around!
  11. I have both a decrypted .3DS and a cia of Awakening, but I have not been able to get the game to be randomized. I have tried extracting, modding, and then repacking the romfs folder back into both the .3ds and .cia but neither seems to have the randomization, as if nothing changed. I followed the steps for the randomizer best I could but I can't wrap my head around why it isn't working. Does anyone have any clue? All forums I've looked at having given me any help and have been dormant for a while.
  12. Hello everyone, I'll introduce myself if it's needed, I'm RedMageKnight, I'm a young male adult and I'm French living in France! This will be my first time trying to acchieve such a thing which I'm eager and nervous since it's my first time, the crossover part of Fire Emblem will only take it's gameplay and storytelling without the war part or politic part because it will obviously not work as a time setting such as Land Before Time which is prehistory, also I want to create a rom with the normal growth rates I chose for each playable characters and one at 100 percent growth because I know players such as myself like that, the rom will be called Stone of Cold Fire as a reference to Land Before Time VII. Now with that out of the way and without further wait here down bellow is the list of playable characters, recruitable characters and recruitable enemies: Littlefoot: Littlefoot is the protagonist and one of the main character of Land Before Time introduced in Land Before Time I so he will be the Lord of the romhacks/ Class: Lord that can use Anima, Light and Staves; he's in the prologue and starts at level 1. Cera: Cera is one of the main character of Land Before Time introduced in Land Before Time I/ Class: Fighter that can only use Lances; she's in the prologue and starts at level 1. Spike: Spike is one of the main character of Land Before Time introduced in Land Before Time I/ Class: Knight that uses Swords; he's in the prologue and starts at level 1. Ducky: Ducky is one of the main character of Land Before Time introduced in Land Before Time I/ Class: Pirate with Cleric perk of using Staves but including Swords and Anima; she's in the prologue and starts at level 1. Petrie: Petrie is one of the main character of Land Before Time introduced in Land Before Time I/ Class: Wyvern Rider that uses Swords and Anima; he's in the prologue and starts at level 1. Chomper: Chomper is one of the main character of Land Before Time introduced as a secondary character in Land Before Time II before becoming a main character in Land Before Time TV series/ Class: Mercenary (M) that can use Light and Staves along with Swords; he's in the prologue and starts at level 1. Ruby: Ruby is one of the main character of Land Before Time introduced in Land Before Time TV series/ Class: Mercenary (M) that can use Bows along Swords; she's in the prologue and starts at level 1. Grandpa Longneck: Grandpa Longneck is the Jaigen of his rom hack and one of the secondary characters introduced in Land Before Time I/ Class: Paladin that can only use Swords; he's in the prologue and starts at level 1 but as a green unit and only becomes playable in chapter I. Grandma Longneck: Grandma Longneck is one of the secondary characters introduced in Land Before Time I/ Class: Paladin that can only use Swords, I don't know which chapter she becomes playable for now but she starts at level 1. Hope: Littlefoot's Mother or Mama Longneck as she's also know by fans is one of the secondary characters introduced in Land Before Time I, brought back to life in some way and Hope is the non-canon name I decide to give her./ Class: Paladin that can only use Swords, I don't know which chapter she becomes playable for now but she starts at level 1. Mama Swimmer: Mama Swimmer is one of the secondary characters introduced in Land Before Time I/ Class: Pirate that can only use Lances; I don't know which chapter she becomes playable for now but she starts at level 15. Papa Swimmer: Papa Swimmer is one of the secondary characters introduced in Land Before Time I/ Class: Berserker that can only use Swords; I don't know which chapter he becomes playable for now but he starts at level 1. Topps: Also known as Mr Threehorn or Topsy by fans is one of the secondary characters introduced in Land Before Time I/ Class: Warrior that can only uses Swords; I don't know which chapter he becomes playable for now but he starts at level 4. Sharptooth: The one, the only, the Sharptooth, one of the responsible of Littlefoot's Mother which he helped the most to achieve, broght back to life by some way like her as well, also it will be the most lengthy recruitable character for obvious reason, he chase you on certain maps,he is the main antagonist introduced in Land Before Time I, but he's not a villain, there's a difference between an antagonist and a villian/ Class: Unknow for now; I don't know which chapter he becomes playable for now but he starts at a promoted one level 5. Rooter: Rooter is one of the secondary characters introduced in Land Before Time I/ Class: Sage; I don't know which chapter he becomes playable for now but he starts at level 1. Mama Flyer: Mama Flyer is one of the secondary characters introduced in Land Before Time I/ Class: Pegasus Knight that can only use Swords; I don't know which chapter she becomes playable for now but she starts at level 12. Strut: Strut is the second antagonist introduced in Land Before Time II/ Class: Thief; I don't know which chapter he becomes playable for now but he starts at level 1. Ozzy: Ozzy is the first antagonist introduced in Land Before Time II/ Class: Thief; I don't know which chapter he becomes playable for now but he starts at level 5. Hyp: Hyp as a bit of an antagonit role and is one of the secondary characters introduced in Land Before Time III/ Class: Unknown for now; I don't know which chapter he becomes playable for now but he starts at level 4. Nod: Nod as a bit of an antagonit role and is one of the secondary characters introduced in Land Before Time III/ Class: Knight that only use Swords; I don't know which chapter he becomes playable for now but he starts at level 3. Mutt: Mutt as a bit of an antagonit role and is one of the secondary characters introduced in Land Before Time III/ Class: Unknown for now; I don't know which chapter he becomes playable for now but he starts at level 2. Hyp's Father: Hyp's Father is one of the secondary characters introduced in Land Before Time III/ Class: Unknow for now; I don't know which chapter he becomes playable for now but he starts at level 10. Ali: Ali is one of the secondary characters introduced in Land Before Time IV/ Class: Cavalier that only use Swords; I don't know which chapter she becomes playable for now but she starts at level 2. Rhett: Rhett is one of the secondary characters introduced in Land Before Time TV series/ Class: Cavalier that only use Swords; I don't know which chapter he becomes playable for now but he starts at level 1. Dil: Dil is the first antagonist introduced in Land Before Time IV/ Class Pirate that only use Swords; I don't know which chapter she becomes playable for now but she starts at level 4. Ichy: Ichy is the second antagonist introduced in Land Before Time IV/ Class: Pegasus Knight that only use Swords; I don't know which chapter he becomes playable but he starts at level 3. Papa Sharptooth: Also known as Chomper's Dad for fans and a look-alike of the Sharptooth introduced in Land Before Time II/ Class: Unknown for now; I don't know which chapter he becomes playable but he starts as a promoted one at level 3. Mama Sharptooth: Also know as Chomper's Dad for fans, for more than a while she was the only Sharptooth that didn't copy and paste the Sharptooth's color only because it was for differenciate her from her mate introduced in Land Before Time II/ Class Unknow for now; I don't know which chapter she becomes playable but she starts as a promoted one at level 2. Doc: Doc is one of the secondary characters introduced in Land Before Time IV/ Class: Great Knight that can only use Swords; I don't know which chapter he becomes playable for now but he starts at level 5. Pterano: Pterano as a bit of an anatgonist role and is one of the secondary characters introduced in Land Before Time VII, he comes back after his banishment of five Cold Times is over which happened before the story began and this will be the chance to redeem himself in front of everyone/ Class: Wyvern Lord that can only use Swords; I don't know which chapter he becomes playable for now but he starts at level 1. Tippy: Tippy is one of the secondary characters introduced in Land Before Time VIII/ Class: Knight that can only use Swords; I don't know which chapter he becomes playable for now but he starts at level 1. Spiketail Leader: Ali is one of the secondary characters introduced in Land Before Time VIII/ Class: General that can only use Swords; I don't know which chapter she becomes playable for now but she starts at level 1. Shorty: Shorty is one of the secondary characters introduced in Land Before Time X/ Class: Cavalier that can only use Swords; I don't know which chapter he becomes playable for now but he starts at level 3. Bron: Bron is one of the secondary characters introduced in Land Before Time X/ Class: Great Knight that can only use Swords; I don't know which chapter he becomes playable for now but he starts at level 3. Tria: Tria is one of the secondary characters introduced in Land Before Time XI/ Class: Fighter that can only use Lances; I don't know which chapter she becomes playable for now but she starts at level 16. OCs have a high chances of showing up and be playable in this rom hack, I'm sure one will be because it will actually be me as a Rainbow Face. Light: Light is an OC/ Class Mercenary (M) when he becomes playable at level 1 that can uses Swords, quote unquote Bows, Anima, Light, Dark and Staves; Growth rates 100% no matter which of the two rom, 20 HP, 5 Str, 5 Skill, 7 Lck, 5 Defence and 5 Res. Here down below is a list of optional playable, recruitable and recruitable enemy characters that I might or not add: Mr Clubtail: Mr Clubtail is one of the secondary characters introduced in Land Before Time III but more known for his appearance in Land Before Time V/ Class: Knight that can only use Swords; I don't know which chapter he becomes playable if he's added or not for now but he starts at level 15. Sharptooth Flyer: Sharptooh Flyer as a bit of an antagonist role introduced in Land Before Time V/ Class: Wyvern Rider that can only use Swords. Plated Sharptooh: Plated Sharptooth is the main antagonist introduced in Land Before Time V/ Class: Unknown for now. Browridge Sharptooth: Browridge Sharptooth is the main antagonist introduced in Land Before Time VI/ Class: Unknown for now. Mo: Mo is one of the secondary characters introduced in Land Before Time IX/ Class: Pirate that can only use Swords; I don't know which chapter he becomes playable if he's added for now or not but he starts at level 1. Belly Dragger: Belly Dragger as a bit of an antagonist role introduced in Land Before Time X, he's also the only one that manage to put a main character in its maw which was Petrie but only for a moment/ Class: Pirate that can only use Swords; I don't know which chapter he becomes playable if he's added or not for now but he starts at level 13. Sue: Sue is one of the secondary characters introduced in Land Before Time X/ Class: Cavalier that can only use Swords; I don't know which chapter she becomes playable if she's added for now or not nor her level. Pat: Pat is one of the secondary characters introduced in Land Before Time X/ Class: Cavalier that can only use Swords; I don't know which chapter he becomes playable if he's added for now or not nor his level. Guido: Guido is one of the secondary characters introduced in Land Before Time XII/ Class: Pegasus Knight that can only use Swords; I don't know which chapter he becomes playable if he's added or not for now but he starts at level 1. Tricia: Tricia is one of the secondary characters introduced in Land Before Time XI/ Class: Fighter that can only use Swords; I don't know which chapter he becomes playable if she's added for now but she starts at level 1. Sailback: Sailback is the main antagonist introduced in Land Before Time XII, he's also the only one that manage to put a secondary character in its maw which was Guido but only for a moment/ Class Unknown for now; I don't know which chapter he becomes playable I he's added or not for now nor its level. Kosh: Kosh is one of the secondary characters introduced in Land Before TimeTV series/ Class: Knight that can only use Swords; I don't know which chapter he becomes playable if he's added for now but he starts at level 15. Feathered Sharptooth: Feathered Sharptooth as a bit of an antagonist role introduced in Land Before Time XIV/ Class: Unknow for now. Horned Sharptooth: Horned Sharptooth is the main antagonist introduced in Land Before Time XIV/ Class Unknown for now. Finally if this Topic has not this place here or where I put it do let me know and tell me where it has to go if I placed it wrong or erase it if it doesn't has its place here, I'll also put this on feuniverse in hope of finding more people to help me, I already downloaded and installed FEBuilder and have Nightmare GBA as well, I can also look on guides on Youtube FEBuilder to learn that way, If you or anyone you know are interested to help me acchieve it do not hesitate please, I'll need all the help I can get.
  13. Hello, Serene's Forest. I've been working on a rom hack for the last 2 or 3 weeks or so, and I think I'm ready to put out the first release of it. It is 5 chapters long so far, (prologue & chp.1-4). I have been making good, consistent progress in stuff like custom portraits, balancing, and everything else considering I'm working alone and it's my first Rom hack. I would really appreciate testers, pixel artists, or supporters to join my discord and give the game a spin. Any feedback, both good and bad are greatly appreciated. I'll put my discord link and a ups of my progress in the hack so far down below, but members of my discord get frequent updates to it and behind the scenes content. Thank you for any help or support you send my way. Edit: Also I made a trailer - https://discord.gg/98Ec7jd5CB Fire Emblem Vanguard Ver.1.ups
  14. Hello, I'm writing dialogue for my rom hack, and I've been repeatedly having an issue where a character's textbox kind of overlaps and displays incorrectly. I'll put images of the problem as well as associated things below. Thanks you for any help or ideas to fix this. The problem occurs from the "They don't look like our men." line and stops at "This is ridiculous" line SOULUTION FOUND: When a unit moves after they talk in a text event, the textbox will automatically continue to the next piece of dialogue. This is what was causing the problem because a character was moving right after talking. I hope this can help anyone else having this issue.
  15. Current Release: v0.3.2 - 14/20 chapters complete, Part I and II released (Only Part III remains!) Download the patch here (apply .ups to clean FE8 rom): https://drive.google.com/file/d/1WfmDuE3uSczT4hrYBwjhrUwXSZ4bPM3c/view?usp=sharing Join the project’s discord: https://discord.gg/MtvnF3d Overview The continent of Vaelor has known peace for decades under the rule of Farna. After a bloody war remembered vividly by the elderly, the young have grown up in a world ruled by religion. Farna governs from the Citadel, a grand castle at Vaelor’s center. The nations of Ilden, Rivale and Gerra are bound to their decisions by treaty, each forced to adopt Farna’s beliefs and submit to their will. Is freedom worth reliving the tragedy of long ago? Faith and Blood is a custom project that uses FE8 as a base for a new game. It started as a loose collection of ideas I gathered over my years playing Fire Emblem. Eventually these ideas began to be refined in my head and I started to write out a plan for a fangame. When 7743’s FEBuilder was released, I started messing around with the program and shortly after the formal project was born. I’m thankful for those who’ve contributed the hacking resources that allowed me the opportunity to make something from my ideas. For those playing, I hope you potentially start to get creative and find your own ideas to invest in. More importantly, have fun! Faith and Blood presents challenging gameplay with incentive for player action rather than reaction, as well as a serious story driven by its characters. Feedback is encouraged and I’m always hoping to improve the project! Features Streamlined Skill System- Excluding Canto and Steal, each unit and boss only have 2 skills- a personal that acts as a quirk or incentive to using them in addition to a map movement skill(Shove, Swap, Reposition, etc.) based on their class. Class and Item Rebalancing- Adjustments to class and weapon stats to make each class useful in their own niche, without overpowering the others(Knights gain swords and lances for example, while cavaliers are mono-weapon). Split promotion classes have trade-offs to make your choices matter! Varied Objectives- Escape, Defend, Seize, Defeat boss(or bosses) and Rout are all present! Chapters always present something new. Thoughtful Resource Management- Gold is available, but not plentiful. Basic supplies are common, but you will have to make choices about which advanced items to invest in! An Original Story, Setting and Cast- A new conflict to experience and world to learn about with 24 playable characters in this release! No Route Split, No Ports- I intend on finishing this project 😛 Team/Former Volunteers Bloopy- Schnoz LaurentLacroix, Vlak, Levin- Contributing Artists Credits
  16. Hello Serene's Forest, My name is Lexos, and today I present to you my first rom hack beta. This is my first Rom hack that I've ever made, and I am quite proud of it even though it is still very early on. It is only complete through the first chapter boss and I still plan on working on it. I would appreciate anyone who might play this hack's feedback on what you thought, both good and bad. I hope to get better at rom hacking and I would appreciate any criticism I can get on my first chapter. Also I've only worked on this for 2 days so enjoy. Thank you! NEW VERSION DROPS TODAY BOYS, LOOK OUT FOR DAY 3 BETA UPS Its here be warned it crashes entering the second chapterFire Emblem - day 3 beta.ups
  17. I already made this post on r/fireemblem, but I got no help Basically, want to create a Translated Patch in portuguese for Fire Emblem 9, and I kinda need help to put accentuation on the game and put the "files" on the ISO because I'm a totally noob in that I have all the the text translated "by hand", just need to put that in the ISO Any rom-hackers want to help? (If someone Portuguese see this, better, it will be helpful for communication)
  18. Project "Not Thracia" - A Novice's Attempt at Reworking FE6 Overview Let's be honest...Roy's never felt great to use. He moves very slowly, has a late promotion, and doesn't offer value at the vanguard. Oh, and FE6 hit rates? Ugh! So, inspired by Leif and a few Thracia things, it occurred to a few friends and me that we might be able to change some of that. With nothing more than a misplaced sense of optimism and some faint memories of learning x86 ASM in college, I began this FE6 rework: Project "Not Thracia." Notes: This was designed & tested exclusively on FE6 HM. No custom animations/sprites were added; this is a basic hack with minimal ASM. Uses gringe's translation patch. Patching Instructions Install a UPS patcher from (http://www.feshrine.net/hacking/patchers.php). Apply .ups patch. You'll want to check the "ignore" box for errors! Enjoy! Gameplay Changes I personally love FE6 HM; it's my second favorite difficulty from FE4-SoV, right behind FE12 H4. With that in mind, we set out to try to make a few adjustments while not messing with how the base game plays too much. Here's a few high-level categories we identified: For a complete list of changes made, see this README. Leadership System This was the biggest change to the game I made, and it takes two things into account: FE6 support grinding is slow and tedious for the efficient player. FE6 hit rates can be janky. Unit Calibration Here are some of the more interesting changes that have been made and a brief discussion of the thought processes behind them. There are a few that I didn't bother to go into detail here, see the README for the full list. Weapon Calibration Some weapons have atrocious hit rates, but buffing these also powers up enemies that use them. For example, I wanted to make Short Bows a little scarier/useful, so they've got +5 to hit from vanilla. Other weapons, like the Steel Bow, are rarely enemy-equipped, but are important for the player (e.g. Steel Bow for Sue), so that has a +5 to hit as well. See the README for the complete list! Links [v2 Patch download] [v2: README + changelog + credits] A big thanks to the folks on the HMNG discord and the FEU discord for helping make this foolish dream of mine come true. FAQ (gathered from Reddit thread) Q: Will you be making any additional changes to this hack? A: If the hack is received enthusiastically, then, yes! Q: Will you be supporting the other translation patch? A: If interest leads to another iteration, I could look into rebuilding these changes onto the other patch, but it's tedious work. I'd need motivated testers to make sure the build is stable and bug-free. That being said, every change and both ASM routines are accessible and documented on Github. There's nothing stopping anyone with the right skills from rebuilding the patch. I'd be happy to support anyone who'd want to take the initiative to do that. Q: How can I support the hack? A: If you like what you see and/or you're interested in helping tune a next iteration, the best thing you can do is give the hack a playthrough and get in touch with me. I don't plan on working on this anymore, besides emergency bugfixes, but enough interest could change my mind. Naga bless, and have fun! Q: Is this compatible with Leafy's FE6 Recolor project? A: Yes, it is! When patching, you'll want to check the "ignore" box. Q: Which translation patch does this hack support? A: gringe's!
  19. Hello, people of Serenes Forest! My name is Garo, and I’m new to the rom hacking community. I have come today to post my completed FE7 reskin, Fire Emblem 7 - Heroes. Have you ever wished you could recruit Ishtar or Eldigan? Have you ever wanted Hector, Lachesis, and Nephenee all on the same team? That is what this hack aims to do. This hack takes characters from different FE games and makes them playable in one game while keeping their unique strengths and abilities intact. Lewyn with Forseti? Check. But what about Murdock with Wishblade? Also an option. Here are some features of the hack! Playable characters from throughout the franchise: (Continent-# of playable characters) Jugdral-14, Elibe-8 , Magvel-6 , Tellius-10 , Fodlan-1 Personal weapons and legendary weapons, including Holy Weapons from Jugdral Powerful player units, but also beefed up enemies Unchanged map design, but enemy placement has been tweaked for more challenge/fun Unchanged story, but simple, quick-building supports to keep character personality intact Increased exp gain for unpromoted units And more! ~!! Quick things to know before you start !!~ - This hack was made in Eliwood Hard Mode in mind, so make sure you play that mode for the intended experience! The game will quickly soft-lock on the other modes. - Most every character is recruited using the Eliwood replacement, Lewyn. This is so you don't have to keep track of who replaces whom. - You'll be getting a lot of strong units, so I recommend playing this game as an Iron-Man to anyone familiar with FE7. - Because growth rates are so high and exp gain is increased for unpromoted units, I don't recommend promoting your best units too early, as you could kneecap yourself for those later chapters. Enemies stats get pretty high, especially in the last couple maps. But your call! - You're bound to have some questions regarding the game's quirks, so *PLEASE* don't hesitate to check out the readme and the FAQ in the dropbox. I'm confident it can answer/solve all but your most obscure issues! Plus I tried to keep it as spoiler-free as I could. 🌟👇🔗🌟👇🔗🌟👇🔗🌟👇🔗🌟👇🔗🌟👇🔗🌟👇🔗🌟👇🔗 Link to the dropbox. Download the patch! Link to the discord. Let's chat about the hack! 🌟☝🔗🌟☝🔗🌟☝🔗🌟☝🔗🌟☝🔗🌟☝🔗🌟☝🔗🌟☝🔗 For me, probably the coolest part of all of FE is the final Act of FE10, where the coolest, most powerful people in Tellius come together to kick some ass. That is what this hack is supposed to be, but with my favorite characters from my favorite games. In addition, I've always loved how GBA Fire Emblems play, but my favorite characters come from Jugdral and Tellius. In this hack, you can use badasses from different games while keeping that perfectly snappy and streamlined gameplay of the GBA games. Your team is going to be super strong, but the enemies will be too. This is meant to be a difficult, but straight-forward and rewarding hack. I would like to think this hack speaks for itself. I'm not a super experienced hacker, but I've been working on and polishing this hack for a year now, and I'm proud of it. I hope you give this project a try! *Portrait credits* *Spoilers for playable units!* Glaceo and x0_000 are twitter users who gave me their permission to use their art. All other portraits were from the FEU repo and/or labeled free to use Lewyn: Glaceo Nephenee: NICKT Ike: NICKT Hilda: x0_000 Jill: NICKT Julia: melia Elincia: Imperial, Cardcafe Tailtiu: Glaceo Haar: NICKT Ishtar: TheBlindArcher Astrid: NICKT Finn: melia Lachesis: Glaceo Eldigan: Glaceo Altena: Vampire Elf Brigid: Glaceo Ashnard: Vampire Elf, Blackavar, Chalphy Travant: Vampire Elf Wario: ruherech Mia: NICKT, Pichu, Solum, Nih, Lenh Leanne: Vampire Elf Sigurd: x0_000 Arvis: Glaceo Ilyana: NICKT Leif: melia Ayra: Glaceo
  20. So I was just curious how feasible it would be to recreate all of FE 6 or 7 within FE8. I imagine using FEbuilderGBA would help. Do you think you could just copy and paste the entirety of one of those games and insert it into FE8? I was just thinking about this because it would be cool to bring the branching promotions to the older game. What do other think about this?
  21. Play the hack here: https://drive.google.com/file/d/1D7yayrLJXeiCs0fmoum0OYS-b-nA4EvB/view?usp=sharing More details here: https://feuniverse.us/t/fe8-black-dragon-arc-1-the-wolf-and-the-swan-ver-1-0-in-progress/10477 This is very rough and not exactly great, but then again, this build of the hack was made in just over a month entirely by me. Hope you enjoy it, and even if you don't, I appreciate your feedback (provided it's constructive in nature). I'm frankly just glad to even be able to have made this.
  22. Today I made the first chapter of a new rom hack. This was the first time I had made any rom hacks, and it turned out pretty well, I even had a house, village, custom map, and 2 customized classes in the game. As the title says, I, like an idiot forgot to save it as a ups, so the only thing i have from my work is a placeholder map sprite. I'm planning on giving it another try tomorrow and will post updates if I see anyone interested in the project. I know this is unlikely to gain any traction whatsoever but maybe when it starts functioning and i have a few chapters that will change :) y'all can have my placeholder sprite in the meantime tho!
  23. Current version (8 chapters + some drafts): FFX ups file *Use on FE8 U (This link is automatically updated as I develop.) Post last updated: May 28, 2020 If you'd like to make a chapter for this game, or contribute in another way, please join my discord server. All are welcome (eg. to follow updates and provide feedback). Random battles: Pitch: Final Fantasy 10 is an excellent game well-suited to a Fire Emblem Remake due to its cohesive and linear story line. The final fantasy series is well known and has many assets readily available. This could provide a breath of fresh air to FE Rom Hacks and open the gates for final fantasy crossovers. Enemies assets from final fantasy tactics, which can be imported into Fire Emblem. FFX script, which we'd draw on for inspiration FFX portraits are already imported, but some could be touched up. This game is a JRPG, not quite fire emblem anymore. As so many things differ from Vanilla, expect many things that could be improved on. Feedback is always appreciated. Once this hack is completed, I'd like to allow anybody to make use of the random battles code as well as any assets imported or developed for it. This would mean final fantasy monster map sprites for anyone's use. Thanks for the support, everybody. 🙂 Credits
  24. Im trying to use the original nightmare (is what I think its called) and I already did all the things like loading the rom and modules and that stuff the only thing i need help with is that it shows completly wrong growth rates, base stats and basicly everything else, idk what im doing wrong. I also tried the same rom on nightmare 2 and I have the same problems there .its not cause of the game either ( I was talking about awakening the entire time ) I tried the same thing with fates and it still didnt work properly. I dont know much about this kind of stuff and i dumped the roms myself so theres prbly something wrong with them. Thx so much for the help in advance :D
  25. Hi, I am editing a rom for personal use in which I change some characters and I would like to know if there is any way to change the name in all the dialogs at once and not every time the real name appears, for example I want to change "Seth" for my name "Elgard" but I want to do it in a faster way since there are many characters that I am going to change their names, the story of the game remains unchanged. the only thing I am looking for is to change the dialogues in which "Seth" appears for "Elgard". it's possible?
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