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  1. Sony? In my Nintendo forum? Why, yes, and allow me to tell you why: It is because this game... ...isn't COD... ...or anything else made by EA, for that matter. Quite on the contrary. It is... ...ready when you are, game... FIRE EMBLEM ON P S 1 Okay, that was a lot less epic than I thought it'd be. Well, anyway! Remember me, anybody? I'm-- ...what do you want now, game? What in the world is this? I haven't even pressed anything! Oh, okay, it's playing itself, I see. Who even is Imperial? Well, in any case, back on topic. Remember me, anybody? It is I, Saint Rubenio, self-proclaimed worst tactician ever and part-time universe destroyer and mass genocider. A year ago, I played FE12 and it was horrible! Then I played FE6 and it was probably the worst run of that game that anyone's ever had the audacity to record and publish on the internet. I have decided that the time has come for me to return and crash yet another train repeatedly until it turns into an indescribable wreck of massive proportions, leaving behind a myriad of orphans, widows and other, similarly depressed people. With any luck, it won't be quite as terrible as FE6. Bring on the questions that nobody will ask, but I will respond to anyway! Ruben, rules. Rules, right. In my first LP, I broke every single one of my self-imposed rules, and in my second LP, I outright forgot to make any and just sort of made them up as I went. Let's see if we can do this right this time around, shall we? - For starters, obviously, this is an ironman run, which means I am only allowed to reset when the game forces me to via game overs. If anybody dies before the game over, they will be used during that chapter, but will be killed off / benched for life afterwards. - On the matter of resetting, I'd like to make one exception: since this game doesn't allow for simple formation editing (instead going for the clumsy old "move people's names around to move them on the map!" system), I will allow myself to reset at the very beginning of the map, before making any moves, so that I can arrange the formation to my liking. - All deaths will be counted, with one exception, which I will explain if it happens. Suffice to say, if it does happen, it really won't be much of a death at all. - While I will be using Warp, outright warpskipping is, for the most part, disallowed. Once again, there is an exception, this time because I don't think I have the heart to face that chapter without warpskipping. We'll talk about it when we get there. - Narron is banned Dude, I don't even know who you are. What's all this talk about destroying the universe? Should I call the cops? Please, don't. The truth is, in my past 2 LPs, I sort of winged a fanfic to go with the main story. Initially it was only a lame self-insert, but it started to evolve until I completely lost control of it. I will continue the story in this LP, so if you haven't read my other LPs, you might be a little lost. Don't worry, though, I'll try to keep things understandable enough, even if I will be referencing my past works (if I learnt anything in my FE6 LP, it's that I cannot stop myself). Ruben, what is the Leteena event? That question is mostly directed at people who already know the game, but here's a quick recap: the Leteena event is shit. The long answer is: the Leteena event is bullshit. You need more? Fine, I'll humor you. See Xavier? Well... not quite that terrible, but it's up there. The only purpose it serves is to make the player's life more miserable, and as we know, readers like to make the LPer's life miserable (at least my readers liked it a lot in the past), so please, vote away. Will we get to choose things for you to do? For the most part, I'll use any units I want, and in the event of alternate chapters, I'll show both and go with whichever run I like better. However, there are some pretty big decisions in this game that I will let you vote for. As well, you are free to suggest units for me to use, as I don't really have any preferences. Hopefully, you won't choose something ridiculous, like Narron. Or Narron. What is your stance on spoilers? I don't like 'em, so please, if you want to talk about things that haven't happened in the LP yet, put a big fat spoiler alert first and keep the content hidden within spoiler boxes. Of course, I already know pretty much everything, but surely somebody won't, so think of the children. Your last LP took ages to load every time. How will you handle things this time? Tear Ring Saga is about three times more text-heavy than FE6 or 12, so I'm going to change things up a bit: instead of just dumping a thousand screenshots of text in every update, I'll do what professional LPers do and write the dialoge manually with mugshots and all. For clarification's sake, I shall be using my trusty old Barlowe portraits to speak my mind during dialogue. This might change down the line, so don't take it as gospel. Or anything else on the OP, for that matter, if my last LPs are anything to go by... What will be the schedule for this LP? Like last times, there'll be none, and like last times, it'll probably change over the course of the LP, likely for worse. I'll try to have an update out within 3-4 days of the last, more often than not, but I am currently studying a programming course right now (shut up, you care), and in a couple weeks I have The Week (you know the one, that which has exams every single day because teachers are bad at organizing and coordinating) and Smash Ultimate comes out on top of that and I want to see if Luigi has really been nerfed to oblivion, so things might change. Man, I picked the worst possible time to start this, didn't I? Off to a great start, I see... and just you wait until you see the first chapter, which I've already played. There are six enemies, for crying out loud, and things already went as badly as they could've possibly gone! Why me...? Ruben, why don't you like Narron? I used Matthis in FE12. And Wade in FE6. Let that be the answer to your question. Now, before I finish up the OP, allow me to put a DISCLAIMER here for everyone to see: this LP will feature profanity, blood and gore, black humour and probably unhealthy amounts of character deaths. Viewer discretion is advised, because God knows I won't be able to be discreet. With all that out of the way, and without further ado, I think it's time for the tears to begin flowing as I fail terribly to be good at Tear Ring Saga! ...ergh, in a few days. See you then!
  2. Yo. We doing this. Tactics Ogre: Let Us Cling Together is an SRPG in the Ogre Battle Saga, a series originally developed by Quest before its eventual purchase by Square. It was originally released for the Super Famicom in 1995, received a port and translation for the PSX in 1998, before eventually being completely remade for the PSP in 2010. Rather than mimicking the unique RTS-like gameplay of Ogre Battle, it has a TBS system that should feel quite familiar to folks who've played any of the Final Fantasy Tactics games; in fact, the first two FFT games were made by many of the same people who created the first Tactics Ogre, after they'd left Quest for Square. All things considered, though, Tactics Ogre is (in my opinion) better than its Final Fantasy-themed offshoot, and the remake's attempts to hew closer to its own spiritual successor arguably made it a bit less enjoyable. For that reason, we're gonna be going with the SNES version, patched with the translated script from the PSX release. This might seem a bit odd, but the PSX release has some minor issues with framerates and loading that the SNES version doesn't, so the translation patch makes this a slightly superior way to experience what it ultimately the same game. One thing that was irrefutably better in the PSP version was the script, however; while the story is the same, it's told considerably better in the remake than the original release. I'll still be giving you the original script, but I'll also be discussing and comparing the new one to it, especially in areas where the older version fails to clarify something adequately or is just kinda inconsistent or poorly written in general. I may also touch upon the differences between the two gameplay-wise, as despite being a remake the PSP release plays very differently in a lot of ways. With all that out of the way, let's get started. Sorry in advance for some awkward formatting, TO is more text heavy than I'm used to doing for these LPs. Chapter 1 Intro: The Amorikan Way Backstory Dump
  3. Battle for Wesnoth has been around as long as I can remember. I have tapped and prodded it on and off for close to a decade now. It is the effort of many hands over the course of years. People who've been there from closer to the start remember a time before it was the polished, Steam-worthy production it is today. when did this become more beautiful than this? Wesnoth is, itself, a tactical, turn-based RPG. Your minions are somewhat individual, though not to the degree of, say, most Fire Emblem characters. It is also unashamedly reliant on the RNG - most of the time, units on flat ground will hit each other 60% of the time, and it's very rare to see higher than 70% or lower than 30%. It was thrown out into the world as an engine. People of varying ability wrote and designed campaigns for it. There is an extensive and by this stage generally excellent standard of both portrait and sprite art, pretty decent music, and a competitive online scene. It's evolving, but some rules remain the same. Myself and Integrity (each of us having finished... approximately a third of the campaigns before) will teach you how to survive in this cold, unfeeling environment, as we complete all sixteen of the campaigns that are not called Under the Burning Suns. We will need your help. Specifically, minions - they're renamable, and sometimes to a degree customisable in terms of promotion paths. Anyone who puts themselves up for adoption in the thread will have a guy named after them for each campaign. Feel free to specify if you generally want to be, say, a tough melee guy, or a flashy skirmisher, an archer or a wizard. I'll adapt your preference to the available unit list of the given campaign - each deals with a different race and thus has different options available to them. This will start to be implemented in the second campaign each onwards - we're starting off with the easy baby campaigns, before moving onto the longer epics. The menu has many options, none of which I'm going to bother you wi- w h a t t h e f u c k -th. There is also a tutorial. It does not matter. Let Arne (whose artist statement is to my recollection something like 'I want an overweight, past-it, mid-life-crisis type guy) be your guide. TABLE OF CONTENTS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 page 11 PARRHESIA Tale of Two Brothers 1 2 3 4 Mid-life crisis mercenary reunites with nerd brother who he hates for it turns out no reason. The South Guard 1 2 3 4 5 6 7 8 9 Descendant of tertiary character from lore whisked off to civilise Tasmania, discovers true crime inside him all along. Descent Into Darkness 1 2 3 4 5 6 7 8+9 10 11 666 The metamorphosis of an insufferable kid with bad skin into final boss. Legend of Wesmere 1 2 3a 3b 4 5 6 7 8 9 10 11 12 13 14 The Incident 16 Sixty-eight elven fighters, and how they met their end. The Curse of Aquagar. Dead Water 1 2 3 4 5 6 7 8 9 10 Parrhesia gets a cuttlefish and, for once, has nothing to complain about. Son of the Black-Eye 1 2 asdf The perils of Kaizo Wesnoth, the limits of human endurance. Memoirs of Delfador 1 2 3 4+5 6 7 8 9 10 11 12 13 14 15 16 17+18 19 It turns out that Delfador always thought Konrad was a bitch for only incorporating like four factions. Sceptre of Fire 1 2 3 4 5 6 7 8 9 Plot twist: Marabharata actually A Comedy Of Errors all along. INTEGRITY Orcish Incursion 1 2 3 4 5 6 i might be missing one i thought there were seven Elf meets orc. Elf meets orc's affinity for fire. Elf kills orc. Player learns value of terrain. Heir to the Throne 1 2 3 4 5 6 7 8 9 10x 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 The flagship campaign. They took every idea they had and threw it into one big pot and it's not very good. Liberty 1 2 3 4 5 6 7 8 9 Breaking bones with sticks and stones. The only campaign to make sense at 1:1 scale.
  4. Hi everyone! Never tried any sort of LP at all, but after being somewhat inspired by seeing some others like Ruben’s I’ve decided I may as well try my own. I’ve been having a lot of fun (and torture) playing through the green/midori hack, a big hack of Sacred Stones that features lots of characters from the series with green hair! It also adds a lot of mechanics from other games, and it’s something I can strongly recommend to those who haven’t tried it, so I figured I may as well try a LP of it and showcase some of the game. On hard of course. So while the translation patch for the hack translates basically everything you need to play it, the story itself isn’t translated. From what I can tell it’s mostly sacred stones with character replacements, though a few chapters here and there are notably different. Having just started messing around with FEBuilderGBA, I had the thought of trying to write in a pseudo-translation/copy-paste of SS script, but that’d be a lot of work and probably a bit much for my first LP. I may try end up trying some small-scale things for this one later, we’ll see. Also, since it was requested, here's the link on where to get the patch! https://www.romhacking.net/hacks/3860/ This links to the patch that contains the translation. Note that you game needs to be the FE8J version. The patch comes with two styles, one with only the translation and no changes, or one that has some baked in QoL changes, which is what I'm using in this hack. The download also has a nice little guide with useful info about the game and various chapter, character and skill information. So, let's get on with the Prologue! Thanks for reading so far! I'll try to have the Chapter 1 update within a couple days, and in general I'll try to see if I can do updates at least once a week or two.
  5. Hey everyone! Remember in like 2014 when I started like 234092 projects (I counted them, a painstaking effort) and finished precisely zero of them? No? Good. I'd prefer we leave that in the past (and if the answer is yes my apologies and please never bring it up again thank you). I've kind of got out of the trying anything creative ever scene since then and have been more or less enjoying games by myself but there are a few problems with that I've run into: 1) Buying way too many games and never committing to finishing, or hell, starting, them. 2) Spending way too many hours in a game doing monotonous tasks to no real goal or replaying games. Case in point: Now it's not that I haven't been having any fun playing Stardew Valley, and I still want to go for 100% achievements (because I obviously hate myself and don't value my time) but this is extremely excessive by my standards and I could be using the time more effectively. Like by working on school work or applying for jobs or trying to entertain friends and strangers on the internet through a web forum. Clearly the latter idea is the best one so I'm going to do that. Two weeks ago I had a cancer scare which shook me up a lot. I went in for blood screening on Friday and everything turned up negative, which is absolutely fantastic and I'm very thankful that I don't have to worry about my health more or less continuously anymore, but my mental health suffered a lot as a result and I've been thinking about a lot since then. I obviously enjoy video games, but they've been kind of taking over my life a lot lately, and I have to seriously address the two points I mentioned above. And I think a good way to do that is to make some kind of content thread. At best, I'll be regularly outputting fairly humorous content (aiming for twice a week to start) for people to enjoy. At worst, this will be a review thread where "this sure is happening all right" where I post every other week. I want to be realistic and address that sometimes life, via school work or my physical/mental health, can and does get in the way. I'm going to try to stick to something regular as best I can - no more unfinished progress, but it's a pre-warning in case things do get boring from time to time. Enough preamble though, I'm here to entertain, not depress everybody. One of my friends posted in a discord server that I'm in earlier this peculiar screenshot, in a tweet. The tweet OP seemed disgruntled but honestly, I ugly laughed. This is high art and if you disagree you are unfortunately incorrect. I was intrigued, so I found the source (slow link for some reason), downloaded it, and played the first little bit of it. It was kind of bad. Like the writing is kind of weird and the player character is kind of annoying but hey, misery makes great company and I think that a bad game can me more entertaining to write about than an acclaimed one. Also, Geodudes. So it can't be entirely awful. I didn't get far into it, so this is by and large going to be a BLIND playthrough. Which comes with its own challenges. I tend to be fairly grindy when it comes to playing Pokemon, and I won't be making an exception for this hack. I'm not going to grind up to super high levels just to beat the game, but I found myself a few levels below even the wild Pokemon by the time I reached the third route. I'll be trying to keep myself around parity and won't be documenting grinding, unless anything completely ridiculous happens. So, let's get to it, I guess. So that's that. I'm going to get started on a new project, and I'm kind of excited! At the bare minimum I'll try to upload every second Monday, but I'm going to aim for Mondays and Thursdays for the time being, or more often if motivation strikes. Please post anything you want in the thread, I love interacting with people and don't want to feel like I'm talking to a wall. Also huge shoutout to Integrity for basically showing me how to use the forums again. I've been bare effort posting lately and didn't know how images or spoiler tags even worked in this editor. I guess that makes me old or whatever. A Preview of Things to Come:
  6. Fingers crossed SF doesn't nuke my first post. What is this? This is a reversed recruitment playthrough of FE3 Book 2. What about Book 1? I did Book 1 in a thread in the Smashboards FE subforum. There weren't a whole lot of people reading regularly there, so I'm mirroring updates starting from Book 2 here so hopefully more people will be able to enjoy this nonsense. You can read the Book 1 run there if you wish. What patch are you using? One that I made myself. I might release it once I'm done with the run and fixed most of the bugs I've found, if there's enough interest. Who replaces who? Here, for those who want to know: Other stuff: In some other runs I've done, I did screenshots/gifs of each character level up. I have since decided this is "dumb" and "bad" because too much of my screenshots were being taken up by level ups rather than actual gameplay. So instead at the end of each update, there will be a "Stat Update" section to show how everyone is progressing and comment on it. Now on to the show. Featuring 2 chapters instead of the usual 1 cuz I felt like it! And also the updates individually were kinda short. Chapter 2-1: Chapter 2-2: Stat update: See y'all next time, probably with just one chapter.
  7. Felt like playing Conquest again, so I swapped all my FEH time over to Conquest time. There's not much to talk about in the FEH sub-forum if I don't, you know, actually play the game, so I figured I'd get screenshots working on my 3DS (via Luma3DS, so nothing official), and post a fairly casual playthrough of the game over here. Since it's a fairly casual playthrough, my focus would be more on the planning phase of the game rather than the execution. That is, I'll talk a bit about why I pick certain units and my reasoning behind them rather than focusing on how I spent 50 turns plinking a bowman on a fort tile or whatever. Table of Contents: 1, Pre-run Planning + Some Prologue Chapters 2, Chapter 3: Master Tactician Edition 3, Chapter 4 4, Chapter 5 5, Chapter 6: Operation Hug-box 6, Intermission, Mission Statement, and Math 7, Chapter 7 8, Chapter 8: Enter, Odin Dark 9, Paralogue 1 10, Chapter 9 11, Chapter 10: Camilla.exe 12, Invasion 1: Operation Nepotism 13, Chapter 11 14, Chapter 12: Everything Goes Better Than Expected 15, Chapter 13 16, Chapter 14 17, Chapter 15 18, Chapter 16: Crashes.jpg 19, Intermission II: Team Level & Stats 20, Chapter 17 21, Invasion 2 22, Chapter 18 23, Chapter 19 24, Chapter 20 25, Chapter 21 26, Chapter 22 27, Chapter 23 28, Chapter 24 29, Chapter 25 30, Chapter 26 31, Chapter 27 & Night Breaks Through: You Should Probably Read This Chapter First if You Want to Have a Relaxed Game of Conquest. Pre-run Planning: Ah, character creation. If you don't spend 2 hours on this step, you're doing it wrong. Gender is obviously the first choice you make, and a very important one. Due to level and availability related reasons, Jakob and Felicia are more or less the two most broken units in Conquest. Camilla comes close, coming in at 10 levels ahead of everyone else and staying ahead forever due to a low internal level, but her marginally worse availability and slower skill access means that, while she might well be the stronger, better unit compared to Jakob and Felicia, she's less broken from a overall perspective. Being female means you get Jakob, who takes less to get going and ends up with a bit more bulk at the end. On the other hand, it also means that you can't pass Samurai to any females (Vantage and L&D in the same class tree is fair and balanced) . So no Vantage L&D Savage Blow Camilla or any such nonsense. Being male would've gotten Felicia, who needs to grind tomes to get her offenses going, but ends up a tad better than Jakob if you're min-maxing her. But you do have to min-max her, whereas Jakob is pretty good even if you left him more or less alone. You also don't get to pass on Samurai to any males, but Kaze and Odin both already have access to it, so males don't care nearly as much. Pity you can't do things like marry Odin to Nyx to give her Samurai. Edit: You totally can, my memory is just shit. I picked female because black hair & white flower is optimal, obviously. Boons and Banes actually don't matter too much, because the Avatar starts with such nice growths already, having 45/30/45 Str/Mag/Spd and 35/25 Def/Res, so I went the lazy option of taking Unlucky because she has 25% luck growth even with a bane, and then taking Strong to counteract the minor penalty to her offensive stat. As a small note before starting the run, the run will be focused on testing whether or not Vantage L&D is as broken as I expect it to be, which means both testing it on Jakob (who gets the set with a 1-2 range weapon around chapter 10 if you rush straight for it), and also testing Kaze and Odin with the set, both of whom get it far later. Prologue Stuff: A very nice first level up, considering Corrin's job for the near future is going to be face-tanking everything for ages. (Lunatic is secretly extremely nice about level up screenshots, since even if I had to restart a chapter I don't have to take the level up screenshots again, since they'll be the same unless I class change.) Followed by a safe and secure end turn on a heal tile. Start of turn 2 spacing. Everyone moved as left as practical in order to try and make sure the AI doesn't end up in a vertical conga line that might delay things to the point where Kaze starts murdering my team. The Samurai has a throwing sword, so Jakob is spaced to handle it (he easily doubles the samurai's sad, -5 spd ass) and Corrin & Gunter rip apart the axe guy, getting her a nice offensive level. Double checking spacing before murdering Rinkah. If I remember correctly Gunther smacked her first, then Corrin moved to her left to finish her. Left Jakob for last because I wanted to use his turn to finish Rinkah if Corrin missed. But she didn't, so I healed Corrin instead. Screens like this (The 'Jagen' hitting an early game boss) should be pretty familar to anyone who plays Lunatic difficulties. It's simply not worth the effort to try and feed anyone else the combat exp (although obviously you take the last hit if possible) and risk the game over screen or losing a ton of healing items. Also note how completely reliable Gunter's survival was, even if Kaze somehow lived through the turn--Forceful Partner + Lance means that Corrin ORKOs the bottom samurai without any chance of a counter, and Jakob + Gunter has a 90%+ chance to explode the top samurai. The kid gloves are still on. Emphasis on 'if possible' about taking the last hit. A Gunter crit blew Kaze's face off. And clearing the stragglers gives Corrin another nice offensive level. Would like some more Def/Res, but she'll only be face tanking for a few more chapters, so it doesn't matter much.
  8. Well, today I got some rare free time, and decided to try playing Fates again after about a year hiatus. I thought I'd limit myself by trying an Ironman run. The Rules: 1: We will be playing on Lunatic/Classic 2: We will not reset if a unit dies. If my Corrin dies, I reserve the right to try again, or this might be a very short run. 3: No DLC grinding for XP or gold. Grinding supports in castle battles is okay. 4: I will limit myself to one "bought" skill per unit 5: No Bond units will be used, but "Captured" units are okay. 6: We will be starting after the route split. 7: Children paralogs will be played, if available, and children units are okay to use. 8: I will be skipping over most of the story for this LP, since it's more about seeing how well badly I do. 9: To make things interesting, I will let the audience pick who my Corrin will wed in holy matrimony. 10: If I forgot any rules, I reserve the right to add more rules. I've already married Jakob and Kaze in past playthroughs, so I prefer to try someone different, but we'll see how it goes. If the top choice dies before we can consummate the marriage, I'll try to pick the next top available choice. If anyone wants to visit my castle during this glorious campaign, my address is 05107-66614-62592-54117. Feedback and comments are always welcome! For Marriages and Stuff Summary as of Page 24
  9. This will be big. I'm sure you can tell that. This will be a giant PMU of Fates, where I try to use every unit in the game once in a PMU. I have the first one going on currently, and that is where we shall start. I will use this post to make quick summaries about each part of each run, as well as where you can vote for other members of later PMU's. So, let's see where this goes, shall we? First Run Here is a link to the place to vote if need be: Anyways, tomorrow, it's time to start the first episode, where we obtain Rhajat and get closer to finishing.
  10. Some years back, I started a randomized run of FE7 on another forum. In the nearly four years since, I've updated through Chapter 4 and the original forum has effectively died. I'm migrating the previous updates here, and while I plan on having Chapters 5 and 6 done before the weekend is up, this is still going to be an infrequently-updated LP. The Format I've randomized basically everything but unit movement, and the extent to which I randomized certain numbers was more or less decided by RNG in itself. In the event that the game becomes unplayable before Lyn's story ends, I'll restart; otherwise it's the end of the playthrough (unless it's a simple fix). After unlocking Eliwood's story I might re-roll just to keep things fresh; if I'm really bored I might do HHM with some more ridiculous changes. By and large, updates will be pictures and gifs with text commentary below. This will, unfortunately, include my attempts at humor, which in general are less amusing than the scenario itself. Failed attempts at chapters may be posted as their own updates, as sidebars in the chapter completion update, or ignored altogether depending on my whims. At this point I'm still undecided on how to handle unit losses past Lyn's story, so anyone who wants to chime in is more than welcome to. Previous Updates
  11. Hey everyone, Kobazco (just call me Kobe tho) here, bringing you my first screenshot lp! I've always really liked reading these, but never had a good excuse to start one of my own. I'm gonna keep commentary and such basic I think though, I don't see much of a reason to do anything over the top. Somethings to establish about this run/lp. Yes, this is Shadows of Valentia randomized. I randomize above level 1 units via a save editor. I randomize level 1 units by reclassing them via cheats. All randomization choices are done via a list randomizer including all classes. Sadly, I can't use the arcanist/cantor class as much as I want to due to magic lists not working (units won't learn spells) Additionally, the only gender specific class that I will abide to is the Cleric, as male Clerics will not learn heal/nosferatu for the above reason. All villager characters will be randomized upon their class change from villager, as there is no villager equivalent to random to. To make things.... interesting, no mila gear is allowed and this is an ironman run. I assume if you're reading this, you've already seen/played SoV, so I'll be skipping all story elements. Without further ado, let's begin.
  12. Hello, and welcome to the thread for my semiblind ironman Let's Play / Roleplay of all three paths of Fire Emblem Fates for the 3DS. This screenshot let's play is done in the style of a magical war journal written by the main character, Dakota. Who exactly is Dakota? Dakota is a rather unlikely hero: a creepily pragmatic, eugenics-obsessed, megalomaniacal, narcissistic, borderline-sociopathic, socially inept control freak with basically only one redeeming quality: their genuine love for the select few people who manage to get close to their heart. Their motivations are not quite as noble as the canon avatar, though there's no lack of drive to accomplish them, and there is some humanity in there somewhere. What do you mean by "Semiblind"? Basically, I've been super hyped for this game, so I have checked out the wiki for certain stuff. I know most of the basic classes and skills, and a handful of the new basic weapons (though I have not read up at all on the metagame and thus only have my 12 years of experience playing Fire Emblem to work out which of them are and aren't useful), I've seen Nintendo's site and know about all the characters and information/videos listed there, but when it comes to anything beyond that, the rest of the characters, the maps, the story, I am almost totally blind. Almost. What I know: How will this work? Basically Dakota will go through Birthright first and Conquest second, with Revelation being third. Dakota's gender will also go by the covers of the two games. Dakota will be male in Birthright, Female in Conquest, and whichever I decide I prefer in Revelation. Here are the designs i came up with for Male and Female Dakota using the Serenes Forest "Kamui Editor": Male: Female: As for the rules I'll be using in this LP: I'll use every non-dlc trick available to me that I can discover in both versions, but I'm not allowed to reset unless the game forces me to for losing an important character or failing the mission, and I cannot abuse this to force a reset to get a lost character back. I may also exploit the fact that I still have my original 3DS (and that I'm buying physical copies of both versions for collecting reasons) to self-streetpass if I can come up with an interesting thing storywise to do with it (and boy do I think I can). Also, while I won't be using DLC, I'll be using the amiibo because I have them, and because they add characters I feel I can do interesting things with. I update every day but thursday, some time around 6 eastern standard time, though the length of the battle means this can vary, and you can expect later updates the further into each path I get. Is there reader participation? YES! As of Conquest, I've decided to start using the castle visiting feature, but I've decided that I won't visit random castles. I'll only be able to access the ones that are sent to me. I haven't fully worked it out because I'm trying to avoid spoilers so I don't want to look up much, but here's my card: Just punch this address in and visit my castle, and then you'll be on my visit list and I'll visit you back. You might even make a cameo appearance in the series!
  13. This is Red Randomizer Nuzlocke. What's interesting about this particular one is that it includes all the Pokémon up to and including the sixth generation [spoiler=PICK MY GOON] Furret is the stuff of nightmares LET'S GO Nuzlocke demands a set battle style ahh that nice familiar face [: Why would my name be anything else? He looks like a bully and an asshole Perfect MUH POTION All non-key items are randomized! Or they should be, anyway I have a terrible foreboding feeling all of a sudden... And girls don't? Televisions are sexist I... need an adult? yo YO YO Pick for me, fellow denizens of the forest! Pokémon Silver Randomizer Nuzlocke starts here QUOTES:
  14. I've been working on a FE6 RR hack, seen here: http://serenesforest.net/forums/index.php?showtopic=63618 I decided after playtesting a bit on Normal and determining the difficulty was where I wanted it, I should probably playtest hard mode and make sure that it is where I want it in terms of difficulty. Hopefully, it will be a bit easier than FE6 hard mode, but still hard. And I've decided to make the playtest a bit more fun, by straight up LPing it! This will allow me to show off the features of this hack and get some feedback and suggestions. I won't be showing off the edited script though, mainly because it isn't finished yet. As far as route splits go, I'm doing Ilia because it's easier and has a better character(though getting it is harder, since you have to make sure your peg knights get more exp than the ever so useful Elphin and Fae). For the chapter 9 split, I'll be doing both routes and then letting you guys vote which one is canon. Now, without further adieu, here's Chapter 1! And that's chapter 1 done! It's actually harder than I expected. It was still pretty easy for the most part, but it had a few toughish parts. I doubt I could make it through vanilla FE6 hard mode. I can't wait until I get a healer next chapter.
  15. So, remember the time I said I wouldn't do another LP any time soon because I was busy? Yeah. I lied. "And the fabled tactician who almost destroyed the universe, right after sending half of his army to their deaths". Although, I definitely hope things don't go so badly this time around. Remember me? I played FE12 and it was horrible! It almost feels like it was only last week. Now I'm here to bring forth another work of locomotive malfunction and consequent derailment. I initially considered playing normal mode. Then I thought of playing normal but increasing the enemy growths a little, so it would be like a "not so hard" mode. Then I thought "fuck it, the only good thing of my last LP was me failing". Hard mode it is! If we make it past chapter 7, I'll be satisfied. Ruben, didn't you say you wouldn't have time for this? The thing about FE12 was that it had a number of factors that made it rather tedious to LP. The two screens forced me to go through long, dragged out sessions of cropping, the character sprites going dark when not actively talking made editing harder than it needed to be, and the lack of assets for FE12 on the internet and highly detailed sprites forced me to cut corners weirdly when editing. FE6 does not have any of these issues, which should make things easier for me. Does that mean we'll get an actual schedule this time? I intend to at least update every 3 days. Not as rushed as the main campaign, but not as hilariously slow as the chronicles. Will we get another terrible, self-insert fanfic? Can't you see the tag? I didn't read the last LP! What's all this talk about destroying the universe? Should I call 911? Go ahead and read it! It's right there in my signature, along with a reader's recommendation. Eh? Eh? If you cannot be arsed, well, it's not that important. I plan to introduce some continuity, but it should be quite obvious to anybody with two eyes and a functional brain. Will we get a saying on anything that goes on in the LP? Routes, units, anything? No. Hahahah, okay okay, I mean, I'll try to play all routes in different save files. I'll probably do what I want for the most part, but feel free to suggest units or things to do. Just... not Rutger please... we've been over that. I think. So, that's it? Good. Then, without any further ado... It is time to wait a few days until I get around to writing down the update! Until then, I fare you all well.
  16. Part 1: The First of Many Bandits Note: This playthrough assumes its readers are entirely familiar with the game of Fire Emblem: Blazing Sword. You have been warned. Hello, everyone, and welcome to my first ever Screenshot Run of a Fire Emblem game! For my first foray into this genre of web content, I’ve chosen Fire Emblem: Blazing Sword (Or just Fire Emblem, if you’re stubbornly American) as my game of choice. This game holds a lot of nostalgia for me for various reasons. However, this won’t be just any playthrough...this will be a LORDS-ONLY playthrough. That means that my list of combat-worthy characters has been reduced to just three: Lyn, Eliwood, and Hector. Other than that, however, I am being fairly lenient with myself in terms of rules. Any character outside of those three can still be brought onto the fields, and they can still perform any non-combat actions they can normally. So healers can still heal, dancers can still dance, and thieves can still steal and unlock things. In addition, any character besides the lords can still engage in combat, as long as they don’t actually attack. You know what that means...MEATSHIELDS! (That being said, I’m still going to make sure none of them actually die if at all possible) Finally, any character besides the lords may participate in the arena. However, I may only level a character 10 times for each arena. An important thing to note. Due to some unfortunate circumstances, I am unable to use my old version of the game. So sadly, that means no Lyn Hard Mode and no Hector mode. Eliwood all the way this time. In addition, due to the way Lyn Normal Mode forces its tutorials on the player, I will be forced to use other characters in certain situations. Sadly, there’s no getting around this. Since we’re playing Normal Mode, this sequence of events will be the same every time. Tactician found unconscious, Batta the Beast, omae wa mo shindeiru, nani, so on and so forth. I think even the level you get might be the same every time. Just one thing I felt worthy of note. Don’t worry, Lyn. You’ll be getting stronger. MUCH stronger... Alright, finally time for some actually interesting gameplay. I gotta say, I love Lyn’s line here. You can just feel the derision seeping from her every word. Funny story, I actually had to look it up, and canton is another word for a territory. You learn something new every day. Alright. My commands: “Listen to Lyn.” ...Except they won’t, because it’s Lyn Normal Mode, meaning that your choices are, half of the time, irrelevant. Several turns later, we can FINALLY do something for ourselves. With the tutorial out of the way, we can get on with the run. Zugu, the boss of this chapter, may seem harmless enough, but don’t let your guard down. If you’re not careful, he can kill Lyn pretty easily. In fact, this happened on my first run through the game. I was so innocent then... In order to make sure Sain and Kent don’t perform any attacks, I have to do a little bit of trading. I could just discard their lances and give the rest to Lyn, but I’d like to be able to sell them later. And while I’d rather not let them take any attacks, the fact that Sain has to be put in that position due to TUTORIAL means I can’t afford that luxury. So, Lyn abandons Sain to his fate of being hit with an axe to go kill the other Brigand. I have to kill this one, because while I’m sure the AI would go for the one that couldn’t attack back, I’d rather not take that risk. All according to keikaku. Now... Kent runs away to get out of the bandits line of fire, and Lyn trades with Sain to get his iron swords. We’re going to be going through a lot of them. As you can see, Lyn can’t kill the bandit in one round, so Sain runs away too. With no other choice left but to throw himself on to Lyn’s sword, the bandit dissolves into a level up. Considering that we only have Lyn and two other characters to use in this game, we have no choice but to take what we can get. With that out of the way, Lyn heads east to do some more bandit-slaying. A few turns later, we’re finally at Zugu, and this right here is why you shouldn’t just rush him with Lyn alone. Despite his low hit chance, if I were to attack him here, there’s a chance he could kill her on his turn and end my run right there. So we let him attack first instead. I know right? So annoying, insisting they’ve got to do the fighting. And lo and behold, he hits her. While it’s far from a guarantee he would do it in his other battle as well, it’s proof that Fire Emblem doesn’t pull its punches, even in Tutorial Central. Of course, that doesn’t mean he isn’t easy as punch when you think instead of charging right in. And another level up. Not really. We’re still gonna be slaughtering everyone in our path with you. The only difference is that instead of being 100% bandits, it’s gonna be 70% bandits. For comparison, Lyn from the beginning of the Prologue... ...And Lyn at the end of Chapter 1 (What does ‘Stouthearted’ even mean?) Growths: HP: 70% Strength: 40% Skill: 60% Speed: 60% Luck: 55% Defense: 20% Resistance: 30% Total: 335% Average: 48% We’ll be seeing a lot of Lyn, especially over the course of the next ten chapters. I’m far from an expert on growths, but even I can tell this is a classic Myrmidon setup. Of course, when we’re done, she’ll be able to take hits with the best of them. Growths: HP: 80% Strength: 60% Skill: 35% Speed: 40% Luck: 35% Defense: 20% Resistance: 20% Growths: HP: 85% Strength: 40% Skill: 50% Speed: 45% Luck: 20% Defense: 25% Resistance: 25% Sain and Kent are your typical Cavalier duo. However, since Kent is the one with the higher HP, he’s the one we’ll be using more often in Lyn Mode. However, there’s another Cavalier coming later on that will be far better built for the long term, so if there’s one we’ll be using out of the three of them in the endgame, it’ll be that one.
  17. °˖✧ (⁰▽⁰) ✧˖° Welcome to The Sims 4! °˖✧ (⁰▽⁰) ✧˖° Here's some backstory to kick things off. (It's merely fluff.) The Sims 4 was my first sims game (okay, actually The Sims FreePlay was, but that doodooness doesn't count). Since purchasing the game I've been obsessed with it, which is not surprising considering how much I love "fake life" games. Now I've extended my love to The Sims 2, which is equally as great but in a different way! When I was a little Mei I remember stating that I wanted to play a game that kind of mimicked life, but with less of the bad things, to which a little comrade of mine hinted at playing something called Harvest Moon. I love Harvest Moon, but sometimes you've got to life with less farming, you know? Thanks to a couple of Youtubers I started paying more attention to The Sims franchise. One thing led to another and now here I am... 100% Sims trash ;w; ☆。:∵:*:☆*゜★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆ Now that that's out of the way let me introduce you to a couple of sims. I'm still feverishly playing the game so I'm not sure how far I'll go with updating. ☆。:∵:*:☆*゜★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆::*★。::*☆。::*★。::*☆ Screenshot start date: August 5, 2015 Current Households: The Roomies/The Gawain Family The Smiley Crew The Collins Family The Pavino Family The Landvik Family The Carter Family The Jones Family BFF Tanning The Scott Family TheTidesChanging Crew The Cavazos Family
  18. Isn't vegetable man bootiful? Warning: this LP will contain spoilers, naturally, though I won't spoil significant plot elements until I reach them, even under spoiler tags. I'll go into it assuming some haven't played, and I'll gloss over some story elements so that those following can understand the context behind the stuff I'm doing in the game and so that those curious could hear my thoughts on the game. If you haven't played this game, I highly recommend that you do, especially if you're a fan of strategy (particularly games like XCOM), WW2 revisionism, or good anime. (It's only $20 on Steam) Also, this game contains scenes of violence committed against unarmed civilians (though no blood), political/racial undertones, and otherwise fairly harrowing depictions of warfare and persecution for a game rated T/Pegi 16. This is balanced out by occasional slice-of-life or otherwise lighthearted moments, but it, by and large, is a game about war. Don't let the silly image above fool you. Dude's actually incapacitated and in need of a medic. Final warning: my posts are all kind of rambling and long-winded. I apologize; I'm trying my best to improve. So yes, for my first LP ever on this site, I decided to do a favorite of mine: Valkyria Chronicles. Except it is now modded, and I won't be using the leaders (Alicia, Largo, and Rosie) at all. The mod is called Gallian Crossfire. It makes a ton of changes to the original gameplay elements, due to the original game honestly being kind of a breeze by strategy game standards. Essentially, it makes the game a shit ton more difficult, sometimes maybe even a little unfair. I'll list all the specific changes under here, but those who haven't played the game might not understand any of this. Be warned, it's a fairly big list. With all these changes, it now really does feel like you're just this ragtag militia from a technologically poor country fighting a military superpower. If you want this mod for yourself, just look for it under VC's "Community Guides" segment of Steam. Or just look it up on Google; if you've found a page on Steam titled "Gallian Crossfire rebalance mod", then you've found the right one. The mod was created by a user named busards. Table of Contents (should link directly to each corresponding post): Page 1: LP Intro/Prologue Chapter 1-1 (Intro) Chapter 1-2 (Gameplay) Chapter 1-3 (Gameplay) Chapter 1-4 (Closing)/2-1 (Intro) Chapter 2-2 (Gameplay) Chapter 2-3 (Closing) Interlude Segment 1 First Recruitment Segment Chapter 3-1 (Intro) Page 2: Chapter 3-2 (Gameplay) Chapter 3-3 (Gameplay) Chapter 3-4 (Closing)/Interlude 2 Break Where I Promise to LP VC 3 (Japan-only game, but I have English patched version) Interlude 3 Report (Ellet) Chapter 4-1 (Intro) Page 3: Chapter 4-2 (Gameplay) Chapter 4-3 (Gameplay) Chapter 4-4 (Closing)/Interlude 4 Chapter 5-1 (Intro) Chapter 5-2 (Gameplay) Chapter 5-3 (Gameplay) Chapter 5-4 (Gameplay) Chapter 5-5 (Closing)/Interlude 5/Report (Hans) Page 4: Chapter 6-1 (Intro) Chapter 6-2 (Gameplay) Chapter 6-3 (Gameplay) Chapter 6-4 (Gameplay) Page 5: Chapter 6-5 (Gameplay) Chapter 6-6 (Gameplay) Chapter 6-7 (Closing)/Interlude 6 (Largo Report Acquisition) Report: Largo's Passion (Part 1 - Intro) Report: Largo's Passion (Part 2 - Gameplay) Report: Largo's Passion (Part 3 - Closing)/Chapter 7-1 (Intro) Chapter 7-2 (Gameplay) Chapter 7-3 (Gameplay) Chapter 7-4 (Gameplay) Chapter 7-5 (Gameplay) Chapter 7-6 (Gameplay) Chapter 7-7 (Gameplay) Page 6: Chapter 7-8 (Closing)/Interlude 7 Start of DLC 1: Behind Her Blue Flame Part 1-1 (Story) Behind Her Blue Flame Part 1-2 (Gameplay) Behind Her Blue Flame Part 1-3 (Gameplay) Behind Her Blue Flame Part 1-4 (Gameplay) Behind Her Blue Flame Part 1-5 (Gameplay) Page 7: Behind Her Blue Flame Part 1-6/2-1 (Story) Behind Her Blue Flame Part 2-2 (Gameplay Start) Between the last part and the next part is a long break and an apology for said break, plus a recap of everything that happened before Behind Her Blue Flame Part 2-3 (Gameplay) Behind Her Blue Flame Part 2-4 (End) Interlude 7 Continued/Chapter 8-1 (Story) Chapter 8-2 (Gameplay) Chapter 8-3 (Gameplay) Interlude 8 (Incorrectly labeled) Chapter 8-4 (Middle Story Part 1) Chapter 8-5 (Middle Story Part 2) Chapter 8-6 (Gameplay Start) Without further delay, let's get started: EDIT: I'm not gonna be posting here for a bit. With the release of VC4, and my desire to play it, I'm reticent to be playing two Valkyria Chronicles games simultaneously. And moreover, I plan to actually LP VC4. So in the end, to save me from a possibly staggering workload and to keep me from getting burned out on this game, I will keep this LP on hold until I've thoroughly finished VC4 (beaten all the main chapters and DLC). I will not end this LP yet, though. I promise that unless something happens to me (life's unexpected, what can I say?), I will ultimately finish this LP all the way through. I'd say at the latest, I'll be starting back up in early January.
  19. To be honest I'm still not sure if making this is a good idea or not, but I'm going to give this a try anyway and see what happened : P I'm sooooo going to flop ;-; So anyway, hello to anyone who's reading this, as the title says, I will be trying to Ironman FE10, but I'm going to make this harder on me by playing this on hard mode, now I've NEVER did hard mode on FE10, I only did easy and normal, so I have no idea what to expect And of course becasue this is an Ironman run, I won't reset if anyone died, which I feel like is going to happened a lot, I feel like it's a thing that can't be avoided....so yeah : ) Pray for your favorite characters. My next post here will be the first chapter, now becasue it's the first chapter I would think it won't be TOO hard, or at least I hope
  20. So, after struggling through a True Classic Awakening run, breezing through an Awakening Only Shepherds run, and struggling through a Hard/Classic Conquest run, I figured that I might as well mix things up a bit. Time for a Let's Play! Questions You May Have What kind of LP is this? Screenshot, of course. Video LPs are for the weak! (and people who don't sound like third grade girls) How will you take the screenshots? With my Ipad, which I will post these updates on. The images won't be super great, but, hey! It worked for Rezzy! Are you playing on Hard or Lunatic? ...Lunatic? HAHAHA! The first time I played Conquest, I had to go Normal/Phoenix just to complete the game. I've improved significantly, but not that much. I'm going Hard. Now, viewers, if you so wish, you may select one of these lovely royals to be our main character. Jamie. Naive and girlish. Loves helping people, doing chores, and the color pink. Boon: Clever Bane: Clumsy Talent: Troubadour Michele. Narcoleptic and somewhat cynical. While she has nihilistic beliefs, she figures she might as well make the most of her once chance. Boon: Calm Bane: Unlucky Talent: Wyvern Rider Jordan. Kind of dumb. Thinks of himself as cooler than he really is. Wears an eyepatch even though he doesn't need one. Boon: Robust Bane: Dull Talent: Mercenary Roland. Puts on a gruff exterior, but has a sensitive side as well. Surprisingly agile for his build. Boon: Quick Bane: Unlucky Talent: Spear Fighter
  21. Well my senior year is almost over, and I'll have a good amount of free time, so why not document an LP? the rules: 1. I may only catch the first Pokémon in an area, and if I fail the encounter, I do not get a Pokémon from that area 2. If a Pokémon faints it is considered dead, and must be put in the box permenantly 3. All Pokémon must be nicknamed 4. Shiny and dupes clauses are active (if I find a shiny regardless of if it's my first encounter or not I can catch and use it, and if I find a Pokémon I already have or have had I can choose to continue encountering Pokémon untill I get something new, to add to the variety) 5. All gift Pokémon will be accepted. Wether they will be used or not depends on the team ATM 6. I will allow myself ONE legendary beast, which will be determined by the viewers 7. Ho Oh and Lugia are off limits due to how powerful they are, this is supposed to be a challenge after all! 8. The Nuzlocke officially begins when we get Pokeballs we have won the nuzlocke when we have beaten Red upon Mt. Silver. all images taken will have links posted to view them, this way I don't have to delete images to comply with the posting limit comments and questions are welcomed and appreciated!
  22. Welcome to Pokemon Rejuvenation. Like my previous (and still ongoing) series, this is a Pokemon fan game made with RPG Maker XP using Pokemon Essentials. It's heavily inspired by Pokemon Reborn, a game I'm also playing. That means this game: Has 18 gyms, one for each type. Not much to say about that. Has level caps. By default, your Pokemon can't level beyond 20, and this increases by 5 with each badge you get save for two badges in unreleased content. This isn't just disobedience like some other fangames, but it becomes impossible to gain experience at all. Is a lot more challenging than the regular games Puzzles. Lots of puzzles. Most importantly: an extremely silly plot. Among other things. You can find the latest version here, unless you're reading this months or more into the future in which case it likely isn't, but it should be in a sticky thread on that subforum. Despite all my bitching about these games I do find them more fun than the canon Pokemon games but I'm willing to overlook a lot of a game's flaws if the gameplay is fun/challenging enough. Anyway, let's get this show on the road. Prologue: More Cutscenes than Gen7 Table of Contents
  23. Imgur did its damndest to make pushing this out to you a tedious chore, but I've got another LP for all to see... Fire Emblem: Sword of Heaven and Earth is a Japanese romhack of Blazing Sword/Rekka no Ken. Now, Japanese hacks have developed a bit of a mixed reputation thanks to abominable things like FE7if, as well as technically-neat-but-frankly-bullshit hacks like FE8 Girls and Super Thracia. Sword of Heaven and Earth manages to be a fairly sane hack amidst a crowd of rather ludicrous ones, focusing less on technical innovation or fancy gimmicks and more on generally sound game design. It's not a cakewalk, but (from what I've played anyway) it's not punishingly difficult either. Overall, if you want a hack that emulates the typical GBA style of gameplay more closely than, say, Elibean Nights or Midnight Sun, this isn't a bad way to go. Since the whole thing is in Japanese, I won't be touching upon the plot too much, aside from the appearance of new characters or stuff that affects the gameplay in some way. It's taking place in Elibe, at some time around the events of FE6, though I have no idea if it's before, during or after. We'll see some familiar faces, but most of the cast is new characters, albeit ones who greatly resemble characters from FE6 and FE7. I don't know anyone's growths, sadly, but for most of the earlier characters I can kind of give you an idea of their potential. I've played up to Chapter 13, so this isn't exactly a blind run, but we will hit a point where I don't really know what's coming next. Given my history I won't promise anything, but I'll try to keep this to a one-chapter-a-week schedule if I can manage that. I suppose I may as well get started. The first chapter's a bit sparse, but it gets better from here, honest! Prologue: Bait and crutch
  24. Alright, hi I'm MrGreen3339 and I'll be bringing you a screenshot LP that will also recognize a Japanese FE hack You're probably wondering "what in the world is Fire Emblem: Queen's Sword?" I won't blame you, you have to know where to look to learn about it. It's a WIP FE8 hack. Download the hack here: https://ux.getuploader.com/FE4/download/794 Here's some notes about this hack. It is set in Elibe, although it isn't linked to FE6 or 7 It uses a Str/Mag split and a skill system It features an FE5 style capture mechanic Custom music from various games is used, from old FEs to Advance Wars and even a Paper Mario 64 song. Without further ado, let's get started! As a fair note, all English terms I get are Google Translated. It will likely be the main humor source.
  25. Warning: The following LP does not reflect on my political views. You have been warned. So the other day, I read @henrymidfields's LP of Conquest, and I laughed a lot. I was inspired to make this LP after seeing modern warfare terms used in Fire Emblem, and also because I wanted to make something involving my country. This will not be a history-based story, but a made-up story told from MU's perspective. It's also modded to make some units more viable and to add playable Ballisticians. Without further ado, I present to you: FE12: Filipino Warfare Edition! Terminology (Note: Some weapons are made-up.) Prologue 1: Entrance Exam More to come. I've already finished Prologue 2 by now.
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