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Found 6 results

  1. I'm currently trying to make a hack of fire emblem and I finally got help with the one question every newbie seems to have when hacking which is the battle script. After that problem was fixed another one popped up sigh. Soooo on to ask my question. When this problem came up up I wondered is it much easier just to create a game of fire emblem instead of hacking one? RPG maker XP is and awesome program for making rpg games and doesn't have a lot restrictions like hacking a rom does. Has anyone ever created a fire emblem game with rpg maker? I always see info on hacking but not creating from scratch so this is why I ask. If anyone has made one or looked into making one from rpg maker or has any advice on that could they please tell me. Thanks in advance
  2. Hello Serenes forest, So I am new to this forum and this is my first post so forgive me if I tagged anything wrong or posted anything in the wrong topic. If I did please let me know so I can fix that in the future. I am interested in using rpg maker to create a fan made fire emblem game. I used rpg maker xp to start a pokemon game. The thing about that was I used something called pokemon essentials which imports all the assets from pokmeon and already has pre-scripted things. From brief internet searching I found something called FEXP which sounded something similar. My questions: -Is rpg maker an effective way to create a fire emblem game? If so is XP good enough or should I get a better version (pros/cons?) -Is there something similar to pokemon essentials? Is FEXP used and if so is it good? Thank you, Evilkuriboh
  3. Hi everyone ! I'm starting a LP! ... You have no idea, who I am? Well, why do you care? I'm not important here. The game is, so let's talk about it. So Aëdemphia is a (unfinished) RPG maker (2003) game you can download here. So... if you have taken a look at the previous image, you might have noticed the game is not in english. Indeed, it's french and don't have a translation because of the sheer size of it and the... not so warm reception of the english speaking RPG maker community. But don't worry, I'll be there to translate the most important of it. Woohoo! So... it's a RPG. What else? Aëdemphia distinguish itself by blending the two main groups of RPGs, japanese and western. Like a JRPG it has a developped story, a turn by turn battle system and people with gravity defying hair. And like a WRPG, it has an extensive world with lots of optional quests and loads of choices to make (and they do have consequences.) The actual demo contains around two thirds of the game and propose more than 30 hours of gameplay (for the average player) And more importantly, it's very good, yep I said it. And if you don't believe me... Read a bit more. So let's start, I guess. Part 1 : Introduction and dialogue Why emoticon limit!
  4. Here's a cute little thing I threw together in RPG Maker. Basically, all you do is select a game from the list and it'll present you with a randomized party that you can challenge yourself to use on your next playthrough of that game. It's a pretty simple program, but I thought it would be fun for anybody looking for a challenge. As a side note, the dialogue when you select New Mystery of the Emblem may be a bit spoilery, so read at your own risk if you haven't played that one yet. I chose not to include FE1 and FE3, opting for Shadow Dragon and New Mystery instead. FE2 and FE5 are not on the list since I have not played them yet. FE4 is not included since you pretty much are forced to use everyone in that game anyway. Anyway, let me know what you all think about this. Hopefully it'll help spice up your next playthrough! EDIT: There is also some spoilery dialogue in the Radiant Dawn option as well, so watch out. Also, you should download the RPG Maker VX Ace Runtime Package before getting this. It can be found here: http://www.rpgmakerweb.com/download/additional/run-time-packages EDIT 8/18/15: New Version! - Radiant Dawn party is now the correct number of characters. - Awakening now included! You can choose whether to include Spotpass characters, children characters (excluding Lucina), both, or neither! Screenshots: Also, for anyone interested, here are the scripts I used for this project, minus the ones I made myself. FE Randomizer v1.2.zip
  5. Have not seen a recent thread on RPG Maker games, so I guess I'll create a new one. [spoiler=Favourite in General] Misao What can I say. It's horror. It's hilarious. It has a bonus story. It also has a piano. And best of all, you can die... And it even made me create a "Sempai, DON'T notice me" joke... which died along with my computer. [spoiler=Favourite Horror] The Crooked Man I'd say this one is actually the most scary for me. Yeah, aren't many monsters, but the atmosphere gave me chills nonetheless. [spoiler=Favourite RPG-ish] Last Word I will be very honest here. You literally win by Wonderful plot, and terrible puns of awesomeness. [spoiler=The best one to troll your friends] Yanderella Even the name gives people the creeps. It's one of those sappy romances, until... well, I won't ruin it. But remember, Bad Ending = Bad Ending. True Ending = Happy Ending... or maybe not.
  6. Fire Emblem: Path of a New World follows the tale of the Wayfarers, a group of elite soldiers sent to control a rebellion born of an aristocratic conspiracy, trying to subjugate Trames under the rule of it's sworn enemy, Algard, both countries of the continent of Gravia. Their tale continues as they find much more than a war or a political crisis... This fangame is made in a HEAVILY modified version of RPG Maker XP, Fire Emblem XP starter kit, by bwdYeti, the engine itself containing all of the core elements of the Fire Emblem games, such as, but not limited to, turn-based combat, levels, supports, chapters and etc. I also added some things to the engine, as you can see in the screenshots. This is a fangame made by the Path Makers team, based on Nintendo's Fire Emblem series of tactical RPGs [spoiler=Story]The story follows a group of elite soldiers known as Wayfarers, a small military division from the Kingdom of Trames. A group known to be sent to long-distance missions, the Wayfarers was a group created by Mikhail. the once prince, now king of Trames. Trames is going through a turbulent period of war against a neighbor country, Algard. King Mikhail marched to the front lines, leaving the administration of the kingdom to a small group of aristocrats. The group, however, took the unique opportunity, starting a coup d'état to turn Trames in a parliamentary republic under their command. Having knowledge of the rebellion in his homeland, Mikhail sends the Wayfarers back to Trames, hoping to surpress the uprising. The true face of the parliamentary will eventually show, through internal discussions, having startling revelations to everyone involved... [spoiler=Characters]Wayfarers Alex Is the youngest of the three orphans, yet tecnically the leader of the Wayfarers. Sees the world differently from most, which increases his skills both as a painter and as a leader. Decided to learn the ways of magic, he studied for years. It is unknown how, but he managed to fuse his skills as a painter with his skills as a mage, creating unique and powerful magics. A really kind person, dislikes violence and discord of any degree, and because of that, some people sees him as a coward, but he shows courage when needed. Disapproves Gahst thivery and Bravesa pleasure of fighting. Gahst Very swift and skilled thief, he is a natural tactican and strategist beacause of his observation skills. Started taking advantage of his nimble hands and mind at a young age, stealing food and money to survive in his little town, where he used to live only with his brothers Bravesa and Alex. Their parents died when they were kids. Pays attention to details which most don't see, and likes to point errors from the other, but because of that is seen as grumpy, even though he has the intention of helping. Gave up of thievery years ago, when Mikhail saved his town (and consequently, his brothers). Bravesa Lived as a mercenary to help his brothers since twelve, when his parents died. Learned the way of the axe-fighting with his father. Extremely strong warrior, really enjoys fighting. He isn't exactly dumb, but he doen't think though things too well. Stopped his life as a mercenary and was turned into an actual soldier when Mikhail saved he and his brothers from a bandit raid. Is the best friend and rival of Eddy. Constantly discusses with Angelina due to his "dumb muscle" demeanor. Eddy (Eduardo) Used to live in a village with his childhood bestfriend, Lenna, in Algard. When she got sick, he started to work for the army to get some money for medicine. Fought against Trames until he met Mikhail. That encounter changed his mind and brought him to the side of Trames. Has very strong ideals, willing to die and go back from hell for them Is very competitive, especially when it comes to Bravesa, with whom he has a friendly rivalry. Denas Joined Mikhail's army due to what he describes as a "moral debt", even though he says nothing more. It is rumored that he is the lost son of a noble house of Salfare, the Country of Shifting Dunes. A master swordsman, extremely skillful with the blade, but enigmatic and sarcastic. Has a unique (and sometimes horrible) sense of humor. Seeks to be the greatest swordsmith ever to have lived. A good friend of Eusine, somewhat of a friend to Gahst. Eusine A quircky archer who'd rather be called "eccentric", but of unmatched skill with the bow. He lived in a treehouse in the middle of a forest, and after being helped by Mikhail to save Dino, his pet, from enemies who had kidnapped it, he joined his army. Wants do find de recipe of the Tapioca with Cheese, which seems to be truly lost as no one knows what that is. A good friend of Alex and Denas. Angelina A gifted cleric that likes to complain, and because of that was branded as "annoying" within the Wayfarers, even if it is only a in-joke. Sour on the outside, sweet on the inside. Has deep sorrow of never having true friends while young. Is a good friend of Alex, discusses a lot with Bravesa, due to his "dumb muscle" manneirisms. [spoiler=Gameplay]The gameplay is like any other Fire Emblem game, even if the the game is made in the RPG Maker. You can do most of things you can do in other FE games such as fighting with the weapon/magic/elemental triangle, talking to certain characters, supporting, etc. Talking about the support system, it has the greatest changes, instead of using the same system as the GBA Fire Emblem games, it is based around the "talk" command. When met under certain conditions, such as location, chapter and etc., the command will be available between two characters. Those conversations will increase the support level between the characters and may yield items or other bonus. The game is based on chapter with various objectives, but most of them is defeating an enemy, by completing mission objectives such as seizing a base, surviving for a number of turns, or defeating a boss. Before the chapter itselves you will be able to do various actions in the base, such as organizing your team, trade, save, buy or sell items, see conversations between characters and save the game For now, you can't select which characters you can bring to a certain chapter, but the chapters are made supposing you brought everyone... [spoiler=Screenshots]Selecting an unit to modify the items. The interface is fairly different to the one in the GBA FE games. The supply screen. The items won't automatically organize when you put an item there, but you can sort the way you want! The battlefield: Landing a critical hit on the enemy! (aka how to land on a pirate) Now Level ups are a little more... Noisy, in a good sense. Berries! - You, for reading though my topic! Unless, of course, you scrolled down to this part, on which case, go read the rest, you slacker! xp - Intelligent Systems e Nintendo for creating the Fire Emblem series! - ASCII/Enterbrain, for creating the RPG Maker engines. - bwdyeti for creating the Fire Emblem XP engine and providing sprite animations (both custom and ripped) - klokinator for documenting the Fire Emblem XP and helping in some scripts. - Nexon for creating Maplestory. The Developer Team: - Mr.Galleom: Coder (Adding things to the engine) and spriter - Arrout: Former Leading screenwriter - Bravesa: Original idea, mapping and webdesign. - Alex: Supporting screenwriter and spriter, major testplayer - Eusine: Supporting screenwriter. 22/10/2013 - Forum post made 23/10/2013 - Some credits fixed. 1/11/2013 - Added a screenshot, modified some credits. 9/11/2013 - Added a screenshot(berries) 25/11/2013 - NCFC 2013 started! Monday Update added - Characters
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