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This is my attempt to do an S rank run with minimal rigging and save state abuse, I mainly use savestates as a last resort if I die a lot and need to save time, right now I only did it on 11 A and I hope that I never do it again. I used a couple of lp's to know what I must do, First one is darkbladeseth's fe 6 hard mode S rank run just to know what I need to do and what I could get away with. Dondon 151's FE 6 S rank run co commentated by Mekkkah, I checked a couple of posts based on S ranking this run in this forum, one is by toothache on tightening S rank run and the other is Grandjackal, mainly for chapter 7, I was tempted to read GreatEclipse's post further but I wanted to get my own strategies, Expect me to play as bad as Mangs or as good as Mekkah, dondon151 or Rengor, regardless my aim is to have a reliable guide for S rank run if I succeed or if I fail atleast it's a test of my skill. This is obviously not going to be perfect as either of these runs and I will kinda read the story a lot and keep the animations on to keep track of what's actually going on and also it could lead to funny moments on occasion, so my videos can be fairly long, but anyway the aim of this topic is to promote my run and hopefully some discussion about S ranking the game if this attracts enough attention. Stuff I used for reference Dondon 151's FE 6 Hard mode ltc run: DarkbladeSeth's hard mode S rank run: Toothache's post on tightening S rank run: FE 6 S rank run by GreatEclipse: If you want to know the requirements for S ranking the game, you can check this link: https://serenesforest.net/binding-blade/miscellaneous/rankings/
Hello there, I've began a playthrough of Blazing Sword, my goal is to achieve a S ranking for this run, doing so, while making sure to play the game as effectively as I possibly can, meaning that efficiency won't be the main priority in this run. If I can finish the game with only a couple turns to spare, that is my ideal goal. I have made my calculations and assuming things go smoothly, then I should be able to do this run under the 299 turns that I predicted to be my turn limit based on those calculations I've made: Chapter 11: (7 turns) Chapter 12: 8 turns = 8-7 = 1 Chapter 13: 12 turns = 1+ 12 = 13 Chapter 13x: 8 turns = 13 + 8 = 21 Chapter 14: 10 turns = 21 + 10 = 31 Chapter 15: (8 turns) 31 – 8 = 23 Chapter 16: 7 turns 23 + 7 = 30 Chapter 17: 18 turns 30 +18 = 48 Chapter 17x: 10 turns 48 + 10 = 58 Chapter 18: 11 turns 58 + 11 = 69 Chapter 19: 10 turns 69 + 10 = 79 Chapter 19x: 10 turns 79 + 10 = 89 Chapter 19xx: (7 turns) 89 – 7 = 82 Chapter 20: 16 turns 82 + 16 = 98 Chapter 21: 9 turns 98 + 9= 107 Chapter 22: 11 turns 107 + 11 = 118 Chapter 23: 9 turns 118 + 9 = 127 Chapter 23x: 25 turns 127 + 25 = 152 Chapter 24 Linus: 22 turns 152 + 22 = 174 Chapter 25: (8 turns) 174 – 8 = 166 Chapter 26: 12 turns 166 + 12 = 178 Chapter 27: 25 turns 178 + 25 = 203 Chapter 28: 16 turns 203 + 16 = 219 Chapter 28x: 28 turns 219 + 28 = 247 Chapter 29: 20 turns 247 + 20 = 267 Chapter 30: (8 turns) 267 – 8 = 259 Chapter 31: 12 turns 259 + 12 = 271 Chapter 31x: 6 turns 271 + 6 = 277 Chapter 32: 15 turns 277 + 15 = 292 Chapter 32x: (3 turns) 292 – 3 = 289 Chapter Final: 10 turns 289 + 10 = 299 In parenthesis assumes a minimum count number for the 0 turn chapters based on what might be possible for me to do. With this, I have a solid idea on which chapters I should rush and which I shouldn't bother and just aim for a close number. Thus allowing me to achieve a run that isn't more efficient than it needs to be for the rank. I hope with this playthrough to teach people how to get an S rank whitout caring much for LTC. Anyway to get rid of the black background? I pasted this from discord, and it seems it copied the color as well.
Since I was informed that people weren't getting aware of my run. I decided to make my topic to be chapter based rather than having the whole run in a single topic. For this chapter, I was aiming for 8 turns, but I ended up with 7. It's possible to do so in 5, but that requires too much rushing and RNG manipulation, and 5 spare turns is already more than good enough, since if combined with ones I've got in the previous chapter, that already negates chapter 11's 0 turn requirements, and there's plenty of turn gold mines in the future to exploit. One of which, requires Eliwood and Hector to level some. It's a pity that Marcus had to get that boss kill, but It would have been too risky to have Hector attack, specially since I got some good level ups. Also saved both villages. Some would abadon the villagers to their fate, but that's just wrong, so I had Oswin save the eastern village.