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Found 2 results

  1. Hey SF users, I want to speedrun fire emblem: sacred stones, but there's only a route for JP FE8 for ephraim's route (the WR by dxsteve is here - https://www.youtube.com/watch?v=As5gE-aa7Ck ) There's currently no JP route for eirika's route, which is significantly different and is its own category, so I decided to start working on this. I've been collaborating with a few FE speedrunners (gwimpage and dxsteve primarily) for help, since I've never worked on a GBA FE seriously. Since this is a GBA FE, of course this entire run is RNG manipulated. Here's the WIP playlist of the route so far - https://www.youtube.com/playlist?list=PL3pBMjeS6rYj58h2QO52hnhZxtjqjG1yZ The main idea is to train vanessa while abusing seth in earlygame, then promote her using the Ch8 elysian whip into wyvern knight (that shouldn't be new to LTCers lol). This costs a few minutes in earlygame but will hopefully pay off and make using her worth it over myrrh (she's used in the english route, currently for lategame). I'm starting on routing midgame through this week, where things will get more interesting (and awesome music too), but also a lot more slowly since they're less straightforward than earlygame. I sorta want to have a general route laid out first to get a better picture of what we need. After I finish this route, I'm definitely going to redo everything here with better optimizations and such (especially inventory) and repost those videos. If anyone has any feedback on the videos here, that would be great. There's plenty of experienced LTCers here, so it'd be great to get feedback and/or advice. Thanks! Current Progress: Finished up to Ch13. Oh man, Ch14 time... Ch8 Elysian Whip IGT vs Not getting the whip: I'm not sure if getting the Ch8 elysian whip is worth it or not, so I want to make direct comparisons between my route videos. These are the in-game time at the save shown at the end of each chapter, from Ch8-Ch15 which is where strats would significantly differ. The left times below is the route that gets the Ch8 whip, and the right time is with the route that forgoes the whip (and would promote Vanessa in Ch15 instead). I'm not really looking for second-by-second comparisons since obviously these times and strats can be improved to shave off seconds here and there, but I'm looking for general overall time saves between each route. Ch7 ends on 16:59 IGT Ch8: 22:55 vs 20:20 - Route 1 behind by ~2:35 Ch9: 28:22 vs 26:38 - Route 1 behind by ~1:44 Ch10: 30:03 vs 28:13 - Route 1 behind by ~1:50 (mistakes/inventory stuff, shouldn't matter aside from level-ups) Ch11: 35:34 vs 33:37 - Route 1 behind by ~1:57 (mistakes/inventory stuff, shouldn't matter aside from level-ups) Ch12: 42:11 vs 40:33 - Route 1 behind by ~1:38 TL;DR Route 1 loses significant time on Ch8, but saves a bit of time on Ch9 and Ch12. Need to see how Ch14 and Ch15 go... Current route: http://www.speedrun.com/run/9mepnr3y
  2. Because noone's ever done one of these before... Rules: -All of the growth rates for the player controlled units are set to 0%. -All of the characters will be recruited. -I will be going on Ephraim route (another shocker). -I will attempt (key word there) to achieve the lowest turncounts possible given those constraints. I'll probably edit the OP later on to include other things of importance. Probably. Prologue- 1/1 turn Chapter 1- 3/4 turns One can only hope that the later chapters will be more interesting to watch.
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