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Found 2 results

  1. A "Rotating Choose Your Own Adventure" game is simple. It's like a regular choose-your-own-adventure game, but instead of me writing out the most popular path split for the whole story, each successive player writes what happens and then provides the next set of path splits for the next player to choose from. Here is an example. Here is another example. It is recommend you let two other people post between your own posts, so as to encourage variety, creativity, participation, etc. All that good stuff. *** Two years. For the past two years you've been locked inside your house, sustaining yourself on canned beans and your surplus of toilet paper from the start of the pandemic. Your colon hurts. So much. You need fresh air. You need human contact. You need to go outside. Provided, you haven't been outside in 2 years, so you really don't know what the world is like anymore. You assume there hasn't been a nuclear holocaust though, but even if there were, you choose to risk it. You're going to take a walk in the park. You know why? A) Being concerned for your health, you want to get fresh air and exercise B) You want to meet a pretty girl C) So you can find old dudes playing chess and test your wits against them D) Psych! The nuclear holocaust actually did happen, this is now a Fallout adventure
  2. A "Rotating Choose Your Own Adventure" game is simple. It's like a regular choose-your-own-adventure game, but instead of me writing out the most popular path split for the whole story, each successive player writes what happens and then provides the next set of path splits for the next player to choose from. Here is an example. *** It's a cold New York afternoon. You are chasing after a man on a bike. Why? A) He stole my bike! B) I want the donuts he has C) For exercise, the man is my coach D) I really, really hate bikers
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